And nary a mention of fixing the universally hated "you cannot mount while in combat" game mechanic that very seriously impacts healers in Cyrodiil.
The solution to this should be simpler. Whatever causes a Heal to put you in combat for several minutes, with no enemies within range, needs to be identified and changed. It feels like a bug, not a design decision.
I'm also tired of having to run for a good minute after the rest of my group has mounted up, simply because I cast a heal a while back.
Your hot is still ticking on someone.
That's why.
necronyteub17_ESO wrote: »I just went and bought something new to play. I thought about it awhile after writing my post last night, and I think they are going to implement this nerf again for sorcerers.
They aren't going to listen to anyone here about there concerns and frustrations, that much is obvious.
Heavy armor ISNT designed for a sorcerer, and we require light armor to get the magicka bonuses we need to be effective PURE CASTER.
If I want to use heavy armor I would be a tank . Basically why the hell would you change bolt escape to such a degree that you CANNOT escape ?
I mean holy crap are you stupid or something? You stand in battle to fight and kill , then all of a sudden its going badly , you know your about to die but you cannot use your escape ability because you was fighting using magicka in the first damn place, and now your out.
Anyone that's used it knows that 1 bolt or 2 even will NOT get you out of the fight and save you.
To many other classes have travel abilities or skills that exceed 28m . Hell I have one that's 38m that's an attack.
Well anyhow I just bought Wildstar and im cancelling this crap before I waste any more time with it. Maybe check back in a couple months and see whats up, but for now I can play wildstar that has Open World PVP, and more true classes then this game.
Instead of 4 classes that the only difference is race trait, and get nerfed every damn patch . Screw this
I love that you guys are working hard on trying to improve the game.
But its too little to late for a lot of us.....
All the best
Still no option to allow grouping for solo only content. This is a big issue. Need to allow an option for this.
Ragnar_Lodbrok wrote: »Hey more nerfs to DK. I freaking quit.
Do you honestly think that DK is balanced against content and other classes right now? You are investing too much emotion into your character and ignoring all the many issues many other players are going through using other classes.
It is about the betterment of the game ... not your own feelings whilst ignoring larger, global game issues.HippieTheGreat wrote: »No werewolf fixes yet either. I cry
Other than that, looks good.
I can't imagine they could put full investment into skill line and class balancing right now due to this also being a content patch. I firmly believe that a more extensive balance patch could likely shift the balance too far and create too many bugs at once. It's nice seeing smaller changes nearly every path and thus allowing time to judge the changes live.
Igneous Shield (Obsidian Shield morph): This ability now increases the healing you deal to allies for 5 seconds instead of increasing your shield value.
This has to be the most moronic change have ever seen in a MMORPG, it is so ill thought out the dev concerned has lost it.
Why would anyone use a skill point in this after patch.
And After the patch are the skill points going to be 'freed up' or do we have to use hard earned gold to reclaim it, latter = subs canc!
It literally increased the shield by about 50 points. That means absolutely nothing at endgame. Honestly this just makes a healing DK even more viable with a skill nobody used in the first place.
glitchmaster999 wrote: »So this is the nightblade balance we have been waiting for? Two useless skills (one of which is mechanically useless) buffed and only thing that makes nightblades ok being nerfed? Please say that is just a rough push before you buff the hell out of everything.... and the dragonknight ability that hits harder out of stealth than surprise attack got a buff.....
crystal_coppolab14_ESO wrote: »They specifically tell you that they are making adjustments slowly as to not break of op any class. Patience is a virtue.
Eternalflame wrote: »The classes are just supposed to be starting points, making any class better with a weapon/armor would ruin the point of the system and player progression. I think they should reduce the cost of weapon abilities (Especially bow) because unlike Magicka, Stamina is used for sprinting, dodge rolling, CC breaking, e.t.c. They should leave room for both using abilities and doing all of these things. Magicka builds become more powerful when the only thing they are using their resource for is abilities, and their Stamina bar is free to sprint/dodge/CC break/interrupt/block
Otherwise they might as well remove Stamina abilities from the game.
necronyteub17_ESO wrote: »I mean holy crap are you stupid or something? You stand in battle to fight and kill , then all of a sudden its going badly , you know your about to die but you cannot use your escape ability because you was fighting using magicka in the first damn place, and now your out.
kirnmalidus wrote: »Eternalflame wrote: »The classes are just supposed to be starting points, making any class better with a weapon/armor would ruin the point of the system and player progression. I think they should reduce the cost of weapon abilities (Especially bow) because unlike Magicka, Stamina is used for sprinting, dodge rolling, CC breaking, e.t.c. They should leave room for both using abilities and doing all of these things. Magicka builds become more powerful when the only thing they are using their resource for is abilities, and their Stamina bar is free to sprint/dodge/CC break/interrupt/block
Otherwise they might as well remove Stamina abilities from the game.
This. This is the most fundamental issue in the game right now and needs to be addressed. So far Zenimax has not even acknowledged this issue specifically (that I am aware) much less given us any hope that they will be dealing with it at all, ever.
crystal_coppolab14_ESO wrote: »Still no option to allow grouping for solo only content. This is a big issue. Need to allow an option for this.
I am confused by this comment. Are you talking about solo dungeons or the solo quests? Isn't the definition of solo content to be done solo, so why would they make it groupable? Or maybe I just misunderstand what you are talking about.
OtarTheMad wrote: »I have a VR 11 Sorc and I use bolt escape the way it was probably intended which is to create some distance between you and the melee fighter so you can go back to casting your spells and not taking damage... cause... well Sorc's don't have much survivability in melee situations.
OtarTheMad wrote: »kirnmalidus wrote: »Eternalflame wrote: »The classes are just supposed to be starting points, making any class better with a weapon/armor would ruin the point of the system and player progression. I think they should reduce the cost of weapon abilities (Especially bow) because unlike Magicka, Stamina is used for sprinting, dodge rolling, CC breaking, e.t.c. They should leave room for both using abilities and doing all of these things. Magicka builds become more powerful when the only thing they are using their resource for is abilities, and their Stamina bar is free to sprint/dodge/CC break/interrupt/block
Otherwise they might as well remove Stamina abilities from the game.
This. This is the most fundamental issue in the game right now and needs to be addressed. So far Zenimax has not even acknowledged this issue specifically (that I am aware) much less given us any hope that they will be dealing with it at all, ever.
I don't agree I am sorry. The classes were supposed to be a starting point but some classes should be better than others with certain things. NB's should make better dual wielders and bow users, DK's should be better with 1h/2h and etc. I understand what you're saying but making every class just as good as others with skills would eliminate the unique qualities of that class... I mean why not just eliminate classes and just roll with a generic skill bar.
Ragnar_Lodbrok wrote: »Hey more nerfs to DK. I freaking quit.
crystal_coppolab14_ESO wrote: »Still no option to allow grouping for solo only content. This is a big issue. Need to allow an option for this.
I am confused by this comment. Are you talking about solo dungeons or the solo quests? Isn't the definition of solo content to be done solo, so why would they make it groupable? Or maybe I just misunderstand what you are talking about.