GreatGildersleeve wrote: »BalticBlues wrote: »BRING WROBEL BACK.
Funny, I was sure I was the only one thinking this. At least he didn’t balance the game to a spreadsheet.
I like the Nightblade and Templar changes. Buff timers being extended are cool. The dot changes are horrific. Light attack changes are net negative, but wouldn't have been the end of the world if the power was transferred somewhere else.
MovesLikeJaguar wrote: »I like the Nightblade and Templar changes. Buff timers being extended are cool. The dot changes are horrific. Light attack changes are net negative, but wouldn't have been the end of the world if the power was transferred somewhere else.
I hate the new templar main skills. By messing up the timer for Backlash/Purifying Light, it makes is super awkward to use (on top of a huge nerf). And though the animation for the new Jabs is ok... It's not as nice as the old one, and by reducing the number of attacks to 3 down from 4, plus the 21% reduction of damage on top of that and the changes to dots and aoes, it pretty much kills the Deadly Strike set as a viable option for anyone since it was already basically a Templar exclusive set due to the spammable. It feels a bit crunchier to use despite being .8 second cast time. They should have just sped up the old animation and reduced the damage a bit, not that Templar needed a damage reduction in PVE.
I've watched a few videos today put out by ESO content creators and without naming names, this is what I took away from them:
1. Basically they feel ZOS is scaling back LA and HA damage to what it used to be a few years ago.
2. The 'gap' is the fault of ZOS for putting out sets that are overpowered the past few years which is what has caused the spike in DPS at the top end.
3. These changes will hurt those at the low end the most as you will still have to 'weave' if you want to do good DPS damage so they still won't be able to do more challenging content.
I'm not a top end player so I can't agree or disagree with these points but I am appreciating hearing from more experienced players as to how these changes may impact us.
MovesLikeJaguar wrote: »I like the Nightblade and Templar changes. Buff timers being extended are cool. The dot changes are horrific. Light attack changes are net negative, but wouldn't have been the end of the world if the power was transferred somewhere else.
I hate the new templar main skills. By messing up the timer for Backlash/Purifying Light, it makes is super awkward to use (on top of a huge nerf). And though the animation for the new Jabs is ok... It's not as nice as the old one, and by reducing the number of attacks to 3 down from 4, plus the 21% reduction of damage on top of that and the changes to dots and aoes, it pretty much kills the Deadly Strike set as a viable option for anyone since it was already basically a Templar exclusive set due to the spammable. It feels a bit crunchier to use despite being .8 second cast time. They should have just sped up the old animation and reduced the damage a bit, not that Templar needed a damage reduction in PVE.
It still hits decently hard. I think the justification for the 21% cut was misguided, since you can weave it already, but it feels nicer to use.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
i've done multiple parses with my sorc with changes to my builds to see what i can do to make it bearable. Stam sorc, as in the stamina morphs for sorc, are utter garbage. Anyone using them in this update is making a mistake.
i've done less with my frost warden, but still enough to get a feeling for the changes (it's really really bad if you were wondering)
I've also some some stamdk to try out the new whip which is crazy strong. it honestly feels stronger than live crystal weapon.
I'd say in the one day since the changes went live, i've spent 5 hours on the PTS testing stuff and I feel confident to say that this is the worst update i've ever seen on PTS.
And yes, I test every PTS.
Just go back through the previous update comments and you'll find me posting parses and checking sets and skill changes.
Interesting but there is a big question remaining after reading your post.
What makes it unbearable? Is it merely that there are changes in timing for your rotations, skills not working as they should (based on PTS notes), or what?
Changes in the rotation and timing are something players will have to get used to and something Zenimax expects considering OT skills have longer durations. A reduction in our parses, for those who do weave very well, is another thing that is expected and intended in this PTS considering. This part is somewhat a good thing since we have seen power creep over the years making a lot of older content rather trivial.
So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players. How does reducing power creep aid in this goal? Cause it’s not just people who weave well that saw DPS reductions.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
i've done multiple parses with my sorc with changes to my builds to see what i can do to make it bearable. Stam sorc, as in the stamina morphs for sorc, are utter garbage. Anyone using them in this update is making a mistake.
i've done less with my frost warden, but still enough to get a feeling for the changes (it's really really bad if you were wondering)
I've also some some stamdk to try out the new whip which is crazy strong. it honestly feels stronger than live crystal weapon.
I'd say in the one day since the changes went live, i've spent 5 hours on the PTS testing stuff and I feel confident to say that this is the worst update i've ever seen on PTS.
And yes, I test every PTS.
Just go back through the previous update comments and you'll find me posting parses and checking sets and skill changes.
Interesting but there is a big question remaining after reading your post.
What makes it unbearable? Is it merely that there are changes in timing for your rotations, skills not working as they should (based on PTS notes), or what?
Changes in the rotation and timing are something players will have to get used to and something Zenimax expects considering OT skills have longer durations. A reduction in our parses, for those who do weave very well, is another thing that is expected and intended in this PTS considering. This part is somewhat a good thing since we have seen power creep over the years making a lot of older content rather trivial.
So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players. How does reducing power creep aid in this goal? Cause it’s not just people who weave well that saw DPS reductions.
Since players who were challenged performing the light weave, that does require a high degree of repetitive precision, and the player who was either refreshing DoTs to often or not often enough they should see a buff to their damage while the higher end players will see a slight reduciotn.
