Why does the execute suck. Thats some qol id like. Hit twice with an arrow or sword to get what maybe, maybe, MAYBE i get from calling down lightning.
StaticWave wrote: »I'm a stamsorc main and I think stamsorc just needs 2-3 adjustments:
1) Remove cast time from Dark Deal and reduce sustain return (value to be determined)Stamsorc has no burst heal and relies on Rally or slotting a set to cover this weakness. This is a band-aid fix and limits build diversity. Removing the cast time from Dark Deal and reducing the sustain return would ensure that stamsorc has access to a usable burst heal, but would also limit its potential to be OP
2) Reduce Crit Surge tooltip (value to be determined) but increase proc chance to 100% OR give 2% crit damage and healing per Sorc ability slottedCrit Surge is a great heal when it procs a lot, but the issue is getting it to proc a lot requires you to sacrifice a lot. You have to run several DoTs and restrict your build diversity, or stack crit chance and lose out on damage. Increasing Crit Surge proc chance to 100% and reducing its tooltip value would ensure that the class has access to a reliable HoT while also limiting its potential to be OP.
Another path is to give Sorc 2% crit damage and healing per Sorc ability slotted instead of 2% WD/SD. This is imo, better than the 2% SD/WD because it would buff both Sorc damage and healing, whereas 2% WD/SD only buffs damage.
3) Give Bound Armaments 1 extra dagger and something when usedIt's currently a gimped Merciless Resolved. Not only is MR significantly harder hitting, it also has a 52% life steal when you use it in melee range. Give BA something meaningful when used, like X more crit chance for 10s to help the class fit its crit theme.
MashmalloMan wrote: »1+2) I think you're underestimating how easily ZOS can completely destroy these skills based on your ideas to overhaul them. I understand your points about surge being hard to proc nowadays completely, it stems from multiple issues with ESO context today.
- Dot proc sets work with surge.
- Minor prophecy is technically usable to boost our crit where it didn't before, just kind of difficult right now without an active skill or Stam pot to give major prophecy, this would easily be fixed with ZOS finishing hybridization.
- Medium armor increases the potency of healing now.
- Minor Force and Minor Berserk for doing something we've always done, adding flexibility to not always require RAT when we have Streak or Camo Hunter
It's one of the strongest hots in the game because it has a proc chance which you can negate when outnumbered or if you stack tick frequencies. Making it proc 100% of the time would not only demolish the core concept of the skill and where it originated from (back when it scaled on damage dealt and no or little CD, can't remember), but also the heal potential.
It would be 1 step forward 1 step back.
MashmalloMan wrote: »Same idea with Dark Deal, other Stam classes earned a mag burst heal with hybridization, we didn't because Matriarch is dooky. I understand your point that we need one, but your solution is focussing on the wrong problem. That is our burst heal, we're never going to get a second 1 at that level, certainly not 1 that is also our sustain tool.
MashmalloMan wrote: »I think to your point points, they would be addressed by a few basic changes that don't require overhauling the skills:
1- revert hurricane tick change.
2- source of major prophecy so we can use minor prophecy and proc surge more frequently.
3- on demand hot, my suggestion is to dark deal.
4- fix Matriarch. 1 bar, untargettable, unkillable, anyone could use it, mag or stam.
5- BA pre nerf and giving crit chance per dagger or major prophecy would also fix your qualm. The stamina it gives is unnecessary and weak.
6- converting the 2% damage per slotted to crit or crit damage is a really cool idea. Maybe BA could give prophecy, this passive could give crit chance.
7- surge needs a bit more oomph because ESO has power crept up with CP 2.0 and sets, yet it's had the same value for 6+ years. If it scaled on offensive stats, it would go a long way. If not, a 20-30% boost is warranted.
I really feel like Sorc should be the death by a thousand cuts class, high crit chance, maybe low crit damage. It goes hand in hand with surge and our multi hit direct damage skills. NB should continue focussing on crit damage since they have 2 ways to guarantee crit. It distinguishes them a bit.
