NO thanks, will be the death of this game.
NO thanks, will be the death of this game.
Most successful MMORPGs that have lasted for AGES and been played by millions of players (which is much more than ESO will prolly ever have), have open world PVP like MUonline and Lineage 2.
But ok, yeah, it's gonna be the death of this game .
Sorry, didn't read it all but I can assure you 2 things :Those are unfounded fears of people who obviously have never tried such systems/games.
In both games I cited you couldn't attack people inside towns (where 90% of NPCs are) and the penalties for being a murdered made it so people chose carefully when they attacked a player or not.
Even though it was possible to attack anyone, there where mechanisms set in place to avoid friendly fire and when a grieffer was killing poor people you always had 4 or 5 persons hunting him and making him run for his life (since killing murderers = reward).
The percentage of PVE/PVP players has always been the same and it didn't cause any problem nor did you have people crying about it back then so the excuse "times have changed" is invalid.
The only thing it changes is that it makes the game feel more alive/realistic, adding a good dose of unknown and when you have someone trolling you, you can just kill him and /dishonor his corpse (and then you get the rush of running for your life because Player Killer hunters don't care if you killed the grieffer for legitimate reasons or not..
Once again, it was part of very successful games and to this day Lineage 2 still has more players than ESO so I suppose things haven't changed that much.
Edit: Oh and Cyrodill sucks. Zergfest, yaiiii. People wonder why 90% of MMORPG guilds left the game xD.
Don't you believe that forcing PvP on people who just want to quest and have no interest in being in a PvP zone a bad idea for customers ?
The problem with people like you and many others is that you play an MMORPG when you clearly should be playing a solo game (where you can quest and not be in PVP situations) and leave MMORPGs to people who actually want an open world with a dose of realism and unknown. Catering to people like you ruins the experience for MMORPGers
'
Don't you believe that forcing PvP on people who just want to quest and have no interest in being in a PvP zone a bad idea for customers ?
The problem with people like you and many others is that you play an MMORPG when you clearly should be playing a solo game (where you can quest and not be in PVP situations) and leave MMORPGs to people who actually want an open world with a dose of realism and unknown. Catering to people like you ruins the experience for MMORPGers
Don't you believe that forcing PvP on people who just want to quest and have no interest in being in a PvP zone a bad idea for customers ?
The problem with people like you and many others is that you play an MMORPG when you clearly should be playing a solo game (where you can quest and not be in PVP situations) and leave MMORPGs to people who actually want an open world with a dose of realism and unknown. Catering to people like you ruins the experience for MMORPGers
Don't you believe that forcing PvP on people who just want to quest and have no interest in being in a PvP zone a bad idea for customers ?
The problem with people like you and many others is that you play an MMORPG when you clearly should be playing a solo game (where you can quest and not be in PVP situations) and leave MMORPGs to people who actually want an open world with a dose of realism and unknown. Catering to people like you ruins the experience for MMORPGers
I've no idea why you're quoting me, it was Osira who made the comments you're responding to.
But in any event, you're completely wrong in trying to equate opposition to open world PvP with solo games. Your point makes absolutely no sense whatsoever.
Take EQ1 for example. Back in the day, it was a group-centric PvE game in which the developers responded to calls for PvP by introducing PvP servers. At their peak they only ever attracted about 10% of the players, before they were eventually whittled down through non-use. Should the other 90% have been playing "solo games" (by which I assume you mean offline single player games)? What was wrong with them playing PvE with an emphasis on grouping in that game? They simply didn't want to PvP, that's all.
Cough ... Elderscrolls is a solo series; therefore you will get people who want to play solo. Currently I am mainly playing solo because I have limited time and formal grouping takes too much effort.
Don't you believe that forcing PvP on people who just want to quest and have no interest in being in a PvP zone a bad idea for customers ?
The problem with people like you and many others is that you play an MMORPG when you clearly should be playing a solo game (where you can quest and not be in PVP situations) and leave MMORPGs to people who actually want an open world with a dose of realism and unknown. Catering to people like you ruins the experience for MMORPGers
It's what many PVPers do, they don't want a fair fight, they want to be e-thugs and bullies, ganking is simply cyber bullying in the thin guise of a 'game'.This is so silly. Cyrodill, which is a great map, is a PvP zone, it's big as hell yet baddies want to gank people while leveling too?
Don't you believe that forcing PvP on people who just want to quest and have no interest in being in a PvP zone a bad idea for customers ?
The problem with people like you and many others is that you play an MMORPG when you clearly should be playing a solo game (where you can quest and not be in PVP situations) and leave MMORPGs to people who actually want an open world with a dose of realism and unknown. Catering to people like you ruins the experience for MMORPGers
I've no idea why you're quoting me, it was Osira who made the comments you're responding to.
But in any event, you're completely wrong in trying to equate opposition to open world PvP with solo games. Your point makes absolutely no sense whatsoever.
Take EQ1 for example. Back in the day, it was a group-centric PvE game in which the developers responded to calls for PvP by introducing PvP servers. At their peak they only ever attracted about 10% of the players, before they were eventually whittled down through non-use. Should the other 90% have been playing "solo games" (by which I assume you mean offline single player games)? What was wrong with them playing PvE with an emphasis on grouping in that game? They simply didn't want to PvP, that's all.
Because the PVP sucked in EQ1? And btw, EQNext will have open world PVP
Sorry for wrong quote btw, dunno what happened with the form my bad.
The only reason people don't want this is because of selfishness I suppose, just like the fact a few people don't want the UI to get better because they don't personally need more stuff, just like the fact many people don't want justice system because they want to be able to loot everything without consequences. Open world PVP has worked very well in dozens of games with minimal to no bad consequences for players and that is an irrefutable fact.
In any case, this thread was dead and buried and I'd stopped beating the dead horse since I recon that as much as you're all wrong, you are a majority at being wrong.
Shouldn't have diged up the thread since you will never change my mind about this and it's useless to keep arguing.
In both games I cited you couldn't attack people inside towns (where 90% of NPCs are) and the penalties for being a murdered made it so people chose carefully when they attacked a player or not.