MetallicMonk wrote: »Realistically sorc is a class that stomps on bad players even when it isn't that good, so I doubt it will ever be on the top of the food chain again.
Overwhelming majority of this game is very bad players, so this would be a nightmare situation for them and zos. The concept of delayed burst has eluded the high IQ playerbase of this game always, it's hacking as far as they're concerned.
Does read suspiciously like devs want sorc to be hit and run
Turtle_Bot wrote: »
Right now NB is the hit and run class, but also the stealth class and just for laughs it has insane healing too, and sorc just feels like its the hit and pray they don't have any movement speed to chase you class.
MetallicMonk wrote: »Realistically sorc is a class that stomps on bad players even when it isn't that good, so I doubt it will ever be on the top of the food chain again.
Overwhelming majority of this game is very bad players, so this would be a nightmare situation for them and zos. The concept of delayed burst has eluded the high IQ playerbase of this game always, it's hacking as far as they're concerned.
RoxyPhoenix wrote: »ya know, the thing with sorc is that it is in fact quite balanced. Depending on the playstyle you ALWAYS have to give up something. You want damage - give up ur defence, you want defence - give up your damage, you want healing - give up mobility, you want mobility - give up crit and so on and on.
sorc players inherently seek out ways to fill the missing link in their builds, whether it's survivability or dps there is always something we need to address, therefore we often crouch on proc sets to fill out the gap. That is our strength and our weakness, I mean there are sets in the game that were nerfed just because they were too strong on Sorcs.
I think that's why we don't see much changes to our class. A slightly little tweak to it and people will find a way to abuse it.
RoxyPhoenix wrote: »ya know, the thing with sorc is that it is in fact quite balanced. Depending on the playstyle you ALWAYS have to give up something. You want damage - give up ur defence, you want defence - give up your damage, you want healing - give up mobility, you want mobility - give up crit and so on and on.
sorc players inherently seek out ways to fill the missing link in their builds, whether it's survivability or dps there is always something we need to address, therefore we often crouch on proc sets to fill out the gap. That is our strength and our weakness, I mean there are sets in the game that were nerfed just because they were too strong on Sorcs.
I think that's why we don't see much changes to our class. A slightly little tweak to it and people will find a way to abuse it.
If sorc is as balanced as claimed, then why is sorc so uncompetitive in PVE, especially in HM trials?
RoxyPhoenix wrote: »ya know, the thing with sorc is that it is in fact quite balanced. Depending on the playstyle you ALWAYS have to give up something. You want damage - give up ur defence, you want defence - give up your damage, you want healing - give up mobility, you want mobility - give up crit and so on and on.
sorc players inherently seek out ways to fill the missing link in their builds, whether it's survivability or dps there is always something we need to address, therefore we often crouch on proc sets to fill out the gap. That is our strength and our weakness, I mean there are sets in the game that were nerfed just because they were too strong on Sorcs.
I think that's why we don't see much changes to our class. A slightly little tweak to it and people will find a way to abuse it.
If sorc is as balanced as claimed, then why is sorc so uncompetitive in PVE, especially in HM trials?
For whole duration of the post you were responding to I was looking for "the issue is that every other class is not as well balanced", but that sentence never happened >.>
Turtle_Bot wrote: »RoxyPhoenix wrote: »ya know, the thing with sorc is that it is in fact quite balanced. Depending on the playstyle you ALWAYS have to give up something. You want damage - give up ur defence, you want defence - give up your damage, you want healing - give up mobility, you want mobility - give up crit and so on and on.
sorc players inherently seek out ways to fill the missing link in their builds, whether it's survivability or dps there is always something we need to address, therefore we often crouch on proc sets to fill out the gap. That is our strength and our weakness, I mean there are sets in the game that were nerfed just because they were too strong on Sorcs.
I think that's why we don't see much changes to our class. A slightly little tweak to it and people will find a way to abuse it.
If sorc is as balanced as claimed, then why is sorc so uncompetitive in PVE, especially in HM trials?
For whole duration of the post you were responding to I was looking for "the issue is that every other class is not as well balanced", but that sentence never happened >.>
That's where the conflict lies though, sorc is designed for a balanced game (like it used to be), where every class had their own strengths and weaknesses and sorc still has those designed decisions when you build the class.
The issue is that the other classes are not being designed around that same principle of give and take balance. DK, NB and Arcanist don't have that enforced decision making design when building them put into their class kits and there has been no real deviation away from that current "able to do anything" design philosophy, except for when it comes to discussing sorcerer changes.
For example; If we were to apply that same design philosophy of balance around give and take choices to NB, DK and Arcanist that we apply when discussing sorcerers:
NB
- NB's healthy offering would have a 1 second cast time and have half its heal value
- cloak would never have been given its prophecy/savagery buff from last patch
- blur would not be granting both evasion and dodge roll cost reduction
- power extraction would not be granting courage and inflicting cowardice
and many other things in the NB kit would not exist as they currently do.
DK
DK would not have the battle roar passive granting it such insane sustain power that makes dark exchange look pathetic by comparison.