People out here try to give sorc major breach on curse lol come on.
StaticWave wrote: »The 2 problems I have with current Surge are
1) It limits build diversityLike you said, Crit Surge proc chance increases when you stack DoTs, but that goes back to the issue I have with this class which is build diversity. You HAVE to stack DoTs to increase the proc chance, which limits build diversity as every Sorc build will now have to be a pseudo DoT build because that's the only way to make Crit Surge more reliable. What happens to a bursty Sorc like the old days? The majority of stamSorc builds you currently see are mDW or bow builds with multiple sources of DoTs. It just feels like a fast DK without the healing, and I don't think it fits the theme of this class which is supposed to be a highly mobile and super bursty killer (in contrast to the stealthy NB assassin).
2) It's a double edged sword and reduces in efficiency when you are playing defensive and kitingIt's a double edged sword when you mentioned that the proc chance increases when outnumbered. Yes, it does increase, but this class already lacks severely in the healing department and any potential ulti dump will make it impossible for you to recover from. If I have to throw myself into the fight to brawl to make full use of this class's healing, while not having a single burst heal to save myself in case I get ulti dumped, then does this really work efficiently?
Not only that, but the efficiency diminishes greatly when you start kiting. No people around you = no one to damage = no heals. What I find works best from my own experience 1vXing is I would slot Caltrops on my bar, drop it somewhere, and then kite them through the Caltrop zone with Hurricane and Quick Cloak ticking. That enables me to still heal from Surge while kiting, but again that goes back to the build diversity issue I mentioned because now I have to stack 3 AoE DoTs (2 of which aren't part of the class kit).
So either give Surge a 100% proc chance for a reduced tooltip, or give this class more crit chance so that other builds can still use this ability without being shoehorned into running specific setups.
Arizona_Steve wrote: »Nerf or remove the Twilight Matriach. Or put it on the ground. Anything to get rid of the flapping. Or add a third pet type.
MashmalloMan wrote: »StaticWave wrote: »The 2 problems I have with current Surge are
1) It limits build diversityLike you said, Crit Surge proc chance increases when you stack DoTs, but that goes back to the issue I have with this class which is build diversity. You HAVE to stack DoTs to increase the proc chance, which limits build diversity as every Sorc build will now have to be a pseudo DoT build because that's the only way to make Crit Surge more reliable. What happens to a bursty Sorc like the old days? The majority of stamSorc builds you currently see are mDW or bow builds with multiple sources of DoTs. It just feels like a fast DK without the healing, and I don't think it fits the theme of this class which is supposed to be a highly mobile and super bursty killer (in contrast to the stealthy NB assassin).
2) It's a double edged sword and reduces in efficiency when you are playing defensive and kitingIt's a double edged sword when you mentioned that the proc chance increases when outnumbered. Yes, it does increase, but this class already lacks severely in the healing department and any potential ulti dump will make it impossible for you to recover from. If I have to throw myself into the fight to brawl to make full use of this class's healing, while not having a single burst heal to save myself in case I get ulti dumped, then does this really work efficiently?
Not only that, but the efficiency diminishes greatly when you start kiting. No people around you = no one to damage = no heals. What I find works best from my own experience 1vXing is I would slot Caltrops on my bar, drop it somewhere, and then kite them through the Caltrop zone with Hurricane and Quick Cloak ticking. That enables me to still heal from Surge while kiting, but again that goes back to the build diversity issue I mentioned because now I have to stack 3 AoE DoTs (2 of which aren't part of the class kit).
So either give Surge a 100% proc chance for a reduced tooltip, or give this class more crit chance so that other builds can still use this ability without being shoehorned into running specific setups.
Well here's where we agree, as I said, if Sorc had better inate access to crit chance, this wouldn't be as much of a problem. Finish hybridization and even a simple Stam/Crit/Health potion is going to allow us to use minor prophecy instead of having to rely on Camo Hunter or Mag/Crit/Health pots.
