Reducing group healing via Battle Spirit has been suggested and I'd agree that it would make PvP better.Instead of messing with healing overall (PvE exists), can't we all just agree to cut cross healing by an additional 50% via Battle Spririt? Having a pocket healer is nice, but I'd rather lose that than to have you guys get the devs to gut healing across the board so you can pugstomp zergs. I really don't know why players seem incapable of seeing the far reaching implications of their suggestions, rather than just being single-mindedly tunneled into their own tiny little corner of the game.
You reference far-reaching implications and caution against tunneling into a small corner of the game, so you should probably consider how pugs feel when they drive an organized ball group off the flags, only for the ball group to stall the fight for the next hour by running around the walls. The ball group has no actual chance of winning the battle due to numbers, but the pugs have no actual chance of wiping the ball group without certain stationary ground AoEs.
Reducing group healing would make it easier for the pugs to finish the win, should the ball group only stall, but it also gives the ball group a better chance of pulling off a high-risk high-reward bomb against a larger group of pugs. This is much healthier gameplay, in which initiative and aggression are rewarded, while heal blobbing to stall the fight is punished. Group purge spam also needs to not be a thing, but that's another topic.
There was actually a pretty decent balance of builds and playstyles during the Bleed/Defile meta.
Tanky attrition builds had the advantage over bursty glass cannons.
Bursty glass cannons had the advantage over aggressive pressure builds.
Aggressive pressure builds had the advantage over tanky attrition builds.
Without viable DoTs, Bleeds, or Defiles, aggressive pressure builds ceased to exist, and players adapted by becoming both bursty and tanky.
+1
Joy_Division wrote: »I'm not sure if this is in response to me, and it's kinda weird coming from someone with the "you are underperforming" quote in their sig, but I retract the part of the argument about player skill, that was me getting frustrated with the fact that we're probably never leaving the Tank Meta because it's apparently what the player base wants. People would rather sit there holding block and playing "who can stack the most healbots on the flag" than risk dying I guess.Joy_Division wrote: »What's amusing is that the majority of people complaining that bad players shouldn't be able to do stuff don;t realize that they're bad players. If someone is constantly complaining that "over-performing" abilities and bad players with "crutches" are ruining they're 1vXs, I'm betting real money the core issue is user-error.
Not directed at you at all. It's mostly toward those people who come on these forums and post death recaps claiming they only reason they died was because of bad balancing or some other excuse. If anything, I think it's people like that who pushed ZoS into giving us this dumb meta complaining about dying to "baddies" or "zergers" or whatever.
That's something quite different from expressing frustration over the direction of the game, something I do constantly.
StrandedMonkey wrote: »StrandedMonkey wrote: »Necro is an EXTREMELY barebones class, it offers strong debuffs rather than seeing a healing buff such as vitality or mending. To me I see the trade off in high damage output in relation to the kind of tankiness you'd see on Warden or Dragonknight.
Wait - did you just say that one of the tankiest classes in the game (without all those buffs mind you) isn´t tanky? How do you have to build a necro to not be tanky?
I´m genuinely interested.
Necromancer 's offensives kit offers hard healing skills and some of those provide damage mitigation. I never said in any way that the class wasn't tanky. What I'm saying is that the class offers hard numbers instead of obtainable buffs You can build Necro just as tanky as everyone else, but I promise you mender,mortal coil, and goliath ult won't keep you as tanky as a DK would be with igneous shield and dragon's blood. It's also common sense to avoid fighting people over 34k base health because chances are you're going to get kited into someone else whos able to kill you and thats a 2v1
i bolded the important words just in case you don't read this post like you did the other one so you can understand what im saying
Please try to keep more on track of the post.
Major defile is the big issue here as it enables builds which have been unhealthy for the game in the past and will be even worse in the current meta.
Other issues like LoS are still worthy to be discussed but it doesn't affect the meta overall like Major defile does, it's also a much more general issue as this is relevant for every class that has targetable pets. It also doesn't affect building in general as the LoS isn't something that gives you consistent access to something you otherwise had to build for unlike penetration which can be completely replaced by using 2h ult.
Joy_Division wrote: »I'm not sure if this is in response to me, and it's kinda weird coming from someone with the "you are underperforming" quote in their sig, but I retract the part of the argument about player skill, that was me getting frustrated with the fact that we're probably never leaving the Tank Meta because it's apparently what the player base wants. People would rather sit there holding block and playing "who can stack the most healbots on the flag" than risk dying I guess.Joy_Division wrote: »What's amusing is that the majority of people complaining that bad players shouldn't be able to do stuff don;t realize that they're bad players. If someone is constantly complaining that "over-performing" abilities and bad players with "crutches" are ruining they're 1vXs, I'm betting real money the core issue is user-error.
Not directed at you at all. It's mostly toward those people who come on these forums and post death recaps claiming they only reason they died was because of bad balancing or some other excuse. If anything, I think it's people like that who pushed ZoS into giving us this dumb meta complaining about dying to "baddies" or "zergers" or whatever.
