Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Do you think things have gotten too Loud and Flashy?

  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    It's more than just a matter of personal preference. Things like players summoning dark anchors, and in town even... or summoning huge purple bubbles to recall... or riding camel hybrids that spit fire... all these things create a cartoony atmosphere, which is something I hate to see happening to this game.
    PCNA
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    If a Necromancer's minion just standing in town is a criminal offense then why isn't summoning a Dark Portal?

    I believe I said I agreed with Syldras on that (it should be), so I'm not the one to ask.

    Edited by Grizzbeorn on 26 June 2024 06:22
      PC/NA Warden Main
    • NeoniKa
      NeoniKa
      ✭✭✭
      Yes
      A bit.

      I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.

      For a moment I thought I'd have to power up...

      It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.
    • SilverBride
      SilverBride
      ✭✭✭✭✭
      ✭✭✭✭✭
      Yes
      Grizzbeorn wrote: »
      If a Necromancer's minion just standing in town is a criminal offense then why isn't summoning a Dark Portal?

      I believe I said I agreed with Syldras on that (it should be), so I'm not the one to ask.

      I was agreeing with both of you and making the point that making this a criminal offense is every bit as logical as the criminal offenses that are already in place.
      PCNA
    • Grizzbeorn
      Grizzbeorn
      ✭✭✭✭✭
      ✭✭✭
      Grizzbeorn wrote: »
      If a Necromancer's minion just standing in town is a criminal offense then why isn't summoning a Dark Portal?

      I believe I said I agreed with Syldras on that (it should be), so I'm not the one to ask.

      I was agreeing with both of you and making the point that making this a criminal offense is every bit as logical as the criminal offenses that are already in place.

      Gotcha. Apologies for the confusion.
        PC/NA Warden Main
      • Araneae6537
        Araneae6537
        ✭✭✭✭✭
        ✭✭✭✭✭
        Yes
        NeoniKa wrote: »
        A bit.

        I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.

        For a moment I thought I'd have to power up...

        It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.

        This one, the stupid pink bubble, and the one with light flashing from the ground should all be seen and heard by the user only. Same with mount summons. We can all see the mount; that’s sufficient.
      • I_killed_Vivec
        I_killed_Vivec
        ✭✭✭✭✭
        ✭✭
        Other
        Syldras wrote: »
        Everyone will have a personal different point-of-no-return, and everyone can excuse certain things and let others go. Ergo, just because one person sees something as lorebreaking, it doesn't mean it's completely lorebreaking to others. And yes, we could even apply that logic to things like the new Dark Anchor teleport easily - am I supposed to believe that nobody in this entire game is trying to play one character as a Worm Cultist? After all, they can easily not do the MQ, wear Worm Cult armor, play as a necromancer class, etc. The Dark Anchor teleport is pretty perfect for that character.

        Inside the bank?

        I know, I know. The guards won't even notice it anymore as they're busy observing of all the Soulrazer Knights, spriggans, draugr and lichs that for whatever reason demand to talk to the bankers.

        Early 2014 in any bank - sorcs had just discovered pulsar and set off chain pulsar reactions, each trying to out-blast the other.

        Still happens today, not as much. Maybe because they nerfed it...
      • Necrotech_Master
        Necrotech_Master
        ✭✭✭✭✭
        ✭✭✭✭✭
        Other
        NeoniKa wrote: »
        A bit.

        I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.

        For a moment I thought I'd have to power up...

        It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.

        to be honest i "lost interest" in the anchors like 7-8 years ago lol

        though i do enjoy the sound they make when they are about to start, i just have no feeling of urgency to participate in them anymore unless i want to lol
        plays PC/NA
        handle @Necrotech_Master
        active player since april 2014

        i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

        feel free to stop by and use the facilities
      • Adaarye
        Adaarye
        ✭✭✭✭
        Yes
        Yes

        The lights don't bother me because this is a fantasy game BUT the mounts that make the loud noise when spawned is totally unsettling.

        The trumpet memento is another thing. I absolutely hate it. It is an offense to my ears and immersion breaking.
        '
      • Syldras
        Syldras
        ✭✭✭✭✭
        ✭✭✭✭✭
        Yes
        Early 2014 in any bank - sorcs had just discovered pulsar and set off chain pulsar reactions, each trying to out-blast the other.
        Still happens today, not as much. Maybe because they nerfed it...

        While that's just as annoying I see a difference between abilities and cosmetics. In a fantasy game centered around fighting (yeah, yeah, I know, you can also be a home decorator or play card games) you have to be able to use spells. There's a need to have them game-mechanic-wise. But there's no need for personal teleportation dolmens or horses that explode in a loud thundering flash when summoned.

