No, I'm going to turn and burn players that don't know the difference between kiting and running away.So your brilliant solution to defiles is to..... Run away. Engaging gameplay there. Also, its gonna be perma defile. You just gonna kite all day?Defile is an L2P issue, please refer back to post #114.the only issue is major defile, nothing else.
StaticWave wrote: »OrderoftheDarkness wrote: »Mobility is one of the weakest features of stamcro.
Let me remind you that blastbones can leap from 28m away, and Venom Skull exists as a viable morph for stamcros. Who needs mobility when you can simply stay at range and deal damage?
My tooltip for blastbones fully buffed is 99.9% similar to dawnbreaker's direct dmg part, and it's a cheap and spammable skill that can permanently defile your target. If this doesn't scream imbalanced for you, idk what does.
MartiniDaniels wrote: »I'm thinking if binding javelin will be good counterplay. It stuns for 4 seconds, so skele will have barely any time to leap thereafter. What is current delay on PTS before blastbones leaps?
OrderoftheDarkness wrote: »MartiniDaniels wrote: »I'm thinking if binding javelin will be good counterplay. It stuns for 4 seconds, so skele will have barely any time to leap thereafter. What is current delay on PTS before blastbones leaps?
For about one second the skeleton takes several steps when jumping.
Joy_Division wrote: »The reason why blastbones has been terrible the past year is because people insisted it needed to be nerfed before it hit Live. Here we are one year later, and just when ZoS tries to make it worthwhile, here people are again insisting it needs to be nerfed before it hits Live.
Mag Temp is a powerful spec capable of 100% Major Defile uptime via Dark Flare, yet this has never been a problem. If Blastbones overperforms, it won't be due to the Defile, it'll be because it's targeted yet undodgeable, like the original iteration of Warden Cliff Racer that everyone loved so much.However, granting 100% Major Defile uptime to the single most powerful spec in the game is a terrible idea. It's stupid to give it to ANY spec. Something this powerful should come at a cost. It should be part of a 5 piece set that anyone can choose to wear, and it should have a kiss/curse aspect, like increased resource cost attached.
I haven't been EP zerg leader since Summerset was new and shiny, but I'm flattered people still think that. Anyway, see above regarding Blastbones overperforming, targeted yet undodgeable has come up as a problem before, you might have a point with that, but the Defile part is still L2P.i guess the EP zerg will have to look for a new zerg leader in 4 weeks.
Mag Temp is a powerful spec capable of 100% Major Defile uptime via Dark Flare, yet this has never been a problem. If Blastbones overperforms, it won't be due to the Defile, it'll be because it's targeted yet undodgeable, like the original iteration of Warden Cliff Racer that everyone loved so much.However, granting 100% Major Defile uptime to the single most powerful spec in the game is a terrible idea. It's stupid to give it to ANY spec. Something this powerful should come at a cost. It should be part of a 5 piece set that anyone can choose to wear, and it should have a kiss/curse aspect, like increased resource cost attached.
There are two 5pc Major Defile sets, Ward of Cyrodiil and Durok's Bane. The curse on both is garbage uptime and poor stat density... more importantly though, are we really using the term kiss/curse unironically?I haven't been EP zerg leader since Summerset was new and shiny, but I'm flattered people still think that. Anyway, see above regarding Blastbones overperforming, targeted yet undodgeable has come up as a problem before, you might have a point with that, but the Defile part is still L2P.i guess the EP zerg will have to look for a new zerg leader in 4 weeks.
OrderoftheDarkness wrote: »MartiniDaniels wrote: »I'm thinking if binding javelin will be good counterplay. It stuns for 4 seconds, so skele will have barely any time to leap thereafter. What is current delay on PTS before blastbones leaps?
For about one second the skeleton takes several steps when jumping.
You really haven't tested this at all on pts, the skeleton leaps almost instantly and only at long range you're looking at a 1 sec traveltime but not a single relevant player will frequently use bombers from max range.
Remember when the Defile from Lethal Arrow stacked? It was Major Defile too, though they didn't even have that term yet. Vigor didn't exist yet. A couple desynced stealth Snipes and you'd have like 60% reduced healing, maybe worse. I'd rather deal with that than the block heal stall degeneracy fest we have now.many people will regret their standpoint later on
MartiniDaniels wrote: »OrderoftheDarkness wrote: »MartiniDaniels wrote: »I'm thinking if binding javelin will be good counterplay. It stuns for 4 seconds, so skele will have barely any time to leap thereafter. What is current delay on PTS before blastbones leaps?
For about one second the skeleton takes several steps when jumping.
