spartaxoxo wrote: »They said Endless Archive was for everyone. They have strongly implied that Arc 1 was specifically for casuals when they nerfed it because it was for a different target audience than later levels, which they also made reached more quickly.
But, they also said it was meant to be challenging and that solo players may have to adjust their builds.
Personally, I think that means "Endless Archive is meant everyone" means level of skill, not view of combat and challenge. If someone doesn't like challenge, I don't think they'll enjoy the archive.
DUTCH_REAPER wrote: »I have made it past Arc 7-4 and I have zero issue with people asking to nerf Tho’at Arc 1 so they can complete the daily. Doesn’t hurt me or hinder me. Shoot, maybe it will speed up the hours upon hours of grinding through EA. Now an EA hard mode daily Ie ARC 4 completion with extra rewards I think would be cool too!
Not everyone plays the same y’all. And whoever is having a bad day, about to say a snide comment, I hope your day is awesome and you enjoy this weekend. Life is too short. Go out. Ask in zone who is new and go craft them a whole set for free. Spread some joy.
SilverBride wrote: »If I'm correct Tho'at is only the final boss for the first 4 Arcs, so decreasing their difficulty will not change anything beyond that, and it would give the average players more of the content to enjoy.
tomofhyrule wrote: »SilverBride wrote: »If I'm correct Tho'at is only the final boss for the first 4 Arcs, so decreasing their difficulty will not change anything beyond that, and it would give the average players more of the content to enjoy.
Tho'at is still the boss of every arc. She just stops adding new mechanics after the fourth and then just goes for more health/damage.
valenwood_vegan wrote: »Yeah I mean I think this is the issue that came up on PTS and that all of us are dancing around in one way or another.
There are clearly players who find the difficulty level of certain bosses in the first arc to be off-putting.
Then you have someone like me who is basically already done with EA because the first two arcs are so mind numbingly boring, and I don't have enough time in one sitting to reach the part where I feel challenged and enjoy the content. I can't just take half a day off from real life to try and beat my score.
By trying to design the content for everyone at once, I feel like they actually managed to make it unenjoyable for people at both ends of the spectrum, just in different ways.
valenwood_vegan wrote: »Yeah I mean I think this is the issue that came up on PTS and that all of us are dancing around in one way or another.
There are clearly players who find the difficulty level of certain bosses in the first arc to be off-putting.
Then you have someone like me who is basically already done with EA because the first two arcs are so mind numbingly boring, and I don't have enough time in one sitting to reach the part where I feel challenged and enjoy the content. I can't just take half a day off from real life to try and beat my score.
By trying to design the content for everyone at once, I feel like they actually managed to make it unenjoyable for people at both ends of the spectrum, just in different ways.
I
But Tho'at v2 and onward are way harder than v1. If Tho'at v1 is torturous, the rest isn't going to be fun. Making it easier would mostly mean more mob-monotony. In earnest, if you don't like what this is at its core (a grind-fest for grind-lovers) why would you want to do more?
In earnest, if you don't like what this is at its core (a grind-fest for grind-lovers) why would you want to do more?
How in the world you need 30-45 min for arc 1. Do you use any skills or only light atack? Is your character using any clothing? I really don't understand. It took me 24 min in my naked sorcerer (video in this same post). Granted, i had good verses, but stil is a naked character.
If you need help finding a build that does more than 0 damage i can provide guidance because really, every time i read the forums I feel I play a different game.
SilverBride wrote: »I like that this is not just another arena where we stand there and wait for waves of mobs.
I like that there are side mini games that are a lot of fun.
I like that there are side quests as well as the daily that give me some objectives besides just killing stuff.
I like that there are achievements with rewards. I got a memento tonight that I acutally used and I don't normally care about mementos. (Summoned Booknado)
I like that every stage we complete we get to choose a verse that helps us as we move through the Archive.
I like that this is not just another arena or another dungeon because of its unique features and it's own currencies and rewards that can be earned or purchased.
...
MidniteOwl1913 wrote: ».SilverBride wrote: »I haven't seen anything written anywhere that indicates what the initial EA difficulty was meant to be or who the target audience is.
@ZOS_GinaBruno @ZOS_Kevin Are you able to share some light on these?
I'd like to see this information, as well.
I would be very surprised if they comment, because really there is no right answer here.
From the looks of it though I think it's more aimed at the 10% than the 90% and it isn't just the difficulty. It's the lack of save points. The contiguous time commitment. (The need for a huge hunk of time makes it hard to use the group finder so it means solo or no go.) It's the level of RNG. It's the obsession with the leaderboards.
Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Did you try to adjust your builds, how zos is expecting you to for EA?
Did you pay attention to mechanics?
