sneakymitchell wrote: »People are overacting when clearly it changes how rotations work. It’s more using spamable skills than light attack weaving on your next dot
GreatGildersleeve wrote: »BalticBlues wrote: »BRING WROBEL BACK.
Funny, I was sure I was the only one thinking this. At least he didn’t balance the game to a spreadsheet.
BalticBlues wrote: »...
ISN'T THIS GOING DOWNHILL FOR 3 YEARS NOW?
BRING WROBEL BACK.
InvitationNotFound wrote: »BalticBlues wrote: »...
ISN'T THIS GOING DOWNHILL FOR 3 YEARS NOW?
BRING WROBEL BACK.
That's the funny thing here. I didn't like Wrobel's decisions and thought it couldn't get worse than that.
Oh boy. I was so wrong...
JustAGoodPlayer wrote: »GreatGildersleeve wrote: »BalticBlues wrote: »BRING WROBEL BACK.
Funny, I was sure I was the only one thinking this. At least he didn’t balance the game to a spreadsheet.
The combat team changed - one of old member or can you tell more detailed?
Dragonlord573 wrote: »themotherconfessor25 wrote: »
Eyyyyy, my meme made it to the forums
I like some changes to skill effects (like Jabs weaving), not a fan of dot duration increase, 2s hot ticks and LA flat damage. As a DK main I didn't suffer that much, but my second favourite character, a Warden got absolutely destroyed with the changes, at least with Advanced Species alone.
My Nightblade fan friend is overjoyed even with flat damage decrease, Sorc users cry silently in the corner.
Sorc this patch is going to be, by a fair margin, the indisputable king/queen of crafting.
I have heard that there will be many openings for Wardens to branch out into home decor as well.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I keep seeing you post this in different threads, and now I'm curious how much time you've spent on the pts proving the rest of the community wrong.
@pI would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I keep seeing you post this in different threads, and now I'm curious how much time you've spent on the pts proving the rest of the community wrong.
@p00tx
How does stating I am more interested in hearing feedback from actual testing of these changes prove anyone wrong?
It does not. In fact, the most interesting thread, and serious of posts in that thread, I have seen came from actual testing. It stated details of their actual experience and the difference in damage from specific skills as well as what their stats were. They noted there was very little difference.
Another post that was interesting noted how worthless DoTs were in killing a specific mob that takes only a few seconds. It was pointed out by someone else how it is never worth using a DoT unless the DoT can go through at least half of its ticks of damage.
These discussions based on real information from actual testing vs guessing how things will work out are the most beneficial to the point they are more likely to get Zenimax's attention regardless of whether they are positive or negative about the changes.
So yes, everyone is entitled to their opinion. I am just more interested in the opinions that are based on actual experience. Nothing more or less.
I've seen several posts on this forum showing the opposite of what you're saying. Every video on Youtube about this shows results that are significantly lower than before. All of the math that's been posted shows numbers much lower than previous numbers. I understand you support these changes and are very excited about them, so I don't fault you, but your question has been answered many times over already.
sneakymitchell wrote: »People are overacting when clearly it changes how rotations work. It’s more using spamable skills than light attack weaving on your next dot
They didn't just add Major Slayer.MovesLikeJaguar wrote: »25k*. They added Major Slayer to the trial dummy, so early parses usually don't take into consideration that their damage is 10% higher than normal despite being 25% lower.
On the other non-trial dummies, I'm seeing around a 40% DPS decrease from Live to PTS without making any changes to my build (DK running Two-Hander; Carve+Stampede and Trap as stamina skills, which is unsustainable with the changes to the whip, this is an important factor as changes to builds are almost always required when a new patch hits). By making changes to the build, it's a much more reasonable 15% decrease in DPS without changing gear (mostly light armour).Note that this may create a situation where your damage seems to have gone up in comparison to other patches, when in reality it is merely closer to a coordinated group environment where these powerful bonuses were being brought. We have tried to focus on important buffs and debuffs that we see a large majority of groups build around, rather than every possible buff and debuff, as many of them are not able to be ran in tandem with one another or require more specific builds to be brought to a composition.
Of course, the damage for higher-end players is less. But from what is posted in these forums the sky is not falling.
MovesLikeJaguar wrote: »francesinhalover wrote: »Idc if they nerf light attacks, but please do just that, and add some buffs to classes that struggle to reach 120k
Current 120k or PTS 120k? There's a huge difference in damage there.
Someone that reaches 120k in the PTS, assuming calculated with Major Slayer in mind, would be dealing like 160k dps on live if they're a sorc, warden, or templar.
