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Boss Camping Has To Be Dealt With

  • Loctite
    Loctite
    I think a more "instanced" approach will help, as the moment that you enter the dungeon you should be placed in your own phase(but you can still have a party), where the mobs inside do not respawn, much like the multiple dungeons but are more tailored for 1-4 people. The main intention is to make players have to clear the whole dungeon to get to the main dungeon boss again to get the mediocre loot and the chance of the blue with the loot only dropping once (but is rolled for by the party).

    Why do this instead of the timer? the bots will be forced into their own phase, even if the "botter" runs more accounts he only gets one item rather then 4 slowing down the income that can be obtained from the dungeon. Players that want immersion will get it as they will be in their own phase and wont see the end boss stomped by farmers or bots.

    The other part is to make a timer (yes a timer) on the number of dungeon instances that a player can entire an hour; 5 for example (20 minute runs) would be reasonable for the average player without slowing natural progression.

    We all know this works in other MMO's so can we have it here?
  • bwilson.homeb16_ESO
    gharms wrote: »
    This fix is idiotic. I can see putting a per dungeon timer on bosses, but across ALL dungeons? That's really stupid


    When the gather-bots are using instawarp to teleport between nodes in an instant, do you really think the boss-bots wouldn't be able to warp between bosses in an instant? The timer is probably something a regular player would never encounter running around, at least I should hope so
  • yvanbroeckpreeb18_ESO
    Just a quick question here: Why don't they make those delves private or available for group if you just want to do it by yourself or with friends?

    Yes they can be a challenge that way but I don't want an easy game..

    For example: The Doshia fight for the Fighters Guild, I died there a couple of times and then I got to the conclusion to hit those orbs and see what they do. It gave me some sort of fulfillment when I managed to bring her down to her scrawny knees.

    Last night I was in a public dungeon and there were loads of people (about 10 or so) camping the boss. I even believed some of them were bots as they were just constantly spamming abilities the moment they had enough magicka/stamina to do so. Takes away a whole lot of the gameplay experience in my book.
  • Cubez
    Cubez
    ✭✭
    They should ban the Botters and keep the Farmers. If you're actually playing, you should have the right to do whatever you want, this includes Boss Farming. Just as long as you're not a bot.

    Now what they should do to allow the Boss to stay alive longer is to scale the Boss's HP and Damage based on how many players are around him in a radius. Either that or make a maximum of 10 players be allowed in a dungeon instance at once.

    That I feel is the best way to combat this and allow everyone a fair shot at the boss, thus making everyone work together to bring the Boss down. Not, be the first to get a shot in and hope you get the loot.

    Boss battles should be long, not end within seconds.
  • gharms
    gharms
    ✭✭✭
    gharms wrote: »
    This fix is idiotic. I can see putting a per dungeon timer on bosses, but across ALL dungeons? That's really stupid


    When the gather-bots are using instawarp to teleport between nodes in an instant, do you really think the boss-bots wouldn't be able to warp between bosses in an instant? The timer is probably something a regular player would never encounter running around, at least I should hope so

    You obviously don't know how those scripts work. You can't warp anywhere in the world. Same map, yes, but not the whole world. If they had said once you GET the loot, you're locked for 10 minutes, that's fine. As it is, I killed one boss like 10 times and only got a green once. Now, I have to deal with a crappy drop rate AND a timer because ZOS is too lazy to just ban the bots.
  • xPuppetx
    xPuppetx
    ✭✭
    Personally, I don't like public dungeons/delves. I think they should be closed instances, possibly with a reset timer. One of my favorite things to do in mmos is to group up with some friends and go farming. We'd hit instance after instance farming loot to sell or to pass off to alts or guildmates. Once one instance was completed, we'd go hit other ones until that specific instance timer was reset and then we'd come back for another round. It's a fun and productive diversion from constantly grinding, questing or pvping.

    As they are right now, dungeons/delves are heavily overcrowded - although I'm sure they will thin out once the population spreads out a bit. But I've ran through areas where every single mob was dead and the boss was being camped at the end by bots and it was a scramble to get a hit in before the boss died.

