IronMaiden_burnout wrote: »The only ones that exploit them are the botters. we players may stick around for a few kills for a little loot, maybe some more than others. I do not see what is wrong with this and why so many frown on it.
You all want a mega server these are the things you have to deal with. Not everyone plays the same and this is even more so when there is 10 's of thousands of people on the same server.
Publius_Scipio wrote: »Many of you have forgotten that @ZOS_JessicaFolsom said that this thread brings up very legitimate concerns that ZOS will look into.
This thread had absolutely nothing to do with violations of the terms of service. And I personally haven't reported any player. ZOS built the game for all to enjoy and as it stands right now the camping and farming has deteriorated the game experience for other players. This has nothing to do with the "one swing get the dungeon completion" nonsense some of you have brought up. To the rest of us our enjoyment doesn't include making dungeons a chore, a dash to the end for a open faucet of loot.
I made a suggestion in the OP that I feel would keep the game flowing and still give everyone the same fair shot at loot. And anyone can come here and feel free to drop any and all suggestions.
Many of you have defended the current status of things without any regard to the other players game experience. We all pay the same subscription fee. All the lengthy comments about other MMOs and "camping the boss has been around since the Big Bang" are meaningless.
ZOS will make tweaks to the game as they see fit and that benefit all. It's been that way since day one as they have said countless times now.
You are correct, ZOS will make tweaks.
But the comments about how MMOs work, are not meaningless.
Whether you like it or not, this is an MMO. I know that many people didn't like the idea that they made the next TES game into a MMO. They wanted to continue their single player experiences from arena/daggerfall/morrowind/oblivion/skyrim. That is understandable, but in their infinite wisdom, the game devs made the next TES game a MMO. Complain, whine, whatever you want...this is their game, not yours. The game dev's made many design decisions during the creation that aren't going to change (i.e. redoing every dungeon into a private group instance as someone suggested in this thread, is not going to happen.)
Being a MMO, means that certain things have to happen in the game, and some people who never played MMOs before may not like them. i.e. In beta there were some threads started because people were complaining that mobs respawned in the open world. Mobs must respawn in MMOs, in other TES games you could clear a dungeon/keep/fort/etc...you can't do that in an MMO.
People farming for mats/loot/gold/xp/etc...that is going to happen in an MMO (and truth be told, the option to farm for those things existed in every TES game as well.) Complain if you want, but there is no way to remove farmers in MMOs...and if ZoS is thinking long term, they won't want to anyway. Farming is what keeps a MMO going, people doing the same things over and over farming up mats/loot/gold/faction points/xp/whatever. Those of you that played any TES games for over a few hundred hours, you farmed in those games as well.
Whenever I ran in a campfest like this I stick a round a little while and Fiery Grip the boss a couple of times. They love it!
Publius_Scipio wrote: »Now with the game in full swing for a week the usual gamers have slithered their way into ESO. Every dungeon has a group of clowns camping the boss. It takes away from players having a satisfying boss fight experience, and even takes a few tries in order to get the dungeon completion because you can't even get a hit off.
Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour. Instead of having it glow red make it glow yellow for an hour before reset (do not change respawn time for sake of other players running through). This will deter campers and keep them moving along.
Edit: This can also be applied to deter the issue of werewolf/vampire camping and then selling bites to other players for gold.
Publius_Scipio wrote: »Many of you have forgotten that @ZOS_JessicaFolsom said that this thread brings up very legitimate concerns that ZOS will look into.
This thread had absolutely nothing to do with violations of the terms of service. And I personally haven't reported any player. ZOS built the game for all to enjoy and as it stands right now the camping and farming has deteriorated the game experience for other players. This has nothing to do with the "one swing get the dungeon completion" nonsense some of you have brought up. To the rest of us our enjoyment doesn't include making dungeons a chore, a dash to the end for a open faucet of loot.
