AssaultLemming wrote: »Yep there's some ganker *** with a bow who consistently lands a heavy attack, a venom arrow and a snipe all at the exact same time, no chance to react. It's not fun when you can't even see the attack coming and you just die.
What animation canceling does someone have to do to land that combo? He claims he isn't using a macro. Can someone explain it to me please?
bowmanz607 wrote: »AssaultLemming wrote: »Yep there's some ganker *** with a bow who consistently lands a heavy attack, a venom arrow and a snipe all at the exact same time, no chance to react. It's not fun when you can't even see the attack coming and you just die.
What animation canceling does someone have to do to land that combo? He claims he isn't using a macro. Can someone explain it to me please?
the air time in snipe allows you to load a heavy attack and then use poison arrow to release the heavy attack. no macro i use it all the time. it all depends on the travel time with snipe
DeanTheCat wrote: »Animation Cancelling isn't really an issue as long as you understand the mechanics behind it, and I say this even with my average ping of round 400 (I live in Singapore). Thing is, even without Animation Canceling, you are still going to die before you can react with such a high ping, as even if people can't weave in Light attacks, that 10k damage Surprise Attack is still going to tear through your health, even if you have the best ping in the world. However, damage of certain instant cast skills still work even if you have an insanely high latency. For example, during the many meteor showers that happen on EU-TB, I can spam keep spamming Surprise Attack, on 5 different people, to have seemingly nothing happen, but suddenly 15 seconds later, I get 5 Killing Blows at the same time according to my Kill Counter.
Every action that you take in ESO has a priority. From the lowest to highest priority:
1) Light/Heavy Attack
2) Abilities
3) Ultimates
4) Block
5) Bash/Interrupt
An action of a lower priority can be animation canceled by an action of a higher priority, though they must still respect the GCD (Global Cooldown) between each attack cycle. That means in a single GCD attack cycle, I can get off 1 light attack, 1 Ability, 1 Ultimate and 1 Bash. This is in addition to the fact that for some skills (Gap closers mainly), the GCD of the skill triggers as soon as you press the button, rather when the skill actually connects.
For example, I can cast Ambush from 27m away (Thanks to Reach II passive), and while the 1 second long Teleportation animation is playing, I press Surprise Attack. As the GCD of Ambush begins as soon as I press the button (It still has a 0.5 second cast time, no matter what the tooltip likes to state) and the GCD of all skills is 1.3 seconds, both abilities go off seemingly at the same time. That's round 15-18k Instant Damage off the bat. I then follow up with a light attack on the enemies now fractured armor (What Ambush does is that it teleports you first, then inflicts the damage with a 0.2 sec delay, so there is that window where you are still considered "In sneak" behind the target, so the Surprise Attack gets it's "From Stealth" bonus effect) then I cancel that light attack animation with an another Surprise Attack, which in turn is canceled by Flawless Dawnbreaker. As as result, the follow up burst after the initial combo from sneak has another 15k-20k damage, thereby resulting in an "Instant Kill" from stealth.
Still, the best advice I can really give for high ping players (Like me) is to develop a sort of sixth sense to incoming attacks. This means always staying on your guard, always expecting an attack and listen out for sound cues. The music of ESO changes whenever an enemy has you locked on or has initiated an attack that hasn't actually connected yet. This is your cue to start taking defensive actions against such an attack. One good defensive action a high ping player can utilize is dodgeroll, as the check for dodgeroll takes place clientside, rather then serverside. Which means if lets say someone targets a Snipe at you, you can still dodge it successfully even with high ping as the check to see if you actually get hit by that snipe is client-based, rather then server-based. Also, use and abuse stealth mechanics, as the less time you spend visible, the less chance you have of getting a snipe in your back.
cozmon3c_ESO wrote: »DeanTheCat wrote: »Animation Cancelling isn't really an issue as long as you understand the mechanics behind it, and I say this even with my average ping of round 400 (I live in Singapore). Thing is, even without Animation Canceling, you are still going to die before you can react with such a high ping, as even if people can't weave in Light attacks, that 10k damage Surprise Attack is still going to tear through your health, even if you have the best ping in the world. However, damage of certain instant cast skills still work even if you have an insanely high latency. For example, during the many meteor showers that happen on EU-TB, I can spam keep spamming Surprise Attack, on 5 different people, to have seemingly nothing happen, but suddenly 15 seconds later, I get 5 Killing Blows at the same time according to my Kill Counter.