You're describing issues for the play style that make sense for the abundant strength of the skill and I think those drawbacks are warranted, as are Dark Deals, asking it to be guaranteed is asking for it to be destroyed.
In my view, Surge is best used when YOU are the eye of the storm, getting the benefit of a long and decent passive hot for going offensive plays into its strengths. You have to be in the thick of it or at least have some dots to proc it when you're not.
If you're a brawler, you don't need to stack a ton of dots because in theory, your are the dot (although they f'ed this by making hurricane tick on 2s).
If you're more elusive, more of a glass cannon, then you either run some dots to proc it for free when you're on the run or you don't and get less potency out of it.
I'm sorry, but to me, that is what makes it balanced, it's a trade off. Guaranteeing procs is asking it to become something it's not just because Sorc lacks an on demand hot and a burst heal not attached to a 2 bar killable pet.
Also, haven't seen this mentioned, but Sorc lacks a purge. Since dots last 20-30s now, it's easy to just completely overwhelm a Sorc to the point where their hots are essentially reduced by half because they're being consumed by dots.
Fix the core problems, instead of introducing new ones by potential reworks.
To your comments about your 2 builds, I'm not sure what to say other than you can't expect to slot everything all the time. Even classes with more named buff access run out of space for things like major expedition or major evasion.
Yeah Sorc has a harder time with it because none of our core skills have decent named buffs, but that's exactly why I proposed major breach on Curse and major prophecy on BA. Those 2 changes alone would make Sorc's easier to build for. Open up potions and skill space a little for some builds.
"The cast time is detrimental to this class's mobile playstyle."
I don't agree. We have a teleport that can get you into places others can't so you can dark deal in safety, higher innate movement speed because of minor expedition allowing us to move quickly despite not sprinting. We have Amplitude for a free 10-7% upfront damage, lots of sustain passives, and dark deal to recoup our losses in 2-3 GCDs allowing most Sorc's to build less into sustain or defence than other classes feel required to do. You can sacrifice 1 or 2 jewelry pieces for Swift, you can wear mostly medium armor, rely on dodge rolling and speed.
A cast time on Dark Deal which would normally be annoying for other classes, fits right at home on Sorc because of all the above things that compensate for it.
Agree to disagree I guess. Not expecting to convince you, I just think Crit Surge and Dark Deal are balanced very well and aren't the root of our problems. Asking them to become something completely different functionally is most likely going to nerf them into a place no one will be happy with and won't address your concerns that can be fixed in other ways.
Mist form is nowhere near as good as Streak and sorc mains need to stop pretending otherwise, both offensively and defensively (massive AoE stun >> 3 projectiles absorbed and major evasion for a couple seconds) or as a mobility tool.StaticWave wrote: »I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
Sorc has historically never been a true brawler though. I’ve played a 2h/SnB or DW/SnB Sorc for years and the class can’t brawl like an actual brawler. You still need to Streak a lot and have small windows where you can go offensive.
Amplitude isn’t that great considering it’s a diminishing value the lower your opponent gets. Some of the top classes currently have access to Major Berserk, which is a much better damage buff.
I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
And I get why you disagree because you prefer the class to be a DoT/multiple instances of damage class, but that’s disregarding the rest of the playstyles.
I’ve played Dizzy sorc, spin2win sorc, DoT sorc, SnB sorc, bow sorc, inferno sorc, you name it. I just don’t think it’s fair to pigeonhole sorc into another pressure based class. It just doesn’t fit the theme of the class at all
I looked at your suggestions and 2 of them are basically overhauls of the class skills. For example:
1) Giving an on demand Hot to Dark Deal is a major overhaul because they would have to convert the burst heal to a HoT. This would be a NERF. Not only do you still have a cast time, but you now don’t have a burst heal lol
2) Making pets 1 barred is a major overhaul as they now have to remove the toggle and possibly remove the damage portion and turn the heal into something like Intensive Mender
So if you disagreed with my suggestions because they are overhauls, then I will have to disagree with those 2 too because they are also overhauls. The other suggestions sound nice and I think could help the class.
