Aces-High-82 wrote: »Tyrant_Tim wrote: »When suggesting a buff to Sorcerer, I would be cautious…
Currently it is in a really strong position with Stam Sorcs whipping around deleting people, whereas Mag Sorc is great, but is pretty much non-existent due to its extremely high skill curve…
Quality of life buffs to Sorc should be made in the form of lessening that skill curve.
Slap that master dw/vate/marselok/PO on any other class and you'll do better.....well except on Necro
Tyrant_Tim wrote: »Aces-High-82 wrote: »Tyrant_Tim wrote: »When suggesting a buff to Sorcerer, I would be cautious…
Currently it is in a really strong position with Stam Sorcs whipping around deleting people, whereas Mag Sorc is great, but is pretty much non-existent due to its extremely high skill curve…
Quality of life buffs to Sorc should be made in the form of lessening that skill curve.
Slap that master dw/vate/marselok/PO on any other class and you'll do better.....well except on Necro
Not true at all. I’ve run it on Templar, Dragonknight Necro and Sorc, and the hit and run playstyle of StamSorc tied with DK’s.
Different ways to play it, same efficiency.
You DoT them up, Streak away, wait till the DoTs get them around 66% health then burst them with the best burst combo in the entire game with Curse, Crystal, and Dawnbreaker.
When Hybridization began, out of all the classes, both Stamina versions of Dragonknight and Sorcerer benefit the most.
IZZEFlameLash wrote: »Tyrant_Tim wrote: »Aces-High-82 wrote: »Tyrant_Tim wrote: »When suggesting a buff to Sorcerer, I would be cautious…
Currently it is in a really strong position with Stam Sorcs whipping around deleting people, whereas Mag Sorc is great, but is pretty much non-existent due to its extremely high skill curve…
Quality of life buffs to Sorc should be made in the form of lessening that skill curve.
Slap that master dw/vate/marselok/PO on any other class and you'll do better.....well except on Necro
Not true at all. I’ve run it on Templar, Dragonknight Necro and Sorc, and the hit and run playstyle of StamSorc tied with DK’s.
Different ways to play it, same efficiency.
You DoT them up, Streak away, wait till the DoTs get them around 66% health then burst them with the best burst combo in the entire game with Curse, Crystal, and Dawnbreaker.
When Hybridization began, out of all the classes, both Stamina versions of Dragonknight and Sorcerer benefit the most.
'Best'...? Best combo is 125+ ult Incap + Merciless Resolve. If you can't break free right after Incap, you are dead.
StaticWave wrote: »
So really, a simple fix could just be giving Sorc a built in Major Breach & Savagery on one of its offensive & defensive skills THAT IT'S ALREADY USING. I have to stress that part because if you're going to give Major Breach on a useless skill like Daedric Mines or Rune Cage, then I would rather just slot Ele sus lol...
What this change does is allows you to use other potions like Tri-pots, Immovables, or Armor pots, and fit another class skill there. No need to change tooltips. Just freeing up 1 bar slot will make this class great again.
Tyrant_Tim wrote: »IZZEFlameLash wrote: »Tyrant_Tim wrote: »Aces-High-82 wrote: »Tyrant_Tim wrote: »When suggesting a buff to Sorcerer, I would be cautious…
Currently it is in a really strong position with Stam Sorcs whipping around deleting people, whereas Mag Sorc is great, but is pretty much non-existent due to its extremely high skill curve…
Quality of life buffs to Sorc should be made in the form of lessening that skill curve.
Slap that master dw/vate/marselok/PO on any other class and you'll do better.....well except on Necro
Not true at all. I’ve run it on Templar, Dragonknight Necro and Sorc, and the hit and run playstyle of StamSorc tied with DK’s.
Different ways to play it, same efficiency.
You DoT them up, Streak away, wait till the DoTs get them around 66% health then burst them with the best burst combo in the entire game with Curse, Crystal, and Dawnbreaker.
When Hybridization began, out of all the classes, both Stamina versions of Dragonknight and Sorcerer benefit the most.
'Best'...? Best combo is 125+ ult Incap + Merciless Resolve. If you can't break free right after Incap, you are dead.
That’s not a burst combo. Those are two very strong abilities that take more than two seconds to land fully from activation. Which you have two shots at interrupting it, one before Incap lands, and one before Spec Bow lands.
You can animation cancel a Crystal into Dawnbreaker the second your Curse goes off and your opponent won’t have even half the time to react, let alone the sound queue of Incap.