I made a suggestion in the OP that I feel would keep the game flowing and still give everyone the same fair shot at loot. And anyone can come here and feel free to drop any and all suggestions.
Many of you have defended the current status of things without any regard to the other players game experience. We all pay the same subscription fee. All the lengthy comments about other MMOs and "camping the boss has been around since the Big Bang" are meaningless.
ZOS will make tweaks to the game as they see fit and that benefit all. It's been that way since day one as they have said countless times now.
You are correct, ZOS will make tweaks.
But the comments about how MMOs work, are not meaningless.
Whether you like it or not, this is an MMO. I know that many people didn't like the idea that they made the next TES game into a MMO. They wanted to continue their single player experiences from arena/daggerfall/morrowind/oblivion/skyrim. That is understandable, but in their infinite wisdom, the game devs made the next TES game a MMO. Complain, whine, whatever you want...this is their game, not yours. The game dev's made many design decisions during the creation that aren't going to change (i.e. redoing every dungeon into a private group instance as someone suggested in this thread, is not going to happen.)
Being a MMO, means that certain things have to happen in the game, and some people who never played MMOs before may not like them. i.e. In beta there were some threads started because people were complaining that mobs respawned in the open world. Mobs must respawn in MMOs, in other TES games you could clear a dungeon/keep/fort/etc...you can't do that in an MMO.
People farming for mats/loot/gold/xp/etc...that is going to happen in an MMO (and truth be told, the option to farm for those things existed in every TES game as well.) Complain if you want, but there is no way to remove farmers in MMOs...and if ZoS is thinking long term, they won't want to anyway. Farming is what keeps a MMO going, people doing the same things over and over farming up mats/loot/gold/faction points/xp/whatever. Those of you that played any TES games for over a few hundred hours, you farmed in those games as well.
I agree with what you're saying 100%, but I don't even think it's an MMO type issue. It's a problem ( I don't even see it as a problem )of non-instanced content, which a vast majority of current gamers have never experienced. Community loot/non-tagged mobs makes it even more trivial.
People in here calling this griefing.... I'd love to be a fly on the wall and see them get PKed or trained in one of the older games.
A solution for World and Public Dungeon bosses could be that a player is allowed to kill them only a couple of times in a row.
After that, a boss being camped will become immune to damage when it's health drops under a certain threshold and the players that were camping stop getting any rewards until a long cooldown (say 4 hours?) has passed.
The idea is that this way a player that has already killed a boss can stick around and help another player that hasn't, but won't be able to kill the boss or get anything more out of it for a while.
Yes, that would be simpler to implement, but I was thinking of the issue that you could get at times when there are so many spawncampers (especially when they are bots) that you might not be able to even get a hit in: by preventing those farming from being able to deal damage after a certain point, a player new to the dungeon will have the guarantee that he will be able to fight and finish off the boss.A solution for World and Public Dungeon bosses could be that a player is allowed to kill them only a couple of times in a row.
After that, a boss being camped will become immune to damage when it's health drops under a certain threshold and the players that were camping stop getting any rewards until a long cooldown (say 4 hours?) has passed.
The idea is that this way a player that has already killed a boss can stick around and help another player that hasn't, but won't be able to kill the boss or get anything more out of it for a while.
there is even a more simplistic solution to this , if people really are trolling this nonsense about not camping bosses , developers can easily make 2 loot tables ,for each boss in those dungeons , first time you kill the boss you get good loot / achievement / exp , then if you kill it again the 2nd loot table comes in with diferent loot that can be less rewarding , so there wont be any reason for people/botters to farm them.
easy fix for this, once u have killed the boss for your quest in dungeon you will never get loot for any other time you kill the boss, stops all camping.
I think your defense is misplaced. NO ONE SAID FARMING NEEDS TO GO AWAY. THE OTHERS GAME EXPERIENCE NEEDS TO BE CONSIDERED AND THE RIGHT TWEAK APPLIED TO THE GAME.Publius_Scipio wrote: »Many of you have forgotten that @ZOS_JessicaFolsom said that this thread brings up very legitimate concerns that ZOS will look into.
