timedilation wrote: »Will the Soul Lock passive be fixed?
Right now, when you upgrade to 2/2 Soul Lock passive, no change occurs in the 5% chance to trap a soul.
xsorusb14_ESO wrote: »I see still nothing for Heavy Armor or Stamina Builds in general
-stamina skill must do more damage than magika (cause you risk to die for use stamina damage skill)
Okay, bows now use magicka.
Because there's no risk to die with bows unless you're an idiot and back into adds.
You have no idea how stupid the quoted suggestion sounds.
ZOS_GinaBruno wrote: »[*] Focused Healing: This passive ability now correctly applies a healing power increase to Rite of Passage and its morphs.
bandage106rwb17_ESO wrote: »So attorneyatlawls, NB build isn't like the "cookie cutter" builds but it sounds to me like almost any other NB caster build. Infact there is only one dot available to NB if you're not including the bleeds from cleave or blood craze which, besides from those there is entropy and soul trap which are both bad in terms of DPS and only add more utility than DPS.
Pick up Armor and Weapons •Weapons and armor found in the world can now be picked up and equipped. •These items are low quality, but can be used if needed.
•These items sell for 0 gold.
•These items are upgradeable through crafting.
•These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Pick up Armor and Weapons •Weapons and armor found in the world can now be picked up and equipped. •These items are low quality, but can be used if needed.
•These items sell for 0 gold.
•These items are upgradeable through crafting.
•These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
I know why this is being done....to punish botters.
However, for normal players this is pretty much the only we can earn gold. There is no other source other than maybe vendoring crafting mats....
So please explain how we are to make money now for repairs and buying things once this goes live?
Punish the botters/gold farmer businesses...all for it. But punishing regular players as well? That's not going to go over well...
Pick up Armor and Weapons •Weapons and armor found in the world can now be picked up and equipped. •These items are low quality, but can be used if needed.
•These items sell for 0 gold.
•These items are upgradeable through crafting.
•These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
I know why this is being done....to punish botters.
However, for normal players this is pretty much the only we can earn gold. There is no other source other than maybe vendoring crafting mats....
So please explain how we are to make money now for repairs and buying things once this goes live?
Punish the botters/gold farmer businesses...all for it. But punishing regular players as well? That's not going to go over well...
Long Shots: This passive ability’s bonus is now applied to enemies greater than 40 meters away.
I don't understand the goal of this:Long Shots: This passive ability’s bonus is now applied to enemies greater than 40 meters away.
Can you explain it please?
kirnmalidus wrote: »bandage106rwb17_ESO wrote: »So attorneyatlawls, NB build isn't like the "cookie cutter" builds but it sounds to me like almost any other NB caster build. Infact there is only one dot available to NB if you're not including the bleeds from cleave or blood craze which, besides from those there is entropy and soul trap which are both bad in terms of DPS and only add more utility than DPS.
Sorry, but that's just wrong.
- Lotus Fan (Teleport Strike morph) bleeds
- Summon Shade and morphs are technically DOT
- Path of Darkness and morphs
- Strife and morphs
- Agony and morphs
- Cripple and morphs
- Drain Power and morphs (the tooltip isn't really clear but I'm pretty sure the magic damage is DOT)
That's just Nightblade class skills…
Missing "also" in the description, it's not clear.
I hope it works in the way you wrote, Vaxtin, so working also on targets farther than 40 meters and not only.