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Any word on fixing FL and FH

pklemming
pklemming
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Both Fang lair and Falkreath hold have serious issues with despawning mobs and fight resets. The Senche fight in Fang Lair just likes to constantly reset( rather than start), and you have to use prox aggro for them to be 'interested' and not chain despawn. Falkreath Hold is far worse with Cernunnon and friends despawning at 50% and resetting the fight back to 100% . This makes doing a vFH run amazingly annoying and achieves almost impossible.

On Cernunnon we had close to 10 attempts to finish him, and finally gave up after each one resulted in him resetting to 100% after dying at 50%, instead of his 3 friends spawning and the fight continuing.

This is not limited to these zones, but these two seem especially problematic. I am also seeing strange despawns in vDSA and trials too.

This has been in several weeks now, but has never been addressed, nor have we had feedback about the bug.
  • perfiction
    perfiction
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    Same thing happened to me in SCP first boss (ogre twins) fight during pledge, they disappeared right after my taunt and respawned after few seconds. I also remember skeleton bear boss in vFL reseting few times when I was farming Thurvokun mask style page.

    Other than that some base game dungeons are also impacted by this issue - resetting bossess in Arx Corinium are a plague, first boss (flamethrower guy) and dwemer trash mobs army before last boss in Darkshade 2 love to restart randomly as well. In Darkshade 2 I even had to fight the flamethrower guy two times because he respawned right after we killed him (can't complain tho, double loot :smiley:)
    Edited by perfiction on November 20, 2021 10:59AM
  • GrahamJoyce
    GrahamJoyce
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    This happened to my group the other day. We got to Cerrnunon in Falkreath Hold and I just finished the first cycle with the three minis. We got the boss down and the three minis respawned briefly but then disappeared and the boss completely reset.
    This happens to us 6 times in a row before a group member quit.
    Oddly enough after they quit we were able to finish the fight without any issues. They were a necromancer character but I'm not sure if that is relevant.
  • UntilValhalla13
    UntilValhalla13
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    This actually happened in our Tick Tock prog last night. Both, the first bosses and the triplets immediately disappeared when aggroed.
    PS/NA
  • pklemming
    pklemming
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    If you let them aggro you, rather than pulling it seems they despawn less. Not exactly ideal when attempting an achieve run.
  • vgabor
    vgabor
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    Two days ago had similar issue in Elden Hollow 2 with the first boss, it spawned then disappeared after a few seconds. It didn't despawn just become invisible and kept attacking the party while we cannot target him and the tank cannot taunt either. We only could damage the boss with throwing aoes around guessing where he is :)
  • perfiction
    perfiction
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    Another bugged dungeon - Volenfell last boss - dwemer centurion triplets - did reset 2 times (on 2 different characters) during pledges. First time they did reset right after taunt (which resulted in HM turning off, pledge gave 1 key instead of 2), second time they despawned after pulling 2 meele centurions near exit door away from the blue one shooting AOEs.
    Edited by perfiction on November 24, 2021 6:38PM
  • kwinter
    kwinter
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    It an issue in both dungeons and trials were bosses can reset at the beginning of a fight.
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