        I'm really wondering what the people at ZOS are thinking when releasing those. Of course that's a personal sentiment, but I really enjoy a consistent art style in a game. If the style is relatively realistic and the atmosphere overall calm, then every flashy noisy thing (that isn't deliberately used as a meaningful effect, as a signal for danger, etc) is a disruption to the atmosphere.

        It's nothing new that music, sounds, colours and also visual themes can be used to "lead" the viewers'/players' emotions. Already silent film directors knew how to use color, light and the accompanying live music as an effect. Modern cinema still does the same, to an extent. It's clear that if the whole world is just a flickering, glittering and ringing mess, you'll feel like in a theme park or circus, not like an epic hero or an adventurer exploring the wilderness or forgotten ruins. So what is the direction ZOS has in mind?
        @Syldras | PC | EU
        The forceful expression of will gives true honor to the Ancestors.
        Sarayn Andrethi, Telvanni mage (Main)
        Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
        Malacar Sunavarlas, Altmer Ayleid vampire
      • SilverBride
        SilverBride
        ✭✭✭✭✭
        ✭✭✭✭✭
        Yes
        Syldras wrote: »
        ...If the style is relatively realistic and the atmosphere overall calm, then every flashy noisy thing (that isn't deliberately used as a meaningful effect, as a signal for danger, etc) is a disruption to the atmosphere...

        ...if the whole world is just a flickering, glittering and ringing mess, you'll feel like in a theme park or circus, not like an epic hero or an adventurer exploring the wilderness or forgotten ruins.

        So what is the direction ZOS has in mind?

        @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_Kevin
        PCNA
      • NeoniKa
        NeoniKa
        ✭✭✭
        Yes
        NeoniKa wrote: »
        A bit.

        I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.

        For a moment I thought I'd have to power up...

        It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.

        This one, the stupid pink bubble, and the one with light flashing from the ground should all be seen and heard by the user only. Same with mount summons. We can all see the mount; that’s sufficient.

        I absolutely agree. All these massive changes based on personal choices that affects the others playability should be seen and heard by the user, or optional for the others. In this way they could come with the most insane flashy stuff without any risk to ruin the game for players who enjoy it more faithful to the origins.

        [edit]

        I heard the Coldharbour Recall sound three times in Vivec City while writing the above message. Impressive.

        Edited by NeoniKa on 26 June 2024 18:18
      • smallhammer
        smallhammer
        ✭✭
        I turn off the sound, for a reason. The flashyness, however... I guess it's there to make the kids happy
      • CrashTest
        CrashTest
        ✭✭✭✭✭
        Yes
        It's more than just a matter of personal preference. Things like players summoning dark anchors, and in town even... or summoning huge purple bubbles to recall... or riding camel hybrids that spit fire... all these things create a cartoony atmosphere, which is something I hate to see happening to this game.

        One of the reasons I like ESO is the graphics are more realistic and not cartoony like other MMOs. I guess the flashy stuff sells well though since ZOS keeps making them, so we'll be seeing more of these ugly things. I just hope a toggle off option is also added to the game.
      • Gray_howling_parrot
        Gray_howling_parrot
        ✭✭✭✭✭
        No
        Doesn't bother me, it is what it is.

        It's there because it sells. And no matter how many posts or comments you make about it unfortunately it's not going to change a thing. Because 1 player's unhappiness (even multiple players' unhappiness) does not equate to somebody willing to spend hundreds of dollars to get a radiant apex mount, plain and simple.

        It'd be nice for people that like it to tone down visual effects, similar to what you can do in FF14, but It's been flashy for quite a bit now. With arcanist being so powerful and popular and the customized actions now being present and expanding in their visual effects, it's becoming more apparent.

        Doesn't make me unhappy though - still enjoy the game quite a bit despite it.
        ESO YouTube Content Creator & Templar Tank/Healer Main
      • Gray_howling_parrot
        Gray_howling_parrot
        ✭✭✭✭✭
        No
        Apologies ^ meant it'd be nice for people that DON'T like it to tone down the visuality of it
        ESO YouTube Content Creator & Templar Tank/Healer Main
      • MoonPile
        MoonPile
        ✭✭✭✭✭
        Other
        Yes and No: I enjoy some effects, despise others, and try to remove myself from others vicinity to enjoy mine / not suffer theirs when possible.

        AND the notion that my long comment here won't change things at all, so... *deletes the rest*


        Just one related thing I will keep asking for: The flashing lightning in base game is painful. Especially during dark, contrast-killing rain while building in housing – my eyes hurt so freaking bad. Weather control PLEASE.

      • MoonPile
        MoonPile
        ✭✭✭✭✭
        Other
        NeoniKa wrote: »
        NeoniKa wrote: »
        A bit.

        I must admit that I was surprised when someone activated the Coldharbour recall ... at the Davons Watch wayshrine where I had just arrived.

