Perphection wrote: »I'm almost certain that my very important question will be ignored, but it is one that I must ask.
When is this patch going to be deployed? Will it be out before the next subscription fee is due?
I have already subbed again once, and I feel that that was a complete mistake with how terrible Cyrodiil has been since the last patch. If you plan on keeping a majority of your already dwindling population you need to get this patch out before you make people pay again.
And nary a mention of fixing the universally hated "you cannot mount while in combat" game mechanic that very seriously impacts healers in Cyrodiil.ZOS_GinaBruno wrote: »Sorcerer
- Storm Calling
- Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.
My God some of you are just never happy. Jfc
Well, I mean, I know they have to balance existing content while fixing current problems, but it's discouraging to see another Dark Talons 'nerf' when the skill is currently busted on live.
The first nerf increased the magicka cost. Okay, fine, the tooltip cost for the spell went up. People can deal. Problem is that not only did the stated cost go up, casting the ability actually costs twice the tooltip amount.
It literally takes 45% of my DK's Magicka bar to cast Dark Talons now, when it should only cost a little over 20%. I see no mention of this being fixed, but they're reducing the effectiveness of the skill again, so hey there's that.
And poor NBs. They've been reporting since launch that Leeching Strikes was busted and only returning 2.4% health per hit instead of the tooltip-stated 4%. Two months later ZOS is... reducing the tooltip to state that the 'bugged' amount is now correct? Really?
timedilation wrote: »Perphection wrote: »I'm almost certain that my very important question will be ignored, but it is one that I must ask.
When is this patch going to be deployed? Will it be out before the next subscription fee is due?
I have already subbed again once, and I feel that that was a complete mistake with how terrible Cyrodiil has been since the last patch. If you plan on keeping a majority of your already dwindling population you need to get this patch out before you make people pay again.
Remember what happened when patch 1.1 went live? They scrambled to fix loads of game-breaking bugs.
Let 'em test it out properly please, thanks.
Igneous Shield (Obsidian Shield morph): This ability now increases the healing you deal to allies for 5 seconds instead of increasing your shield value.
SG_Celerrimus wrote: »And still, no real love has been given to the Nightblade class, and nothing major done to DKs or Sorcs.
RGJACKETUKb16_ESO wrote: »•Siphoning
•Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
Sigh........
Attorneyatlawl wrote: »Why first person only for the fov? Third person players need it too, and a camera zoom distance slider please.... It is way too tightly in since the nerf to max zoom distance. Any chance we can see this addressed for 1.2 as well with the first person love coming in? @Zos_GinaBruno
Perphection wrote: »timedilation wrote: »Perphection wrote: »I'm almost certain that my very important question will be ignored, but it is one that I must ask.
When is this patch going to be deployed? Will it be out before the next subscription fee is due?
I have already subbed again once, and I feel that that was a complete mistake with how terrible Cyrodiil has been since the last patch. If you plan on keeping a majority of your already dwindling population you need to get this patch out before you make people pay again.
Remember what happened when patch 1.1 went live? They scrambled to fix loads of game-breaking bugs.
Let 'em test it out properly please, thanks.
If they continue at this pace, where it took well over a week to remove broken Mercenary's from PvP (which should have taken less than 1-day), the games population will be non-existent. The game already feels like a ghost town.
I 100% agree though, they've messed up with every patch so far. Every patch brings more bugs to the table than it fixed. The problem that they are facing now though is this. They are not gaining players, they are only losing players. So time frames are more important than ever.
Ragnar_Lodbrok wrote: »Hey more nerfs to DK. I freaking quit.
Attorneyatlawl wrote: »Why first person only for the fov? Third person players need it too, and a camera zoom distance slider please.... It is way too tightly in since the nerf to max zoom distance. Any chance we can see this addressed for 1.2 as well with the first person love coming in? @Zos_GinaBruno
You don't need a FOV slider in third person.. your field of view is already huge....
And zooming the camera out any further all you'll see is trees.
skinnynakedboy wrote: »all starting to look good apart from "BOW" this needs a huge buff less utility more dps! its a 2hander that has a 1hander base value on it... logic behind that i do not see.please look at improving the dps from bow and taking away some utility
Huggernaut wrote: »@ZOS_GinaBruno
I thought 1.2 was supposed to be the big nightblade patch, that adjusted all our abilities so that we are actually on par on with others.
