PVPer calling other players "Worthless shitters" for being not as skilled as he is -yet. this is why people dislike PVP players, bad reps like this.
Why do people like you hate pvp so damn much?
I remember no siege week. It was the opposite. You had to either ninja pvdoor or else have an entire faction stack open every hole. It was either boring or stupid or you crashed out, depending on the situation, but never fun. And always more zergs than ever.
Go do trials or some *** if you like pve so much.
The only groups this helps are the ballzergs that can build to mitigate it. It’s a disaster for everyone else.
Also I could see trash zerglings liking strong siege to cover the fact that they’re bad at the game. We’ve all seen those worthless shitters in no cp that drop siege in field battles to fight one guy or help Zerg a small group. So yeah if you’re a really bad player I could see you wanting siege to hit harder.
Super biased poll, will not vote. Siege is powerful AF in non CP pvp, if its buffed it needs to be buffed ONLY in CP campaigns.
InvictusApollo wrote: »The point is that I took my butt naked character to a castle. And guess what? There were multiple oils and sieges. I could literally take a shower from those oils. I haven't died once to balistas - even those that hit me.
InvictusApollo wrote: »But thats not the point I wanted to make. The point is that I took my butt naked character to a castle. And guess what? There were multiple oils and sieges. I could literally take a shower from those oils. I haven't died once to balistas - even those that hit me.
the best week of ESOs pvp ever
Only buff that siege should have is it needs to be like proxy detonation. Other wise scrap any other ideas because the last thing we need is zerglings putting up siege to fight 1 person.
InvictusApollo wrote: »
ZOS_GinaBruno wrote:Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
NordSwordnBoard wrote: »Maybe a bit of compromise? Have the trebs get a big boost to make them almost 1 shot cannons with current slow recharge - but keep ballistae the same. Medium buff to catapults.
The larger placement restrictions/space and slow recharge times would make the trade-off more worthwhile. I don't know if devs intended to have one person fire a diamond pattern of ballistae and have it be better dps than the larger pieces almost every time you siege.
Joy_Division wrote: »You will never be satisfied will you?
It's just CP campaigns. Siege engines in noCP will be as useless as allways.Joy_Division wrote: »ZOS_GinaBruno wrote:Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
You will never be satisfied will you?
InvitationNotFound wrote: »InvictusApollo wrote: »
lol I guess I've missed that comment.
Sorry mate, it is "awesome" because you say so or what? I saw every idiot on the campaign putting up a siege weapon at every location possible to even shoot at single players. That's awesome game play? It is absolutely *** and unbalanced.
You complain about zergs, ballgroups, PvDoor, yet you propose a Siege vs Player now. Worst and most skill-less gameplay possible. "Awesome" gameplay dude, really.
Seriously, I'm not sure if you're trolling or if this is real. I mean you want sieges to be stronger for epic battles, smart play and a challenge. Really, with every idiot on the campaign sitting on a siege weapon?
InvictusApollo wrote: »The point is that I took my butt naked character to a castle. And guess what? There were multiple oils and sieges. I could literally take a shower from those oils. I haven't died once to balistas - even those that hit me.
Somewhere out there a healer is saying to his pals "man you'll never guess the amount of healing I had to do to this hapless drip in Cyro the other day...."
InvictusApollo wrote: »
There was one healer spamming Healing Springs and one guy sometime used Vigor. That is all. I have mitigated all siege damage just by looking where siege engines were pointed at and tracking reload times. I had Major Expedition buff and roll dodged or sprinted away from battering ram every time I knew that the next Oil was realoaded and ready to pour on battering ram. It was easier than counting. I just knew when the next hit would come and moved away from it. What is so hard about it? Counting seconds? Or looking at enemies?
InvictusApollo wrote: »
There was one healer spamming Healing Springs and one guy sometime used Vigor. That is all. I have mitigated all siege damage just by looking where siege engines were pointed at and tracking reload times. I had Major Expedition buff and roll dodged or sprinted away from battering ram every time I knew that the next Oil was realoaded and ready to pour on battering ram. It was easier than counting. I just knew when the next hit would come and moved away from it. What is so hard about it? Counting seconds? Or looking at enemies?
Well gee now I'm all confused, the OP stated you could literally bathe in oil and getting hit by ballistas etc whilst naked with no damage, now you're telling us you were running away from the ballistas/oil so as to not get hit.
I am amused by the amount of figjam in this thread though... it's part of the reason why I love gamaing forums in general.
I know you referenced no CP that will not change but the CP campaigns Siege get a buff, see PTS Notes Patch
Siege
Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.