SilverBride wrote: »Examples of players that do not find Tho'at too challenging for the first Arcs does not mean that she isn't for a large part of the player base. Of course a player needs to be geared and have a decent build, and yes mechanics have to be learned as with any new boss encounter. But this is the first Arc.
MidniteOwl1913 wrote: »There is no way The Serpent and Rakkhat should be in aArc 1. Even with a lower HP they are not something the average player can deal with. They are way harder than Tho 'at V1 and even the marauders who only show up at Arc 2.
MidniteOwl1913 wrote: »There is no way The Serpent and Rakkhat should be in aArc 1. Even with a lower HP they are not something the average player can deal with. They are way harder than Tho 'at V1 and even the marauders who only show up at Arc 2.
what is difficult about serpent or rakkhat? serpent you just kill the totems that pop up and heal through the bursts she does every once a while. rakkhat when its doing the machine gun attack you go to the golden circles which gives you resistance to again just heal through it without even blocking. then you move out of the circle cuz its gonna jump there and turn it blue which you should avoid.
well i realize since they are trial bosses most players might not know the mechanics but really there isn't much else to them.
nMA was difficult the first time I did it years and years ago. I didn’t think I’d ever complete it. I persisted, and eventually it became so easy that I use it occasionally to level up alts.
People clamouring for nerfs to arc 1 just need to spend a little more time with it, and possibly need to build a little tankier. You can use crafted gear. Don’t need to spend lots of time or gold gearing up for arc 1.
SilverBride wrote: »In earnest, if you don't like what this is at its core (a grind-fest for grind-lovers) why would you want to do more?
Because I do like what this is.
I like that this is not just another arena where we stand there and wait for waves of mobs.
I like that there are side mini games that are a lot of fun.
I like that there are side quests as well as the daily that give me some objectives besides just killing stuff.
I like that there are achievements with rewards. I got a memento tonight that I acutally used and I don't normally care about mementos. (Summoned Booknado)
I like that every stage we complete we get to choose a verse that helps us as we move through the Archive.
I like that this is not just another arena or another dungeon because of its unique features and it's own currencies and rewards that can be earned or purchased.
This is why i want to experience more than just Arc 1.
SilverBride wrote: »I like that this is not just another arena where we stand there and wait for waves of mobs.
I like that there are side mini games that are a lot of fun.
I like that there are side quests as well as the daily that give me some objectives besides just killing stuff.
I like that there are achievements with rewards. I got a memento tonight that I acutally used and I don't normally care about mementos. (Summoned Booknado)
I like that every stage we complete we get to choose a verse that helps us as we move through the Archive.
I like that this is not just another arena or another dungeon because of its unique features and it's own currencies and rewards that can be earned or purchased.
...
I liked many of those things too. Past tense because I learned that this fun expires once you're locked into higher difficulties on the portals, account-wide. Meaning more frustration, higher rate of failure, overall fewer rewards. That's the thing I'm most salty about personally.
But re: experiencing more, that's kind of the thing. There isn't more. All of that stuff listed stays exactly the same. Repeat runs in Arc 1 give you everything there is (minus the dye and some titles, if you care about those).
In later arcs it's just interspersed with increasingly tiring combat - AKA the main draw, most enjoyable bit for others. Mostly it really is just waves of mobs, which nobody at either end of the spectrum seems to like, and from what I gather, people on PTS spoke up about to little avail.
Edit: Actually... this made me realize something. I don't have to care about Filer's Wing anymore, that I cannot pass at 4/5. Having seen what else is in EA, I'm good. I don't need that Visions upgrade. So yeah, I'm gonna be walking straight back out the portal next time I see that Watcher boss, who's infinitely disappointed in me. Only sucks that it spawns way more often than the doable ones, replacing chances for rewards.
SilverBride wrote: »In earnest, if you don't like what this is at its core (a grind-fest for grind-lovers) why would you want to do more?
Because I do like what this is.
I like that this is not just another arena where we stand there and wait for waves of mobs.
I like that there are side mini games that are a lot of fun.
I like that there are side quests as well as the daily that give me some objectives besides just killing stuff.
I like that there are achievements with rewards. I got a memento tonight that I acutally used and I don't normally care about mementos. (Summoned Booknado)
I like that every stage we complete we get to choose a verse that helps us as we move through the Archive.
I like that this is not just another arena or another dungeon because of its unique features and it's own currencies and rewards that can be earned or purchased.
This is why i want to experience more than just Arc 1.
Well than get better in terms of setup and Your skill and continue Your journey.
SilverBride wrote: »... And it's about Tho'at getting all of their mechanics in the first 4 Arcs which are supposed to be the easiest ones.
This is what needs to be adjusted.