Firstly, I am just sharing this info. I will not take the credit for finding it. Everything I show below will be links from another forum I visit regularly full of awesome players. Most of them have been actively playing MMO's for 15 years plus with extensive experience.
Kutsuu - someone I respect and enjoy their post and videos, went through a lot of hard work to share the info below. He deserves the credit.
The Developers should give him a thank you, and a pat on the back. I have no idea how everything listed below made it out of Beta without being fixed.
1)
Copy/Paste of the detailed post explaining the flawed combat system that can be easily abused - massive spike damage by firing off 3 abilities in under one second do to animation canceling. This is all from the Night Blade class perspective, but works for any class. There will also be a video showing exactly how it works as well.
You may have heard that ESO does not have a global cooldown, but since it requires animations to finish before the next ability is used, this basically amounts to a GCD. What’s interesting is that there are different “priority levels” with ESO abilities, with some being able to cancel the animations of others while still allowing the cancelled ability to activate. Here’s what I’ve found so far:
Lowest priority:
Light/Heavy Attacks. Activating any ability while using one of these will immediately override the animation and perform the other ability. For this to work on heavy attacks (or presumably any casted ability), you must actually finish most of the “cast time” (not all of it) before casting the activated ability.
Middle ground:
Activated abilities that cost Magicka or Stamina – these will cancel the animations of light/heavy attacks if activated while an animation is in progress. If your active ability has a casting or channeling time, you need to test at what point you can interrupt the animation and still get the full effect of the ability. Some can be cancelled earlier than others.
Highest priority:
Bash. (Known as “Interrupt” in your controls/keybinding settings) This ability will cancel ANY other animation that is in progress and begin its own animation.
Block. Simply “blip” the block button to cancel animations for any ability, even bash! Some cast/channeled abilities can be cancelled at the right time so that the ability still finishes casting and can still get on with your next animation.
Thoughts:
What this ultimately means is that to get the best DPS out of your character, you should be weaving abilities together. For example, always start with a light attack and immediately activate your next magicka/stamina ability. The light attack will still go off, but it won’t play the full animation so you end up gaining DPS. Timing on this can be pretty crucial and the faster you are, the better it will work. The highest DPS would be light>activate>bash on every attack, but this is relatively difficult to pull off in practice, especially repetitively on every attack. light>active, light>bash, active>bash are all very easy to pull off and should be done whenever possible.
Another note is that while Bash does the most damage and costs the least stamina with 1h/s – it will also highly benefit 2h and DW users (even bow/staff users in melee range). As long as your stamina doesn’t run out before the enemy is dead, you will simply do more DPS and kill your opponent faster if you weave in light attack and bash cancels with any weapon type.
Please feel free to test this mechanic with abilities from your own class and let us know what you find.The Video: - Pay attention to the scrolling combat text on the left during the demos.
My thoughts, We know that Bash with 1 hand and shield set up is extremely overpowered. Now add in the fact you can Light attack +any instant cast ability+ plus bash at the same time by canceling out animations of previous attacks - I'm hoping this is not how the Developers intended the combat system to be.
If I'm wrong. Then disregard this post and move along. Personally, I don't see how this game could be considered to have a serious pvp following if this is the play style the Developers want.
Quotes from other players that have discovered how this can be abused : "Ever since I saw your video last night Kutsuu ive been thinking about making exaclty this thread, though just not as a advice thread, but more of a “fix or you will ruin this game” thread …
This and the fact that you can block and instacast spells is for me a game ruiner, and havent logged in since cause of disgust I really hope they will fix it. But thx for showing it instead of keeping it a secret, that shows good sportsmanship "
"If I was invited to the PTS, I’d have posted this thread months ago. I definitely have some questions for PTS testers on mechanics like this one, blocking while performing actions, and bash being so powerful when buffed by the deadly bash passive. It seems like these were either kept quiet, very little effort was put into mentioning them, or somehow they really weren’t discovered. Maybe I’m wrong and they screamed to the heavens that these mechanics/abilities would result in issues and they were ignored. It really didn’t take much effort to figure this stuff out… I was just theorycrafting up “Man, I think 1h/s would be great for my build because of all those passive bonuses to defensive abilities like block and bash” – then once I got the deadly bash passive I started testing bash, and now here we are."
"None of this is particularly hard to pull off effortlessly every single time with out fail…Macros…
This needs to be looked into or it’ll wreck the game."
"I’ve been using a form of this that is slightly different than what is posted here…. (not better). I noticed if i hit block about mid way through my crystal frag cast, I still do the crystal frag spell, but can cancel out of the animation and pull off another attack MUCH quicker. I actually enjoy mechanics like this where precise timing is rewarded. I can understand concerns about macros however.
"Being able to block and use instant cast spells is a big problem, as it creates balance issues for melee builds given that the penalty for being blocked is generally higher. That being said I don’t know how you go about fixing it without making the combat system unbearbly clunky – it is immensely satisfying to be able to ‘catch’ that stupid ‘glaive throw’ ability in the middle of a chaotic fight, and I don’t know that you want to lose that. Maybe if the block cost was moved to initiation and it had to be reset after each block?
As for bash, it probably needs to be changed to only do damage on interrupt. Right now I am running a 2H build, and I could increase my single target damage by switching to sword and board, which is ridiculous. The other problem is that because bash is instant cast, even with a 2H build it is probably your best single target stamina dump so long as cleave is already applied until the execute bonus kicks in, which smacks of design flaw.
End Quote Examples
Also it has been found that bash is triggering things like "siphoning attacks" and other offensive skills. Bash is already a game changer, shouldn't a defensive ability be just that - not a major part of peoples offense builds?
Now are you ready for the "icing on the cake"?
Another Quote from a user that uses a third party program to abuse this combat system..Read it carefully:
"Also, I’m using the amazing program http://pinnaclegameprofiler.com/so that bash and weaving skills are firing almost simultaneously through advanced macros."
End Quote:
How does that take any skill at all? Macros that fire off bash and other skills simultaneously? Sounds broken to me.
The things Kutsuu found about the combat system does take some practice and good timing, but it is still very flawed and not hard to pull off.
Offensive animations should finish off before allowing the next offensive ability to go off. The only exception I could think of is if you hit the "block" skill. I can see that cancelling an offensive ability so you can actually block - and the ability should do just that, be canceled and not fire off.
I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch