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https://forums.elderscrollsonline.com/en/discussion/693945/

Common Bug Report Compendium, Looking for Dev Response On These Issues

Soarora
Soarora
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I woke up today and chose frustration over common bugs, many of which long-standing with no developer comment, or a single comment with no follow-up. Guys, please, you've been doing better on communication so can we please get public comments on these problems???

( 1 ) DLC Pledges give less transmute than nonDLC pledges ever since U41 (2024).
( 2 ) Recently, PTE sometimes removes you from group, putting you in a limbo-state where you have your own healthbar showing in the top left but you can't leave the group. You can still accept invitations to join another group.
  • Reference number:: 260228-002732

( 3 ) Temporary pet summons de-spawn bosses that have multiple enemies.
Personally confirmed examples: Fanged Menace (Arx Cornium), Ancient Lurcher (Arx Cornium), Cernunon (Falkreath Hold), Cadaverous Menagerie (Fang Lair)
( 4 ) Invisible blood pools in Falgravn HM
( 5 ) Invisible port locations in DSR's "Twins" HM
The threads make reference to other invisible mechanics, such as the weapon explosion and brands. I have recently (in 2026) have had the invisible port locations bug but the other two did not show up the last time I did DSR (and according to this thread, they've been fixed... WHICH WASN'T IN ANY PATCH NOTES!, so I did not include it in the bug report.

( 6 ) Invisible Lady Thorn circle
Community fix is to manually delete the shader cache so that it resets, but I don't imagine console players can do that...
( 7 ) Dungeon queue doesn't function correctly unless a DPS queues
We had developer comment on this in 2023 but the bug persists: https://forums.elderscrollsonline.com/en/discussion/636122/dungeon-finder-known-issues
Latest forum thread complaining of this happened 2 days ago: https://forums.elderscrollsonline.com/en/discussion/comment/8435727#Comment_8435727
Edited by Soarora on May 29, 2026 10:10PM
[PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
Current GM of Hard Dungeoneers
Tanks: Sorcerer - Necromancer - Templar
DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
Ex-Healer: Warden - Arcanist
Dungeons: 32/32 HMs - 26/26 Tris
  • Soarora
    Soarora
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    These are all still problems as far as I know. Wanted to add another bug...

    ( 8 ) Vykosa's Chains on Her Pet Wolves No Longer Function Correctly
    • Reference Number: 260428-003625
    • Relevant videos:
      • Here's videos where the chains work incorrectly:
        • June 20, 2023 - The Tank Club
          Note that the wolves do not move at the beginning. Also note that while the Untaunted addon on the left says that Zel is taunted, Zel is not actually taunted if you look at the debuff bar by its health. This is because taunt gets purged if you taunt a wolf first instead of Vykosa first. In this instance, Zel happened to keep attacking the tank... but taunt was cleansed and that's not expected behavior.
        • 2025 - Awbys
          Note that upon being taunted, taunt will drop from the other wolf (supposed to happen), but both wolves will be by boss even though they're chained to the wall still (the problem).

    From widdling down the date through video searches, I believe it was one of these two patches that broke Moonhunter Keep:
    PC/Mac Patch Notes v9.0.5 - Necrom & Update 38
    PC/Mac Patch Notes v9.0.6
    Edited by Soarora on April 29, 2026 5:42AM
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Soarora
    Soarora
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    I have added examples to fights where temporary pets (betty netch and morphs, skeletal mage and morphs, spirit mender and morphs, dark shade) to report #3, as I have just had two Arx Cornium bosses bug out due to my usage of betty netch and I don't think anyone has mentioned Arx Cornium in the threads I linked.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Necrotech_Master
    Necrotech_Master
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    Soarora wrote: »
    I have added examples to fights where temporary pets (betty netch and morphs, skeletal mage and morphs, spirit mender and morphs, dark shade) to report #3, as I have just had two Arx Cornium bosses bug out due to my usage of betty netch and I don't think anyone has mentioned Arx Cornium in the threads I linked.

    one other boss i can confirm to have reset issues as well is the final boss in volenfell
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
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