    Farming is not necessarily a bad thing - bots camping bosses that people need for quest updates are. Closed instances wouldn't eradicate bot camping altogether but it would help.
  • Mememe
    Mememe
    ✭✭

    SootyTX wrote: »
    Anoteros wrote: »
    'Play the game your way BUT don't you dare try and farm/grind/pass your time how you want'
    Yeah f2p in no time.

    You don't seem to realise that the "it's an MMO therefore grind" is exactly what CAUSES F2P in the first place. F2P is driven by easy, repetitive, boring play, and easy, repetitive boring play causes games to go F2P because there's no real reason to subscribe, can get the same mindless, no challenge monster bashing in any one of a hundred MMOs out there already.


    What makes me laugh is that so-called gamers defend an activity that is just as successfully carried out by bots - no skill anywhere any more.

    Kudos to Zenimax for taking a step in the right direction and looking to create an experience for real gamers.

    Ermmmmmmmm WoW? The most mind numbing grind there is? The most successful MMO out there? Which has been nerfed into oblivion and is the biggest carrot on a stick game out there? With constant updates.

    You have to do the same dailies for months and months and months? People seem to still be subbing in their millions which kind of invalidates your point.

    I hate bots, I don't camp bosses. I also hate the never ending grind of some MMO's.

    However a sub based game HAS to have a grind in it, to keep people paying to "complete" their character. The never ending carrot on a stick.

    Looking at the bigger picture, that's obvious. Catering to everyone in an MMO won't work. The majority of people won't sub to an MMO which encourages single play, or abolishes farming. If you don't need to grind. Then what do you do at top level? Nothing to return for. That's why all MMO's have a grind to keep you going at top level.

    As a "real" gamer who has played many MMO's not just single player elder scrolls series. It worries me to see the decisions they are making as an MMO it's not Skyrim anymore.
  • Darlantan
    Darlantan
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    easy fix... make the boss immune to damage from a player if that player already killed him a few times already in the last 10 minutes or so... They could also make it more annoying to the bots and excessive farmer by also increasing the damage a boss can do to these players by a fair amount (or they could reduce a player resistance to that boss, same effect at the end).

    That way it will give real player a chance to get away from the boss. To prevent accidental dead they could add a little warning about the head of the boss but only visible by players under the timer.
    We are One >:)
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    agreed to many skyrim fans complaining well there in lies your problem you have been to used to your little consoles of opness ... and then club away to your hearts content ... and whoever said grinding causes mmos to go ftp are u serious ... come on now what causes a game to go ftp is lack of fresh ideas new content ,,,, and crappy customer services ....

    some of the best grinding games have actually never gone ftp ... wow ..... swg .... yes swg is no more but it last 8 long years ..... games like tor tank cus all u have to do is hit que enough times to get the best gear and then what its the same crap .. for no reward ...

    i personally thoughly endorse camping .... i do believe there should be lvl restrictions i saw a lvl 50 farming the spider cave in grahtwood yest ... thats wrong ...

    im from a different breed of gaming generation ... u send me a tell say hey i cant loot ... 2 things happen

    1 if im group leader ill invite to group so u share in the good stuff

    2 if not group leader ill get my group to ease of once or twice to get u some loot and move on.

    what i wont do is have some spoilt little brat curse me out in zone all your going to get if u do that is no loot ill up my deeps and ensure u get nothing.
  • gharms
    gharms
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    Next up on the list of "fixes" for socialist gaming: you can only harvest one node every 5 minutes. That way, everyone will have the same chance to get materials! Following that, you will only be able to mount up in Cyrodiil if EVERYONE in the instance has a mount. /sarcasm

    People who think farming in an MMO is somehow gamebreaking needs to go back to playing single player games and WoW.
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    gharms wrote: »
    Next up on the list of "fixes" for socialist gaming: you can only harvest one node every 5 minutes. That way, everyone will have the same chance to get materials! Following that, you will only be able to mount up in Cyrodiil if EVERYONE in the instance has a mount. /sarcasm

    People who think farming in an MMO is somehow gamebreaking needs to go back to playing single player games and WoW.


    lol its just the skyrim fans so used to modding the arse off it and using the command console they are also the ones playing dps roles but wear heavy armour lawl lawl lawl... kinda expected this to happen



