Please try to keep more on track of the post.
Major defile is the big issue here as it enables builds which have been unhealthy for the game in the past and will be even worse in the current meta.
Other issues like LoS are still worthy to be discussed but it doesn't affect the meta overall like Major defile does, it's also a much more general issue as this is relevant for every class that has targetable pets. It also doesn't affect building in general as the LoS isn't something that gives you consistent access to something you otherwise had to build for unlike penetration which can be completely replaced by using 2h ult.
Please try to keep more on track of the post.
Major defile is the big issue here as it enables builds which have been unhealthy for the game in the past and will be even worse in the current meta.
Other issues like LoS are still worthy to be discussed but it doesn't affect the meta overall like Major defile does, it's also a much more general issue as this is relevant for every class that has targetable pets. It also doesn't affect building in general as the LoS isn't something that gives you consistent access to something you otherwise had to build for unlike penetration which can be completely replaced by using 2h ult.
These forums are incoherent. Judging from a number of nerf posts, too much healing and tanks are the problem and one of the reasons is that ZOS nerfed most of the sources of defile needed to counter it. The current tank meta exists because of loss of defiles, nerfing of dots.
Either way, I'm pre-nerfed. My BB finally works, but the damage scaling function on the magicka version doesn't. So i'll have to switch mine back to stamina unless they change it.
I still don't understand why people are so afraid of Defiles. Try learning some defensive tactics other than block healing? Anyone can use Race Against Time or a well-timed roll dodge.
Because neither of that is a sufficient survivability method against defile spam, just building for more survivability is what people will do if they don't play stamden. You have to heal otherwise you'll die eventually especially because you won't be able to avoid bombers with dodge or Los via RaT. You should know that after the first duels on pts.
Because neither of that is a sufficient survivability method against defile spam, just building for more survivability is what people will do if they don't play stamden. You have to heal otherwise you'll die eventually especially because you won't be able to avoid bombers with dodge or Los via RaT. You should know that after the first duels on pts.
What does dueling have to do with bombers or LoS? Hopefully nothing...
Either way, there are still plenty of tactics for avoiding enough damage long enough to to afford healing back to full in 3 seconds instead of 2 seconds. If you're badly outnumbered and being zerged, it's still not Defiles that kill you, it's garbage like Silver Leash and Crystal Blast that actually put the nail in the outnumbered coffin.
Healing outpaces damage in most PvP scenarios. This is a bad thing. It punishes initiative, punishes fighting outnumbered, rewards stalling, and rewards zerging. Defiles are necessary to help balance this. One Defile on one class ability is a tiny drop in an ocean of disgustingly powerful healing. If anything, we need more Defiles, and stronger Defiles.
Not a bad thing.They just enable you to kill someone with less offensive investment
I'm going to keep running (near) full damage and enjoy more executes and less block healing back to full.he'll rather spec more into survivability because defile is giving him the luxury of not having to dump as much into offence as before
Now, tell me which ability would you rather spam, Dark Flare or Blastbones?
Now, tell me which ability would you rather spam, Dark Flare or Blastbones?
The abilities are superficially similar but have much different functions. Blastbones isn't even spammable. I can understand wanting a buff to Dark Flare, but nerfing Blastbones definitely isn't solving your problem.
Not a bad thing.They just enable you to kill someone with less offensive investmentI'm going to keep running (near) full damage and enjoy more executes and less block healing back to full.he'll rather spec more into survivability because defile is giving him the luxury of not having to dump as much into offence as before
juhislihis19 wrote: »I agree with the OP. I said before: If the Blastbones targeting will get fixed, the skill will be overpowered.
1) Same damage as Sub Assault (HIGH)
2) Extremely difficult to avoid (not like roll dodging or jumping away from Sub Assault after 3s)
3) Dirt cheap to cast (less than 1k stamina)
4) Applies MAJOR Defile, one of the strongest buffs in the game, which is extremely hard to come by nowadays
5) The debuff and the damage are AOE
When I play my StamNecro, I hit Blastbones for 5-7k and get regularly hit by 5-8k Blastbones. At the moment it's just extremely unreliable to use. That's why there haven't been concerns about it, because the class is not very used. If they have fixed the targeting, the skill is too much.
juhislihis19 wrote: »I agree with the OP. I said before: If the Blastbones targeting will get fixed, the skill will be overpowered.
1) Same damage as Sub Assault (HIGH)
2) Extremely difficult to avoid (not like roll dodging or jumping away from Sub Assault after 3s)
3) Dirt cheap to cast (less than 1k stamina)
4) Applies MAJOR Defile, one of the strongest buffs in the game, which is extremely hard to come by nowadays
5) The debuff and the damage are AOE
When I play my StamNecro, I hit Blastbones for 5-7k and get regularly hit by 5-8k Blastbones. At the moment it's just extremely unreliable to use. That's why there haven't been concerns about it, because the class is not very used. If they have fixed the targeting, the skill is too much.
so you guys want to screw people in pve again? you do realize pvp is probably 5% of the population.
Sounds like Defiles need a buff!laughing at people who gave me major defile and thought it'll reduce TTK in their favor
So long as "bad" players can win by heal blobbing, other "bad" players should at least be able to counter this.Bad players should be able to AOE defile though; apparently.