I think overall our differences come down to what we prefer in our Sorc. You obviously play Sorc as a DoT focused killing machine, while I prefer my Sorc to be a 100-0 delete type. So a good start and middle ground would be to alleviate bar space issue by giving the class some needed Major buffs/debuffs and update the passives to be more hybrid friendly.
Mist form is nowhere near as good as Streak and sorc mains need to stop pretending otherwise, both offensively and defensively (massive AoE stun >> 3 projectiles absorbed and major evasion for a couple seconds) or as a mobility tool.StaticWave wrote: »I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
Especially after the last patch that added a delay for no reason and made it completely unreliable in high ping situations, I went back to Race against time on most of my characters.
StaticWave wrote: »Mist form is nowhere near as good as Streak and sorc mains need to stop pretending otherwise, both offensively and defensively (massive AoE stun >> 3 projectiles absorbed and major evasion for a couple seconds) or as a mobility tool.StaticWave wrote: »I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
Especially after the last patch that added a delay for no reason and made it completely unreliable in high ping situations, I went back to Race against time on most of my characters.
So you're telling me that a massive AoE stun is some how better than 3 projectile absorbed + 4s Major Evasion + 4s Major Expedition + 6s 300 wd/sd? Yea no, I find that hard to believe lol.
The only reasons I and many Sorc mains aren't slotting Mist Form are because we don't have a burst heal to compensate for the slight delay (which it should have for balance reason), and we don't have bar space to fit a stun. I'm sorry but if I had a good burst heal and bar space for a stun I would literally drop Streak for Mist Form in a heart beat. That single ability will give me 2 crucial Major Buffs that I don't have and 300 extra wd that will carry over to front bar and get amplified even more (I have 5 Sorc abilities slotted on front bar), and since I have a burst heal I don't have to worry about being squishy and can now tolerate the slower activation.
MashmalloMan wrote: »StaticWave wrote: »Mist form is nowhere near as good as Streak and sorc mains need to stop pretending otherwise, both offensively and defensively (massive AoE stun >> 3 projectiles absorbed and major evasion for a couple seconds) or as a mobility tool.StaticWave wrote: »I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
Especially after the last patch that added a delay for no reason and made it completely unreliable in high ping situations, I went back to Race against time on most of my characters.
So you're telling me that a massive AoE stun is some how better than 3 projectile absorbed + 4s Major Evasion + 4s Major Expedition + 6s 300 wd/sd? Yea no, I find that hard to believe lol.
The only reasons I and many Sorc mains aren't slotting Mist Form are because we don't have a burst heal to compensate for the slight delay (which it should have for balance reason), and we don't have bar space to fit a stun. I'm sorry but if I had a good burst heal and bar space for a stun I would literally drop Streak for Mist Form in a heart beat. That single ability will give me 2 crucial Major Buffs that I don't have and 300 extra wd that will carry over to front bar and get amplified even more (I have 5 Sorc abilities slotted on front bar), and since I have a burst heal I don't have to worry about being squishy and can now tolerate the slower activation.
I wouldn't really directly compare streak and mist form, the only thing they share is moving your character to which streak does much better. No debate. It's instant. You don't need to awkwardly aim it, always get max distance (assuming both skills don't get stuck on a pebble).
Yes, the best stun in the game + non negligible damage + 2% wd/sp always up is better.StaticWave wrote: »So you're telling me that a massive AoE stun is some how better than 3 projectile absorbed + 4s Major Evasion + 4s Major Expedition + 6s 300 wd/sd? Yea no, I find that hard to believe lol.
