Turtle_Bot wrote: »StaticWave wrote: »StaticWave wrote: »Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
Honestly, giving Hardened Ward interrupt immunity could just be the solution to solve Dark Deal's reliability issue without making it OP. I think you should make a separate thread with this suggestion and tag the devs tbh @Turtle_Bot
@Turtle_Bot I thought about it more and the interrupt immunity from shield could also make hard casting Cfrag reliable, which means freeing up 1 extra slot because we can now use Cfrag as a spammable like dizzying swing AND a burst ability when the skill procs itself. Then we'd have room to stack more max mag with Bound Aegis or use Bound Arms for more dmg, or whatever ppl desire. This could be a distinct advantage of Sorc over other classes that use a cast time ability.
I'm often finding the issue with hard casting frags is not getting interrupted via bash/crushing shock/CC, it's getting interrupted because of LoS, positional desync'd dodge rolls etc. that the skill just fails to fire. Interrupt immunity wouldn't really fix that, although I do agree that interrupt immunity with hardened ward up would be nice QoL.
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »StaticWave wrote: »Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
Honestly, giving Hardened Ward interrupt immunity could just be the solution to solve Dark Deal's reliability issue without making it OP. I think you should make a separate thread with this suggestion and tag the devs tbh @Turtle_Bot
@Turtle_Bot I thought about it more and the interrupt immunity from shield could also make hard casting Cfrag reliable, which means freeing up 1 extra slot because we can now use Cfrag as a spammable like dizzying swing AND a burst ability when the skill procs itself. Then we'd have room to stack more max mag with Bound Aegis or use Bound Arms for more dmg, or whatever ppl desire. This could be a distinct advantage of Sorc over other classes that use a cast time ability.
I'm often finding the issue with hard casting frags is not getting interrupted via bash/crushing shock/CC, it's getting interrupted because of LoS, positional desync'd dodge rolls etc. that the skill just fails to fire. Interrupt immunity wouldn't really fix that, although I do agree that interrupt immunity with hardened ward up would be nice QoL.
That's an issue Dizzy Swing faces as well, but movement speed helps a bit. Maybe combining the interrupt immunity of Hardened Ward and giving Cfrag normal movement speed while hard casting could be a decent change.
StaticWave wrote: »StaticWave wrote: »Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
Honestly, giving Hardened Ward interrupt immunity could just be the solution to solve Dark Deal's reliability issue without making it OP. I think you should make a separate thread with this suggestion and tag the devs tbh @Turtle_Bot
@Turtle_Bot I thought about it more and the interrupt immunity from shield could also make hard casting Cfrag reliable, which means freeing up 1 extra slot because we can now use Cfrag as a spammable like dizzying swing AND a burst ability when the skill procs itself. Then we'd have room to stack more max mag with Bound Aegis or use Bound Arms for more dmg, or whatever ppl desire. This could be a distinct advantage of Sorc over other classes that use a cast time ability.
Turtle_Bot wrote: »StaticWave wrote: »Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
Honestly, giving Hardened Ward interrupt immunity could just be the solution to solve Dark Deal's reliability issue without making it OP. I think you should make a separate thread with this suggestion and tag the devs tbh @Turtle_Bot
There's a few small changes that would actually help sorc (all sorcs).
- prophecy/savagery access
- utility effects on wards that's not just size/scaling
- breach access
It would be helpful to have a thread to get a consensus on where to include these things and have a conversation with the devs to hopefully discuss reasons for the changes and get their feedback/input on them.