Sounds like Defiles need a buff!laughing at people who gave me major defile and thought it'll reduce TTK in their favor
If less WD is necessary to secure kills in PvP, that means the meta is overall less tanky, meaning players are investing more into survivability to reach the same level of tankiness they previously had. So while you'll now be able to score some kills on your 40k HP 6k WD build at the current pathetic rate, I'll be killing much more efficiently with 28k HP and 8k WD, or maybe I'll take advantage of the meta shift and build in more sustain, then your assumption that you can outlast me falls apart.
This isn't really the point though, and tanky damage builds have never been the problem. Tanky healbots are the problem, so anything that makes tanky healbots sacrifice healing and sustain if they want to continue being as tanky as they've been... that's a good thing. Defiles give damage builds options, while bringing some balance and counterplay to the tanky healbot plague. What's not to like?
Mojomonkeyman wrote: »Pretty sure most people in this thread have never met one of those stamcros that OP is talking about and hence have no idea what the setup is capable of. So innocent, so clueless.
Please try to keep more on track of the post.
Major defile is the big issue here as it enables builds which have been unhealthy for the game in the past and will be even worse in the current meta.
Other issues like LoS are still worthy to be discussed but it doesn't affect the meta overall like Major defile does, it's also a much more general issue as this is relevant for every class that has targetable pets. It also doesn't affect building in general as the LoS isn't something that gives you consistent access to something you otherwise had to build for unlike penetration which can be completely replaced by using 2h ult.
These forums are incoherent. Judging from a number of nerf posts, too much healing and tanks are the problem and one of the reasons is that ZOS nerfed most of the sources of defile needed to counter it. The current tank meta exists because of loss of defiles, nerfing of dots.
Either way, I'm pre-nerfed. My BB finally works, but the damage scaling function on the magicka version doesn't. So i'll have to switch mine back to stamina unless they change it.
I would actually argue its too much damage at the cost of nothing that enables the tank meta, and then too much damage reduction, then heals, in the order of most empowering.
There was actually a pretty decent balance of builds and playstyles during the Bleed/Defile meta.
Tanky attrition builds had the advantage over bursty glass cannons.
Bursty glass cannons had the advantage over aggressive pressure builds.
Aggressive pressure builds had the advantage over tanky attrition builds.
Without viable DoTs, Bleeds, or Defiles, aggressive pressure builds ceased to exist, and players adapted by becoming both bursty and tanky.
Sounds like Defiles need a buff!laughing at people who gave me major defile and thought it'll reduce TTK in their favor
If less WD is necessary to secure kills in PvP, that means the meta is overall less tanky, meaning players are investing more into survivability to reach the same level of tankiness they previously had. So while you'll now be able to score some kills on your 40k HP 6k WD build at the current pathetic rate, I'll be killing much more efficiently with 28k HP and 8k WD, or maybe I'll take advantage of the meta shift and build in more sustain, then your assumption that you can outlast me falls apart.
This isn't really the point though, and tanky damage builds have never been the problem. Tanky healbots are the problem, so anything that makes tanky healbots sacrifice healing and sustain if they want to continue being as tanky as they've been... that's a good thing. Defiles give damage builds options, while bringing some balance and counterplay to the tanky healbot plague. What's not to like?
Outsustain was used here in the term of simply winning the math game of waiting till your health drops to 0 because the defiles are on you.
It's a fight you can't win because you won't be able to kill me even with your higher damage due to my health range but I'll be able to kill you because time is working in my favor.
And people won't go into fights that they're determined to lose and will then just spec into more survivability with the result of a meta that's centralized around defile that removes any build without access to it while not improving the situation for builds that use major defile.
The class is just too tanky. I'd be fine with a functional blastbones providing reliable 100% uptime defile as a spammable, if the class wasn't flat out unkillable in the hands of a decent player. They need to replace some of the defensive passives with offensive ones. Like the one that gives healing done while a negative effect is on you, or the crit healing when you get lower on health. Additionally the ghost shouldn't provide a unique 10% mitigation buff - this should instead be minor protection.
The class is ridiculously strong, but it is mainly just because of how hard they are to kill.
Not a bad thing.They just enable you to kill someone with less offensive investmentI'm going to keep running (near) full damage and enjoy more executes and less block healing back to full.he'll rather spec more into survivability because defile is giving him the luxury of not having to dump as much into offence as before
And I'll enjoy getting free kills on people like you because I'll simply be able to outsustain you while you're trying to kill me but can't because you have to do everything to stay alive while I'm sitting comfortably with 40k HP and 6k wpndmg laughing at people who gave me major defile and thought it'll reduce TTK in their favor
Reducing group healing via Battle Spirit has been suggested and I'd agree that it would make PvP better.Instead of messing with healing overall (PvE exists), can't we all just agree to cut cross healing by an additional 50% via Battle Spririt? Having a pocket healer is nice, but I'd rather lose that than to have you guys get the devs to gut healing across the board so you can pugstomp zergs. I really don't know why players seem incapable of seeing the far reaching implications of their suggestions, rather than just being single-mindedly tunneled into their own tiny little corner of the game.