Every action that you take in ESO has a priority. From the lowest to highest priority:
1) Light/Heavy Attack
2) Abilities
3) Ultimates
4) Block
5) Bash/Interrupt
An action of a lower priority can be animation canceled by an action of a higher priority, though they must still respect the GCD (Global Cooldown) between each attack cycle. That means in a single GCD attack cycle, I can get off 1 light attack, 1 Ability, 1 Ultimate and 1 Bash. This is in addition to the fact that for some skills (Gap closers mainly), the GCD of the skill triggers as soon as you press the button, rather when the skill actually connects.
For example, I can cast Ambush from 27m away (Thanks to Reach II passive), and while the 1 second long Teleportation animation is playing, I press Surprise Attack. As the GCD of Ambush begins as soon as I press the button (It still has a 0.5 second cast time, no matter what the tooltip likes to state) and the GCD of all skills is 1.3 seconds, both abilities go off seemingly at the same time. That's round 15-18k Instant Damage off the bat. I then follow up with a light attack on the enemies now fractured armor (What Ambush does is that it teleports you first, then inflicts the damage with a 0.2 sec delay, so there is that window where you are still considered "In sneak" behind the target, so the Surprise Attack gets it's "From Stealth" bonus effect) then I cancel that light attack animation with an another Surprise Attack, which in turn is canceled by Flawless Dawnbreaker. As as result, the follow up burst after the initial combo from sneak has another 15k-20k damage, thereby resulting in an "Instant Kill" from stealth.
Still, the best advice I can really give for high ping players (Like me) is to develop a sort of sixth sense to incoming attacks. This means always staying on your guard, always expecting an attack and listen out for sound cues. The music of ESO changes whenever an enemy has you locked on or has initiated an attack that hasn't actually connected yet. This is your cue to start taking defensive actions against such an attack. One good defensive action a high ping player can utilize is dodgeroll, as the check for dodgeroll takes place clientside, rather then serverside. Which means if lets say someone targets a Snipe at you, you can still dodge it successfully even with high ping as the check to see if you actually get hit by that snipe is client-based, rather then server-based. Also, use and abuse stealth mechanics, as the less time you spend visible, the less chance you have of getting a snipe in your back.
zos needs to fix this opener from stealth, so dumb that the class that can turn invisible on a whim can combine so many abilitys at once for instant death and the target will never see it coming.
No class or spec should give you ability in ANY MMO to insta/kill/gib player in PVP .. thats just wrong on many levels.. and
kills any incentive in average pvp player to even enter PVP zone.. which in long term hurts PVP .
I would rather have "clunky" combat that last for longer period of time than to die in 2 sec or kill someone in same period of time.And i sincierly doubt that ZOS is ok with this animation cancelling.... or whatever its called .. or mybe im just to naive ...
No class or spec should give you ability in ANY MMO to insta/kill/gib player in PVP .. thats just wrong on many levels.. and
kills any incentive in average pvp player to even enter PVP zone.. which in long term hurts PVP .
I would rather have "clunky" combat that last for longer period of time than to die in 2 sec or kill someone in same period of time.And i sincierly doubt that ZOS is ok with this animation cancelling.... or whatever its called .. or mybe im just to naive ...
Sensesfail13 wrote: »I think cooldowns do need to be introduced, not in a wait 15 seconds to use a skill category but make it so your other skills cannot be used until the animation is finished and take the animations away from some skills and add a longer cooldown to others (like purge) making them unspammable. That way some skills dont have animations and thus will not have a cooldown but others will have animations of say 2.0 seconds and you have to wait that 2 seconds before you can use that skill again. It doesnt take away from the build diversity and skill usage it actually makes it better and more dynamic by not having a zerg run around with 3 people spamming purge and 5 prox det spamming and 3 healing and 4 spamming steel tornado repeatedly.