    Edited by karldavy149b16_ESO on April 15, 2014 9:03AM
  • jaggedrelief
    I'm wondering how this is going to stop bots. Isn't automated timers their super-power?
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    u cant stop bots .. because most games ban for 3rd party software but dont ban for using macros on mouse or keyboard .. someone very savvy can automate just about anything of the mouse and keyboard i know in swtor i had my mouse and keyboard logging me in and out of 23 toons sending companions on missions and accepting mission rewards .. i even informed bioware that was what i planned on doing prior to using said macros and they said its fine as im not using 3rd party software .. lol
  • Anoteros
    Anoteros
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    I find all these tears of woe from the dungeon boss farmers mighty delicious! The people coming in here saying "this game is going f2p nao!!" clearly are only doing so because they are mad that they cant turn Netflix on and make gold all day. Because we all know that MMO's mean standing in one spot killing a name over and over and over and over is how they are supposed to be AMIRIGHT GUYS! *rolls eyes*

    It's quite sad really because the only reason that this option was viable was because of the new players coming through the dungeons in the first place. How was this a not broken mechanic? It was, it's exploitive and a nuisance to anyone trying to at least enjoy the dungeon. Perfect fix for an imperfect system.. get out of the corner and go explore the massive world.
    Forgetting one simple thing: everyone can play the way they want to.
    Instancing the dungeons is a solution to this .
  • SinisterJoint
    SinisterJoint
    ✭✭✭
    Mememe wrote: »


    However a sub based game HAS to have a grind in it, to keep people paying to "complete" their character. The never ending carrot on a stick.

    As a "real" gamer who has played many MMO's not just single player elder scrolls series. It worries me to see the decisions they are making as an MMO it's not Skyrim anymore.


    Since when is standing in one spot swinging your weapon a grind? As a "real" gamer you should know that grinding comes from grinding mobs for xp... you know, killing all mobs in an area? THAT is what a grind is...not this artificial justification of being a lazy *** player and standing in one spot exploiting other people's quest mobs.

    What you "farmers" and "real" gamers and "grinders" are doing isn't any of those three. It's complete laziness...ezmode garbage and needed a fix.

    Want to farm? Go camp the world bosses, they drop loot too! Oh I know why... because you cant swing once and collect a blue every 2 minutes maybe? You people in here crying that they took your free ride to riches away make me laugh. Go play the game....you know, because its an MMO

    gharms wrote: »
    People who think farming in an MMO is somehow gamebreaking needs to go back to playing single player games and WoW.

    Right... because this was totally farming! lol @ the mindset of this generation of gamers. So sad...
    kinda expected this to happen

    You expected it to happen because you know it shouldn't have been like this in the first place..
    Anoteros wrote: »
    Forgetting one simple thing: everyone can play the way they want to.
    Instancing the dungeons is a solution to this .

    Sure, play the way you want too. You are forgetting one simple thing though.. this was a very broken mechanic that people were taking advantage of and it needed to stop.

    Again, cry all you want.. but its obvious that people are sad because their never-ending gumball machine got taken away.
    Edited by SinisterJoint on April 15, 2014 9:16AM
  • damien.vandermeulenrwb17_ESO
    lol its just the skyrim fans so used to modding the arse off it and using the command console they are also the ones playing dps roles but wear heavy armour lawl lawl lawl... kinda expected this to happen

    You are showing yourself to be an ignorant fool. I've played most of the MMO's that have been available over the years, and I agree with the OP. The over-farming of public dungeons is simply ridiculous. You might play to farm the same thing over and over, but there are plenty of people, who are serious MMO players, that don't. That actually want to kick back and enjoy the content, instead of grinding and farming the same crap over and over. That doesn't make people Skyrim fans, that makes them gamers. Farming and grinding is not gaming.

    Something DOES need to be done about this, and it is primarily the botters that are the problem, however, even with that aside, people farming the public dungeon bosses over and over are doing the exact same thing that people calling for change are doing. That is, stopping people from playing the game in the way that they enjoy.

    The only real suggestion is to increase the hp of the boss proportionate to the number of people in the near vicinity. But then the farmers will end up complaining that it takes too long to kill their farmed boss.
  • gharms
    gharms
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    What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods, or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!
  • SinisterJoint
    SinisterJoint
    ✭✭✭
    gharms wrote: »
    What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods, or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!


