This fix is idiotic. I can see putting a per dungeon timer on bosses, but across ALL dungeons? That's really stupid
bwilson.homeb16_ESO wrote: »This fix is idiotic. I can see putting a per dungeon timer on bosses, but across ALL dungeons? That's really stupid
When the gather-bots are using instawarp to teleport between nodes in an instant, do you really think the boss-bots wouldn't be able to warp between bosses in an instant? The timer is probably something a regular player would never encounter running around, at least I should hope so
'Play the game your way BUT don't you dare try and farm/grind/pass your time how you want'
Yeah f2p in no time.
You don't seem to realise that the "it's an MMO therefore grind" is exactly what CAUSES F2P in the first place. F2P is driven by easy, repetitive, boring play, and easy, repetitive boring play causes games to go F2P because there's no real reason to subscribe, can get the same mindless, no challenge monster bashing in any one of a hundred MMOs out there already.
What makes me laugh is that so-called gamers defend an activity that is just as successfully carried out by bots - no skill anywhere any more.
Kudos to Zenimax for taking a step in the right direction and looking to create an experience for real gamers.
Next up on the list of "fixes" for socialist gaming: you can only harvest one node every 5 minutes. That way, everyone will have the same chance to get materials! Following that, you will only be able to mount up in Cyrodiil if EVERYONE in the instance has a mount. /sarcasm
People who think farming in an MMO is somehow gamebreaking needs to go back to playing single player games and WoW.
Forgetting one simple thing: everyone can play the way they want to.Atzenxb14a_ESO wrote: »I find all these tears of woe from the dungeon boss farmers mighty delicious! The people coming in here saying "this game is going f2p nao!!" clearly are only doing so because they are mad that they cant turn Netflix on and make gold all day. Because we all know that MMO's mean standing in one spot killing a name over and over and over and over is how they are supposed to be AMIRIGHT GUYS! *rolls eyes*
It's quite sad really because the only reason that this option was viable was because of the new players coming through the dungeons in the first place. How was this a not broken mechanic? It was, it's exploitive and a nuisance to anyone trying to at least enjoy the dungeon. Perfect fix for an imperfect system.. get out of the corner and go explore the massive world.
However a sub based game HAS to have a grind in it, to keep people paying to "complete" their character. The never ending carrot on a stick.
As a "real" gamer who has played many MMO's not just single player elder scrolls series. It worries me to see the decisions they are making as an MMO it's not Skyrim anymore.
People who think farming in an MMO is somehow gamebreaking needs to go back to playing single player games and WoW.
karldavy149b16_ESO wrote: »kinda expected this to happen
Forgetting one simple thing: everyone can play the way they want to.
Instancing the dungeons is a solution to this .
karldavy149b16_ESO wrote: »lol its just the skyrim fans so used to modding the arse off it and using the command console they are also the ones playing dps roles but wear heavy armour lawl lawl lawl... kinda expected this to happen
What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods, or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!
What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods,
or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!
damien.vandermeulenrwb17_ESO wrote: »karldavy149b16_ESO wrote: »lol its just the skyrim fans so used to modding the arse off it and using the command console they are also the ones playing dps roles but wear heavy armour lawl lawl lawl... kinda expected this to happen
You are showing yourself to be an ignorant fool. I've played most of the MMO's that have been available over the years, and I agree with the OP. The over-farming of public dungeons is simply ridiculous. You might play to farm the same thing over and over, but there are plenty of people, who are serious MMO players, that don't. That actually want to kick back and enjoy the content, instead of grinding and farming the same crap over and over. That doesn't make people Skyrim fans, that makes them gamers. Farming and grinding is not gaming.
Something DOES need to be done about this, and it is primarily the botters that are the problem, however, even with that aside, people farming the public dungeon bosses over and over are doing the exact same thing that people calling for change are doing. That is, stopping people from playing the game in the way that they enjoy.
The only real suggestion is to increase the hp of the boss proportionate to the number of people in the near vicinity. But then the farmers will end up complaining that it takes too long to kill their farmed boss.