No, you wouldn't even if sorcs were given Healthy offering. The 2 buffs stamsorcs can easily get with Quick cloak and the Strike from the shadows passive is pretty much irrelevant for any class that isnt nightblade, with how clunky Mist form is and bar swapping you wouldn't have much more than 3 sec of duration to do anything with it.StaticWave wrote: »The only reasons I and many Sorc mains aren't slotting Mist Form are because we don't have a burst heal to compensate for the slight delay (which it should have for balance reason), and we don't have bar space to fit a stun. I'm sorry but if I had a good burst heal and bar space for a stun I would literally drop Streak for Mist Form in a heart beat. That single ability will give me 2 crucial Major Buffs that I don't have and 300 extra wd that will carry over to front bar and get amplified even more (I have 5 Sorc abilities slotted on front bar), and since I have a burst heal I don't have to worry about being squishy and can now tolerate the slower activation.
Turtle_Bot wrote: »MashmalloMan wrote: »StaticWave wrote: »Mist form is nowhere near as good as Streak and sorc mains need to stop pretending otherwise, both offensively and defensively (massive AoE stun >> 3 projectiles absorbed and major evasion for a couple seconds) or as a mobility tool.StaticWave wrote: »I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
Especially after the last patch that added a delay for no reason and made it completely unreliable in high ping situations, I went back to Race against time on most of my characters.
So you're telling me that a massive AoE stun is some how better than 3 projectile absorbed + 4s Major Evasion + 4s Major Expedition + 6s 300 wd/sd? Yea no, I find that hard to believe lol.
The only reasons I and many Sorc mains aren't slotting Mist Form are because we don't have a burst heal to compensate for the slight delay (which it should have for balance reason), and we don't have bar space to fit a stun. I'm sorry but if I had a good burst heal and bar space for a stun I would literally drop Streak for Mist Form in a heart beat. That single ability will give me 2 crucial Major Buffs that I don't have and 300 extra wd that will carry over to front bar and get amplified even more (I have 5 Sorc abilities slotted on front bar), and since I have a burst heal I don't have to worry about being squishy and can now tolerate the slower activation.
I wouldn't really directly compare streak and mist form, the only thing they share is moving your character to which streak does much better. No debate. It's instant. You don't need to awkwardly aim it, always get max distance (assuming both skills don't get stuck on a pebble).
Just want to chime in here on this point, I don't know if its just me or if anyone else experiences this too, but streak seems far more susceptible to those pebbles than mist form.
The tiniest of pebbles will instantly stop streak, while mist form easily just ports over them (at least for me).
Also, something mist forming NBs can do that others cannot do (even streaking sorcs), is when you mist form down a slope you can easily cast invis mid air so you literally just poof out of existence even though you're still falling down, meanwhile streaking sorcs just sit there effectively stunned on even the smallest of stepdowns the whole fall, completely visible and vulnerable to incoming attacks.
MashmalloMan wrote: »Turtle_Bot wrote: »MashmalloMan wrote: »StaticWave wrote: »Mist form is nowhere near as good as Streak and sorc mains need to stop pretending otherwise, both offensively and defensively (massive AoE stun >> 3 projectiles absorbed and major evasion for a couple seconds) or as a mobility tool.StaticWave wrote: »I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
Especially after the last patch that added a delay for no reason and made it completely unreliable in high ping situations, I went back to Race against time on most of my characters.
So you're telling me that a massive AoE stun is some how better than 3 projectile absorbed + 4s Major Evasion + 4s Major Expedition + 6s 300 wd/sd? Yea no, I find that hard to believe lol.
The only reasons I and many Sorc mains aren't slotting Mist Form are because we don't have a burst heal to compensate for the slight delay (which it should have for balance reason), and we don't have bar space to fit a stun. I'm sorry but if I had a good burst heal and bar space for a stun I would literally drop Streak for Mist Form in a heart beat. That single ability will give me 2 crucial Major Buffs that I don't have and 300 extra wd that will carry over to front bar and get amplified even more (I have 5 Sorc abilities slotted on front bar), and since I have a burst heal I don't have to worry about being squishy and can now tolerate the slower activation.
I wouldn't really directly compare streak and mist form, the only thing they share is moving your character to which streak does much better. No debate. It's instant. You don't need to awkwardly aim it, always get max distance (assuming both skills don't get stuck on a pebble).