If you get a good read and dodge the Crystal, you’re still getting hit by the entire damage of Curse and Dawnbreaker, and if you block, you’re still getting hit by a mitigated Crystal and Dawnbreaker while taking the whole damage from Curse.
If you get a good read of Blade, you hit one roll dodge and avoid both an Incap and Spec Bow, if your reaction time was slow, you CC break and dodge the bow, and if you want to be really lazy, just block both of them because both attacks are dodgeable and blockable.
Not to mention, when you build into the same stats as a Blade, being crit damage, you’re going to hit harder than an Incap Spec-Bow with your combined damage because Blade doesn’t have delayed burst, not to say it needs it.
To claim Blade has a better burst combo than StamSorc is extremely disingenuous.
IZZEFlameLash wrote: »Tyrant_Tim wrote: »IZZEFlameLash wrote: »Tyrant_Tim wrote: »Aces-High-82 wrote: »Tyrant_Tim wrote: »When suggesting a buff to Sorcerer, I would be cautious…
Currently it is in a really strong position with Stam Sorcs whipping around deleting people, whereas Mag Sorc is great, but is pretty much non-existent due to its extremely high skill curve…
Quality of life buffs to Sorc should be made in the form of lessening that skill curve.
Slap that master dw/vate/marselok/PO on any other class and you'll do better.....well except on Necro
Not true at all. I’ve run it on Templar, Dragonknight Necro and Sorc, and the hit and run playstyle of StamSorc tied with DK’s.
Different ways to play it, same efficiency.
You DoT them up, Streak away, wait till the DoTs get them around 66% health then burst them with the best burst combo in the entire game with Curse, Crystal, and Dawnbreaker.
When Hybridization began, out of all the classes, both Stamina versions of Dragonknight and Sorcerer benefit the most.
'Best'...? Best combo is 125+ ult Incap + Merciless Resolve. If you can't break free right after Incap, you are dead.
That’s not a burst combo. Those are two very strong abilities that take more than two seconds to land fully from activation. Which you have two shots at interrupting it, one before Incap lands, and one before Spec Bow lands.
You can animation cancel a Crystal into Dawnbreaker the second your Curse goes off and your opponent won’t have even half the time to react, let alone the sound queue of Incap.
If you get a good read and dodge the Crystal, you’re still getting hit by the entire damage of Curse and Dawnbreaker, and if you block, you’re still getting hit by a mitigated Crystal and Dawnbreaker while taking the whole damage from Curse.
If you get a good read of Blade, you hit one roll dodge and avoid both an Incap and Spec Bow, if your reaction time was slow, you CC break and dodge the bow, and if you want to be really lazy, just block both of them because both attacks are dodgeable and blockable.
Not to mention, when you build into the same stats as a Blade, being crit damage, you’re going to hit harder than an Incap Spec-Bow with your combined damage because Blade doesn’t have delayed burst, not to say it needs it.
To claim Blade has a better burst combo than StamSorc is extremely disingenuous.
Then in your own logic, what you have listed isn't a combo at all. Just 3 really strong abilities.
Even if this is maybe true by definition, I think that part of your post is very missleading.StaticWave wrote: »This is what I would rank them in terms of strength: Hybrid > mag > stam
[...]Even the current magsorc is also hybrid as it's using Vigor. [...]
So I want just add my opinions to the parts of Turle_Bot:StaticWave wrote: »So really, a simple fix could just be giving Sorc a built in Major Breach & Savagery on one of its offensive & defensive skills THAT IT'S ALREADY USING. I have to stress that part because if you're going to give Major Breach on a useless skill like Daedric Mines or Rune Cage, then I would rather just slot Ele sus lol...
I'm not a fan of these NBvsSorc discussions, but something in your argumentation sounds biased for me.Tyrant_Tim wrote: »
Exhibit A; Sorcerer, when three attacks happen at once, that is a combo. Crystal has a travel time, so when it’s fired, and followed by a Dawnbreaker, they happen within the same second, with a well timed Curse allowing you only one chance to react, and it’s when Dawnbreaker’s sword is in the air after the Crystal has already smacked you. These deal a lot of damage at the same time, and are considered part of the same “burst.”
Tyrant_Tim wrote: »IZZEFlameLash wrote: »Tyrant_Tim wrote: »IZZEFlameLash wrote: »Tyrant_Tim wrote: »Aces-High-82 wrote: »Tyrant_Tim wrote: »When suggesting a buff to Sorcerer, I would be cautious…
Currently it is in a really strong position with Stam Sorcs whipping around deleting people, whereas Mag Sorc is great, but is pretty much non-existent due to its extremely high skill curve…
Quality of life buffs to Sorc should be made in the form of lessening that skill curve.
