Shield siege is useless still have gotten 35k cold fire trebuchets on death recap. (Not even a vampire)
I have ran a ball group on eso for 3 years now, and the spreading out is the fastest way to die in Cyrodiil.
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
1&3: Already in Sotha these are the case (excluding pvdoor of course). Even without an emp we see a lot of defended keeps needing two breeches on outer and occasionally on inner.With the 30% dmg increase, I expect:
1: Flipping keeps to take longer
2: Better chances of defending a keep outnumbered
3: Zerg v Zerg keep fights to require more than one wall going down
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
Which is a terrible idea because it’s already broken op.Crispen_Longbow wrote: »Siegehttps://forums.elderscrollsonline.com/en/discussion/comment/5972679/#Comment_5972679
- Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
Siege is getting a buff in the next update.
this game is catering to casual players way too much. I don't care if you like to siege and zerg, that's up to you. but you shouldn't be able to endlessly sit behind a siege and hit one button for 30 mintues and kill whole groups.
yeah siege is supposed to hit hard but 30k treb? 15k oils? if you want to talk about irl siege would hit hard then why is a meatbag doing 15k damage AND a healing debuff? because in irl they were used to spread disease not for damage.
Blobing is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing Ball Groups you just incentivize people to instead of actually engaging in combat, sit in a ball and aimlessly blob them to death.
NERF SIEGE 33k cold fire trebuchet (not vampire) is so broken. Most brain dead way to play. Siege should be used on structures only. Using it to kill players takes no skill.
Buffing siege affects ball groups less than anyone else on the map, actually.
Think about it.
A half decent ball group just has to have another player or two switch to purger.
Done.
Fixed the problem.
What about everyone else? What do they do? Die in the 3rd breach they made.
InvictusApollo wrote: »Buffing siege affects ball groups less than anyone else on the map, actually.
Think about it.
A half decent ball group just has to have another player or two switch to purger.
Done.
Fixed the problem.
What about everyone else? What do they do? Die in the 3rd breach they made.
Purger won't save you from burst damage that a siege engine can provide. During the "siege bug week" I haven't seen even a single ballgroup.
InvitationNotFound wrote: »InvictusApollo wrote: »Buffing siege affects ball groups less than anyone else on the map, actually.
Think about it.
A half decent ball group just has to have another player or two switch to purger.
Done.
Fixed the problem.
What about everyone else? What do they do? Die in the 3rd breach they made.
Purger won't save you from burst damage that a siege engine can provide. During the "siege bug week" I haven't seen even a single ballgroup.
You know that players can deal burst damage as well against a group? Yeah, i know. It is mind blowing. You actually can play with others together to beat other groups of players instead of camping behind a siege weapon.
Which is a terrible idea because it’s already broken op.Crispen_Longbow wrote: »Siegehttps://forums.elderscrollsonline.com/en/discussion/comment/5972679/#Comment_5972679
- Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
Siege is getting a buff in the next update.