CleymenZero wrote: »sneakymitchell wrote: »People are overacting when clearly it changes how rotations work. It’s more using spamable skills than light attack weaving on your next dot
You not understanding the ins and outs of the situation does not equate 90% of the player base overreacting.
Conversely, I'd say the 10% that are for the changes don't understand the game.
Damage is down at least 20-30%, far from the 6-10% they mentioned in the preview. The dummy got buffed so the dummy on PTS takes around 12% more damage (Major Slayer and Minor Courage).
So if you're doing 100k on PTS, it's equivalent to 88k on live and if on Live, you were doind 110k, you're looking at a 25% damage reduction.
As boring as the rotation is, I'm willing to give it a go but I'm progging PB right now and we are at the limit of being able to get it. Go on with these changes and I have 2 raid groups, that's 4 nights à week, that are in Jeopardy. Hell, I've lost players over this patch so I have to find replacements so this patch, that's not even live, is causing me a lot of headaches...
Now, lower tier players are also seeing a damage decrease which makes them even less capable of participating in content.
Are you starting to understanding our predicament?
The reality is, it will affect everyone. It won't lower the ceiling and raise the floor, it lowers everyone and worst case scenario hits the lowest even harder.sneakymitchell wrote: »I keep hearing “this will effect new players” and yet where are theses players people keep mentioning?
No, they won't. They already don't. I could show you the countless logs of players who do nothing but light attack or use abilities very infrequently (even companions use abilities more frequently). New players, low level, inexperienced, all three individually or all together, this change will hit them the worst overall. Someone doing 10k DPS to a world boss or group dungeon boss before the patch will likely be doing 5k after the patch -- bearing in mind the difference in HPS tick frequency as well, they'll be trying to play more defensibly, taking a further DPS loss as they look even more toward heavy armour, health enchantments, or additional heals, etc. than they already are. Meanwhile, the end game will theorycraft the next new meta and take an overall minimal DPS loss of 10-15% at the highest level.sneakymitchell wrote: »New players will at least know to but up dots when they see a long duration especially those who played other mmos.
Other MMOs also have longer cast times, channels, and individual ability cooldowns. Should ZOS also implement those?sneakymitchell wrote: »The other mmos got longer base dura. Zeno max just did what they had to. To compare to some games from other mmos.
Someone doing 10k DPS to a world boss or group dungeon boss before the patch will likely be doing 5k after the patch...
In terms of pvp, if everyone is nerfed then it's a level playing field. But what I don't like is the constant changes to everything. It's honestly exhausting.
MidniteOwl1913 wrote: »In terms of pvp, if everyone is nerfed then it's a level playing field. But what I don't like is the constant changes to everything. It's honestly exhausting.
Ah no. It's like a flat tax. Taxing a person who has $1000 to their name $500 isn't the same as taxing a billionaire $500. These changes will hurt the lower-end player much more than the higher-end.
Heck no.
Also those people who are living in a delusion that this will somehow "level the playing field" between midtier/casuals and the top 1%, trust me, it wont.
They will still outperform you, find ways to optimize better. These changes will actually hurt the casuals more.
Unless of course, the top tier simply leaves the game altogether. Which is happening to quite a serious degree right now.
MovesLikeJaguar wrote: »MidniteOwl1913 wrote: »In terms of pvp, if everyone is nerfed then it's a level playing field. But what I don't like is the constant changes to everything. It's honestly exhausting.
Ah no. It's like a flat tax. Taxing a person who has $1000 to their name $500 isn't the same as taxing a billionaire $500. These changes will hurt the lower-end player much more than the higher-end.
It's percentage based, not flat. Let's say the percentage is about 40%. If you're doing 10k damage, you'll be doing 6k. If you were doing 140k damage, you'll be doing 84k. So I wouldn't say it hurts the lower end more. But it hurts everyone.
MidniteOwl1913 wrote: »MovesLikeJaguar wrote: »MidniteOwl1913 wrote: »In terms of pvp, if everyone is nerfed then it's a level playing field. But what I don't like is the constant changes to everything. It's honestly exhausting.
Ah no. It's like a flat tax. Taxing a person who has $1000 to their name $500 isn't the same as taxing a billionaire $500. These changes will hurt the lower-end player much more than the higher-end.
It's percentage based, not flat. Let's say the percentage is about 40%. If you're doing 10k damage, you'll be doing 6k. If you were doing 140k damage, you'll be doing 84k. So I wouldn't say it hurts the lower end more. But it hurts everyone.
Okay but even using your example if 140k is OP for the content, and 85k is still more than enough, and 10k is just scraping by going from 10k to 6k means not getting by at all.
MovesLikeJaguar wrote: »MidniteOwl1913 wrote: »MovesLikeJaguar wrote: »MidniteOwl1913 wrote: »In terms of pvp, if everyone is nerfed then it's a level playing field. But what I don't like is the constant changes to everything. It's honestly exhausting.
