Attorneyatlawl wrote: »Between 1.1.3 and 1.2 what more do you want ? Nb has aamazing utility and equal dps, has good ranged dps options, and more group utility with veil, better healing capabilities, etc. than a dk can hope for.
wpn_skill_tooltip_dmg = (max_stamina / 20 + wpn_dmg / 1.9) * skill_coef * rank_coef spell_skill_tooltip_dmg = (max_magicka / 20 + spell_dmg) * skill_coef * rank_coef
Attorneyatlawl wrote: »Templars
Attorneyatlawl wrote: »dk is in much worse shape [...]
And nary a mention of fixing the universally hated "you cannot mount while in combat" game mechanic that very seriously impacts healers in Cyrodiil.
@ZOS_GinaBruno
What's going to be done about this vampire exploit. The below is a copy / paste from another thread who player is a vampire.
Im a vampire and vamps have figured out how to combine mist and invisible pots with batswarm and fire their d***ed staffs at ppl. The skill line has been so abused and so ignored for the glaring fixes it needs (like being CCd while in mist form that aint supposed to happen) I would actually be ok with them taking out the skill line all together.
I watched it tonight on Wabba. An enemy vamp never left invis..kept spamming batswarm and was firing their da****ed weapon at a poor orc who stood there trying to shoot at the location of the invisible staff until the orc died...It made me very angry.
LadyDestiny wrote: »So increasing the difficulty in Craglorn on some delves,which I can understand, but still not addressing the overpowered issue with npc's and bosses in VR1-10 areas? Would be nice if they just did a skill reset after this patch for everyone.
Awesome.ZOS_GinaBruno wrote: »Sorcerer
- Daedric Summoning
- General Summon Improvements
- Your pets will now stealth with you when you initially crouch.
- Your pets can now be given a target to attack.
- Press Y and left-click on your mouse to have them attack a target.
- Press Y and right-click on your mouse to have them return to you.
- The Storm Atronach pet will now cancel his cast when you tell him to switch targets, and can also switch targets faster which will result in slightly increased damage.
- Your pets will no longer agro other enemies while you are mounted.
ZOS_GinaBruno wrote: »Remember everyone, these are patch notes specifically for the PTS. The fixes and improvements we push to the live server will be slightly different as we receive feedback and get everything ready to go.
I wish it was a little bit more meatier though. I think the balancing is good but there isn't enough of it.
Currently everyone is light armor + destro staff and there is no reason to not go for that. Simply because light armor gives bonusses to magicka and destro staff has the best aoe dps. Why not make all other weapons on par to Destro staff (by boosting, not by nerfing) and by making the other armors better compared to light armor? (Medium armor - stamina, heavy armor - health (tanks) and weapon damage (dps))
Besides that I enjoy the patch notes, but there isn't enough balancing done this patch and in my opinion there shouldn't be waited with that anymore.
What is this idiocy where people say that in order to get really high DPS, I have to spam this and that ability, but I constantly find myself running low on resouces so my class must be broken? Are you kiddin' me?
And what is this nonsense where people say that they can't run full stamina builds effectively so all stamina abilities need to be drastically empowered? If you can't see what that would do to the game balance, do stay out the balance discusions, please.
(That's not to say there there aren't some of the stamina-feats which could use some tweaking, but most of them are perfectly fine.)
xsorusb14_ESO wrote: »Incapacitate + Flawless Dawnbreaker and good gear = NB's easily breaking 1k on crit with Heavy Attack on Bow by the way.
I can do it on my DK almost right now... having another damage increase like that from Incapacitate would allow me to do that easily. God help us if they ever Make Haste effect Bows
Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.
So is it 300 then next one 450 and next one still 450 or 300-450-675? Cause if its the 1st one i'd still say its a bit much but its acceptable but if its the 2nd one then might as well remove ability all together or rename it into "bolt waste magica and still die 5 feet away"
Its a mix of both as the 4 second timer is based on the first cast.Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.
So is it 300 then next one 450 and next one still 450 or 300-450-675? Cause if its the 1st one i'd still say its a bit much but its acceptable but if its the 2nd one then might as well remove ability all together or rename it into "bolt waste magica and still die 5 feet away"
So 3 casts under 4 seconds then its 300-450-675
So 3 casts just over 4 seconds then its 300-450-450