Just want to chime in here on this point, I don't know if its just me or if anyone else experiences this too, but streak seems far more susceptible to those pebbles than mist form.
The tiniest of pebbles will instantly stop streak, while mist form easily just ports over them (at least for me).
Also, something mist forming NBs can do that others cannot do (even streaking sorcs), is when you mist form down a slope you can easily cast invis mid air so you literally just poof out of existence even though you're still falling down, meanwhile streaking sorcs just sit there effectively stunned on even the smallest of stepdowns the whole fall, completely visible and vulnerable to incoming attacks.
I think that's because Steaks hit detection is essentially a straight line starting from the front of your character. Mist form doesn't have this problem because the targeting is a small circle you aim with your mouse rather than a straight (invisible) line from the front of your character.
Imagine a gun firing a bullet along the floor, like a torpedo. If there is a pebble with a jagged edge over a specific degrees they probably programmed in, then it gets jammed on that object.
There was a previous patch that aimed to fix the detection of Streak, maybe 2-3 years ago now and it made things worse.
If you're a Stam Sorc main you know what I'm talking about, but often times you'll aim streak directly at a wall maybe 4-5m in front of you so you can stay on top of your target for melee range.
This use to work flawlessly, but after the "fix", Streak will sometimes think it's too close to something and not fire at all, it will glitch out, but still waste a global cool down. It's like it gets cancelled mid cast. Luckily it doesn't waste your mag, but it doesn't stun either.
Now that bug will happen in a completely open space because it detects something to close to the player.
I've had some success in the past recreating this bug by aiming near a street lamp in towns. It's very thin, so if you aim near the lamp it will sometimes glitch streak out.
Turtle_Bot wrote: »MashmalloMan wrote: »Turtle_Bot wrote: »MashmalloMan wrote: »StaticWave wrote: »Mist form is nowhere near as good as Streak and sorc mains need to stop pretending otherwise, both offensively and defensively (massive AoE stun >> 3 projectiles absorbed and major evasion for a couple seconds) or as a mobility tool.StaticWave wrote: »I don’t agree that having a teleport somehow justifies the cast time. Mist Form exists and people can in fact get to places only we can get to now. That is no longer exclusive to Sorc. After Mist Form was reworked I’ve had several fights where my opponents slotted Mist Form to get to places that only Streak could get to.
If that’s the case then the remaining 6 classes should have cast times on their core abilities since they can be just as fast as a stamsorc and can afford to slot Mist Form while having better survivability?
I know you’ve PvPed in Cyrodiil, and I’m 100% sure you’ve had many fights against people who are just as fast as you on a better class. It’s a cop out excuse to say cast times are warranted because the class has Streak. I mean, if Streak is really that powerful, then why are magSorcs complaining so much about being weak defensively?
Especially after the last patch that added a delay for no reason and made it completely unreliable in high ping situations, I went back to Race against time on most of my characters.
So you're telling me that a massive AoE stun is some how better than 3 projectile absorbed + 4s Major Evasion + 4s Major Expedition + 6s 300 wd/sd? Yea no, I find that hard to believe lol.
The only reasons I and many Sorc mains aren't slotting Mist Form are because we don't have a burst heal to compensate for the slight delay (which it should have for balance reason), and we don't have bar space to fit a stun. I'm sorry but if I had a good burst heal and bar space for a stun I would literally drop Streak for Mist Form in a heart beat. That single ability will give me 2 crucial Major Buffs that I don't have and 300 extra wd that will carry over to front bar and get amplified even more (I have 5 Sorc abilities slotted on front bar), and since I have a burst heal I don't have to worry about being squishy and can now tolerate the slower activation.
I wouldn't really directly compare streak and mist form, the only thing they share is moving your character to which streak does much better. No debate. It's instant. You don't need to awkwardly aim it, always get max distance (assuming both skills don't get stuck on a pebble).