    So let me get this straight. You think that killing a boss that is only spawning because of other players to be legit and consider it farming?

    I don't know what games you are used too, but the mmo's I played over the years since UO consider that exploiting.

    Here is the thing, it was a broken mechaninc in the first place, never should have been allowed to make it live.

    If the boss was spawning on a timer that is one thing, but the reason for your precious blue farm was because of a crap mechanic and you know it. Don't even try to compare it to camping a mob in EQ because guess what... IT WAS ON ITS OWN TIMER. That is camping, That is farming, THAT WAS WORKING AS INTENDED. The way you so called "farmers" are doing it in this game is called an exploit. Good riddance to it.

    And a better analogy that signifies what you "farmers" and "campers" are doing is like someone standing at the free sample table in sam's club and eating a dinner size portion.
    Edited by SinisterJoint on April 15, 2014 9:35AM
  • karldavy149b16_ESO
    karldavy149b16_ESO
    ✭✭✭
    gharms wrote: »
    What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods,
    or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!

    32 and played swg ... we used to have epic awesome pvp fights over the some of the bosses we camped in there .. people wanted it we all would flag up last team standing won .. and was left along .. its funny mmo'ers are not complaining .... we know the score we do what is needed to get what we want ...

    the people qq'in have been bottled feed poor games .. mmos ... i bet most of them play one of the varies ftp mmos that drop loot like rain falls in scotland ...

    they say they cant loot .. they cant perform dps the boss in the second it takes to kill it ...

    well i can tell u i do camp .. im not afk when i camp and i can also tell u there is a direct coalation to those that qq in zone to those that swing there basic weapon attack .. sorry thats just dump ... and frankly u dont deserve the loot if u dont know how to play pure and simple !!!!
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    lol its just the skyrim fans so used to modding the arse off it and using the command console they are also the ones playing dps roles but wear heavy armour lawl lawl lawl... kinda expected this to happen

    You are showing yourself to be an ignorant fool. I've played most of the MMO's that have been available over the years, and I agree with the OP. The over-farming of public dungeons is simply ridiculous. You might play to farm the same thing over and over, but there are plenty of people, who are serious MMO players, that don't. That actually want to kick back and enjoy the content, instead of grinding and farming the same crap over and over. That doesn't make people Skyrim fans, that makes them gamers. Farming and grinding is not gaming.

    Something DOES need to be done about this, and it is primarily the botters that are the problem, however, even with that aside, people farming the public dungeon bosses over and over are doing the exact same thing that people calling for change are doing. That is, stopping people from playing the game in the way that they enjoy.

    The only real suggestion is to increase the hp of the boss proportionate to the number of people in the near vicinity. But then the farmers will end up complaining that it takes too long to kill their farmed boss.


    excuse me i kick back and enjoy the game .. i also go out and farm ... increasing hp wont matter .... it would still die .. and still drop loot .. there are 2 solution is to make it totally solo .. and then 70% of player base wont be able to clear atm .. the current method works and the reason is its *** friendly .. people say that its exploiting because thoses bosses are spawning for the other people entering the dungeon ... if they changed it all u will find is a guild with have 2 people in and a swarm of guildies hanging around outside ... its not about the blue item .. in one sense 99% of the blues looted in these dungeons dont actually get equipped .. or even sold they get deconstucted ... to craft .. more gear upto blue either for guildies or to be sold in auction houses ...

    THE REAL SOLUTION IS REMOVE LOOT OR FORCE GROUPING AND IF THEY DO THE LATER MOST WOULD UNSUB


  • gharms
    gharms
    ✭✭✭
    gharms wrote: »
    What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods, or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!


    So let me get this straight. You think that killing a boss that is only spawning because of other players to be legit and consider it farming?

    I don't know what games you are used too, but the mmo's I played over the years since UO consider that exploiting.

    Here is the thing, it was a broken mechaninc in the first place, never should have been allowed to make it live.