Some people will get mad but they are more than likely the cheaters using this print screen bug to kill people with 80k dmg in .3 seconds. Or the zergers that run around roflstomping actual pvpers with 40 sheeple spamming one button. Anybody that is against this and for animation canceling which ultimately allows this type of skill-less play should just quit anyhow, you ruin the game.
DeanTheCat wrote: »Sensesfail13 wrote: »I think cooldowns do need to be introduced, not in a wait 15 seconds to use a skill category but make it so your other skills cannot be used until the animation is finished and take the animations away from some skills and add a longer cooldown to others (like purge) making them unspammable. That way some skills dont have animations and thus will not have a cooldown but others will have animations of say 2.0 seconds and you have to wait that 2 seconds before you can use that skill again. It doesnt take away from the build diversity and skill usage it actually makes it better and more dynamic by not having a zerg run around with 3 people spamming purge and 5 prox det spamming and 3 healing and 4 spamming steel tornado repeatedly.
Some people will get mad but they are more than likely the cheaters using this print screen bug to kill people with 80k dmg in .3 seconds. Or the zergers that run around roflstomping actual pvpers with 40 sheeple spamming one button. Anybody that is against this and for animation canceling which ultimately allows this type of skill-less play should just quit anyhow, you ruin the game.
If you want cooldowns added to the game, you also need to add in true unbreakable CC. Let's face it. Most of the CC in the game is nothing more then a stam drain rather then an actual CC. The combat system in ESO is built around being able to use the same skill over and over (Limited slots on bar, abilities combining CC+Damage+DoT etc). Spam is part and parcel of the combat in ESO.
Also, I assure you, without being able to fire off abilities rapidly, small groups will become worthless at stopping a larger force, unless unbreakable CC is given to the small group to counteract the numbers advantage of the larger group. AoE Mez, anyone? (Also, please rework Agony FFS).
cozmon3c_ESO wrote: »
zos needs to fix this opener from stealth, so dumb that the class that can turn invisible on a whim can combine so many abilitys at once for instant death and the target will never see it coming.
DeanTheCat wrote: »One good defensive action a high ping player can utilize is dodgeroll, as the check for dodgeroll takes place clientside, rather then serverside. Which means if lets say someone targets a Snipe at you, you can still dodge it successfully even with high ping as the check to see if you actually get hit by that snipe is client-based, rather then server-based. Also, use and abuse stealth mechanics, as the less time you spend visible, the less chance you have of getting a snipe in your back.
s7732425ub17_ESO wrote: »DeanTheCat wrote: »One good defensive action a high ping player can utilize is dodgeroll, as the check for dodgeroll takes place clientside, rather then serverside. Which means if lets say someone targets a Snipe at you, you can still dodge it successfully even with high ping as the check to see if you actually get hit by that snipe is client-based, rather then server-based. Also, use and abuse stealth mechanics, as the less time you spend visible, the less chance you have of getting a snipe in your back.
It doesn't make sense for the dodgeroll check to be clientside. Everything should be serverside.
Sensesfail13 wrote: »DeanTheCat wrote: »Sensesfail13 wrote: »I think cooldowns do need to be introduced, not in a wait 15 seconds to use a skill category but make it so your other skills cannot be used until the animation is finished and take the animations away from some skills and add a longer cooldown to others (like purge) making them unspammable. That way some skills dont have animations and thus will not have a cooldown but others will have animations of say 2.0 seconds and you have to wait that 2 seconds before you can use that skill again. It doesnt take away from the build diversity and skill usage it actually makes it better and more dynamic by not having a zerg run around with 3 people spamming purge and 5 prox det spamming and 3 healing and 4 spamming steel tornado repeatedly.
Some people will get mad but they are more than likely the cheaters using this print screen bug to kill people with 80k dmg in .3 seconds. Or the zergers that run around roflstomping actual pvpers with 40 sheeple spamming one button. Anybody that is against this and for animation canceling which ultimately allows this type of skill-less play should just quit anyhow, you ruin the game.