Slap that master dw/vate/marselok/PO on any other class and you'll do better.....well except on Necro
Not true at all. I’ve run it on Templar, Dragonknight Necro and Sorc, and the hit and run playstyle of StamSorc tied with DK’s.
Different ways to play it, same efficiency.
You DoT them up, Streak away, wait till the DoTs get them around 66% health then burst them with the best burst combo in the entire game with Curse, Crystal, and Dawnbreaker.
When Hybridization began, out of all the classes, both Stamina versions of Dragonknight and Sorcerer benefit the most.
'Best'...? Best combo is 125+ ult Incap + Merciless Resolve. If you can't break free right after Incap, you are dead.
That’s not a burst combo. Those are two very strong abilities that take more than two seconds to land fully from activation. Which you have two shots at interrupting it, one before Incap lands, and one before Spec Bow lands.
You can animation cancel a Crystal into Dawnbreaker the second your Curse goes off and your opponent won’t have even half the time to react, let alone the sound queue of Incap.
If you get a good read and dodge the Crystal, you’re still getting hit by the entire damage of Curse and Dawnbreaker, and if you block, you’re still getting hit by a mitigated Crystal and Dawnbreaker while taking the whole damage from Curse.
If you get a good read of Blade, you hit one roll dodge and avoid both an Incap and Spec Bow, if your reaction time was slow, you CC break and dodge the bow, and if you want to be really lazy, just block both of them because both attacks are dodgeable and blockable.
Not to mention, when you build into the same stats as a Blade, being crit damage, you’re going to hit harder than an Incap Spec-Bow with your combined damage because Blade doesn’t have delayed burst, not to say it needs it.
To claim Blade has a better burst combo than StamSorc is extremely disingenuous.
Then in your own logic, what you have listed isn't a combo at all. Just 3 really strong abilities.
Responses like these are why problems are never addressed. Instead of acknowledging where there is validity in what I wrote, you picked that specific area to argue with me.
Now I could let your semantics bait me into a million condescending remarks, but I’ll humor you and explain…
- Exhibit A; Sorcerer, when three attacks happen at once, that is a combo. Crystal has a travel time, so when it’s fired, and followed by a Dawnbreaker, they happen within the same second, with a well timed Curse allowing you only one chance to react, and it’s when Dawnbreaker’s sword is in the air after the Crystal has already smacked you. These deal a lot of damage at the same time, and are considered part of the same “burst.”
- Exhibit B; Nightblade, when attacks are following each other’s ICDs, and have travel time further breaking them up, it is no longer a “burst” but instead, staggered damage.” An Incap goes off, you have the ability to react, after a second and a half a Spec Bow can land, you have yet another window to react. These are two (2) separate instances of high staggered damage.
Hopefully this has clarified what most players define as a “burst,” being multiple sources of damage dealt simultaneously.
I'm not a fan of these NBvsSorc discussions, but something in your argumentation sounds biased for me.Tyrant_Tim wrote: »
Exhibit A; Sorcerer, when three attacks happen at once, that is a combo. Crystal has a travel time, so when it’s fired, and followed by a Dawnbreaker, they happen within the same second, with a well timed Curse allowing you only one chance to react, and it’s when Dawnbreaker’s sword is in the air after the Crystal has already smacked you. These deal a lot of damage at the same time, and are considered part of the same “burst.”
Tyrant_Tim wrote: »Now, for how I would handle lessening the skill curve of the class, would be as simple as buffing Conjured Ward’s size and duration back to what it was originally as sticky DoTs last forever and burst is much higher now, with every player attaching a flood of negative effects to you in the form of debuffs and proc sets…
Then I would buff Critical Surge by adding Major Prophecy/Savagery when slotted on either bar or a unique increase to critical chance when activated.
IMO, these things would be enough to make playing the class more forgiving, resulting in a more enjoyable experience.
Turtle_Bot wrote: »StaticWave wrote: »
So really, a simple fix could just be giving Sorc a built in Major Breach & Savagery on one of its offensive & defensive skills THAT IT'S ALREADY USING. I have to stress that part because if you're going to give Major Breach on a useless skill like Daedric Mines or Rune Cage, then I would rather just slot Ele sus lol...
What this change does is allows you to use other potions like Tri-pots, Immovables, or Armor pots, and fit another class skill there. No need to change tooltips. Just freeing up 1 bar slot will make this class great again.
Curious to know what magsorc variant you tested (not trying to be facetious here, genuinely curious), as I have been testing all the specs lately as well and settled back on something similar to the meta hybrid build, masters DW (bleed morph that heals), vate frost ele sus and WoF, sigh, yawn, meta, blah blah, I know, I know...
