Duke_Falcon wrote: »Sigh... nothing yet.
Happy New Years!!!
One thing Ill add that probably hasn't been said here can we get rid of "Casting again within 4 seconds costs 33% more Magicka." that comes with Streak and its morphs WHY does Sorcerer have the only skill in the game that your punished for spamming It just sad that Sorcerer has been treated so badly in ESO
I'm holding out hope the 'new systems' mentioned in The Letter will change up sorc pets and no pets sorc....
Well.....i don't think scribing covers changing pets or the passives... so....
Duke_Falcon wrote: »One thing Ill add that probably hasn't been said here can we get rid of "Casting again within 4 seconds costs 33% more Magicka." that comes with Streak and its morphs WHY does Sorcerer have the only skill in the game that your punished for spamming It just sad that Sorcerer has been treated so badly in ESO
Having to wear Chudan to get rid of a Class Skill just so we can run Mages Light to get Major Prophecy on a class that essentially has to have it to make the passive heals from the class barely function is rough.
Duke_Falcon wrote: »One thing Ill add that probably hasn't been said here can we get rid of "Casting again within 4 seconds costs 33% more Magicka." that comes with Streak and its morphs WHY does Sorcerer have the only skill in the game that your punished for spamming It just sad that Sorcerer has been treated so badly in ESO
Having to wear Chudan to get rid of a Class Skill just so we can run Mages Light to get Major Prophecy on a class that essentially has to have it to make the passive heals from the class barely function is rough.
This. Compare to NB where almost all of their buffs are applied passively just by using or slotting offensive skills in a burst rotation.
Bound Armaments needs a 25% damage buff to bring it into alignment with other classes' skills that function similarly.
Sorcerer (and Templar) Damage shield caps need to be removed or modified....Arcanist shields are larger, do damage and burst heal.
Dark conversion needs cast time removed...none of the other classes' sustain skills or burst heal skills have cast times.
The class needs viable options ways to play without using pets.
Well.....i don't think scribing covers changing pets or the passives... so....
Yea that should be good. Do you think we can play with every single skill on a weapon, or are they giving us a single new skill we can customise? Id kind of assumed they were putting everything up for grabs but now I'm thinking it's just a single new one..... which is less fun....
Duke_Falcon wrote: »One thing Ill add that probably hasn't been said here can we get rid of "Casting again within 4 seconds costs 33% more Magicka." that comes with Streak and its morphs WHY does Sorcerer have the only skill in the game that your punished for spamming It just sad that Sorcerer has been treated so badly in ESO
Having to wear Chudan to get rid of a Class Skill just so we can run Mages Light to get Major Prophecy on a class that essentially has to have it to make the passive heals from the class barely function is rough.
This. Compare to NB where almost all of their buffs are applied passively just by using or slotting offensive skills in a burst rotation.
Bound Armaments needs a 25% damage buff to bring it into alignment with other classes' skills that function similarly.
Sorcerer (and Templar) Damage shield caps need to be removed or modified....Arcanist shields are larger, do damage and burst heal.
Dark conversion needs cast time removed...none of the other classes' sustain skills or burst heal skills have cast times.
The class needs viable options ways to play without using pets.
Lol Sometimes i wonder if we park a truck outside the main studios with 'fix sorc passives and buffs' written on the side??!! Or write a bunch of actual letters? I mean seriously what does it take to get them to do something???!!!!!
StaticWave wrote: »I’ve been tinkering with Hardened Ward for a while and saw some limitations with the scaling:
1) If stacking max mag, you will have less potential damage because abilities scale better with spell damage
2) If stacking max HP, you will also have less potential damage in exchange for more tankiness
A suggestion could be to increase the base tooltip of Hardened Ward and reduced the scaling so that the tooltip remains unchanged, but you now have more freedom over sets and stacking spell dmg instead of being forced to go max mag.
Or the easiest way is to make shield scale with max offensive stats, but the scaling will need to be adjusted
Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
StaticWave wrote: »Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
Honestly, giving Hardened Ward interrupt immunity could just be the solution to solve Dark Deal's reliability issue without making it OP. I think you should make a separate thread with this suggestion and tag the devs tbh @Turtle_Bot
StaticWave wrote: »Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
Honestly, giving Hardened Ward interrupt immunity could just be the solution to solve Dark Deal's reliability issue without making it OP. I think you should make a separate thread with this suggestion and tag the devs tbh @Turtle_Bot
StaticWave wrote: »StaticWave wrote: »Turtle_Bot wrote: »Hardened Ward:
Cap scales from 72% to 75% as it levels. Now grants interrupt immunity while active and reduces damage the shield takes by an additional 10%.
Honestly, giving Hardened Ward interrupt immunity could just be the solution to solve Dark Deal's reliability issue without making it OP. I think you should make a separate thread with this suggestion and tag the devs tbh @Turtle_Bot
@Turtle_Bot I thought about it more and the interrupt immunity from shield could also make hard casting Cfrag reliable, which means freeing up 1 extra slot because we can now use Cfrag as a spammable like dizzying swing AND a burst ability when the skill procs itself. Then we'd have room to stack more max mag with Bound Aegis or use Bound Arms for more dmg, or whatever ppl desire. This could be a distinct advantage of Sorc over other classes that use a cast time ability.