InvictusApollo wrote: »I know you referenced no CP that will not change but the CP campaigns Siege get a buff, see PTS Notes Patch
Siege
Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
Yeah I know that. Considering added protection from CP, siege engines will be more or less as effective as in noCP. It's still not enough to make ballgroups spread out and mitigate their 20k healing per second. And it is still not enough to worry about them too much or even bother yourself by roll dodging if you have good healer, self healing or wards.
Biased poll is biased
The argument that stronger seige will combat zergs is a fallacy.
Everything they implemented to try and break up zergs always ended up being used by the zergs and made them stronger.
Biased poll is biased
The argument that stronger seige will combat zergs is a fallacy.
Everything they implemented to try and break up zergs always ended up being used by the zergs and made them stronger.
Actually, to use siege engines, zergballs would have to break up, because unlike players, siege engines do not stack. If they stacked on single siege engine, they would be outgunned by dispersed players employing multiple siege engines.
Besides, that +100% damage turns the tables on hithertho invulnerable groups is plain fact, we had seen that. Yes, it affects solo/dispersed players too, but if damage per siege surpasses certain point, it hits zergs disproportionally harder, simply because up to that point it has no effect on them whatsoever, just on solo/dispersed players.
EDIT: in that respect, meager +30% in certain campaigns is highly dubious move, but we will se about that.
Biased poll is biased
The argument that stronger seige will combat zergs is a fallacy.
Everything they implemented to try and break up zergs always ended up being used by the zergs and made them stronger.
Actually, to use siege engines, zergballs would have to break up, because unlike players, siege engines do not stack. If they stacked on single siege engine, they would be outgunned by dispersed players employing multiple siege engines.
Besides, that +100% damage turns the tables on hithertho invulnerable groups is plain fact, we had seen that. Yes, it affects solo/dispersed players too, but if damage per siege surpasses certain point, it hits zergs disproportionally harder, simply because up to that point it has no effect on them whatsoever, just on solo/dispersed players.
EDIT: in that respect, meager +30% in certain campaigns is highly dubious move, but we will se about that.
What zerg is going to stack on one seige? That's absurd. A zerg will carry and put down more seige than any small man.
At any strength, 8 seige vs 20 seige, who do you think is going to win?
Same thing happened with EotS. EotS was supposed to force zergs to destack. What actually happened is small groups with 2 EotS came against 24 man groups with 4-6+ EotS. It did nothing to spread zergs out, it just made them stronger and wiped the small groups faster.
It will revert to seige vs seige battles in open field, just like it did during "seige week". It was boring AF.