I am surprised no one is commenting on the core of my post you quoted. The person said their experience testing this on the PTS was unbearable yet there is nothing that should cause pain outside of getting used to the different timing in a rotation.
So again, what is so unbearable?
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
i've done multiple parses with my sorc with changes to my builds to see what i can do to make it bearable. Stam sorc, as in the stamina morphs for sorc, are utter garbage. Anyone using them in this update is making a mistake.
i've done less with my frost warden, but still enough to get a feeling for the changes (it's really really bad if you were wondering)
I've also some some stamdk to try out the new whip which is crazy strong. it honestly feels stronger than live crystal weapon.
I'd say in the one day since the changes went live, i've spent 5 hours on the PTS testing stuff and I feel confident to say that this is the worst update i've ever seen on PTS.
And yes, I test every PTS.
Just go back through the previous update comments and you'll find me posting parses and checking sets and skill changes.
Interesting but there is a big question remaining after reading your post.
What makes it unbearable? Is it merely that there are changes in timing for your rotations, skills not working as they should (based on PTS notes), or what?
Changes in the rotation and timing are something players will have to get used to and something Zenimax expects considering OT skills have longer durations. A reduction in our parses, for those who do weave very well, is another thing that is expected and intended in this PTS considering. This part is somewhat a good thing since we have seen power creep over the years making a lot of older content rather trivial.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I keep seeing you post this in different threads, and now I'm curious how much time you've spent on the pts proving the rest of the community wrong.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I keep seeing you post this in different threads, and now I'm curious how much time you've spent on the pts proving the rest of the community wrong.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I keep seeing you post this in different threads, and now I'm curious how much time you've spent on the pts proving the rest of the community wrong.
@pI would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I keep seeing you post this in different threads, and now I'm curious how much time you've spent on the pts proving the rest of the community wrong.
@p00tx
How does stating I am more interested in hearing feedback from actual testing of these changes prove anyone wrong?
It does not. In fact, the most interesting thread, and serious of posts in that thread, I have seen came from actual testing. It stated details of their actual experience and the difference in damage from specific skills as well as what their stats were. They noted there was very little difference.
Another post that was interesting noted how worthless DoTs were in killing a specific mob that takes only a few seconds. It was pointed out by someone else how it is never worth using a DoT unless the DoT can go through at least half of its ticks of damage.
These discussions based on real information from actual testing vs guessing how things will work out are the most beneficial to the point they are more likely to get Zenimax's attention regardless of whether they are positive or negative about the changes.
So yes, everyone is entitled to their opinion. I am just more interested in the opinions that are based on actual experience. Nothing more or less.
Might wanna add "week 1" to the title and do this every week, because things are probably going to change still and it allows for people to change their opinions from one week to the next.
MudcrabAttack wrote: »Usually I’m eager to theorycraft a new build that takes into account all the changes, but after a couple of really horrible parses with the warden, I have no drive. I’ll just wait to see what it looks like when it goes live, then copy/paste something from YouTube or whatever.
Hitting a spammable skill 10-20 times while waiting on dots to run out isn't fun. The new horrible, stupid secret behind this change is that DOTS aren't necessary beyond maybe two AOE DOTs. You can get equal amounts of damage over time by just stacking more passive buffs on the front bar, like fighter's guild +3% weapon damage, and using more of the spam skill instead of various DOT skills. It's just spam spam spam spam. They did this before on another PTS years ago when nerfing DOTS to the ground, now it's back and lamer than ever
MudcrabAttack wrote: »Usually I’m eager to theorycraft a new build that takes into account all the changes, but after a couple of really horrible parses with the warden, I have no drive. I’ll just wait to see what it looks like when it goes live, then copy/paste something from YouTube or whatever.
Hitting a spammable skill 10-20 times while waiting on dots to run out isn't fun. The new horrible, stupid secret behind this change is that DOTS aren't necessary beyond maybe two AOE DOTs. You can get equal amounts of damage over time by just stacking more passive buffs on the front bar, like fighter's guild +3% weapon damage, and using more of the spam skill instead of various DOT skills. It's just spam spam spam spam. They did this before on another PTS years ago when nerfing DOTS to the ground, now it's back and lamer than ever
Im in the exact opposite boat. Hitting 10 different buttons in a rotation isn't fun. Give me 1 or 2 main buttons with a bunch of support buffs/debuffs/oh crap buttons and the game plays much smoother and fun letting me keep my eye on the screen not on my hotbars. I know im in the minority but I hate weaving and I hatehaving to rotate 10 different abilities to kill a boss for optimum dps.
Might wanna add "week 1" to the title and do this every week, because things are probably going to change still and it allows for people to change their opinions from one week to the next.
Kind of does raise the question, 9 times out of 10 changes from week 1 go live. There's typically a lot of back and forth between players but this time it's generally unanimous that there's several really bad changes. I'm curious what the next weeks will hold.
francesinhalover wrote: »Idc if they nerf light attacks, but please do just that, and add some buffs to classes that struggle to reach 120k
francesinhalover wrote: »Idc if they nerf light attacks, but please do just that, and add some buffs to classes that struggle to reach 120k
Current 120k or PTS 120k? There's a huge difference in damage there.