        For a moment I thought I'd have to power up...

        It really needs to be fixed and silenced. They went too far with Coldharbour Recall. At first I thought it would only make us lose interest in the anchors, but every time I hear that whistle in a town I also start to lose interest in the rest. I can't understand the intention in forcing all players in an entire region to listen to someone using that. It should be silent or heard only by the player using it.

        This one, the stupid pink bubble, and the one with light flashing from the ground should all be seen and heard by the user only. Same with mount summons. We can all see the mount; that’s sufficient.

        I absolutely agree. All these massive changes based on personal choices that affects the others playability should be seen and heard by the user, or optional for the others. In this way they could come with the most insane flashy stuff without any risk to ruin the game for players who enjoy it more faithful to the origins.

        [edit]

        I heard the Coldharbour Recall sound three times in Vivec City while writing the above message. Impressive.

        Yeah I really don't like that this recall includes the sound. I already have to turn down effects volume; sucks that nice sounds like music boxes and wind chimes fall under that.

        I take solace in knowing that the Molag + CH recall trend will eventually die down, so at least there will be fewer.

        (Saying as a magic VFX enjoyer, of a few very specific mounts & effects that are, for the most part, also lore-fitting.)
      • Araneae6537
        Araneae6537
        ✭✭✭✭✭
        ✭✭✭✭✭
        Yes
        MoonPile wrote: »
        Yes and No: I enjoy some effects, despise others, and try to remove myself from others vicinity to enjoy mine / not suffer theirs when possible.

        AND the notion that my long comment here won't change things at all, so... *deletes the rest*


        Just one related thing I will keep asking for: The flashing lightning in base game is painful. Especially during dark, contrast-killing rain while building in housing – my eyes hurt so freaking bad. Weather control PLEASE.

        OMG YES. I actually submitted a ticket about this because it’s been ridiculous for me lately, where I would change characters, zones, didn’t matter, unless I did something in-game indoors, there’s that incessant flickering lightning. Light flashing (I close my eyes for hm scrolls and scrying) or worse, flickering like that, is the worst trigger for me, sometimes physically painful. It may seem strange (but fortunate for me) that many brighter things like most combat abilities, including Arcanist, don’t bother me, but the seemingly subtle flicker of lightning hurts. :persevere:
        Edited by Araneae6537 on 26 June 2024 21:14
      • Necrotech_Master
        Necrotech_Master
        ✭✭✭✭✭
        ✭✭✭✭✭
        Other
        MoonPile wrote: »
        Yes and No: I enjoy some effects, despise others, and try to remove myself from others vicinity to enjoy mine / not suffer theirs when possible.

        AND the notion that my long comment here won't change things at all, so... *deletes the rest*


        Just one related thing I will keep asking for: The flashing lightning in base game is painful. Especially during dark, contrast-killing rain while building in housing – my eyes hurt so freaking bad. Weather control PLEASE.

        OMG YES. I actually submitted a ticket about this because it’s been ridiculous for me lately, where I would change characters, zones, didn’t matter, unless I did something in-game indoors, there’s that incessant flickering lightning. Light flashing (I close my eyes for hm scrolls and scrying) or worse, flickering like that, is the worst trigger for me, sometimes physically painful. It may seem strange (but fortunate for me) that many brighter things like most combat abilities, including Arcanist, don’t bother me, but the seemingly subtle flicker of lightning hurts. :persevere:

        while it doesnt cause my physical pain, i will agree with the annoyance of how bright the screen gets when you are using a HM scroll, or say the "water" (azure plasm) in coldharbour which is an eye gouging level of bright color (its fine in village of the lost, but not coldharbour proper)
        plays PC/NA
        handle @Necrotech_Master
        active player since april 2014

        i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

        feel free to stop by and use the facilities
      • Sync01
        Sync01
        ✭✭✭✭
        Yes
        I'm not really fond of the appearance of some of the scribing skills and new recolours of skills.
        Take the purple wall of elements for example - the original is white and has kind of white/grey smoke coming from it that's not very visible but in the purple version it's all very purple and very visible.
        Sure it looks cool on its own but in combat it just covers everything in purple... and then you add all the other new ones on top and suddenly you struggle to see anything that's going on :/
      • phairdon
        phairdon
        ✭✭✭✭✭
        ✭✭
        No
        Not at all. Prefer the way the game is now visually, mounts, skills so forth. Much better than bland & boring. Just my preference of course.
        Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
      • Rowjoh
        Rowjoh
        ✭✭✭✭✭
        As the saying goes - you can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all of the time.

        ESO tries to please all the people all the time.