You really haven't tested this at all on pts, the skeleton leaps almost instantly and only at long range you're looking at a 1 sec traveltime but not a single relevant player will frequently use bombers from max range.
So it became literally aoe non-projectile, undodgeable major defile bomb with damage just slightly less then proc abilities (spectral bow, frags etc) and 1k cost? well, that will be nerfed hard fast or PVP will be unplayable.
Remember when the Defile from Lethal Arrow stacked? It was Major Defile too, though they didn't even have that term yet. Vigor didn't exist yet. A couple desynced stealth Snipes and you'd have like 60% reduced healing, maybe worse. I'd rather deal with that than the block heal stall degeneracy fest we have now.many people will regret their standpoint later on
OrderoftheDarkness wrote: »MartiniDaniels wrote: »I'm thinking if binding javelin will be good counterplay. It stuns for 4 seconds, so skele will have barely any time to leap thereafter. What is current delay on PTS before blastbones leaps?
For about one second the skeleton takes several steps when jumping.
You really haven't tested this at all on pts, the skeleton leaps almost instantly and only at long range you're looking at a 1 sec traveltime but not a single relevant player will frequently use bombers from max range.
Yea all the pro tower humpers are gonna be so terrified of Defiles that they all start running 53k HP PvDoor builds.But major defile with 100% uptime will prove to make bombers incredibly meta defining and shaping it to an even more tanky meta that supersedes anything that isn't a stamnecro or has access to purge.
You can always wear Heem-Jas and let the Blastbones buff you with Major Berserk with 100% uptime, and use BPR DW and Blade Cloak to nerf its damage around 50%.
OrderoftheDarkness wrote: »I'm sorry but playing against Defiles is a L2P issue, just like it was when Defiles were meta.
Enjoy holding block in your blobs of healbots waiting for your zerg to play the game for you.
I agree with you. I was just trying to explain to TS that its argument that only one class has access to defile is not an argument. That's why I referred to the streak and his main. Mobility is one of the weakest features of stamcro.
Stop trying to derail the post with a strawman and actually start bringing up arguments you have yet to provide a single constructive argument at all.
MartiniDaniels wrote: »You can always wear Heem-Jas and let the Blastbones buff you with Major Berserk with 100% uptime, and use BPR DW and Blade Cloak to nerf its damage around 50%.
And what you will do with that build, when fighting somebody who doesn't have any "pets" and all his attacks are ST direct damage?
Necros are always a weird issue on the game. I remember on PTS people were screaming they were OP, then live people were screaming they sucked (except broken bash), now it’s back to screaming it’s OP.
I don’t see a way to tell without extensive PTS testing whether it’ll reliably work.
Yea all the pro tower humpers are gonna be so terrified of Defiles that they all start running 53k HP PvDoor builds.But major defile with 100% uptime will prove to make bombers incredibly meta defining and shaping it to an even more tanky meta that supersedes anything that isn't a stamnecro or has access to purge.
What are these "bombers" you speak of? NB stealth bombers? Ball group AoE bombs? New meta Stamcro zergs?
Necros are always a weird issue on the game. I remember on PTS people were screaming they were OP, then live people were screaming they sucked (except broken bash), now it’s back to screaming it’s OP.
I don’t see a way to tell without extensive PTS testing whether it’ll reliably work.
Necros are always a weird issue on the game. I remember on PTS people were screaming they were OP, then live people were screaming they sucked (except broken bash), now it’s back to screaming it’s OP.
I don’t see a way to tell without extensive PTS testing whether it’ll reliably work.
Imo the major defile should be removed from the Blastbones and put onto the Totem, when the Totem CC's you. Theres counterplay since you have 2 seconds to get out of the area, but the totem lasts for 11s and most likely will effect more people if there are people in the area. That way theres counterplay but Necro still has access to major defile on a decent skill.
As for Blastbones, it obviously would need a secondary function or a buff of some kind, though not fully sure on what. Major fracture would be a safe goto though it seems too similar in function to Shalks on Warden.
OrderoftheDarkness wrote: »I think if defile gets out of control, devs can try bring back the old type Blastbones only for stamcro. It would look peculiar, but Magcro would get class identity Blastbones that jump from a distance.
Major Defile is bad because there are builds that won't lose to Major Defile? If you actually played this game competitively when Defiles were meta, you'd know that stacking HP is not a good way to counter pressure, but it can counter burst, which to me says that undodgeable single target ranged nukes are the problem and the reason people are building more HP, not Defiles. And if Defiles did actually hard shut down block healing out of execute range after eating a burst, good.It should be clear that bombers is referring to blastbones. Also i touched on it earlier that there's already tested builds with 40k health which have absolutely no relevant drawback and they'll won't lose to major defile.