    If the boss was spawning on a timer that is one thing, but the reason for your precious blue farm was because of a crap mechanic and you know it. Don't even try to compare it to camping a mob in EQ because guess what... IT WAS ON ITS OWN TIMER. That is camping, That is farming, THAT WAS WORKING AS INTENDED. The way you so called "farmers" are doing it in this game is called an exploit. Good riddance to it.

    And a better analogy that signifies what you "farmers" and "campers" are doing is like someone standing at the free sample table in sam's club and eating a dinner size portion.

    Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.
  • karldavy149b16_ESO
    karldavy149b16_ESO
    ✭✭✭
    gharms wrote: »
    gharms wrote: »
    What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods, or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!


    So let me get this straight. You think that killing a boss that is only spawning because of other players to be legit and consider it farming?

    I don't know what games you are used too, but the mmo's I played over the years since UO consider that exploiting.

    Here is the thing, it was a broken mechaninc in the first place, never should have been allowed to make it live.

    If the boss was spawning on a timer that is one thing, but the reason for your precious blue farm was because of a crap mechanic and you know it. Don't even try to compare it to camping a mob in EQ because guess what... IT WAS ON ITS OWN TIMER. That is camping, That is farming, THAT WAS WORKING AS INTENDED. The way you so called "farmers" are doing it in this game is called an exploit. Good riddance to it.

    And a better analogy that signifies what you "farmers" and "campers" are doing is like someone standing at the free sample table in sam's club and eating a dinner size portion.

    Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.

    aint that the truth to terrible to hit the boss ..... u summed it ... i wondered how many times he hit his skyrim console or downloaded mods to equip jewelery that would give 200% dw damage


  • Krym
    Krym
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    wait, this is still a topic? farming a boss in a public dungeon gives crap loot, crap exp and is so dull it's not worth the time and money.

    but hey, if people want to bash on an elite who dies in 5 seconds for measly xp and loot let them. at least they're contained there and not running around annoying everybody else...
    Edited by Krym on April 15, 2014 10:07AM
  • SinisterJoint
    SinisterJoint
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    gharms wrote: »
    Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.


    Aww, poor baby cant get his precious blues anymore so he is reverting to insults.

    I never said I cant hit the mob, I said its an exploit. which it is, which is why its getting fixed.

    Yes, I know that they are ALSO on timers, but that's not what makes this a viable option does it? What makes this so viable for you "farmers" is the new people coming in over and over and over and spawning it for you, which you then in turn screw them out of their shot.

    Don't sit there and pretend that its a skill game either, because its not at that point.

    Quester walks through doorway, mob pops, mob dies, quester was never able to even get in range. Don't pretend.

    Either way, guess what? Its coming to an end... guess you need to go out and farm like it is intended now! You are basically saying because you are too terrible to play the game that everyone needs to suffer your exploiting in dungeons.
    (this applies to you too karl )
    See what I did there?? :)

    and no... I didn't vote for Obama. THANKS THO!
    Edited by SinisterJoint on April 15, 2014 10:10AM
  • pmn100b16_ESO
    pmn100b16_ESO
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    The timer needs to be several hours or a day, and it also needs to apply to xp, not just loot.

    This will deter the bots cause they will not employ their resources in a place where they get no loot/xp all day.
  • damien.vandermeulenrwb17_ESO
    gharms wrote: »
    What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods,
    or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!

    32 and played swg ... we used to have epic awesome pvp fights over the some of the bosses we camped in there .. people wanted it we all would flag up last team standing won .. and was left along .. its funny mmo'ers are not complaining .... we know the score we do what is needed to get what we want ...

    the people qq'in have been bottled feed poor games .. mmos ... i bet most of them play one of the varies ftp mmos that drop loot like rain falls in scotland ...

    they say they cant loot .. they cant perform dps the boss in the second it takes to kill it ...

    well i can tell u i do camp .. im not afk when i camp and i can also tell u there is a direct coalation to those that qq in zone to those that swing there basic weapon attack .. sorry thats just dump ... and frankly u dont deserve the loot if u dont know how to play pure and simple !!!!

