InvitationNotFound wrote: »What is this here?
WaywardArgonian wrote: »Campaign is super dead as of late. Reds and blues on 1 bar after 10pm.
New campaign started and green alliance is evidently cooperating. The pact must have done something right in the previous one and gave an example of how to play the game.
New campaign started and green alliance is evidently cooperating. The pact must have done something right in the previous one and gave an example of how to play the game.
The new servers gave alliance stackng a new boost with mayhem. But that was to be expected. For now the ballgroups and tryhards can't give a show. A good incidental of this event.
Jamie_Aubrey wrote: »New campaign started and green alliance is evidently cooperating. The pact must have done something right in the previous one and gave an example of how to play the game.
The new servers gave alliance stackng a new boost with mayhem. But that was to be expected. For now the ballgroups and tryhards can't give a show. A good incidental of this event.
Is this before or after after WE log on and move you back to your gates ?
We logged on and EP attacked us as always while DC had your scrolls but you'd rather take BB and of course we log in and an hour later WE hold BOTH your scrolls
and 1 day later then this:New campaign started and green alliance is evidently cooperating.
I'm confusedBut then still everybody has the free choice of attacking who they want.
You play now for such a long time and still believe in fairy tales like the noobs in zone chat:and 1 day later then this:New campaign started and green alliance is evidently cooperating.I'm confusedBut then still everybody has the free choice of attacking who they want.
You play now for such a long time and still believe in fairy tales like the noobs in zone chat:and 1 day later then this:New campaign started and green alliance is evidently cooperating.I'm confusedBut then still everybody has the free choice of attacking who they want.
Keep in mind the campaign is very volatile, not everyone is playing everyday. I write about my observations and don't understand what you are confused about. If there is a green alliance, purple and orange can also exist? I know that is also happening.
WaywardArgonian wrote: »You play now for such a long time and still believe in fairy tales like the noobs in zone chat:and 1 day later then this:New campaign started and green alliance is evidently cooperating.I'm confusedBut then still everybody has the free choice of attacking who they want.
Keep in mind the campaign is very volatile, not everyone is playing everyday. I write about my observations and don't understand what you are confused about. If there is a green alliance, purple and orange can also exist? I know that is also happening.
So in short, 1 faction getting the short end of the stick from the other 2 factions due to opportunistic and/or tactical reasons is an inherent part of a 3-faction setting and is not indicative of any grand conspiracy between 2 factions.
It's just that when you do it, you understand the reasons and motivations to attack a certain faction. But when it's another faction allegedly doing it to you, you assume they must be cooperating because they are jealous of you or whatever.
WaywardArgonian wrote: »You play now for such a long time and still believe in fairy tales like the noobs in zone chat:and 1 day later then this:New campaign started and green alliance is evidently cooperating.I'm confusedBut then still everybody has the free choice of attacking who they want.
Keep in mind the campaign is very volatile, not everyone is playing everyday. I write about my observations and don't understand what you are confused about. If there is a green alliance, purple and orange can also exist? I know that is also happening.
So in short, 1 faction getting the short end of the stick from the other 2 factions due to opportunistic and/or tactical reasons is an inherent part of a 3-faction setting and is not indicative of any grand conspiracy between 2 factions.
It's just that when you do it, you understand the reasons and motivations to attack a certain faction. But when it's another faction allegedly doing it to you, you assume they must be cooperating because they are jealous of you or whatever.
Exactly every faction is doing it. Aware or unaware. With three factions there is no escape. What I observe is something different than what the reasons behind it are. I observed a green alliance and when that is written down it will be noticed
Reminder: Fights closer to a keep while defending give more points and passive bonuses.
WaywardArgonian wrote: »Campaign feels super quiet after Mayhem. Barely any fights to be had tonight.
WaywardArgonian wrote: »Campaign feels super quiet after Mayhem. Barely any fights to be had tonight.
If many players are relogging to other alliances then this campaign is full of cheaters. Making this campaign alliance locked is something I would vote for. Too often the balance is shifting and therefore reaching milestones for the loyal players is in danger. To offer possibilities to play with friends alternative measures should be accomplished. Some ideas.
- Alliance lock
- Penalty for relogging
- Bonus for loyalty
WaywardArgonian wrote: »WaywardArgonian wrote: »Campaign feels super quiet after Mayhem. Barely any fights to be had tonight.
If many players are relogging to other alliances then this campaign is full of cheaters. Making this campaign alliance locked is something I would vote for. Too often the balance is shifting and therefore reaching milestones for the loyal players is in danger. To offer possibilities to play with friends alternative measures should be accomplished. Some ideas.
- Alliance lock
- Penalty for relogging
- Bonus for loyalty
The issue is that the faction populations are low collectively, it doesn't have to do with relogging. An alliance lock would at this point probably drive more people away from the campaign and just increase the problem.
