its way to easy to sit in the back and kill an entire group of people just by firing it once.
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
I 200% agree. the battles last so long that usually one alliance blue screens completely. people stack siege all over the breach and fields and towers. you literally cant escape it. nerf the damage and make people actually player vs player
If camps were gone factions wouldn’t be as successful as they are simply throwing bodies at objectives. Smaller groups fight tooth and nail defending keeps from these unorganized zergs of players, find a way to come out on top only to find each opponent they just defeated running back into the keep while they have no ultimates and depleted resources.I 200% agree. the battles last so long that usually one alliance blue screens completely. people stack siege all over the breach and fields and towers. you literally cant escape it. nerf the damage and make people actually player vs player
FleetwoodSmack wrote: »Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
Sounds like you don't understand how lobbing a freaking huge bucket of rocks with force at an army of people works.
Spoil alert; It usually kills people outright. Learn to play and don't stand in dumb. IRL we didn't have indicators to tell us we were standing in dumb, so there's really no excuse.
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
I have ran a ball group on eso for 3 years now, and the spreading out is the fastest way to die in Cyrodiil. And it’s just moving to a spot where the siege is not something you can do. My group literally gets 20/20 sieged open field and in towers. Literally there is no place to stand because there is so much siege.
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege Shield
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege Shield
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege Shield
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege Shield
FleetwoodSmack wrote: »Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
Sounds like you don't understand how lobbing a freaking huge bucket of rocks with force at an army of people works.
Spoil alert; It usually kills people outright. Learn to play and don't stand in dumb. IRL we didn't have indicators to tell us we were standing in dumb, so there's really no excuse.
Siege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege ShieldSiege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege ShieldSiege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege ShieldSiege is way too effective in what it does. It should only apply the status effect on players. Not do any damage, its way to easy to sit in the back and kill an entire group of people just by firing it once. By buffing siege just incentives people to instead of actually engaging in combat with them sit 40+ meters away and aimless siege them to death.
And there is Siege Shield
Shield siege is useless still have gotten 35k cold fire trebuchets on death recap. (Not even a vampire)
Crispen_Longbow wrote: »Siegehttps://forums.elderscrollsonline.com/en/discussion/comment/5972679/#Comment_5972679
- Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
Siege is getting a buff in the next update.
Crispen_Longbow wrote: »Siegehttps://forums.elderscrollsonline.com/en/discussion/comment/5972679/#Comment_5972679
- Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.
Siege is getting a buff in the next update.