Just want to chime in here on this point, I don't know if its just me or if anyone else experiences this too, but streak seems far more susceptible to those pebbles than mist form.
The tiniest of pebbles will instantly stop streak, while mist form easily just ports over them (at least for me).
Also, something mist forming NBs can do that others cannot do (even streaking sorcs), is when you mist form down a slope you can easily cast invis mid air so you literally just poof out of existence even though you're still falling down, meanwhile streaking sorcs just sit there effectively stunned on even the smallest of stepdowns the whole fall, completely visible and vulnerable to incoming attacks.
I think that's because Steaks hit detection is essentially a straight line starting from the front of your character. Mist form doesn't have this problem because the targeting is a small circle you aim with your mouse rather than a straight (invisible) line from the front of your character.
Imagine a gun firing a bullet along the floor, like a torpedo. If there is a pebble with a jagged edge over a specific degrees they probably programmed in, then it gets jammed on that object.
There was a previous patch that aimed to fix the detection of Streak, maybe 2-3 years ago now and it made things worse.
If you're a Stam Sorc main you know what I'm talking about, but often times you'll aim streak directly at a wall maybe 4-5m in front of you so you can stay on top of your target for melee range.
This use to work flawlessly, but after the "fix", Streak will sometimes think it's too close to something and not fire at all, it will glitch out, but still waste a global cool down. It's like it gets cancelled mid cast. Luckily it doesn't waste your mag, but it doesn't stun either.
Now that bug will happen in a completely open space because it detects something to close to the player.
I've had some success in the past recreating this bug by aiming near a street lamp in towns. It's very thin, so if you aim near the lamp it will sometimes glitch streak out.
Yeah, I've noticed that a lot myself, streak just not firing. It's the same for magsorc too, we just don't have the stamina to roll out of that situation instead of having to recast streak is the main difference there between magsorc and stamsorc
Does anyone know the last time Sorcer appeared in an official live broadcast?
We repeatedly reiterated all the shortcomings of Sorcer and put forward our ideas, but the official attitude towards Sorcer was just unfamiliar and indifferent.
Remember what they said about the Sorcer set? "There are ongoing discussions on which route the set will go" As if giving Monolith of Storms critical damage is a very expensive gift, most similar sets can deal critical damage, right? This is obviously a BUG and should not be treated as buffs and given to Sorcer!
Monolith of Storms completely needs rework and buffs, just like the rest of Sorcer's abilities.
Yes, the best stun in the game + non negligible damage + 2% wd/sp always up is better.StaticWave wrote: »So you're telling me that a massive AoE stun is some how better than 3 projectile absorbed + 4s Major Evasion + 4s Major Expedition + 6s 300 wd/sd? Yea no, I find that hard to believe lol.No, you wouldn't even if sorcs were given Healthy offering. The 2 buffs stamsorcs can easily get with Quick cloak and the Strike from the shadows passive is pretty much irrelevant for any class that isnt nightblade, with how clunky Mist form is and bar swapping you wouldn't have much more than 3 sec of duration to do anything with it.StaticWave wrote: »The only reasons I and many Sorc mains aren't slotting Mist Form are because we don't have a burst heal to compensate for the slight delay (which it should have for balance reason), and we don't have bar space to fit a stun. I'm sorry but if I had a good burst heal and bar space for a stun I would literally drop Streak for Mist Form in a heart beat. That single ability will give me 2 crucial Major Buffs that I don't have and 300 extra wd that will carry over to front bar and get amplified even more (I have 5 Sorc abilities slotted on front bar), and since I have a burst heal I don't have to worry about being squishy and can now tolerate the slower activation.
But even beyond the passives and secondary effects, Mist form is just nowhere near as good as Streak as a mobility tool so using it as a reason why sorcs should receive a burst heal because other classes got a "non class Streak" is just arguing in bad faith.
Much clunkier and unreliable due to the way it works with its ground targeting (I had moments in Cyro where I mashed it for 5 sec straight for it to go off, something that never happened to me with Streak), much slower to activate and much more finicky to use to cross gaps with, the only thing it has over Streak is cost (at vamp stage 3).
