CoolBlast3 wrote: »I appreciate the update! But I have to ask... Direct Damage?? Is that what people call Damage Dealers now a days?
(don't take this too seriously )
I echo what was asked by another, what about 2 person groups? I've certainly noticed differences in queue times depending on who starts the queue in a 2man group.
ZOS_GinaBruno wrote: »I echo what was asked by another, what about 2 person groups? I've certainly noticed differences in queue times depending on who starts the queue in a 2man group.
Great question. We've found 2 player groups are slightly impacted (specifically when there is 1 DPS and 1 Tank/Healer as lead) but not nearly as much as 3 player groups. In this scenario, the workaround of making sure the Tank/Healer is not lead still applies and should help.
ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
U38 maybe?
wolfie1.0. wrote: »ZOS_GinaBruno wrote: »I echo what was asked by another, what about 2 person groups? I've certainly noticed differences in queue times depending on who starts the queue in a 2man group.
Great question. We've found 2 player groups are slightly impacted (specifically when there is 1 DPS and 1 Tank/Healer as lead) but not nearly as much as 3 player groups. In this scenario, the workaround of making sure the Tank/Healer is not lead still applies and should help.
So if your a tank/healer combo your stuck?
Also thank you for finally addressing this it's been an issue for a long long time.
wolfie1.0. wrote: »So if your a tank/healer combo your stuck?
spartaxoxo wrote: »ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
U38 maybe?
U38 was Necrom.
spartaxoxo wrote: »ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
U38 maybe?
U38 was Necrom.
spartaxoxo wrote: »ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
U38 maybe?
U38 was Necrom.
I know this! The U39 is not for this monday! When the U39 comes? if you prefer
It’s insane to propose this fix for U39, no?
spartaxoxo wrote: »ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
U38 maybe?
U38 was Necrom.
I know this! The U39 is not for this monday! When the U39 comes? if you prefer
It’s insane to propose this fix for U39, no?
spartaxoxo wrote: »ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
U38 maybe?
U38 was Necrom.
I know this! The U39 is not for this monday! When the U39 comes? if you prefer
It’s insane to propose this fix for U39, no?
disintegr8 wrote: »spartaxoxo wrote: »ZOS_GinaBruno wrote: »Hi all,
We’ve been working on a fix for this that will hopefully make it into U39.
U38 maybe?
U38 was Necrom.
Us console peasants are still waiting for U38.....
spartaxoxo wrote: »Ah. I understand you now. They always launch fixes with patches unless it's something that requires a hotfix. Since there is a workaround, they probably don't feel it needs a hotfix.
spartaxoxo wrote: »Ah. I understand you now. They always launch fixes with patches unless it's something that requires a hotfix. Since there is a workaround, they probably don't feel it needs a hotfix.
There's no work-around for the more annoying group-zoning bug, where you don't get ported at all or appear offline. That is the fix that is coming in U39, because they simply need more time for it. The requeuing bug has no communicated timeline and seems like a less complicated fix, so it may even be solved before then.
ZOS_GinaBruno wrote: »I echo what was asked by another, what about 2 person groups? I've certainly noticed differences in queue times depending on who starts the queue in a 2man group.
Great question. We've found 2 player groups are slightly impacted (specifically when there is 1 DPS and 1 Tank/Healer as lead) but not nearly as much as 3 player groups. In this scenario, the workaround of making sure the Tank/Healer is not lead still applies and should help.