If you want cooldowns added to the game, you also need to add in true unbreakable CC. Let's face it. Most of the CC in the game is nothing more then a stam drain rather then an actual CC. The combat system in ESO is built around being able to use the same skill over and over (Limited slots on bar, abilities combining CC+Damage+DoT etc). Spam is part and parcel of the combat in ESO.
Also, I assure you, without being able to fire off abilities rapidly, small groups will become worthless at stopping a larger force, unless unbreakable CC is given to the small group to counteract the numbers advantage of the larger group. AoE Mez, anyone? (Also, please rework Agony FFS).
Exactly why I said some skills should and some skills should not have cooldowns. .05 seconds on a cooldown is still technically a spammable skill but it allows for people to react to a situation rather than have the print screen exploit used where you take 40k dmg in .05 seconds. And I would be alright with a longer timer on cc and abilities to have side effects like snare or dizzinees or stun etc etc. that all sounds fine to me, however, the main problem is really this exploit that people can put out massive amounts of damage in half of a second while it appears they are doing nothing to you. Meanwhile doing that much damage bypasses any mitigation you may have and ruins to dynamic of pvp as well as the entertainment of pvp making people quit the game, and Ive seen a fair share quit because of these problems... if you cant tell from the dwindling population throughout the game.
DeanTheCat wrote: »Also, even if the target can't see you, they still can hear you. It's very possible to track down sneaking players via sound and Raident Magelight alone. And yes, if you are not using Radient Magelight, don't complain when someone instagibs you from sneak.
DeanTheCat wrote: »Also, even if the target can't see you, they still can hear you. It's very possible to track down sneaking players via sound and Raident Magelight alone. And yes, if you are not using Radient Magelight, don't complain when someone instagibs you from sneak.
I've read through a few of your posts and while some of it is interesting and even factual, some of your examples and arguments are extremely flawed. I'm not going to pick apart everything you say but I would like to talk to a couple of points you made...
Using Radiant Magelight means that you're using up 20% of your abilities just for the ability not to be 1 shot in PVP. The toggled abilities that are required on both bars is a highly flawed design and the fact you need it to survive at all on some builds just makes it even more flawed.
People can't compete with 200+ ping period without a large amount of guesswork/luck and even with your points about sound etc it will save you on very few occasions. Your 1.3s cooldown information while may be technically correct is not practical either in high ping situations, it changes the way everything works quite profoundly.
All you've really done is put together a bunch of workarounds or excuses for a flawed system. The netcode and/or ability priorties for ESO is/are complete rubbish and needs an overhaul.
I've played many MMO's over the years and ESO is by far the worst right now when it comes to the Time-To-Kill, skill design and network performance combination. If ZoS want to admit the game is only for low ping and the rest can go shove it, that's fine we can move on knowing their target market but when you advertise and sell a game to a community or area of the world its expected that they should have a reasonable chance of equality regardless of the connection speed. Most MMO's are able to do that, ESO sadly not.
Not rude at all mate, a good discussion is a good discussion
Still, your arguments basically involve you solo ganking people on the edge of a battlefield already engaged, an ideal situation for any ganker - particularly a NB stam build. I have one too and its easy mode, NB's are so OP right now its ridiculous if they are geared correctly and get the stealth jump on you its basically game over unless you're crap (high ping or not).
So you're a stamina NB ganker, playing Bow spec that has Radiant Magelight up on both bars? I find that hard to believe and I'd say its a complete waste if that's the case. With NB's so prevalent at the moment, getting hit for 8-12k+ Lethal Arrow+Heavy Attack, Poison Inj non-stealthed shots (which makes Magelight useless) is not uncommon. Dual wield/2H attacks are just as bad with Ambush, HA, SA, LA, Dark Cloak, SA (or Killer's Blade) basically insta-death. There is no time to react. Put someone into the Morag's/Hawk's full sets with Shadow Walker, lots of CP's etc max weapon damage and you have people 1-2 shotting emperors. I have a guildmate that does it every day, took him right to Emp himself.
Yours is a very narrow scenario compared to the larger metas and average player in game (and an OP NB one at that) which makes your argument pretty narrow too.