        The change in direction of travel from mostly challenging content to mainly dumbed down casual content populated with child-like dayglow flashy mounts, pet puppies that squeak and glow, and silly costumes, says it all.
      • SilverBride
        SilverBride
        ✭✭✭✭✭
        ✭✭✭✭✭
        Yes
        I think these flashy loud effects should not be allowed in towns. Towns should be kept peaceful and things like these and all pets and companions and duels should be kept outside the town limits. They are just too disruptive in crowded town settings.
        PCNA
      • Gray_howling_parrot
        Gray_howling_parrot
        ✭✭✭✭✭
        No
        I think these flashy loud effects should not be allowed in towns. Towns should be kept peaceful and things like these and all pets and companions and duels should be kept outside the town limits. They are just too disruptive in crowded town settings.

        This won’t happen. They’ve been added into the game and they’re not going to prevent certain mounts and recall animations or abilities that are “flashy” from being used in town.

        An optional setting toggle to tone down visual effects could be implemented but it would be across the board. They’re not going to do anything that’s conditional like you’re suggesting. Could see it being placed in one of the Q3 QOL updates in the future for sure
        ESO YouTube Content Creator & Templar Tank/Healer Main
      • reiverx
        reiverx
        ✭✭✭✭✭
        Personally, I think some of those mounts belong in a My Little Pony coloring book.

        But I think it would be unethical to change things that people have paid for.
      • SilverBride
        SilverBride
        ✭✭✭✭✭
        ✭✭✭✭✭
        Yes
        I think these flashy loud effects should not be allowed in towns. Towns should be kept peaceful and things like these and all pets and companions and duels should be kept outside the town limits. They are just too disruptive in crowded town settings.

        This won’t happen. They’ve been added into the game and they’re not going to prevent certain mounts and recall animations or abilities that are “flashy” from being used in town.

        An optional setting toggle to tone down visual effects could be implemented but it would be across the board. They’re not going to do anything that’s conditional like you’re suggesting. Could see it being placed in one of the Q3 QOL updates in the future for sure

        They used to allow companions in town then made it so we can't see other players' companions in town limits. They also added a toggle to limit pets in town, although this hasn't worked. So they may implement something regarding these loud flashy skills and recalls in town. A toggle to hide they effects in towns would help those of us that don't enjoy the noise and flash a lot but not stop players from using them.
        Edited by SilverBride on 27 June 2024 15:47
        PCNA
      • Rowjoh
        Rowjoh
        ✭✭✭✭✭
        at the end of the day, kids and teenagers like cutie flashy glowie stuff, discerning more mature gamers not so much.

        ESO tries to be all things to everyone, a bit like a specialist quality steak house with a great wine list that has dumbed down its menu and now does pizzas, burgers, chicken nuggets and lashings of multi-coloured fizzy pop.

        Sad thing is the masses are junk food junkies, so that's where the more lucrative market is.

        Food for thought indeed.

        Edited by Rowjoh on 27 June 2024 18:23
      • SilverBride
        SilverBride
        ✭✭✭✭✭
        ✭✭✭✭✭
        Yes
        Rowjoh wrote: »
        at the end of the day, kids and teenagers like cutie flashy glowie stuff, discerning more mature gamers not so much.

        ESO is rated M17+ so that is the audience that content should be designed for.
        PCNA
      • Gray_howling_parrot
        Gray_howling_parrot
        ✭✭✭✭✭
        No
        I think these flashy loud effects should not be allowed in towns. Towns should be kept peaceful and things like these and all pets and companions and duels should be kept outside the town limits. They are just too disruptive in crowded town settings.

        This won’t happen. They’ve been added into the game and they’re not going to prevent certain mounts and recall animations or abilities that are “flashy” from being used in town.

        An optional setting toggle to tone down visual effects could be implemented but it would be across the board. They’re not going to do anything that’s conditional like you’re suggesting. Could see it being placed in one of the Q3 QOL updates in the future for sure

        They used to allow companions in town then made it so we can't see other players' companions in town limits. They also added a toggle to limit pets in town, although this hasn't worked. So they may implement something regarding these loud flashy skills and recalls in town. A toggle to hide they effects in towns would help those of us that don't enjoy the noise and flash a lot but not stop players from using them.

        What you’re not thinking about here is these are tied to microtransactions largely (crazy mount animations, recalls, etc) and they serve largely as marketing resources when used in town lol. Somebody is gunna see the Titan mount and be like “ooooh boy let me swipe my credit card and get that thing!!”

        Companions are not the same thing here and the stuff you’re thinking of I feel is largely out of our developers’ hands. It’s the same argument I’ve been making saying we’re very light on in game earnable rewards relative to what’s in the store. I can talk on here all I want and converse about it, but anything tied to microtransactions is tied to people above the pay grade of those you can converse with on here so you’re essentially shouting at a brick wall for more realism, which I’m also in favor of in many regards.
        ESO YouTube Content Creator & Templar Tank/Healer Main
      Sign In or Register to comment.