So the rest of us having issues could go kick rocks? And their fix puts us all at the same advantage for getting loot.... You can still play the game how you want after the tweak.... Just can't go on some crazed obsessive boss camping binge that made you rich quick.'Play the game your way BUT don't you dare try and farm/grind/pass your time how you want'
Yeah f2p in no time.
Unless I am mistaken I believe it means that for public dungeons and delves once you kill the boss (lets say for the 1st time) you get the loot drop and a timer kicks in. The timer applies to your character not another player and you can keep killing the boss but won't get any loot until the timer expires. This is a great first step to fighting back against the bots and obsessive campers. They can stand there and swing but will be wasting their time if the objective is quick loot.Hopefully this does not mean shared across all boss monsters in all public dungeons and delves, but across all boss monsters in one delve/dungeon, or the timer his high enough to allow for normal play. (like circling through all delves on a map)
I have to admit boss camping got out of hand in the last week, i also play on off times and even then there are at least 5 people or rather bots on every boss, prime time i rarely see the boss, just a blob of avatars.
That said, the timer is the cheapest way out, and the most likely one to impact normal players. Botter dont care, they will setup camp at the next farming spot.
Also to everyone who wants to experience the game as its meant to be, you will be having fun in coldharbour, where whole subzones are perma farmed by large AE groups and you have to try to get a shot in on your quest targets (real quest targets, not achievement like delve bosses).
In my opinion you can not design a game the way it was done here and expect to enforce "correct" behavior via artificial rules.
Publius_Scipio wrote: »So the rest of us having issues could go kick rocks? And their fix puts us all at the same advantage for getting loot.... You can still play the game how you want after the tweak.... Just can't go on some crazed obsessive boss camping binge that made you rich quick.'Play the game your way BUT don't you dare try and farm/grind/pass your time how you want'
Yeah f2p in no time.
The game has to be made fair and consider the entire community. Farmers have the same shot at loot as everyone else does, before and after the tweak. Also if someone has an itch that it is an obsession, and they will do real life business with shady companies for in game gold etc, that's unfortunate but we can't police what they decide to do.Publius_Scipio wrote: »So the rest of us having issues could go kick rocks? And their fix puts us all at the same advantage for getting loot.... You can still play the game how you want after the tweak.... Just can't go on some crazed obsessive boss camping binge that made you rich quick.'Play the game your way BUT don't you dare try and farm/grind/pass your time how you want'
Yeah f2p in no time.
You have to understand, there will be the next best way to make money/loot/whatever.
This next best way will be camped after the change, because people.
In MMOs there always will be people playing in the most efficient way.
The only way you can stop it, is to make i meaningless. If everyone has enough gold nobody in their right mind will camp bosses for gold. Just as an example.
What happens here is: everything costs ungodly amounts and if want your mount, bagspace and repair costs covered everyone has a few options
- buy from gold farmers (obviously lots of people do it, see general chat)
- farm bosses for soul stone money (bot or no bot)
- ...
And please dont say you could wait, or something similar. I know, *I* can wait, *I* would never buy gold, but there are lots of people who dont want to wait and are motivated enough to mind numbingly farm bosses, or do business with shady companies.
You have to design progress and economy in a way that works, not nerf xp rates into the ground and implementing lock out timers if you want an open world.
The timer is a DETERRENT to camping and bots because it makes a certain amount of time fruitless for loot. The FIX for bots is eliminating the bots. If a real live player's prerogative is to wait in the same spot for the timer to run out then they are entitled to do so. But then again the timer is a deterrent to real players sitting in one spot.Some of you just aren't seeing how adding a timer to bosses will not alleviate the problem or fix anything.
The bosses aren't on a fixed spawn timer to begin with. They respawn based on when a new player enters an invisible barrier/marker in the bosses room which is where the problem lies.
The bots will still sit at spawns zerging the boss which will make getting the dungeon complete any possible loot impossible as even getting a 'tag' on the boss to register when there's 50054873 bots smashing it is in itself impossible too. It has happened to me plenty of times. I can see my damage ticking on the boss but I get NO xp or loot.
ZOS either needs to overhaul the public dungeon system all together and make them instanced/phased where once the boss has been killed by a player thats it and a reset would need to be done just like the 4 player dungeons.
If I want to sit and farm things all day whether it be in the world or in dungeons is my prerogative and should not be taken away simply because ZOS are too slack to enforce bans and actively monitor and respond to bot reporting swiftly.
Publius_Scipio wrote: »... The FIX for bots is eliminating the bots.
Hopefully this does not mean shared across all boss monsters in all public dungeons and delves, but across all boss monsters in one delve/dungeon, or the timer his high enough to allow for normal play. (like circling through all delves on a map)
This timer is shared across all boss monsters in public dungeons and delves.
'Play the game your way BUT don't you dare try and farm/grind/pass your time how you want'
Yeah f2p in no time.
Whoa if that's the case i am officially done with ESO.Question now is how long is this timer, 4 or 5 minutes it should not effect normal game play. 10 or 20 minutes and your going to have allot of enraged players when they go from one dungeon to another and don't get loot because of this timer.