The problem is large groups that outnumber smaller groups will set up 20/20 open field to kill them. Instead of actually fighting them. Using things like siege shield and purge is completely useless when there’s 30 people on siege shooting at a tower. Siege does way to much damage. Having it do more damage is not a good idea at all.
The problem is large groups that outnumber smaller groups will set up 20/20 open field to kill them. Instead of actually fighting them. Using things like siege shield and purge is completely useless when there’s 30 people on siege shooting at a tower. Siege does way to much damage. Having it do more damage is not a good idea at all.
Instead of buffing siege to kill all the tanks maybe we could look at why everyone is a not die tank?
I play in an organized group with healers and siege shield(and yes we obviously move out of the siege..) but the initial hit of siege is crazy especially when people stack them up all over the ground.