Atzenxb14a_ESO wrote: »What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods, or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!
So let me get this straight. You think that killing a boss that is only spawning because of other players to be legit and consider it farming?
I don't know what games you are used too, but the mmo's I played over the years since UO consider that exploiting.
Here is the thing, it was a broken mechaninc in the first place, never should have been allowed to make it live.
If the boss was spawning on a timer that is one thing, but the reason for your precious blue farm was because of a crap mechanic and you know it. Don't even try to compare it to camping a mob in EQ because guess what... IT WAS ON ITS OWN TIMER. That is camping, That is farming, THAT WAS WORKING AS INTENDED. The way you so called "farmers" are doing it in this game is called an exploit. Good riddance to it.
And a better analogy that signifies what you "farmers" and "campers" are doing is like someone standing at the free sample table in sam's club and eating a dinner size portion.
Atzenxb14a_ESO wrote: »What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods, or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!
So let me get this straight. You think that killing a boss that is only spawning because of other players to be legit and consider it farming?
I don't know what games you are used too, but the mmo's I played over the years since UO consider that exploiting.
Here is the thing, it was a broken mechaninc in the first place, never should have been allowed to make it live.
If the boss was spawning on a timer that is one thing, but the reason for your precious blue farm was because of a crap mechanic and you know it. Don't even try to compare it to camping a mob in EQ because guess what... IT WAS ON ITS OWN TIMER. That is camping, That is farming, THAT WAS WORKING AS INTENDED. The way you so called "farmers" are doing it in this game is called an exploit. Good riddance to it.
And a better analogy that signifies what you "farmers" and "campers" are doing is like someone standing at the free sample table in sam's club and eating a dinner size portion.
Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.
Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.
karldavy149b16_ESO wrote: »What exactly do you consider farming? If I want blue items, I can either eait for rng to kick in and my hireling to bring me the goods,
or I can kill bosses for it. How often have YOU gotten a blue item from a normal mob? I'm at 0, don't know about you. If they just put random blue drops from normal mobs, I would wager this would not be the big issue it is right now. As for you "current generation of gamers", I'm 35 and have been playing MMOs since Ultima Online, and EVERY one of them involves boss farming. Imagine having a lockout on normal dungeons in WoW with ilvl requirements for content. Imagine having a lockout in EQ for the boss camps people camped for days at a time. It amazes me the idiocy of the anticamper group. It's like saying you don't like your bathroom, so you burn your house down. Ban the bots? Nah! Punish everyone instead!
32 and played swg ... we used to have epic awesome pvp fights over the some of the bosses we camped in there .. people wanted it we all would flag up last team standing won .. and was left along .. its funny mmo'ers are not complaining .... we know the score we do what is needed to get what we want ...
the people qq'in have been bottled feed poor games .. mmos ... i bet most of them play one of the varies ftp mmos that drop loot like rain falls in scotland ...
they say they cant loot .. they cant perform dps the boss in the second it takes to kill it ...
well i can tell u i do camp .. im not afk when i camp and i can also tell u there is a direct coalation to those that qq in zone to those that swing there basic weapon attack .. sorry thats just dump ... and frankly u dont deserve the loot if u dont know how to play pure and simple !!!!
Atzenxb14a_ESO wrote: »Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.
Aww, poor baby cant get his precious blues anymore so he is reverting to insults.
I never said I cant hit the mob, I said its an exploit. which it is, which is why its getting fixed.
Yes, I know that they are ALSO on timers, but that's not what makes this a viable option does it? What makes this so viable for you "farmers" is the new people coming in over and over and over and spawning it for you, which you then in turn screw them out of their shot.
Don't sit there and pretend that its a skill game either, because its not at that point.
Quester walks through doorway, mob pops, mob dies, quester was never able to even get in range. Don't pretend.
Either way, guess what? Its coming to an end... guess you need to go out and farm like it is intended now! You are basically saying because you are too terrible to play the game that everyone needs to suffer your exploiting in dungeons.
(this applies to you too karl )
See what I did there??
and no... I didn't vote for Obama. THANKS THO!