Not sure how you figure that swapping alliances is cheating either, because it's not.
But I am curious, what kind of penalty and bonus would you envision for loyalty or a lack thereof?
xMetalheartx wrote: »With the current distribution of active players, a loyalty bonus would be the only way for a red player to get anything at all. The other alliances simply lack the players to play PvP at all. In blue, Vodka is gone, RDK is rarely seen, and the king's daggers are also rarely seen. Now and then there are still small groups of a few smallscale guilds on the road. The Bunnies are still running in Yellow. As far as I know, Loki has changed campaigns. I don't know of any other really organised groups. In red, you regularly see the Kingsmen, Decimation Elite, Guerra, the Danish Guild, Tribunal of Light, Schatten Konvent, various Firehearts alliances, North Watch Order and Guard.
If you stop for a moment and look at the player distribution, who do you want to play PvP against in the future? Any attempt at combat is nipped in the bud by numerical superiority. How often have I seen several EP guilds attack a castle and run over everything and everyone like a wave?
So instead of demanding an alliance lock, one should rather ask oneself whether this is the way one wants to play the campaign. I always have to smile when some questers wish for a PvE version of Cyrodiil. But they only have to play for EP...
*Edit* it is 7:50 pm, DC has low pop
WaywardArgonian wrote: »You need to realize that not everyone plays Cyrodiil for the same reasons you do. You might want to play the campaign and faction game, but when I play with a ballgroup, we just want challenging, outnumbered fights. Had we been on EP, it would have been very difficult to find such fights, given the large guild presence on that side. So we do not play that faction, which is actually healthy since it is not fun for anyone when a competent ballgroup pushes alongside an entire faction against a 2-bar population.
As long as both this playstyle and yours are allowed within the parameters set by ZOS, there is nothing to say that one is more valid than the other.
I notice many guilds are worried about 'spying' but this is honestly quite a strange preoccupation to have, since factions and guilds tend to go through the same motions each and every session. It is really not hard to predict where an attack will take place next if you have been in Cyrodiil for a while and possess a rudimentary understandings of its tactics.
Faction identity would be nice but that ship has sailed pretty much since One Tamriel, and the fact that ZOS has much more recently introduced things such as faction change tokens as well as faction-specific achievements (encouraging completionists to play multiple factions to get all the rewards), clinging on to that idea will inevitably lead to disappointed. You are entitled to do so, but don't try to impose your very specific vision of what Cyrodiil should be on players who are just trying to have a good time without abiding to your principles.
Pointing fingers is the easy way. I play this game from the start and can tell you that spying is a returning topic in the current setting. You can play ballgroups but farming the population with the highest number is something I can't tolerate. That is too easy. So spying and farming the easy way is something that does not fit in our campaign mentality, as it is boring, and certainly not a challenge from our side. And if I wish to write here, no one can prevent that, as I am just giving my opinion. And that opinion is formed by my own experiences, with the players that I play with and who share their knowledge about Ravenwatch Cyrodiil.
And if EP would really be more popular then try to find the reason why, instead of criticise someone with good ideas. Have a nice day.
WaywardArgonian wrote: »Pointing fingers is the easy way. I play this game from the start and can tell you that spying is a returning topic in the current setting. You can play ballgroups but farming the population with the highest number is something I can't tolerate. That is too easy. So spying and farming the easy way is something that does not fit in our campaign mentality, as it is boring, and certainly not a challenge from our side. And if I wish to write here, no one can prevent that, as I am just giving my opinion. And that opinion is formed by my own experiences, with the players that I play with and who share their knowledge about Ravenwatch Cyrodiil.
And if EP would really be more popular then try to find the reason why, instead of criticise someone with good ideas. Have a nice day.
If it is so easy to farm big alliance stacks then why don't you do it? It requires more skill than just stacking 40 people and running across the map. I know because I've done both.
You seem to perceive spies everywhere because you are inclined to. There are some on AD side who assert the same, but I can confidently say it is rarely, if ever, rooted in reality. There are simply not a lot of players who would enjoy sitting on another faction multiple evenings a week reporting back predictable movements to their own faction. Those who do are usually very blatant about this kind of trolling.
Have been playing large scale groups years ago, especially to tackle ballgroups, but after the group size reduction from 24 to 12 ball groups are too strong. Apart from the lag it is not pleasant to end up in a brawl that makes you dizzy by uncontrollable actions.
It is not only that waiting on another alliance can be considered as spying. Swapping alliances because the map asks for it could be classified as the same. How often the map is turning while the populations are still low. That 12hrs lock would make players think twice before they swap, and give the rest of the population that mostly is playing during primetime, on their favorite alliance, a guarantee not to be cheated on.