It would not have easy access to things like RaT/mist form to grant it constant top tier mobility that easily matches streak.
The fix to corrosive (preventing ult gen while in corrosive form) would have been done years ago to match the other "transform" ultimates.
Arcanist
It's healing would not be there or it would have massive drawbacks such as cast times or a killable summon that provides it.
Beam wouldn't be providing huge shields and interrupt immunity while dealing ultimate levels of damage.
It's execute would not also inflict both unique increased damage taken on top of an immobilize (CC).
But as we can clearly see, NB, DK and arcanist do not follow this same design philosophy that is being forced onto sorcerers, so clearly that philosophy is not what the game is currently being designed and balanced around, as such, why is sorcerer being forced to still adhere to that same outdated design philosophy?
So yes, technically sorc is balanced, but the rest of the classes (with the exception of plar and cro) are not balanced and this is causing the issues.
ZOS needs to decide, either:
- make all classes OP and able to do anything and everything
- or go back their old design philosophy and apply it to ALL classes and force ALL classes to make those decisions and trade-offs in their builds.
Bushido2513 wrote: »Turtle_Bot wrote: »
Right now NB is the hit and run class, but also the stealth class and just for laughs it has insane healing too, and sorc just feels like its the hit and pray they don't have any movement speed to chase you class.
Recently got repeatedly chased and caught up with after using upwards of 4 streaks.
Granted my engagement was off and I made some mistakes but it doesn't matter when you have NB, DK, etc that can and do build into speed knowing they won't lose as much damage as I will if I did the same.
Streak should be a braindead get out of jail free card but at this point it's just too easy to counter with minimal trade-off.
RoxyPhoenix wrote: »ya know, the thing with sorc is that it is in fact quite balanced. Depending on the playstyle you ALWAYS have to give up something. You want damage - give up ur defence, you want defence - give up your damage, you want healing - give up mobility, you want mobility - give up crit and so on and on.
sorc players inherently seek out ways to fill the missing link in their builds, whether it's survivability or dps there is always something we need to address, therefore we often crouch on proc sets to fill out the gap. That is our strength and our weakness, I mean there are sets in the game that were nerfed just because they were too strong on Sorcs.
I think that's why we don't see much changes to our class. A slightly little tweak to it and people will find a way to abuse it.
So maybe it's time to give Streak "a bit" more distance?StaticWave wrote: »Bushido2513 wrote: »Turtle_Bot wrote: »
Right now NB is the hit and run class, but also the stealth class and just for laughs it has insane healing too, and sorc just feels like its the hit and pray they don't have any movement speed to chase you class.
Recently got repeatedly chased and caught up with after using upwards of 4 streaks.
Granted my engagement was off and I made some mistakes but it doesn't matter when you have NB, DK, etc that can and do build into speed knowing they won't lose as much damage as I will if I did the same.
Streak should be a braindead get out of jail free card but at this point it's just too easy to counter with minimal trade-off.
I remember posting a video of myself chasing down a hybrid sorc streaking 3x in a row in another thread, and another video of myself getting chased down in a NB thread. Hate to see this ability losing its value over the years lol
@Turtle_Bot @StaticWave Probably without going into sorcs issues lol you guys should come in on this.... on good roadmaps.....
https://forums.elderscrollsonline.com/en/discussion/comment/7980987#Comment_7980987
So maybe it's time to give Streak "a bit" more distance?StaticWave wrote: »Bushido2513 wrote: »Turtle_Bot wrote: »
Right now NB is the hit and run class, but also the stealth class and just for laughs it has insane healing too, and sorc just feels like its the hit and pray they don't have any movement speed to chase you class.
Recently got repeatedly chased and caught up with after using upwards of 4 streaks.
Granted my engagement was off and I made some mistakes but it doesn't matter when you have NB, DK, etc that can and do build into speed knowing they won't lose as much damage as I will if I did the same.
Streak should be a braindead get out of jail free card but at this point it's just too easy to counter with minimal trade-off.
I remember posting a video of myself chasing down a hybrid sorc streaking 3x in a row in another thread, and another video of myself getting chased down in a NB thread. Hate to see this ability losing its value over the years lol
It is 14 or 15m now and maybe it should be 22m like gapcloser? Or at least 18m-20m if that would bring up "no counter" arguments?
Would that be a valid request? I mean streak is anyway #1 complain from other classes, but in my opinion the argumentation that speed is out of control is a valid reason to ask for that!?
StaticWave wrote: »Bushido2513 wrote: »Turtle_Bot wrote: »
Right now NB is the hit and run class, but also the stealth class and just for laughs it has insane healing too, and sorc just feels like its the hit and pray they don't have any movement speed to chase you class.
Recently got repeatedly chased and caught up with after using upwards of 4 streaks.
Granted my engagement was off and I made some mistakes but it doesn't matter when you have NB, DK, etc that can and do build into speed knowing they won't lose as much damage as I will if I did the same.
Streak should be a braindead get out of jail free card but at this point it's just too easy to counter with minimal trade-off.