That's something quite different from expressing frustration over the direction of the game, something I do constantly.
Well, people does that simply because they can't stand the most natural thing that happens when you enter in Cyro: You are going to die, for sure. And most of the time it will be your fault.
Personally, my main concern regarding this game is that is becoming less fun every patch. Saddly the current development team believes fun is a synonym of inmortal...
Maybe they should watch Highlander again, and get the meaning of "Who wants to live forever?"
Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
And that is exactly the point with blastbones finally working properly the major defile uptime reaches absurd levels something that wasn't the case up to this patch and it held stamnecro somewhat in check even though it was already one of the best specs due to its tankiness and the chance of applying major defile.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
And that is exactly the point with blastbones finally working properly the major defile uptime reaches absurd levels something that wasn't the case up to this patch and it held stamnecro somewhat in check even though it was already one of the best specs due to its tankiness and the chance of applying major defile.
My opinion is that I don't see an OP for users of the dizzy + exe template. Because blastbones still has a call time. But such a buff for a jump can add more opportunity for venom skull. Tankism that's another story.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
And that is exactly the point with blastbones finally working properly the major defile uptime reaches absurd levels something that wasn't the case up to this patch and it held stamnecro somewhat in check even though it was already one of the best specs due to its tankiness and the chance of applying major defile.
My opinion is that I don't see an OP for users of the dizzy + exe template. Because blastbones still has a call time. But such a buff for a jump can add more opportunity for venom skull. Tankism that's another story.
It's not rocket science, the summoning animation takes 2.5 seconds and major defile is applied for 4 seconds.
With how reliable blastbones are this translates to an almost 100% uptime on major defile.
This hasn't been the case for its whole lifespan except for 1 week when zos decided to clap both its bugged damage and also make it extremely unreliable in week 2 of elsweyr pts.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
And that is exactly the point with blastbones finally working properly the major defile uptime reaches absurd levels something that wasn't the case up to this patch and it held stamnecro somewhat in check even though it was already one of the best specs due to its tankiness and the chance of applying major defile.
My opinion is that I don't see an OP for users of the dizzy + exe template. Because blastbones still has a call time. But such a buff for a jump can add more opportunity for venom skull. Tankism that's another story.
It's not rocket science, the summoning animation takes 2.5 seconds and major defile is applied for 4 seconds.
With how reliable blastbones are this translates to an almost 100% uptime on major defile.
This hasn't been the case for its whole lifespan except for 1 week when zos decided to clap both its bugged damage and also make it extremely unreliable in week 2 of elsweyr pts.
You are exaggerating now with a clever background. Because the jump itself will take about 1 second until the moment of impact.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
And that is exactly the point with blastbones finally working properly the major defile uptime reaches absurd levels something that wasn't the case up to this patch and it held stamnecro somewhat in check even though it was already one of the best specs due to its tankiness and the chance of applying major defile.
My opinion is that I don't see an OP for users of the dizzy + exe template. Because blastbones still has a call time. But such a buff for a jump can add more opportunity for venom skull. Tankism that's another story.
It's not rocket science, the summoning animation takes 2.5 seconds and major defile is applied for 4 seconds.
With how reliable blastbones are this translates to an almost 100% uptime on major defile.
This hasn't been the case for its whole lifespan except for 1 week when zos decided to clap both its bugged damage and also make it extremely unreliable in week 2 of elsweyr pts.
You are exaggerating now with a clever background. Because the jump itself will take about 1 second until the moment of impact.
Have you been on pts and tested it in duels or are you trying to defend your main character to exploit it?
And even with a jump taking 1 seconds your looking at a close to 100% uptime because 2.5+1 <4
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
And that is exactly the point with blastbones finally working properly the major defile uptime reaches absurd levels something that wasn't the case up to this patch and it held stamnecro somewhat in check even though it was already one of the best specs due to its tankiness and the chance of applying major defile.
My opinion is that I don't see an OP for users of the dizzy + exe template. Because blastbones still has a call time. But such a buff for a jump can add more opportunity for venom skull. Tankism that's another story.
It's not rocket science, the summoning animation takes 2.5 seconds and major defile is applied for 4 seconds.
With how reliable blastbones are this translates to an almost 100% uptime on major defile.
This hasn't been the case for its whole lifespan except for 1 week when zos decided to clap both its bugged damage and also make it extremely unreliable in week 2 of elsweyr pts.
You are exaggerating now with a clever background. Because the jump itself will take about 1 second until the moment of impact.
Have you been on pts and tested it in duels or are you trying to defend your main character to exploit it?
And even with a jump taking 1 seconds your looking at a close to 100% uptime because 2.5+1 <4
I don't see any point in answering you further, I'm sorry. Too many inconsistencies and new details. You also ignored my question about your main. Why sorc should have a streak.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »Defile was mass taken out of the game and made harder to access for a reason. Blastbones is already overperforming when it lands, as the defile uptime is astronomical compared to ideal uptime on other classes, so with an actual functioning blastbones(which is good btw, minus defile) we are going to see a meta shift in PvP that will likely be worse then anything we’ve ever seen.