    Before you start painting the "anti-campers" with poorly constructed prejudice, I'm just going to add that I'm 31, have played many MMOs (usually for long periods of time starting from release - and both subscription based and F2P) since UO. In many cases in said MMOs I have been a top player in hardcore raiding guilds. Yes, many MMO's require certain amounts of farming, usually at end game. And you start saying people don't get loot if they don't know how to play... try landing more than 1 hit on a boss in less than 3 seconds while the ten campers stand in a circle around the boss specifically having picked abilities that they can spam for instant damage, or bots with an automated script. One hit on bosses in pub dungeons on ESO does not give loot. I've just been trying... and some class/weapon combinations don't have much in the way of instant damage strikes. As a destro staff sorceror, I think I have one...

    I really don't get what you mean by the bathroom/house analogy, it isn't making any sense, and you haven't shown in your post what you are relating it to.

    At the end of the day, I'm not anti-camper. I'm against those who prevent others from playing the game as they wish to play it. I don't enjoy having to try and hit a mob instantly as it spawns, because failing to do so means it dies before I blink. I enjoy being challenged, as being challenged helps people learn to play their class effectively. The only way I can see that this can be overcome is like has been mentioned, increasing public dungeon boss health proportionate to the number of people in the vicinity. That way, if you want to farm that mob for hours on end for blues, fine. If I want to enjoy killing it once and moving onto the other content in the game, I can.

    One thing I am genuinely curious about, is why you feel there is a need to farm in ESO. Is it a case of personal choice, or because you feel the game requires it for some reason? Just from deconstructing items, mostly from playing one character, I have been able to easily keep my crafting skill proportionate to the content I am questing in.
  • SofaSamurai
    This problem, like so many others in current mmos, stems from the fact that the game itself is designed like a single-player game. Just make stuff more difficult, so you actually need to work together - problem solved.

    The other people playing the game shouldn't be a nuisanse, they should be partners/non-scripted adversaries/temporary allies/outfitters, and so forth. As it is now, most of the time they're just in the way. Sad but true...
  • gharms
    gharms
    ✭✭✭
    gharms wrote: »
    Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.


    Aww, poor baby cant get his precious blues anymore so he is reverting to insults.

    I never said I cant hit the mob, I said its an exploit. which it is, which is why its getting fixed.

    Yes, I know that they are ALSO on timers, but that's not what makes this a viable option does it? What makes this so viable for you "farmers" is the new people coming in over and over and over and spawning it for you, which you then in turn screw them out of their shot.

    Don't sit there and pretend that its a skill game either, because its not at that point.

    Quester walks through doorway, mob pops, mob dies, quester was never able to even get in range. Don't pretend.

    Either way, guess what? Its coming to an end... guess you need to go out and farm like it is intended now! You are basically saying because you are too terrible to play the game that everyone needs to suffer your exploiting in dungeons.
    (this applies to you too karl )
    See what I did there?? :)

    and no... I didn't vote for Obama. THANKS THO!

    Lol "exploit". I don't think that word means what you think it does. Funny part is, as shown by these forums, YOU are the minority. Why a developer would listen to the wishes of the overly whiny minority is beyond me. And "farm like intended"? According to who? You? See, I have a plethora of MMOs that back my assertion that this is part of the game. You have a healthy helping of butthurt and an opinion passed off as fact. How does one "farm like intended" when what I need to farm is not available almost anywhere else but the method you cried like a baby about until it got "fixed"? How dare us players who pay as much as you do be able to play like we want to, right? Has to be your way or no way. And before you spout the reverse of what I said back at me like a dyslexic parrot, my way is the popular and time tested way. Yours is the "if I can't have it, no one can" way.
  • LilBudyWizerub17_ESO
    I saw an interesting thing today. There was a whole stack of players in cold harbor garb swinging at a quest giver. Finally whomever was driving this train moves on and everyone else follows him swinging away, except for one that continued whacking at the quest giver. I didn't even know there was a follow command in this game. This seems to be pretty rudimentary botting. Like using a programmable keyboard to just keep sending left mouse clicks.
    My Guild - Anvil
  • gharms
    gharms
    ✭✭✭
    PROTIP: if you ban the bots instead of screwing over the entire player base, this problem would go away. I have never seen any more than 3 actual players at a boss if you remove the bots. But once again, why fix the problem when we can penalize everyone instead?

    "What's that? Sliver in your foot? Well let's cut that bad boy off!" - ZOS as a doctor
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