Ah no. It's like a flat tax. Taxing a person who has $1000 to their name $500 isn't the same as taxing a billionaire $500. These changes will hurt the lower-end player much more than the higher-end.
It's percentage based, not flat. Let's say the percentage is about 40%. If you're doing 10k damage, you'll be doing 6k. If you were doing 140k damage, you'll be doing 84k. So I wouldn't say it hurts the lower end more. But it hurts everyone.
Okay but even using your example if 140k is OP for the content, and 85k is still more than enough, and 10k is just scraping by going from 10k to 6k means not getting by at all.
The person dealing 10k DPS doesn't know they're dealing 10k dps. Because they're usually a newer player that is just getting started. 10k isn't getting by in the first place, and 6k isn't much worse, so they won't notice a giant difference, just that delve bosses seem to be a little tankier.
Yeah, I got much higher results than what I had posted above depending the sets and abilities (as I said, it wasn't really an optimised build). I've been mucking around most of the day with different setups, but the overall percentage DPS difference was the same. Some classes are definitely getting hit harder than others, and DK is probably one of the overall least impacted (and even then it's around 15%).@Troodon80 Fantastic work mate. This is exactly the same dps loss i'm seeing on my mag sorc. Comparing it to my live build is pretty much pointless because crystal weapon and bound armaments are so dead in PTS that it's not even valid.
However, on live with rele, kinra & mora on a 3m parse I get 56k dps.
On PTS with a rele, kinra @ mora on a 3m parse I get 45k dps.
There is a huge dps loss on non supported content and I really worry that portals in vSS HM is not significantly more difficult. It's literally an unsupported dps check.
I haven't done 6m parses because I know I won't be able to sustain it and I don't want that to impact the results.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
i've done multiple parses with my sorc with changes to my builds to see what i can do to make it bearable. Stam sorc, as in the stamina morphs for sorc, are utter garbage. Anyone using them in this update is making a mistake.
i've done less with my frost warden, but still enough to get a feeling for the changes (it's really really bad if you were wondering)
I've also some some stamdk to try out the new whip which is crazy strong. it honestly feels stronger than live crystal weapon.
I'd say in the one day since the changes went live, i've spent 5 hours on the PTS testing stuff and I feel confident to say that this is the worst update i've ever seen on PTS.
And yes, I test every PTS.
Just go back through the previous update comments and you'll find me posting parses and checking sets and skill changes.
Interesting but there is a big question remaining after reading your post.
What makes it unbearable? Is it merely that there are changes in timing for your rotations, skills not working as they should (based on PTS notes), or what?
Changes in the rotation and timing are something players will have to get used to and something Zenimax expects considering OT skills have longer durations. A reduction in our parses, for those who do weave very well, is another thing that is expected and intended in this PTS considering. This part is somewhat a good thing since we have seen power creep over the years making a lot of older content rather trivial.
the skills are firing fine, the dot management is easy vs the dummy.
The biggest problem is that people are misunderstanding what the "power creep" is.
People think that somehow classes have got stronger, and it's not true. At it's basic level, sorc hasn't really changed. The power creep is the sets and buffs that are available.
In an attempt to balance the gear changes they are nerfing classes.
The idea before was everything we balanced around julianos / hundings rage. You can see this by looking at sets like burning spell weave. Julianos gives you 300 spell damage. BSW gives you 490 spell damage with 60% uptime = 294 spell damage.
the older trial sets were in line with this, like moondancer, but siroria was far stronger with the perfected bonus AND a max of 520 spell damage.
Bahsei, Relequen and coral riptide push this even further, and buff and debuffs like major vulnerability, major slayer, major berserk etc are all reasonably easy to obtain and are considered normal for a trial group.
The issue with this patch is that it's nerfing skills and classes to make builds with these benefits in line with where dps was 4 years ago. So if you do a 3m or 6m parse with rele and kinra you get 45k dps, which is what I was getting about 4 years ago with julianos and BSW.
If I use those basic builds from 4 years ago? well under 40k. They are making top end gear a requirement for entry level dps and basic crafted setups which have been staples for years obsolete to the point of "don't use this".
starkerealm wrote: »Of course, the damage for higher-end players is less. But from what is posted in these forums the sky is not falling.
The issue isn't that the sky is falling, it's that the floor is being cut out from beneath anyone who has low to middling DPS.
I agree about the need to provide constructive feedback, and that is what's happening more often than not. This patch is an absolute disaster for the community at large as it will decimate the progging community.
So if you are only able to get 40-45k damage why are some stating they hit 100k+?
Serious question.