I will play out the scenario so our community members of lesser PvP knowledge may understand what is going to take place.
1. Good players already understand how broken Stamcro will be just by their game knowledge and reading patch notes and many migrate to the class.
2. Prominent YouTubers will begin to slowly migrate towards Stamcro as more and more realize how much it is overperforming by seeing good players on the class.
3. Casual players will see these YouTubers playing majority Stamcro, and will think to themselves “wow that class looks really strong” and migrate to it themselves.
4. A ripple effect occurs, as there is a direct positive correlation between amount of stamcros in and defile uptime in cyrodiil.
5. Good players see this correlation due to their game knowledge and gravitate to adding more survivability, likely healing and overall tankiness, to their builds in order to combat this.
6. Aforementioned YouTubers will begin to slowly move towards an even tankier, higher healing builds, as they see good players do so because of the nature of the correlation mentioned in #4, more defile=demand for more survivability, mainly healing.
7. Aforementioned casuals will see these YouTubers on tankier, higher healing builds and commit monkey seeith monkey doeth; model their own stamcro build after said YouTubers in order to try and compete.
8. With the abundance of everyone in even tankier builds utilizing more healing, a meta will emerge that relies solely upon the defile from blastbones and wearing down your enemy, with defile.
Such a meta is going to be absolutely horrendous for PvP. It was unbalanced with prevalent defile previously such as reverb and lethal arrow as well as sets like Fasallas, but now being isolated to one class with such a high uptime compared to the rest of something is not done about the defile we’ll see a meta shift in a severely negative direction.
I'm wondering where on your list is anything about PVP. In close combat for Stamcro using Dizzy, little will change. Except that the Blastbones will start to think less whether to jump them or not. I think you have the potential to be a good politician.
And that is exactly the point with blastbones finally working properly the major defile uptime reaches absurd levels something that wasn't the case up to this patch and it held stamnecro somewhat in check even though it was already one of the best specs due to its tankiness and the chance of applying major defile.
My opinion is that I don't see an OP for users of the dizzy + exe template. Because blastbones still has a call time. But such a buff for a jump can add more opportunity for venom skull. Tankism that's another story.
It's not rocket science, the summoning animation takes 2.5 seconds and major defile is applied for 4 seconds.
With how reliable blastbones are this translates to an almost 100% uptime on major defile.
This hasn't been the case for its whole lifespan except for 1 week when zos decided to clap both its bugged damage and also make it extremely unreliable in week 2 of elsweyr pts.
You are exaggerating now with a clever background. Because the jump itself will take about 1 second until the moment of impact.
Have you been on pts and tested it in duels or are you trying to defend your main character to exploit it?
And even with a jump taking 1 seconds your looking at a close to 100% uptime because 2.5+1 <4
I don't see any point in answering you further, I'm sorry. Too many inconsistencies and new details. You also ignored my question about your main. Why sorc should have a streak.
First of all i did answer which specs i play already and secondly I'm not here to discuss about a strawman just to derail my own post.
I'm also yet to see a single constructive argument of yours why access to high major defile uptime is healthy for the game especially when it's only available on one spec
Stamcro is OP but magcro is not? I ask because I recently rolled a new character, thinking it would be fun to try out a pvp necro healer.
I still don't understand why people are so afraid of Defiles. Try learning some defensive tactics other than block healing? Anyone can use Race Against Time or a well-timed roll dodge.
WreckfulAbandon wrote: »OrderoftheDarkness wrote: »Change major defile to minor? Or guarantee poison status effect? Add a dot component?
Regardless. On demand aoe defile that is reliably procced is too strong. This is why reverb got nerfed and it was single target
Reverb got nerf because first of all it's thematically stupid to have a defile on a shield stun associated with disease-causing. Second, it's a lot to have defile + stun. Third, it was to highlight class identity.
P. S. I still find it funny to look at Magplar with defile. This is really very funny the warrior of light is associated with rot.
Since that nerf it's basically run 3 dmg sets
I would honestly prefer 5 sec TTK to the 5 min TTK that we currently have
I'm sorry but playing against Defiles is a L2P issue, just like it was when Defiles were meta.
Enjoy holding block in your blobs of healbots waiting for your zerg to play the game for you.
OrderoftheDarkness wrote: »I'm sorry but playing against Defiles is a L2P issue, just like it was when Defiles were meta.
Enjoy holding block in your blobs of healbots waiting for your zerg to play the game for you.
I agree with you. I was just trying to explain to TS that its argument that only one class has access to defile is not an argument. That's why I referred to the streak and his main. Mobility is one of the weakest features of stamcro.
No, I'm going to turn and burn players that don't know the difference between kiting and running away.So your brilliant solution to defiles is to..... Run away. Engaging gameplay there. Also, its gonna be perma defile. You just gonna kite all day?
Defile is an L2P issue, please refer back to post #114.the only issue is major defile, nothing else.
OrderoftheDarkness wrote: »Mobility is one of the weakest features of stamcro.