This thread had absolutely nothing to do with violations of the terms of service. And I personally haven't reported any player. ZOS built the game for all to enjoy and as it stands right now the camping and farming has deteriorated the game experience for other players. This has nothing to do with the "one swing get the dungeon completion" nonsense some of you have brought up. To the rest of us our enjoyment doesn't include making dungeons a chore, a dash to the end for a open faucet of loot.
I made a suggestion in the OP that I feel would keep the game flowing and still give everyone the same fair shot at loot. And anyone can come here and feel free to drop any and all suggestions.
Many of you have defended the current status of things without any regard to the other players game experience. We all pay the same subscription fee. All the lengthy comments about other MMOs and "camping the boss has been around since the Big Bang" are meaningless.
ZOS will make tweaks to the game as they see fit and that benefit all. It's been that way since day one as they have said countless times now.
You are correct, ZOS will make tweaks.
But the comments about how MMOs work, are not meaningless.
Whether you like it or not, this is an MMO. I know that many people didn't like the idea that they made the next TES game into a MMO. They wanted to continue their single player experiences from arena/daggerfall/morrowind/oblivion/skyrim. That is understandable, but in their infinite wisdom, the game devs made the next TES game a MMO. Complain, whine, whatever you want...this is their game, not yours. The game dev's made many design decisions during the creation that aren't going to change (i.e. redoing every dungeon into a private group instance as someone suggested in this thread, is not going to happen.)
Being a MMO, means that certain things have to happen in the game, and some people who never played MMOs before may not like them. i.e. In beta there were some threads started because people were complaining that mobs respawned in the open world. Mobs must respawn in MMOs, in other TES games you could clear a dungeon/keep/fort/etc...you can't do that in an MMO.
People farming for mats/loot/gold/xp/etc...that is going to happen in an MMO (and truth be told, the option to farm for those things existed in every TES game as well.) Complain if you want, but there is no way to remove farmers in MMOs...and if ZoS is thinking long term, they won't want to anyway. Farming is what keeps a MMO going, people doing the same things over and over farming up mats/loot/gold/faction points/xp/whatever. Those of you that played any TES games for over a few hundred hours, you farmed in those games as well.
Publius_Scipio wrote: »Now with the game in full swing for a week the usual gamers have slithered their way into ESO. Every dungeon has a group of clowns camping the boss. It takes away from players having a satisfying boss fight experience, and even takes a few tries in order to get the dungeon completion because you can't even get a hit off.
Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour. Instead of having it glow red make it glow yellow for an hour before reset (do not change respawn time for sake of other players running through). This will deter campers and keep them moving along.
Edit: This can also be applied to deter the issue of werewolf/vampire camping and then selling bites to other players for gold.
We should be able to manually farm the bosses, mobs, or anything else we damn well please in this game. That is standard MMO behavior. It does sometimes get out of control though but that is more about a flawed game system then anything else. The two ideas I have seen that seem like they would fix the issue is to either increase the boss difficulty based on the # of players in the area or cutting the limit on the number of players per instance of the public dungeons. Right now it seems to be about 20 or 30, would think about 10 would be a better number.
The idea of banning farming would be a very dark road to start going down so early in and mmo. Bots are one thing, but manually farming/grinding should never be banned.
Was this your serious response to this thread?Blu3d0gd3m0cr8ts wrote: »Publius_Scipio wrote: »Now with the game in full swing for a week the usual gamers have slithered their way into ESO. Every dungeon has a group of clowns camping the boss. It takes away from players having a satisfying boss fight experience, and even takes a few tries in order to get the dungeon completion because you can't even get a hit off.
Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour. Instead of having it glow red make it glow yellow for an hour before reset (do not change respawn time for sake of other players running through). This will deter campers and keep them moving along.
