Gaebriel0410 wrote: »I only like normal mounts and armour so none of that flashy stuff for me. Same for the majority of skins, you won't find me wearing one.
However, I don't think there should be a toggle, as the whole point of fashion is that others can see it.
I think the only acceptable toggle would be when the owner of the flashy stuff can switch it on or off (like the mount options for speed, stamina etc), instead of a universal one.
Araneae6537 wrote: »Gaebriel0410 wrote: »I only like normal mounts and armour so none of that flashy stuff for me. Same for the majority of skins, you won't find me wearing one.
However, I don't think there should be a toggle, as the whole point of fashion is that others can see it.
I think the only acceptable toggle would be when the owner of the flashy stuff can switch it on or off (like the mount options for speed, stamina etc), instead of a universal one.
I strongly disagree. These things disrupt other’s gameplay and can trigger headaches and other symptoms. I’m not objecting to seeing whatever silly mount, I just want to toggle off the disruptive summoning sound and animation. And aren’t harvesting animations only seen by the player? But people still use those. Custom recalls should be the same way.
In the bank? With no demons around?
Grizzbeorn wrote: »Um, yeah? I know you know it's logical. You're always going on about logic.
Magick exists all throughout Nirn, indoors and out, and demons are not the only magickal entities.
We are too.
Players *choosing* to set it off in an enclosed indoor space where it isn't necessary might not be logical, but the possibility of it happening is.
Grizzbeorn wrote: »Um, yeah? I know you know it's logical. You're always going on about logic.
Magick exists all throughout Nirn, indoors and out, and demons are not the only magickal entities.
We are too.
Players *choosing* to set it off in an enclosed indoor space where it isn't necessary might not be logical, but the possibility of it happening is.
You can't justify every weird behavior with "But it's a world where magic exists!" You know what would normally happen if someone started to summon a dark anchor or placing skull candles in the middle of the bank, in front of guards? They would certainly be transported somewhere else. To prison.
Grizzbeorn wrote: »Where am I trying to justify anything by simply making a factual statement?
You even quoted the part where I said that players choosing to set off such effects in some places isn't logical.
Just like all of the weirdos who can't stand still and simply must constantly jump or run around in circles incessantly.
Even if something is theoretically possible because magic exists, it should not be made available as something players can use everywhere if it doesn't fit the rest of the lore - like it would be a criminal offense, cause outrage amongst the people, etc. If npcs would react accordingly, fine. But they don't (which I do understand from a technical point of view), and that causes a contradictive situation which, for people who care about lore and immersion, breaks the atmosphere.
Grizzbeorn wrote: »People (I'm not one of them) already make a HUGE stink over the things that currently ARE tagged as criminal offenses (certain Necro and Werewolf skills, for example).
Could you imagine the outrage if even more things were properly made criminal? We'd run out of popcorn.
Gaebriel0410 wrote: »However, I don't think there should be a toggle, as the whole point of fashion is that others can see it.
I think the only acceptable toggle would be when the owner of the flashy stuff can switch it on or off (like the mount options for speed, stamina etc), instead of a universal one.
Is that so? I dress my characters and assign mounts to them the way I imagine them roleplay-wise, and I do it because this is the way I want to see them, both for reasons of immersion and also beause it fits my personal aesthetic preferences. What others think about it doesn't matter to me and I certainly don't care for admiration from random people on the internet. Of course, you do yours, etc, but I'm quite sure that there any many players who use these things mainly for themselves, not for others.
Is that so? I dress my characters and assign mounts to them the way I imagine them roleplay-wise, and I do it because this is the way I want to see them, both for reasons of immersion and also beause it fits my personal aesthetic preferences. What others think about it doesn't matter to me and I certainly don't care for admiration from random people on the internet. Of course, you do yours, etc, but I'm quite sure that there any many players who use these things mainly for themselves, not for others.
Necrotech_Master wrote: »you can see other players custom harvesting animations as well
Is that so? I dress my characters and assign mounts to them the way I imagine them roleplay-wise, and I do it because this is the way I want to see them, both for reasons of immersion and also beause it fits my personal aesthetic preferences. What others think about it doesn't matter to me and I certainly don't care for admiration from random people on the internet. Of course, you do yours, etc, but I'm quite sure that there any many players who use these things mainly for themselves, not for others.
Yes, this exactly. I never worry about anyone's reaction to my characters' looks. I play dress-up with them to suit myself....
ArchangelIsraphel wrote: »Agreed completely! I buy cosmetics for myself, because they suit my character and their story. It wouldn't bother me in the least to have certain lighting effects toggleable so others aren't being bothered by them.
I created my characters for myself, not for other people. I don't need the validation of others to enjoy them, or to find amusement in a flashy mount I bought for my personal fun because I like riding it.
I don't want them to stop producing crazy mounts, but I do think they should consider the health of players affected by them before going further with such things. Give them toggles, make both sides happy.
ArchangelIsraphel wrote: »Agreed completely! I buy cosmetics for myself, because they suit my character and their story. It wouldn't bother me in the least to have certain lighting effects toggleable so others aren't being bothered by them.
I created my characters for myself, not for other people. I don't need the validation of others to enjoy them, or to find amusement in a flashy mount I bought for my personal fun because I like riding it.
I don't want them to stop producing crazy mounts, but I do think they should consider the health of players affected by them before going further with such things. Give them toggles, make both sides happy.
Actually, regardless that I don't really notice them, I do agree that toggles would be great so those who do see them can choose to NOT see them - especially if seeing them causes health issues. Causing players health issues is really inexcusable....
Gaebriel0410 wrote: »However, I don't think there should be a toggle, as the whole point of fashion is that others can see it.
I think the only acceptable toggle would be when the owner of the flashy stuff can switch it on or off (like the mount options for speed, stamina etc), instead of a universal one.
Is that so? I dress my characters and assign mounts to them the way I imagine them roleplay-wise, and I do it because this is the way I want to see them, both for reasons of immersion and also beause it fits my personal aesthetic preferences. What others think about it doesn't matter to me and I certainly don't care for admiration from random people on the internet. Of course, you do yours, etc, but I'm quite sure that there any many players who use these things mainly for themselves, not for others.
I want to see all the flashy stuff, I bought a gaming rig for that. Imo there isn't enough, but the Arcanist was a good step in the right direction. Hopefully the Druid builds on it.
tomofhyrule wrote: »Everyone will have a personal different point-of-no-return, and everyone can excuse certain things and let others go. Ergo, just because one person sees something as lorebreaking, it doesn't mean it's completely lorebreaking to others. And yes, we could even apply that logic to things like the new Dark Anchor teleport easily - am I supposed to believe that nobody in this entire game is trying to play one character as a Worm Cultist? After all, they can easily not do the MQ, wear Worm Cult armor, play as a necromancer class, etc. The Dark Anchor teleport is pretty perfect for that character.