I remember posting a video of myself chasing down a hybrid sorc streaking 3x in a row in another thread, and another video of myself getting chased down in a NB thread. Hate to see this ability losing its value over the years lol
StaticWave wrote: »So maybe it's time to give Streak "a bit" more distance?StaticWave wrote: »Bushido2513 wrote: »Turtle_Bot wrote: »
Right now NB is the hit and run class, but also the stealth class and just for laughs it has insane healing too, and sorc just feels like its the hit and pray they don't have any movement speed to chase you class.
Recently got repeatedly chased and caught up with after using upwards of 4 streaks.
Granted my engagement was off and I made some mistakes but it doesn't matter when you have NB, DK, etc that can and do build into speed knowing they won't lose as much damage as I will if I did the same.
Streak should be a braindead get out of jail free card but at this point it's just too easy to counter with minimal trade-off.
I remember posting a video of myself chasing down a hybrid sorc streaking 3x in a row in another thread, and another video of myself getting chased down in a NB thread. Hate to see this ability losing its value over the years lol
It is 14 or 15m now and maybe it should be 22m like gapcloser? Or at least 18m-20m if that would bring up "no counter" arguments?
Would that be a valid request? I mean streak is anyway #1 complain from other classes, but in my opinion the argumentation that speed is out of control is a valid reason to ask for that!?
Streak is actually fine as an ability. It's balanced and has strengths and weaknesses. The problem is movement speed became widely accessible over the years. Movement speed is also a soft counter to Streak. Remember CP 1.0 and pre-Summerset? Movement speed was really hard to get. Most people only had access to Major Expedition and that was it. If you wanted more speed, you'd have to use Steed Mundus, be an Orc, and play medium armor. Only certain classes could reach the speed cap, like stamsorc.
Now, every class can reach the speed cap quite easily. For example, I can wear 5 medium, slot Celerity CP, run 3x Swift, and be at 196% speed. The speed cap is 200% lol. You don't even need to be an Orc or have Major/Minor Expedition.
Personally, I would just nerf movement speed lol, but that won't be favored by the community. Only thing left is buffing Streak itself, which is going to be difficult because it's already balanced, so any buffing would need to be done carefully.
Aces-High-82 wrote: »StaticWave wrote: »So maybe it's time to give Streak "a bit" more distance?StaticWave wrote: »Bushido2513 wrote: »Turtle_Bot wrote: »
Right now NB is the hit and run class, but also the stealth class and just for laughs it has insane healing too, and sorc just feels like its the hit and pray they don't have any movement speed to chase you class.
Recently got repeatedly chased and caught up with after using upwards of 4 streaks.
Granted my engagement was off and I made some mistakes but it doesn't matter when you have NB, DK, etc that can and do build into speed knowing they won't lose as much damage as I will if I did the same.
Streak should be a braindead get out of jail free card but at this point it's just too easy to counter with minimal trade-off.
I remember posting a video of myself chasing down a hybrid sorc streaking 3x in a row in another thread, and another video of myself getting chased down in a NB thread. Hate to see this ability losing its value over the years lol
It is 14 or 15m now and maybe it should be 22m like gapcloser? Or at least 18m-20m if that would bring up "no counter" arguments?
Would that be a valid request? I mean streak is anyway #1 complain from other classes, but in my opinion the argumentation that speed is out of control is a valid reason to ask for that!?
Streak is actually fine as an ability. It's balanced and has strengths and weaknesses. The problem is movement speed became widely accessible over the years. Movement speed is also a soft counter to Streak. Remember CP 1.0 and pre-Summerset? Movement speed was really hard to get. Most people only had access to Major Expedition and that was it. If you wanted more speed, you'd have to use Steed Mundus, be an Orc, and play medium armor. Only certain classes could reach the speed cap, like stamsorc.
Now, every class can reach the speed cap quite easily. For example, I can wear 5 medium, slot Celerity CP, run 3x Swift, and be at 196% speed. The speed cap is 200% lol. You don't even need to be an Orc or have Major/Minor Expedition.
Personally, I would just nerf movement speed lol, but that won't be favored by the community. Only thing left is buffing Streak itself, which is going to be difficult because it's already balanced, so any buffing would need to be done carefully.
Decreased ramping cost...like 10%?! Tho i can't see why the ramping cost is justified anymore at all as how the game developed.
Tyrant_Tim wrote: »Now, for how I would handle lessening the skill curve of the class, would be as simple as buffing Conjured Ward’s size and duration back to what it was originally as sticky DoTs last forever and burst is much higher now, with every player attaching a flood of negative effects to you in the form of debuffs and proc sets…
Then I would buff Critical Surge by adding Major Prophecy/Savagery when slotted on either bar or a unique increase to critical chance when activated.
IMO, these things would be enough to make playing the class more forgiving, resulting in a more enjoyable experience.
Tyrant_Tim wrote: »When suggesting a buff to Sorcerer, I would be cautious…
Currently it is in a really strong position with Stam Sorcs whipping around deleting people, whereas Mag Sorc is great, but is pretty much non-existent due to its extremely high skill curve…
Quality of life buffs to Sorc should be made in the form of lessening that skill curve.