It looks more like the templar patch to be fair.
Did I miss a patch or some dev post that either of these happened? :
- All the fixes / buffs got pushed back yet again
- They've already happened
Honestly I've had zero desire to play and it takes you guys forever to get a patch out to us. The dev tracker being almost unreadable only compounds the issue. So I haven't been around much.
I understand these are only PTS notes, but I fully expected A LOT more to the Nightblade section that is currently there...
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Why first person only for the fov? Third person players need it too, and a camera zoom distance slider please.... It is way too tightly in since the nerf to max zoom distance. Any chance we can see this addressed for 1.2 as well with the first person love coming in? @Zos_GinaBruno
You don't need a FOV slider in third person.. your field of view is already huge....
And zooming the camera out any further all you'll see is trees.
Funny, because my character takes up 1/6 of my screen width already and is so close in I can hardly see anything . Our field of view is not "huge" by any stretch and the zoom distance is very small, I can't see a boss monster's head if I'm in melee range even. It's fine if you have an opinion but we need an FOV and max zoom distance adjustment JUST for third-person as much as first person ever needed FOV. In my opinion then if you think third-person doesn't need it then first-person doesn't either... time to campaign for first-person not to get it then eh?
bluntobjnub18_ESO wrote: »I second the concerns in regard to heavy/medium armor types and stamina based builds.
In regard to heavy armor:
Increase the bonus given by juggernaut and rapid mending from .5/1% to 1/2% per piece of armor.
In regard to Stamina:
Change the source pool for CC Break to Magicka (strong will, and all that).
Increase the weapons skill cost reductions 50-100% for all passives that offer a reduced costs to abilities.
A couple of additional thoughts:
One hand and shield bash abilities were nerfed a little too heavily. A modest 20% increase in current damage would better match the stamina expended.
Change Power Slam to instead do an AoE forward arc stun.
Nice to see some templar buffs, but some further improvements would be helpful:
1. It may be time to revisit the original restoring spirit passive ability, perhaps in a reduced form.
2. An increased radius on Rune Focus would assist templars that choose to tank.
3. Consider removing the collar restriction on honor the dead, where no magicka will be restored if target health is over 50% after the heal.
4. Consider a buff to sun shield; the ability is of less use in VR where it will be used up at an accelerated rate due to the amount of damage output by VR mobs. Consider a total damage shield increase, or reduction in cost.
Jade_Knightblazerb14_ESO wrote: »Attorneyatlawl wrote: »Attorneyatlawl wrote: »Why first person only for the fov? Third person players need it too, and a camera zoom distance slider please.... It is way too tightly in since the nerf to max zoom distance. Any chance we can see this addressed for 1.2 as well with the first person love coming in? @Zos_GinaBruno
You don't need a FOV slider in third person.. your field of view is already huge....
And zooming the camera out any further all you'll see is trees.
Funny, because my character takes up 1/6 of my screen width already and is so close in I can hardly see anything . Our field of view is not "huge" by any stretch and the zoom distance is very small, I can't see a boss monster's head if I'm in melee range even. It's fine if you have an opinion but we need an FOV and max zoom distance adjustment JUST for third-person as much as first person ever needed FOV. In my opinion then if you think third-person doesn't need it then first-person doesn't either... time to campaign for first-person not to get it then eh?
3rd person doesn't currently make people ill... can't say the same for fpv.
Attorneyatlawl wrote: »Huggernaut wrote: »@ZOS_GinaBruno
I thought 1.2 was supposed to be the big nightblade patch, that adjusted all our abilities so that we are actually on par on with others.
It looks more like the templar patch to be fair.
Did I miss a patch or some dev post that either of these happened? :
- All the fixes / buffs got pushed back yet again
- They've already happened
Honestly I've had zero desire to play and it takes you guys forever to get a patch out to us. The dev tracker being almost unreadable only compounds the issue. So I haven't been around much.
I understand these are only PTS notes, but I fully expected A LOT more to the Nightblade section that is currently there...
We (as Night Blades) already are better off than everyone else now if you look outside the cookie-cutter "SPAM CONCEALED BLADE" spec . Look into DOT specs, thank me later, you can out-dps dk and sorcs in trials already. These extra changes/buffs will only help round out NB even further.