Most DKs go for Shattering rocks these days so Fossilize's root must not be that big of deal, it's single target and very short range but yeah it's a great stun too, and lol at Streak needing aiming with its massive AoE.StaticWave wrote: »No, the best stun in the game is Fossilize. Yes, it’s single target, but it is also unblockable/undodgable and immobilizes you afterwards, and doesn’t require aiming.
I am, I don't care about mathemagician tricks and what looks good on the UESP build editor, I care about what actually works in game. The 2% is always there while if you're not a nightblade the Strike from the shadows buff most likely wont be up when you need it the most.StaticWave wrote: »Also, you can’t be serious to say the 2% wd is better than 300 wd lol. First of all, yes it’s always up, but with the condition that you have to be on that bar. That means you won’t get the 2% if you swap to another bar. 300 wd from Mist Form will carry over to the other bar, and having it last 6s means you can just use it every 6s like how Streak users would use it every 7s to stun people lol.
Second of all, the 2% wd is not even comparable to 300 wd in terms of value. For that 2% wd to give an equal value, you would need to have your BASE wd to be 15000 (2% * 15000 = 300). I’m actually going to break it down mathematically for you to see just how wrong you are.Let’s use my build for example. I currently have 7.3k weapon damage fully buffed. That’s a respectable amount for most builds. Say, I remove all the % wd modifiers to find my base wd value. That’s 10% from medium armor, 20% from Major Brut, 3% from Dawnbreaker, and 8% from slotting 4 Sorc skills, totaling 41%.
7300 - (7300 * 41%) = 4307 wd.
That is my base wd without a single modifier. That’s still 10693 wd short of the required 15k base wd for 2% modifier to give an equal wd value to 300 wd.
Not only that, but this 300 wd ALSO GETS BUFFED by my 41% wd modifier. That’s 423 wd with modifiers, making the comparison even worse for the 2% value. For that 2% value to be equal, it would require you to have a 21150 BASE wd value. Sorry lol, that is never going to happen.
Well if you have a flex spot then replace Streak with Mist form and use that flex spot for Turn evil for your stun. And for the burst heal, you play stamsorc, you should be used to surviving with just Crit surge, Vigor and Dark deal. Play with it for like 1-2 hours and tell me Mist form is even close to Streak.StaticWave wrote: »I said I wouldn’t use Mist because I need 2 conditions to be met: 1) I need a burst heal, and 2) I need bar space for a stun.
I run a shield, so that can be thrown out for something like Healthy Offering. However the 2nd condition hasnt been met yet, and that is what keeps me from slotting Mist on Sorc. I would 100% slot Mist if Sorc gets Off Balance for one of its offensive ability.
Arizona_Steve wrote: »Nerf or remove the Twilight Matriach. Or put it on the ground. Anything to get rid of the flapping. Or add a third pet type.
Most DKs go for Shattering rocks these days so Fossilize's root must not be that big of deal, it's single target and very short range but yeah it's a great stun too, and lol at Streak needing aiming with its massive AoE.
I am, I don't care about mathemagician tricks and what looks good on the UESP build editor, I care about what actually works in game. The 2% is always there while if you're not a nightblade the Strike from the shadows buff most likely wont be up when you need it the most.
And you streak every 7 sec because you have a very good reason to do so (the best stun in the game), you certainly wont waste gcds mist forming every 6 gcds just to keep that buff up.
Well if you have a flex spot then replace Streak with Mist form and use that flex spot for Turn evil for your stun. And for the burst heal, you play stamsorc, you should be used to surviving with just Crit surge, Vigor and Dark deal. Play with it for like 1-2 hours and tell me Mist form is even close to Streak.
Like I said, beyond the passives and secondary effects, one skill is responsive and does its primary function well the other is an unresponsive trashfire of a skill that often gets you killed because of how it works, anyone who actually used it in Cyro for an extended amount of time realized it.