Edit: This can also be applied to deter the issue of werewolf/vampire camping and then selling bites to other players for gold.
There is nothing wrong with Boss camping, quit being so jelly about the riches other peeps get in the game.
Daemoneyes wrote: »We should be able to manually farm the bosses, mobs, or anything else we damn well please in this game. That is standard MMO behavior. It does sometimes get out of control though but that is more about a flawed game system then anything else. The two ideas I have seen that seem like they would fix the issue is to either increase the boss difficulty based on the # of players in the area or cutting the limit on the number of players per instance of the public dungeons. Right now it seems to be about 20 or 30, would think about 10 would be a better number.
The idea of banning farming would be a very dark road to start going down so early in and mmo. Bots are one thing, but manually farming/grinding should never be banned.
It should also be bannable behavier if you grief other players doing it.
If you do not let me get in a few hits to finish my quest and do not react to chat i will report you over and over again for griefing till your sorry arse gets banned.
Publius_Scipio wrote: »I think your defense is misplaced. NO ONE SAID FARMING NEEDS TO GO AWAY. THE OTHERS GAME EXPERIENCE NEEDS TO BE CONSIDERED AND THE RIGHT TWEAK APPLIED TO THE GAME.
ESO is not another MMO, so all this EQ and WOW talk etc is meaningless. And ZOS doesn't need to follow in the direct footsteps of Blizzard or EA or whomever else. Also I am certain ZOS created every last square inch of the virtual world of ESO to be enjoyed by all.
I think the issue is here that if ZOS implements a tweak that allows the rest of us to enjoy the dungeon and subsequent boss fight, farming will no longer be as easy or quick to do as it currently is. That I think is the underlying issue here. It's the ease of it for you guys to go into these dungeons and bodyslam bosses in seconds and having that loot quickly.
Exactly. I want someone, anyone, to give any proof at all that ZOS is ok with the current state of things as it relates directly to this thread topic. I'd also love to know if ZOS intended the feedback to their dungeons being 1.) frustrating players 2.) sissy bosses 3.) camping and farming capital of Tamriel.wayfarerb14_ESO wrote: »I think the main thing being brushed off in this thread is that those of us who find boss camping irritating find it so because we want a challenging fight. I know it is very easy to get the one hit in, as long as you can get into position (it took me three tries the other night). But we don't want easy. We want a good fight, the kind that you can /fistpump after.
Daemoneyes wrote: »We should be able to manually farm the bosses, mobs, or anything else we damn well please in this game. That is standard MMO behavior. It does sometimes get out of control though but that is more about a flawed game system then anything else. The two ideas I have seen that seem like they would fix the issue is to either increase the boss difficulty based on the # of players in the area or cutting the limit on the number of players per instance of the public dungeons. Right now it seems to be about 20 or 30, would think about 10 would be a better number.
The idea of banning farming would be a very dark road to start going down so early in and mmo. Bots are one thing, but manually farming/grinding should never be banned.
It should also be bannable behavier if you grief other players doing it.
If you do not let me get in a few hits to finish my quest and do not react to chat i will report you over and over again for griefing till your sorry arse gets banned.
If your not capable of doing the minimal amount of damage required to get credit that's your problem. I'm usually nice enough to back off though when someone can't get there hits in to finish, unless ofcourse they act like a *** like you just did.
by farming u go out and collect nodes like the logs and plants, not slap the same mob in a dungeon for hours on end to gather your materials. the fact that people actually defending this just makes me sad..jdkorreckpreub18_ESO wrote: »My issue is that this won't end. Lets say you get your way here. People looking to farm will then find a high density area to farm. These will likely be mobs needed for a quest of one type or another. The complaints will continue and nothing will change but location. This is an mmo people farm, they need to farm because there is a grind factor in all mmo's that last. Complaining about the farming gets no where. Ban botters, ban dupers, ban any other type of exploiter, but realize that actual farming is a core mechanic in all mmo's.