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Please fix Falkreath hold Cernumon Fight

DrakeRyuujin
he wont die, he always reset
  • valenwood_vegan
    valenwood_vegan
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    Is anyone in your group using a companion by chance? A ranged companion in particular will reset that fight like almost every time, and I find it's best to unsummon them before fighting him.

    If that's not the issue, I'm not sure... just fought him yesterday several times for the pledge and it was fine... might help to provide some more details about what's happening.
  • JaxontheUnfortunate
    Was anyone by chance running a pack leader with 2 dire wolves. That will reset the fights in many dungeons.
    Edited by JaxontheUnfortunate on September 20, 2024 3:32PM
  • OsUfi
    OsUfi
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    Slow down on the DPS. Hard nowadays when we're all 2k cp, I know.

    If you burst him down to quick he resets on the mechanics.
  • Necrotech_Master
    Necrotech_Master
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    Was anyone by chance running a pack leader with 2 dire wolves. That will reset the fights in many dungeons.

    this, or any other "temporary summons": warden netch, necro blastbones, necro archer/mage, etc

    if any of these are active before the fight starts, it can cause it to glitch out and reset
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • valenwood_vegan
    valenwood_vegan
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    Was anyone by chance running a pack leader with 2 dire wolves. That will reset the fights in many dungeons.

    this, or any other "temporary summons": warden netch, necro blastbones, necro archer/mage, etc

    if any of these are active before the fight starts, it can cause it to glitch out and reset

    Ooooh that's good to know, I had only encountered the problem with a companion, but maybe I've never fought him on a necro or warden lol... not my usual classes.
  • Necrotech_Master
    Necrotech_Master
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    Was anyone by chance running a pack leader with 2 dire wolves. That will reset the fights in many dungeons.

    this, or any other "temporary summons": warden netch, necro blastbones, necro archer/mage, etc

    if any of these are active before the fight starts, it can cause it to glitch out and reset

    Ooooh that's good to know, I had only encountered the problem with a companion, but maybe I've never fought him on a necro or warden lol... not my usual classes.

    i have a couple wardens and thats where i noticed the issue

    for instance the cadaverous bear boss fight in fang lair will also reset, if your on a warden and have the netch active, then start the fight, as soon as the netch despawns (you resummoning or it timing out), the fight resets (the same goes if im using the intensive mender on a necromancer for example)

    i think thats what happens on several other similar fights that have reset problems, usually almost always a warden or necromancer in the group when it happens, most other classes dont really have "temporary summons" to cause a reset problem

    the companion resetting is usually a different issue, because they pull the boss out of the tether area, but if im on a dps or healer toon, im always using a tank companion so they wont do that nonsense, the only time im usually using a dps companion is when im on a tank (so im holding aggro at that point)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Rishikesa108
    Rishikesa108
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    Honestly I've killed this boss thousands of times and nothing strange has ever happened to me, both in normal and veteran. Only if someone in the group goes outside the circle that delimits the fight area... in that case it is reset, like all bosses when you move away from their area.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • endorphinsplox
    endorphinsplox
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    I've experienced this recently too. As far as I can tell, its not an over damaging thing as someone here suggested, but the companions thing might have been it. It reset several times on me and is a fairly new issue as I've done this dungeon many times prior without it ever happening but suddenly (since like Gold Road or Scions of Ithelia) I can't get through a run there without that fight messing up.
    Honestly I've killed this boss thousands of times and nothing strange has ever happened to me, both in normal and veteran. Only if someone in the group goes outside the circle that delimits the fight area... in that case it is reset, like all bosses when you move away from their area.

    You not experiencing it doesn't really add to the discussion at all.
  • AlterBlika
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    From my experience it never breaks when you're solo, even if you have companions/pets/whatever. At least that was my experience.

    Sadly, some dungeon bugs never get fixed
  • dcrush
    dcrush
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    This same bug applies to the undead zoo in Fang Lair. It’s been bugged for years (not exaggerating here). Necro summons, warden summons, companions can all cause those bosses to reset.
  • Kisakee
    Kisakee
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    Was anyone by chance running a pack leader with 2 dire wolves. That will reset the fights in many dungeons.

    this, or any other "temporary summons": warden netch, necro blastbones, necro archer/mage, etc

    if any of these are active before the fight starts, it can cause it to glitch out and reset

    Ooooh that's good to know, I had only encountered the problem with a companion, but maybe I've never fought him on a necro or warden lol... not my usual classes.

    You need to wait till the second phase when the boss skeleton resummons itself after the ghost-to-graveyard phase, you can use temporary pets again then without bugging the fight.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Rishikesa108
    Rishikesa108
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    Honestly I've killed this boss thousands of times and nothing strange has ever happened to me, both in normal and veteran. Only if someone in the group goes outside the circle that delimits the fight area... in that case it is reset, like all bosses when you move away from their area.

    You not experiencing it doesn't really add to the discussion at all.

    This is my experience and I am reporting it. There is no need for you to say that it does not add anything to the discussion. I feel free to report my experience, if you are not interested you can not read. Someone else may be interested.

    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Fischblut
    Fischblut
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    During this Undaunted event, I had few fights reset.

    1) Skeletal Menagerie boss trio in Fang Lair. I was with 2 people and had my NPC companion in default attacking mode; each time bosses started to aggro, they reset. It was funny for a few times, but then I commanded my NPC companion to not attack, and only in such passive mode we could properly start the fight.

    2) First boss in Falkreath Hold. I was with 2 people, one of them was sorcerer with Twilight pet, and I had NPC companion with me in attack mode. When this boss aggroed on our group, she reset. From the second try we could start the fight normally. I didn't change my companion's mode, and I didn't ask if sorcerer player commanded his pet to disengage.

    When we arrived to Cernunnon, the fight started and went normally - I also don't know if sorcerer commanded his pet to stay passive at the start. But as I observed him doing all mechanics in dungeon in smooth and competent way, I assume he knew about pet aggro problem with some bosses :)

    Hopefully this whole aggro/reset problem will be fixed one day :(
  • N00BxV1
    N00BxV1
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    I've seen encounters reset even with no pets, summons or companions in the group... The other day when Falkreath Hold was the pledge it happened to my group that consisted of a Dragonknight, a Templar and 2 Arcanists. There were zero pets, companions or summons in the group, and everyone was right on top of the boss "Cernunnon" when it reset over and over again.

    It's been happening in several dungeon encounters ever since they added the "joining encounter" mechanic to them.

    Off the top of my head, here are some dungeon encounters where bosses and other enemies are prone to resetting:
    It's reaaally annoying when the final boss of a dungeon resets and it causes the hard mode scroll to also reset (Crypt of Hearts 1 and Volenfell)... Some bosses can be pulled away from their spawn location forcing them to reset (Crypt of Hearts 1), but that doesn't work on all bosses and we have to hope that everyone wipes so that we can re-enable the scroll (Volenfell).

    I was in a random group yesterday for the Volenfell pledge, and after using the hard mode scroll the final bosses "Guardian Council" reset which caused the scroll to also reset... I told the group in chat "wipe. scroll reset. bug", and everyone listened and wiped except for the 4th player who kept trying to finish the fight alone... Well, I had to go online to get an English to Chinese translation and then copy/paste it into chat just so they could understand what the rest of us were saying... Luckily they finally understood and we were able to reset, re-enable the scroll, and complete hard mode. But sometimes people don't listen (or understand), it causes us to not get our hard mode completion, and ends up wasting our time. :angry:

    Edited by N00BxV1 on September 22, 2024 7:10PM
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