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Buff Siege Please

  • WoppaBoem
    WoppaBoem
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    I want epic battles, sense of danger, fluid combat, smart play and challenge. (Buff siege engines.)
    WoppaBoem wrote: »
    I know you referenced no CP that will not change but the CP campaigns Siege get a buff, see PTS Notes Patch :smile:

    Siege
    Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.

    Yeah I know that. Considering added protection from CP, siege engines will be more or less as effective as in noCP. It's still not enough to make ballgroups spread out and mitigate their 20k healing per second. And it is still not enough to worry about them too much or even bother yourself by roll dodging if you have good healer, self healing or wards.

    Hhmmmm sounds like ether the ball groups on your server are OP or the team using defensive siege are really bad. I find that if the defending teams on my Xbox EU server really put in a effort with the current seige strenght it really hurts, but for this you need to coordinate, playing Vivec now for 4 months and seen many double breedges attacks as 1 was just not possible to enter due to good seige play.
    Xbox EU & NA - PVP Only
  • Katahdin
    Katahdin
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    Biased poll is biased

    The argument that stronger seige will combat zergs is a fallacy.

    Everything they implemented to try and break up zergs always ended up being used by the zergs and made them stronger.
    Edited by Katahdin on 1 May 2019 13:55
    Beta tester November 2013
  • DeadlyRecluse
    DeadlyRecluse
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    I think there is a potential middle-ground where siege is dangerous, but not the field-clearing-tactical-nuke that it was during the week of bugged siege--and that's where I want siege to be.
    Thrice Empress, Forever Scrub
  • JamilaRaj
    JamilaRaj
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    Katahdin wrote: »
    Biased poll is biased

    The argument that stronger seige will combat zergs is a fallacy.

    Everything they implemented to try and break up zergs always ended up being used by the zergs and made them stronger.

    Actually, to use siege engines, zergballs would have to break up, because unlike players, siege engines do not stack. If they stacked on single siege engine, they would be outgunned by dispersed players employing multiple siege engines.
    Besides, that +100% damage turns the tables on hitherto invulnerable groups is plain fact, we had seen that. Yes, it affects solo/dispersed players too, but if damage per siege surpasses certain point, it hits zergs disproportionally harder, simply because up to that point it has no effect on them whatsoever, just on solo/dispersed players.

    EDIT: in that respect, meager +30% in certain campaigns is highly dubious move, but we will see about that.
    Edited by JamilaRaj on 2 May 2019 18:14
  • Katahdin
    Katahdin
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    JamilaRaj wrote: »
    Katahdin wrote: »
    Biased poll is biased

    The argument that stronger seige will combat zergs is a fallacy.

    Everything they implemented to try and break up zergs always ended up being used by the zergs and made them stronger.

    Actually, to use siege engines, zergballs would have to break up, because unlike players, siege engines do not stack. If they stacked on single siege engine, they would be outgunned by dispersed players employing multiple siege engines.
    Besides, that +100% damage turns the tables on hithertho invulnerable groups is plain fact, we had seen that. Yes, it affects solo/dispersed players too, but if damage per siege surpasses certain point, it hits zergs disproportionally harder, simply because up to that point it has no effect on them whatsoever, just on solo/dispersed players.

    EDIT: in that respect, meager +30% in certain campaigns is highly dubious move, but we will se about that.

    What zerg is going to stack on one seige? That's absurd. A zerg will carry and put down more seige than any small man.

    At any strength, 8 seige vs 20 seige, who do you think is going to win?

    Same thing happened with EotS. EotS was supposed to force zergs to destack. What actually happened is small groups with 2 EotS came against 24 man groups with 4-6+ EotS. It did nothing to spread zergs out, it just made them stronger and wiped the small groups faster.

    It will revert to seige vs seige battles in open field, just like it did during "seige week". It was boring AF.


    Edited by Katahdin on 1 May 2019 18:55
    Beta tester November 2013
  • JamilaRaj
    JamilaRaj
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    Katahdin wrote: »
    JamilaRaj wrote: »
    Katahdin wrote: »
    Biased poll is biased

    The argument that stronger seige will combat zergs is a fallacy.

    Everything they implemented to try and break up zergs always ended up being used by the zergs and made them stronger.

    Actually, to use siege engines, zergballs would have to break up, because unlike players, siege engines do not stack. If they stacked on single siege engine, they would be outgunned by dispersed players employing multiple siege engines.
    Besides, that +100% damage turns the tables on hithertho invulnerable groups is plain fact, we had seen that. Yes, it affects solo/dispersed players too, but if damage per siege surpasses certain point, it hits zergs disproportionally harder, simply because up to that point it has no effect on them whatsoever, just on solo/dispersed players.

    EDIT: in that respect, meager +30% in certain campaigns is highly dubious move, but we will se about that.

    What zerg is going to stack on one seige? That's absurd. A zerg will carry and put down more seige than any small man.

    Of course it is absurd. But that is your proposition, that, always, a zerg will not break up, will use what it used against it and will become stronger because of it. However, use of more than one siege engine implies breaking up, while use of single engine is, as you admit, absurd. Therefore, your proposition is BS.
    Katahdin wrote: »

    At any strength, 8 seige vs 20 seige, who do you think is going to win?

    Same thing happened with EotS. EotS was supposed to force zergs to destack. What actually happened is small groups with 2 EotS came against 24 man groups with 4-6+ EotS. It did nothing to spread zergs out, it just made them stronger and wiped the small groups faster.

    It will revert to seige vs seige battles in open field, just like it did during "seige week". It was boring AF.


  • Kartalin
    Kartalin
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    I want zergballs, ballgroups, PvDoor, massive lag and fps drops. (Leave siege engines damage pathetically low as it is now.)
    This is siege on live in no cp. Strong, possibly too strong already. But when you’re fighting an organized group 12v20+ and you haven’t quite been able to kill them straight up, sometimes you just say “f*** it, let’s do this.”

    https://youtu.be/yjX2FcOGqN4
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