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Common Bug Report Compendium, Looking for Dev Response On These Issues

Soarora
Soarora
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I woke up today and chose frustration over common bugs, many of which long-standing with no developer comment, or a single comment with no follow-up. Guys, please, you've been doing better on communication so can we please get public comments on these problems???

( 1 ) DLC Pledges give less transmute than nonDLC pledges ever since U41 (2024).
( 2 ) 6/22/26 Edit: I haven't had this happen in a while, maybe its fixed?
Recently, PTE sometimes removes you from group, putting you in a limbo-state where you have your own healthbar showing in the top left but you can't leave the group. You can still accept invitations to join another group.
    [*]Reference number:: 260228-002732


    ( 3 ) Temporary pet summons de-spawn bosses that have multiple enemies.
    Personally confirmed examples: Fanged Menace (Arx Cornium), Ancient Lurcher (Arx Cornium), Cernunon (Falkreath Hold), Cadaverous Menagerie (Fang Lair)
    ( 4 ) 6/22/26 Edit: I'm unsure if this is still a bug, I haven't been in KA HM recently.
    Invisible blood pools in Falgravn HM
      [*]Reference number: 260228-002948
      [*]Relevant forum posts:
      https://forums.elderscrollsonline.com/en/discussion/664962/kyne-039-s-aegis-the-pool-of-corrupted-ichor-is-invisible
      https://forums.elderscrollsonline.com/en/discussion/550074/invisible-corrupted-ichor-bug-aoe-on-execute-of-last-boss-ka
      https://forums.elderscrollsonline.com/en/discussion/653952/invisible-mechanics-tc-ka-dsr



      ( 5 ) Invisible port locations in DSR's "Twins" HM
      The threads make reference to other invisible mechanics, such as the weapon explosion and brands. I have recently (in 2026) have had the invisible port locations bug but the other two did not show up the last time I did DSR (and according to this thread, they've been fixed... WHICH WASN'T IN ANY PATCH NOTES!, so I did not include it in the bug report.
        [*]Reference number: 260228-003020
        [*]Relevant forum posts:
        https://forums.elderscrollsonline.com/en/discussion/653952/invisible-mechanics-tc-ka-dsr
        https://forums.elderscrollsonline.com/en/discussion/632729/invisible-mechanics




        ( 6 ) Invisible Lady Thorn circle
        Community fix is to manually delete the shader cache so that it resets, but I don't imagine console players can do that...
        ( 7 ) Dungeon queue doesn't function correctly unless a DPS queues
        We had developer comment on this in 2023 but the bug persists: https://forums.elderscrollsonline.com/en/discussion/636122/dungeon-finder-known-issues
        Latest forum thread complaining of this happened 2 days ago: https://forums.elderscrollsonline.com/en/discussion/comment/8435727#Comment_8435727
        Edited by Soarora on June 23, 2026 3:26AM
        [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
        Current GM of Hard Dungeoneers
        Tanks: Sorcerer - Necromancer - Templar
        DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
        Ex-Healer: Warden - Arcanist
        Dungeons: 34/34 HMs - 28/28 Tris
        • Soarora
          Soarora
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          These are all still problems as far as I know. Wanted to add another bug...

          ( 8 ) Vykosa's Chains on Her Pet Wolves No Longer Function Correctly
          • Reference Number: 260428-003625
          • Relevant videos:
            • Here's videos where the chains work incorrectly:
              • June 20, 2023 - The Tank Club
                Note that the wolves do not move at the beginning. Also note that while the Untaunted addon on the left says that Zel is taunted, Zel is not actually taunted if you look at the debuff bar by its health. This is because taunt gets purged if you taunt a wolf first instead of Vykosa first. In this instance, Zel happened to keep attacking the tank... but taunt was cleansed and that's not expected behavior.
              • 2025 - Awbys
                Note that upon being taunted, taunt will drop from the other wolf (supposed to happen), but both wolves will be by boss even though they're chained to the wall still (the problem).

