And nary a mention of fixing the universally hated "you cannot mount while in combat" game mechanic that very seriously impacts healers in Cyrodiil.
The solution to this should be simpler. Whatever causes a Heal to put you in combat for several minutes, with no enemies within range, needs to be identified and changed. It feels like a bug, not a design decision.
I'm also tired of having to run for a good minute after the rest of my group has mounted up, simply because I cast a heal a while back.
Please address the Light Armor/Stave using DK's, not blanket nerf DK's in general! My Heavy Armor/Sword & Board DK-Tank is consistently losing PvE viability due to nerfs coming from PvP/Endgame cries over this OP Pyro-caster DK class.
I love this game and want it to succeed, but the elephant in the room keeps getting ignored: Light Armor/Stave builds of the DK class are whats OP'd.
Lore wise, the Dragon Knight is a form of the Akaviri martial-arts tradition. They excel with one handers, shields, and heavy armor, but not very skilled in the use of magic ( http://tesfanon.wikia.com/wiki/Akaviri ).... Why are the magic based DK's reigning supreme?
nothing about thiefs guild and dark brotherhood
Fix ZERG issue!
Hard to consistently find small group or solo pvp without 10-20 people jumping you during the fight. Most everyone just runs around following each other to take the next keep in line and it gets BORING!
Recommendations:
1. Make keeps MUCH more difficult to take
2. Create better keep ownership with keep upgrades.3. UN-LINK keeps and promote random keep taking.
- Stronger Guards
- Deadly Archers
- Powerful Mages
- Healing Templar's that can Resurrect other NPC's
4. Allow guilds to bind at a keep that they own.
5. Add guild colors, cloaks, banners, and crest.
6. b]IMPORTANT[/b Add leveling and farming in the frontier!
7. Grant some sort of resource to keep holding guilds.9. Give timer before a keep can be sieged similar to DFO.
- Not all the same.
- Mining nodes
- Buffs
- Other resources for crafting
Thanks for reading!
ZOS_GinaBruno wrote: »Hey everyone, just letting you know that we are reading your comments and questions, and are working on getting you some answers.
reagen_lionel wrote: »WHERES THE CHAT BUBBLES?!!
•Siphoning Strikes: This ability now restores slightly less resources,
You gotta be kidding right? Why do you hate NB's
cicondab16_ESO wrote: »@ZOS_GinaBruno
1) pls buff every stamina skill in 2h and dw, they are underpower compared with magika skill and you risk to die for using stamina
i suggest 2 way to fix it:
-stamina skill must do more damage than magika (cause you risk to die for use stamina damage skill)
-use 1 new and different resource for dodge-roll/block/bash/sprint/cc-break (in this way we will got magika, stamina and utility resource)
2) molthen whip nerf got no sense, it increase your skill damage only 4-10
3) burning talon nerf got no sense, it do low damage and the dot duration is only 4 sec
4) the NB balance planned is not sufficent, if you buff/fix weapon damage from 2h and dw you will open the way of new builds and maybe NB can work better than now and finally will become balanced
5) the nerf of bolting escape (sorcerer) isn't sufficent you need to increase the duration from 4 to 6 sec or increase the cost of next cast to 100%
6) medium armor passive need 1 little rework for work better like the light armor passive:
ligth armor- increase magika regen, spell crit chance, spell penetration, spell resist, decrease cost of magika skill
medium armor- increase crit chance, stamina regen, utility for sneak, decrease stamina cost of dodge roll (maybe add reduce cost of stamina skill too), increase attack speed (useless cause of the light attack cancel animation)
we at least miss some armor penetration on medium armor passive line, maybe put it in the useless "increase attack speed" passive
7) we need the "guild tag" on pvp (of course pve too) leaderboard and under pg name. It is the main resource for every competitive guilds than want recruit other peoples and get some appreciation
The classes are just supposed to be starting points, making any class better with a weapon/armor would ruin the point of the system and player progression. I think they should reduce the cost of weapon abilities (Especially bow) because unlike Magicka, Stamina is used for sprinting, dodge rolling, CC breaking, e.t.c. They should leave room for both using abilities and doing all of these things. Magicka builds become more powerful when the only thing they are using their resource for is abilities, and their Stamina bar is free to sprint/dodge/CC break/interrupt/blockAbout NB:
I like the fact that Refreshing shadows will become a permanent buff for NB, and i appreciate other changes, like the one on Twin blade and blunt, but i would also like to see more about medium armor, Dual Wield and stamina.
I would really like to see NB as "the" medium armor class, with more bonuses to stamina (cost reduction), and a buff to Dual Wield (it has to deal more damage).
At the moment this game is all about light armor and staves, and i doubt this is the diversity you wanted to see when you were imagining your ESO.