From my experience I would definitely agree that hybrid sorc (well procsorc) is the best version currently, but I would personally give the edge to pure stamsorc over pure magsorc (but it is very close). For me, it comes down purely to access to better and a wider variety of set/weapon options and medium armor/stamina weapons being significantly better than light armor/staves outside of specific sets (rallying cry, vate destro).
Magsorc from my experience is currently crutching on shock staff draugrkin crushing shock + vate frost staff for damage and while it is a good enough setup (thanks mostly to ele sus), it makes magsorc even more 1 dimensional than it already was, which makes it very predictable to go against and not all that fun to play or theory craft around.
I do agree the best (easiest and fastest fix) for all sorcs is to give inherent access to named buffs/debuffs/secondary effects to already slotted skills.
Personally, imo while ele sus is as good as it currently is, I would rather they look into giving us major prophecy/savagery on something like lightning form.
This would do a few things.
1. It gives magsorc a reason to slot boundless storm again over chudan (freeing up a bar slot and monster slot in 1 go).
2. It helps all sorcs to more reliably proc crit surge heal.
3. It gives the class access to a basic standard buff that realistically should have always been in the class kit.
4. It allows for freer theory crafting with the class since you're not forced into IL/CH + MC as mandatory slots in the build.
This would also need to come with an increase to the base range of both hurricane and boundless storm to be minimum 7m radius to match the reworked melee range that everyone else got last patch and maybe reduce its tick frequency back to 1s.
I do think that breach access would be good for when ele sus is eventually nerfed, but tbh, I think (for magsorc and hybridsorc in particular) being able to switch back to ele drain would help a lot with sustain to not be as dependent on dark conversion and wretched vitality to keep resources up and stamina would be able to feel better about using caltrops with a different weapon back bar instead of feeling forced to run frost staff ele sus.
Pretty sure we discussed this earlier, but my top 3 requests would be the following (in order of importance):
1. Major prophecy/savagery on an already slotted skill (as explained above).
2. Untie 1 of the burst heals from the pets (make it 1 of the ward morphs if they are super concerned about shields + heals combined).
3. Breach on a slotted class skill (curse would be nice since haunting has to compete with prey in PvE and has no chance there with pet build being so strong in PvE).
A close 4th would be an update/tidy up of the class passives, but I can live with those if the above 3 points are addressed.
If we could only have 1 thing it would be the major prophecy/savagery named buff on lightning form (alongside the QoL fixes to lightning form/morphs mentioned above).
This frees up 1 bar space for stamsorc (or monster set for magsorc) and potions for all sorcs, gives slightly better proc rate of crit surge and gives a way to slightly buff your own damage due to slightly more crits.
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »
So really, a simple fix could just be giving Sorc a built in Major Breach & Savagery on one of its offensive & defensive skills THAT IT'S ALREADY USING. I have to stress that part because if you're going to give Major Breach on a useless skill like Daedric Mines or Rune Cage, then I would rather just slot Ele sus lol...
What this change does is allows you to use other potions like Tri-pots, Immovables, or Armor pots, and fit another class skill there. No need to change tooltips. Just freeing up 1 bar slot will make this class great again.
Curious to know what magsorc variant you tested (not trying to be facetious here, genuinely curious), as I have been testing all the specs lately as well and settled back on something similar to the meta hybrid build, masters DW (bleed morph that heals), vate frost ele sus and WoF, sigh, yawn, meta, blah blah, I know, I know...
From my experience I would definitely agree that hybrid sorc (well procsorc) is the best version currently, but I would personally give the edge to pure stamsorc over pure magsorc (but it is very close). For me, it comes down purely to access to better and a wider variety of set/weapon options and medium armor/stamina weapons being significantly better than light armor/staves outside of specific sets (rallying cry, vate destro).
Magsorc from my experience is currently crutching on shock staff draugrkin crushing shock + vate frost staff for damage and while it is a good enough setup (thanks mostly to ele sus), it makes magsorc even more 1 dimensional than it already was, which makes it very predictable to go against and not all that fun to play or theory craft around.
I do agree the best (easiest and fastest fix) for all sorcs is to give inherent access to named buffs/debuffs/secondary effects to already slotted skills.
Personally, imo while ele sus is as good as it currently is, I would rather they look into giving us major prophecy/savagery on something like lightning form.
This would do a few things.