          From widdling down the date through video searches, I believe it was one of these two patches that broke Moonhunter Keep:
          PC/Mac Patch Notes v9.0.5 - Necrom & Update 38
          PC/Mac Patch Notes v9.0.6
          Edited by Soarora on April 29, 2026 5:42AM
          [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
          Current GM of Hard Dungeoneers
          Tanks: Sorcerer - Necromancer - Templar
          DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
          Ex-Healer: Warden - Arcanist
          Dungeons: 34/34 HMs - 28/28 Tris
        • Soarora
          Soarora
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          I have added examples to fights where temporary pets (betty netch and morphs, skeletal mage and morphs, spirit mender and morphs, dark shade) to report #3, as I have just had two Arx Cornium bosses bug out due to my usage of betty netch and I don't think anyone has mentioned Arx Cornium in the threads I linked.
          [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
          Current GM of Hard Dungeoneers
          Tanks: Sorcerer - Necromancer - Templar
          DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
          Ex-Healer: Warden - Arcanist
          Dungeons: 34/34 HMs - 28/28 Tris
        • Necrotech_Master
          Necrotech_Master
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          Soarora wrote: »
          I have added examples to fights where temporary pets (betty netch and morphs, skeletal mage and morphs, spirit mender and morphs, dark shade) to report #3, as I have just had two Arx Cornium bosses bug out due to my usage of betty netch and I don't think anyone has mentioned Arx Cornium in the threads I linked.

          one other boss i can confirm to have reset issues as well is the final boss in volenfell
          plays PC/NA
          handle @Necrotech_Master
          active player since april 2014

          i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

          in progress: acquiring mundus stones (currently only have the thief)

          feel free to stop by and use the facilities
        • Soarora
          Soarora
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          I came to add two more bugs but turns out I already have one on there (the "dps must queue bug-- #7)

          Here's another...

          ( 9 ) The Lurcher in LoM's "Maarselok in Flight" fight heals for an additional ~20 seconds after returning to full health, making it practically impossible to damage
          Reference Number: 260622-002948

          This happens every time. It does not matter where the tank takes it (if its inside or outside the enrage AoEs), it will continue to heal past full health for a little less than 20 seconds. There are no adds, literally everyone just has to stand there and wait for it to calm down. This became a problem when you changed Maarselok to no longer strafe across the arena (I still don't even understand why you did that?).

          Hmm... U38 breaking LoM AND MHK... suspicious.
          Edited by Soarora on June 23, 2026 3:22AM
          [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
          Current GM of Hard Dungeoneers
          Tanks: Sorcerer - Necromancer - Templar
          DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
          Ex-Healer: Warden - Arcanist
          Dungeons: 34/34 HMs - 28/28 Tris
        • Rkindaleft
          Rkindaleft
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          Really good post, shame I didn't see it when you had originally posted it.

          I've complained about the Lady Thorn circle so many times over the years, that one bothers me the most considering it causes so many problems when trying to get the no death/trifecta achievement for the dungeon. You're really just gambling to get an instance where everyone in the group isn't affected by the bug, especially since the outside damage ramps up really fast in hard mode.
          PlayStation NA https://youtube.com/@rkindaleft
          Tick Tock Tormentor | Saintly Savior | Gryphon Heart | Godslayer | Kyne's Wrath | Planesbreaker | Swashbuckler Supreme | Mindmender | Unstoppable
          + Pathwalker (does that count lol?)
        • Soarora
          Soarora
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          Rkindaleft wrote: »
          Really good post, shame I didn't see it when you had originally posted it.

          I've complained about the Lady Thorn circle so many times over the years, that one bothers me the most considering it causes so many problems when trying to get the no death/trifecta achievement for the dungeon. You're really just gambling to get an instance where everyone in the group isn't affected by the bug, especially since the outside damage ramps up really fast in hard mode.

          Thank you. That’s the reason I made a compendium instead of posting them individually. They’ll get lost as separate posts… but together… I can legally bump all of them whenever I have something new to add haha.
          [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
          Current GM of Hard Dungeoneers
          Tanks: Sorcerer - Necromancer - Templar
          DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
          Ex-Healer: Warden - Arcanist
          Dungeons: 34/34 HMs - 28/28 Tris
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