SilverBride wrote: »If a Necromancer's minion just standing in town is a criminal offense then why isn't summoning a Dark Portal?
I_killed_Vivec wrote: »A bit.
I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.
For a moment I thought I'd have to power up...
Grizzbeorn wrote: »SilverBride wrote: »If a Necromancer's minion just standing in town is a criminal offense then why isn't summoning a Dark Portal?
I believe I said I agreed with Syldras on that (it should be), so I'm not the one to ask.
SilverBride wrote: »Grizzbeorn wrote: »SilverBride wrote: »If a Necromancer's minion just standing in town is a criminal offense then why isn't summoning a Dark Portal?
I believe I said I agreed with Syldras on that (it should be), so I'm not the one to ask.
I was agreeing with both of you and making the point that making this a criminal offense is every bit as logical as the criminal offenses that are already in place.
I_killed_Vivec wrote: »A bit.
I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.
For a moment I thought I'd have to power up...
It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.
tomofhyrule wrote: »Everyone will have a personal different point-of-no-return, and everyone can excuse certain things and let others go. Ergo, just because one person sees something as lorebreaking, it doesn't mean it's completely lorebreaking to others. And yes, we could even apply that logic to things like the new Dark Anchor teleport easily - am I supposed to believe that nobody in this entire game is trying to play one character as a Worm Cultist? After all, they can easily not do the MQ, wear Worm Cult armor, play as a necromancer class, etc. The Dark Anchor teleport is pretty perfect for that character.
Inside the bank?
I know, I know. The guards won't even notice it anymore as they're busy observing of all the Soulrazer Knights, spriggans, draugr and lichs that for whatever reason demand to talk to the bankers.
I_killed_Vivec wrote: »A bit.
I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.
For a moment I thought I'd have to power up...
It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.
I_killed_Vivec wrote: »Early 2014 in any bank - sorcs had just discovered pulsar and set off chain pulsar reactions, each trying to out-blast the other.
Still happens today, not as much. Maybe because they nerfed it...
...If the style is relatively realistic and the atmosphere overall calm, then every flashy noisy thing (that isn't deliberately used as a meaningful effect, as a signal for danger, etc) is a disruption to the atmosphere...
...if the whole world is just a flickering, glittering and ringing mess, you'll feel like in a theme park or circus, not like an epic hero or an adventurer exploring the wilderness or forgotten ruins.
So what is the direction ZOS has in mind?
Araneae6537 wrote: »I_killed_Vivec wrote: »A bit.
I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.
For a moment I thought I'd have to power up...
It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.
This one, the stupid pink bubble, and the one with light flashing from the ground should all be seen and heard by the user only. Same with mount summons. We can all see the mount; that’s sufficient.
SilverBride wrote: »It's more than just a matter of personal preference. Things like players summoning dark anchors, and in town even... or summoning huge purple bubbles to recall... or riding camel hybrids that spit fire... all these things create a cartoony atmosphere, which is something I hate to see happening to this game.
Araneae6537 wrote: »I_killed_Vivec wrote: »A bit.
I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.
For a moment I thought I'd have to power up...
It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.
This one, the stupid pink bubble, and the one with light flashing from the ground should all be seen and heard by the user only. Same with mount summons. We can all see the mount; that’s sufficient.
I absolutely agree. All these massive changes based on personal choices that affects the others playability should be seen and heard by the user, or optional for the others. In this way they could come with the most insane flashy stuff without any risk to ruin the game for players who enjoy it more faithful to the origins.
[edit]
I heard the Coldharbour Recall sound three times in Vivec City while writing the above message. Impressive.
Yes and No: I enjoy some effects, despise others, and try to remove myself from others vicinity to enjoy mine / not suffer theirs when possible.
AND the notion that my long comment here won't change things at all, so... *deletes the rest*
Just one related thing I will keep asking for: The flashing lightning in base game is painful. Especially during dark, contrast-killing rain while building in housing – my eyes hurt so freaking bad. Weather control PLEASE.
Araneae6537 wrote: »Yes and No: I enjoy some effects, despise others, and try to remove myself from others vicinity to enjoy mine / not suffer theirs when possible.
AND the notion that my long comment here won't change things at all, so... *deletes the rest*
Just one related thing I will keep asking for: The flashing lightning in base game is painful. Especially during dark, contrast-killing rain while building in housing – my eyes hurt so freaking bad. Weather control PLEASE.
OMG YES. I actually submitted a ticket about this because it’s been ridiculous for me lately, where I would change characters, zones, didn’t matter, unless I did something in-game indoors, there’s that incessant flickering lightning. Light flashing (I close my eyes for hm scrolls and scrying) or worse, flickering like that, is the worst trigger for me, sometimes physically painful. It may seem strange (but fortunate for me) that many brighter things like most combat abilities, including Arcanist, don’t bother me, but the seemingly subtle flicker of lightning hurts.
SilverBride wrote: »I think these flashy loud effects should not be allowed in towns. Towns should be kept peaceful and things like these and all pets and companions and duels should be kept outside the town limits. They are just too disruptive in crowded town settings.
Cooperharley wrote: »SilverBride wrote: »I think these flashy loud effects should not be allowed in towns. Towns should be kept peaceful and things like these and all pets and companions and duels should be kept outside the town limits. They are just too disruptive in crowded town settings.
This won’t happen. They’ve been added into the game and they’re not going to prevent certain mounts and recall animations or abilities that are “flashy” from being used in town.
An optional setting toggle to tone down visual effects could be implemented but it would be across the board. They’re not going to do anything that’s conditional like you’re suggesting. Could see it being placed in one of the Q3 QOL updates in the future for sure
SilverBride wrote: »Cooperharley wrote: »SilverBride wrote: »I think these flashy loud effects should not be allowed in towns. Towns should be kept peaceful and things like these and all pets and companions and duels should be kept outside the town limits. They are just too disruptive in crowded town settings.
This won’t happen. They’ve been added into the game and they’re not going to prevent certain mounts and recall animations or abilities that are “flashy” from being used in town.
An optional setting toggle to tone down visual effects could be implemented but it would be across the board. They’re not going to do anything that’s conditional like you’re suggesting. Could see it being placed in one of the Q3 QOL updates in the future for sure
They used to allow companions in town then made it so we can't see other players' companions in town limits. They also added a toggle to limit pets in town, although this hasn't worked. So they may implement something regarding these loud flashy skills and recalls in town. A toggle to hide they effects in towns would help those of us that don't enjoy the noise and flash a lot but not stop players from using them.