And that is a good reason why everyone with the means should test. The spread between the top and bottom of player ability in this game is the worst I have ever seen. It is a big source of the toxicity we see mentioned in the forums often.
MovesLikeJaguar wrote: »Just Curious
• Templar, Sorc’s & DK’s have been nerfed into Oblivion (pun intended).
• Templar, Sorc’s & DK’s have been nerfed into Oblivion (pun intended).
Odd you omitted Wardens from the Nerfed in Oblivion...... or were they already there, waiting for the rest to join them?
I honestly haven't played Warden's enough to comfirm that change, but it does appear to be accurate. I'm annoyed by most of the changes in Update 35, but for some reason Flurry and Jab's really bug the hell out of me, LOL.
I can only hope that these changes never make it to the live server.
• Templar, Sorc’s & DK’s have been nerfed into Oblivion (pun intended).
Odd you omitted Wardens from the Nerfed in Oblivion...... or were they already there, waiting for the rest to join them?
I honestly haven't played Warden's enough to comfirm that change, but it does appear to be accurate. I'm annoyed by most of the changes in Update 35, but for some reason Flurry and Jab's really bug the hell out of me, LOL.
I can only hope that these changes never make it to the live server.
And that is a good reason why everyone with the means should test. The spread between the top and bottom of player ability in this game is the worst I have ever seen. It is a big source of the toxicity we see mentioned in the forums often.
There is a test going on right now if you are really interested:
Also, I think the ESO community was the least toxic gaming community I have seen in terms of really good players helping other players. I guess everyone's experience varies. There will always be some toxic people at the high skill end and some toxic people at the low end and some infighting between. But that is everywhere, and I perceived that it was less in ESO than in other games.
I also find that most of the really toxic behavior comes from (1) players hating people better than they are and (2) players who are not nearly as good as they think they are giving players slightly less skilled/knowledgeable a hard time. These people are just bullies and would be in any context.
With many apologies to RagedAvenger:
And that is a good reason why everyone with the means should test. The spread between the top and bottom of player ability in this game is the worst I have ever seen. It is a big source of the toxicity we see mentioned in the forums often.
There is a test going on right now if you are really interested:
Also, I think the ESO community was the least toxic gaming community I have seen in terms of really good players helping other players. I guess everyone's experience varies. There will always be some toxic people at the high skill end and some toxic people at the low end and some infighting between. But that is everywhere, and I perceived that it was less in ESO than in other games.
I also find that most of the really toxic behavior comes from (1) players hating people better than they are and (2) players who are not nearly as good as they think they are giving players slightly less skilled/knowledgeable a hard time. These people are just bullies and would be in any context.
With many apologies to RagedAvenger:
The Dunning–Kruger effect is a cognitive bias whereby people with low ability, expertise, or experience regarding a certain type of a task or area of knowledge tend to overestimate their ability or knowledge. Some researchers also include in their definition the opposite effect for high performers: their tendency to underestimate their skills.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
i've done multiple parses with my sorc with changes to my builds to see what i can do to make it bearable. Stam sorc, as in the stamina morphs for sorc, are utter garbage. Anyone using them in this update is making a mistake.
i've done less with my frost warden, but still enough to get a feeling for the changes (it's really really bad if you were wondering)
I've also some some stamdk to try out the new whip which is crazy strong. it honestly feels stronger than live crystal weapon.
I'd say in the one day since the changes went live, i've spent 5 hours on the PTS testing stuff and I feel confident to say that this is the worst update i've ever seen on PTS.
And yes, I test every PTS.
Just go back through the previous update comments and you'll find me posting parses and checking sets and skill changes.
Interesting but there is a big question remaining after reading your post.
What makes it unbearable? Is it merely that there are changes in timing for your rotations, skills not working as they should (based on PTS notes), or what?
Changes in the rotation and timing are something players will have to get used to and something Zenimax expects considering OT skills have longer durations. A reduction in our parses, for those who do weave very well, is another thing that is expected and intended in this PTS considering. This part is somewhat a good thing since we have seen power creep over the years making a lot of older content rather trivial.
So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players. How does reducing power creep aid in this goal? Cause it’s not just people who weave well that saw DPS reductions.
Since players who were challenged performing the light weave, that does require a high degree of repetitive precision, and the player who was either refreshing DoTs to often or not often enough they should see a buff to their damage while the higher end players will see a slight reduciotn.
I am surprised no one is commenting on the core of my post you quoted. The person said their experience testing this on the PTS was unbearable yet there is nothing that should cause pain outside of getting used to the different timing in a rotation.
So again, what is so unbearable?
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
As @Pevey said above. I've stated in my tests, for example, that the numbers are deliberately not from the trial dummy. Those getting 100k+ (and it is doable, I can also do it) are doing that on the trial dummy with all the associated buffs and debuffs that come with it. With the basic 3m or 6m (or other non-trial dummies) they do not have any buffs or debuffs applied.So if you are only able to get 40-45k damage why are some stating they hit 100k+?
Serious question.
I initially stated "before someone says 'wow low DPS noob'" because the numbers will be much, much lower than the trial dummy. The problem with the non-trial dummies is that there's no good way to effectively compare one player to another, one player might have more DPS simply because they slot a one-piece pen set, or use different CP, or any other of a list of reasons. Not that the trial dummy cannot be skewed, it can.Before someone says "wow low DPS noob" -- the purpose of the test is to:
- Deliberately not use the trial dummy, so that the tests would;
- Not be skewed by differences in trial dummy buffs/debuffs from Live to PTS
- To see, with purely self-buffs/debuffs, what the difference is like between Live and PTS as people doing overland and even group runs of trials won't be optimising for 4 person dungeons or 12 person raid compositions
- To note: both Live and PTS tests had considerably lower than 20% uptime on Minor Breach from Sundered, but aside from that debuff it didn't have Major Breach or any other resistance modifying debuff
- I was using Tzogvin, which grants 1487 Offensive Penetration, along with 6 pieces of light armour, granding a total of 7527 including CP, leaving the target with 10,675 before I got to cap; using Noxious Breath would have gained more DPS than Engulfing Flames
- Not be skewed by sets like Bahsei/Coral Riptide given the differences in sustain from Live to PTS for DK (haven't tested other classes yet and putting together a full breakdown and analysis takes time; more time than I'm willing to dedicate since I'm not a DD main)
Just have to add: I just saw the new animations for rapid strikes: has to be the dumbest change I've ever seen. Nobody asked for it and even if they did, this looks horrible. Nothing rapid about it, just looks like two light attacks. Considering it's the least important problem with this horrible patch, it's still glaringly bad. If this is their idea of an improvement, then it explains a lot.
Lapin_Logic wrote: »If every DoT and every light attack is standardised, then only the overpowered will hate the changes.
everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........
Or you can change up your bar set up and have "fun" in the "game".