1. It gives magsorc a reason to slot boundless storm again over chudan (freeing up a bar slot and monster slot in 1 go).
2. It helps all sorcs to more reliably proc crit surge heal.
3. It gives the class access to a basic standard buff that realistically should have always been in the class kit.
4. It allows for freer theory crafting with the class since you're not forced into IL/CH + MC as mandatory slots in the build.
This would also need to come with an increase to the base range of both hurricane and boundless storm to be minimum 7m radius to match the reworked melee range that everyone else got last patch and maybe reduce its tick frequency back to 1s.
I do think that breach access would be good for when ele sus is eventually nerfed, but tbh, I think (for magsorc and hybridsorc in particular) being able to switch back to ele drain would help a lot with sustain to not be as dependent on dark conversion and wretched vitality to keep resources up and stamina would be able to feel better about using caltrops with a different weapon back bar instead of feeling forced to run frost staff ele sus.
Pretty sure we discussed this earlier, but my top 3 requests would be the following (in order of importance):
1. Major prophecy/savagery on an already slotted skill (as explained above).
2. Untie 1 of the burst heals from the pets (make it 1 of the ward morphs if they are super concerned about shields + heals combined).
3. Breach on a slotted class skill (curse would be nice since haunting has to compete with prey in PvE and has no chance there with pet build being so strong in PvE).
A close 4th would be an update/tidy up of the class passives, but I can live with those if the above 3 points are addressed.
If we could only have 1 thing it would be the major prophecy/savagery named buff on lightning form (alongside the QoL fixes to lightning form/morphs mentioned above).
This frees up 1 bar space for stamsorc (or monster set for magsorc) and potions for all sorcs, gives slightly better proc rate of crit surge and gives a way to slightly buff your own damage due to slightly more crits.
I tested Rally/Wretched and some variants of Rally builds. I'd say the Rally/Wretched setup is probably one of the strongest I've used, but that's a hybrid build imo. I've also fought a pure magsorc build that hits really hard, but it lacks survivability.
Personally what made me rank pure magsorc higher than pure stamsorc is due to the lack of a proper burst heal. I'm a pretty experienced dueler, but I still struggled against very good magsorcs before hybridization. They were doing 10k frags and 8k curses to me while block casting and it was just really difficult to land a consistent burst combo against them. Look at this screenshot for example:
This guy had 18 bow procs and I blocked 12 of them on my hybrid sorc. That's what I had to deal with when I fought magsorcs before hybridization lol. They would block most of my stuff while dishing out 10k frags and 8k curses. The rare occassions when they didn't block my burst, I was able to get them to maybe 10% HP, then they shield spam and Streak away to reset the fight. I remember getting triggered when I was spamming Executioner 3 times in a row against a magsorc with 10% HP and he didn't die lol.
You can't really do that on a stamsorc, especially if you don't run 2h. Even then, you're going to need 2.5k+ recovery if you want to deal with a magsorc because you're going to have to dodge roll a lot. That's not to mention Crushing Shock can just screw you over when you try to Dark Deal. It was not a favorable matchup for stamsorc imo.
The only chance for a stamsorc to win in that matchup is by slotting procs and using DoTs to wear down the shields. Even then, you need to have enough survivability in case the Sorc can take your damage.
Major_Soulless wrote: »i was going to complain about templar getting nothing but the lightning staff change is useful to us. sorcs really are the unloved stepchild of eso and i feel bad for sorc players.
Till you play templar or even worst, necro.
MetallicMonk wrote: »
Duke_Falcon wrote: »I keep thinking about it, and I'm really convinced Sorc needs 3 things.
1. Major Prophecy/Savagery put on Lighting Form
2. Cast time removed from Dark Conversion/Dark Deal w/ resource return being over time instead of burst.
3. Ward needs a HoT similar to Arctic Winds.
Those 3 things and its on par with the DK, Nightblade, & Warden.
Duke_Falcon wrote: »I keep thinking about it, and I'm really convinced Sorc needs 3 things.
1. Major Prophecy/Savagery put on Lighting Form
2. Cast time removed from Dark Conversion/Dark Deal w/ resource return being over time instead of burst.
3. Ward needs a HoT similar to Arctic Winds.
Those 3 things and its on par with the DK, Nightblade, & Warden.
If they released a whole new offering for sorc from top to passives- skills, animations the lot, and it survived the reviews in here, looking at you turtle lol, i would buy it.
Obvs especially if we got lightning wings for one of the skills.
StaticWave wrote: »Oh and don’t forget Bound Arms need to have their stacks last indefinitely like Assassin’s Will or Molten Whip. Idk why BA has a 10s duration but those abilities don’t lol.