But adjusting Arcs beyond this only makes EA more boring for everybody who can progress beyond Arc 1. The whole point of EA is to find your personal limit and push yourself beyond it.
alternatelder wrote: »Honestly, I don't see any issue with Thot, I see an issue with those ice or whatever piles that are spawning everywhere too fast, and also not having any time to rez someone because that stupid laser comes at you and blasts your health down. Thot itself does not feel difficult.
SilverBride wrote: »The whole point of the EA is for players to find how far they can progress in one sitting. This involves starting with Arc 1 and moving through as far as they can or want all in one session. Playing through the first levels every time is part of the process.
The earlier Arcs should not be so difficult than many can't even complete Arc 1. Some players may find these first Arcs boring but starting at a lower difficulty and having it increase as the player moves through the Archive is how this was set up.
alternatelder wrote: »Honestly, I don't see any issue with Thot, I see an issue with those ice or whatever piles that are spawning everywhere too fast, and also not having any time to rez someone because that stupid laser comes at you and blasts your health down. Thot itself does not feel difficult.
Nothing to stop you googling the boss before you fight him either. I usually try once before looking up, but if it is my last thread I look up first unless I forget.
Should ZOS be designing games where players need to refer to internet resources to be successful?
SilverBride wrote: »The whole point of the EA is for players to find how far they can progress in one sitting. This involves starting with Arc 1 and moving through as far as they can or want all in one session. Playing through the first levels every time is part of the process.
The earlier Arcs should not be so difficult than many can't even complete Arc 1. Some players may find these first Arcs boring but starting at a lower difficulty and having it increase as the player moves through the Archive is how this was set up.
For the EA concept to work for a broad range of players, it needs two things: A low enough starting point and a fast enough progression, so that everybody can try it and doesn't get bored as they progress.
SilverBride wrote: »
- Adjust Tho'at's difficulty in the first few Arcs to be more comparable with the rest of the Arc. This will allow more players to be able to enjoy the EA and the rewards that can be earned through it.
Tho'at is almost always more difficult than all previous bosses except marauders in all arcs, definitely until arc5-6. It is the "final boss" of the arc thus it is expected to be more difficult.
MidniteOwl1913 wrote: »There is no way The Serpent and Rakkhat should be in aArc 1. Even with a lower HP they are not something the average player can deal with. They are way harder than Tho 'at V1 and even the marauders who only show up at Arc 2.
what is difficult about serpent or rakkhat? serpent you just kill the totems that pop up and heal through the bursts she does every once a while. rakkhat when its doing the machine gun attack you go to the golden circles which gives you resistance to again just heal through it without even blocking. then you move out of the circle cuz its gonna jump there and turn it blue which you should avoid.
well i realize since they are trial bosses most players might not know the mechanics but really there isn't much else to them.
SilverBride wrote: »But adjusting Arcs beyond this only makes EA more boring for everybody who can progress beyond Arc 1. The whole point of EA is to find your personal limit and push yourself beyond it.
The whole point of the EA is for players to find how far they can progress in one sitting. This involves starting with Arc 1 and moving through as far as they can or want all in one session. Playing through the first levels every time is part of the process.
Some players may find these first Arcs boring but this is not a good reason to make the earlier Arcs so difficult that many can't even complete Arc 1.
MidniteOwl1913 wrote: »
I followed the mechanics. Rakkhat knocked me out of the golden circle off the platform to death repeatedly.
The snake, full 32k health, magma shield DK the burst killed me repeatedly.
Any mechanic that might knock you off the platform can be avoided by dodge rolling, blocking, or getting out of the way. In Rakkhat's case, you'll want to block the attack.MidniteOwl1913 wrote: »I followed the mechanics. Rakkhat knocked me out of the golden circle off the platform to death repeatedly.
SilverBride wrote: »Some players may find these first Arcs boring but this is not a good reason to make the earlier Arcs so difficult that many can't even complete Arc 1.
Do we have any proof for this?
SilverBride wrote: »SilverBride wrote: »Some players may find these first Arcs boring but this is not a good reason to make the earlier Arcs so difficult that many can't even complete Arc 1.
Do we have any proof for this?
The number of players stating in this and other threads that this is their experience is proof that it is not just a few.
SilverBride wrote: »SilverBride wrote: »Some players may find these first Arcs boring but this is not a good reason to make the earlier Arcs so difficult that many can't even complete Arc 1.
Do we have any proof for this?
The number of players stating in this and other threads that this is their experience is proof that it is not just a few.
SilverBride wrote: »SilverBride wrote: »Some players may find these first Arcs boring but this is not a good reason to make the earlier Arcs so difficult that many can't even complete Arc 1.
Do we have any proof for this?
The number of players stating in this and other threads that this is their experience is proof that it is not just a few.
Altogether we talk about around 15 people here in the forums. Go and count them for yourself, if you don't believe it.
Besides that, at least more than 2/3 of participants clearly state, that they have no problems with Arc 1 difficulty-wise.
But yeah, let's do a poll.
Or is it same again as with BN and Necrom WBs? Back then the terms "average playerbase" and "many" were abused in the very same way. Zos reacted accordingly by changing exactly nothing.
SilverBride wrote: »I agree that Tho'at should be more difficult than the other bosses in the Arc, but not multiple times as difficult. I just hope they look at the numbers as well as reading our feedback and see how many are failing to get past Arc 1 Tho'at and adjust accordingly.
SilverBride wrote: »I agree that Tho'at should be more difficult than the other bosses in the Arc, but not multiple times as difficult. I just hope they look at the numbers as well as reading our feedback and see how many are failing to get past Arc 1 Tho'at and adjust accordingly.
Or maybe it is people who should adjust accordingly? The only difference between tho'at and other bosses in early arcs is just tho'at requires more moving around..
SilverBride wrote: »SilverBride wrote: »I agree that Tho'at should be more difficult than the other bosses in the Arc, but not multiple times as difficult. I just hope they look at the numbers as well as reading our feedback and see how many are failing to get past Arc 1 Tho'at and adjust accordingly.
Or maybe it is people who should adjust accordingly? The only difference between tho'at and other bosses in early arcs is just tho'at requires more moving around..
So much moving around in fact that it is difficult to stop long enough to do damage to them.
SilverBride wrote: »SilverBride wrote: »I agree that Tho'at should be more difficult than the other bosses in the Arc, but not multiple times as difficult. I just hope they look at the numbers as well as reading our feedback and see how many are failing to get past Arc 1 Tho'at and adjust accordingly.
Or maybe it is people who should adjust accordingly? The only difference between tho'at and other bosses in early arcs is just tho'at requires more moving around..
So much moving around in fact that it is difficult to stop long enough to do damage to them.
If You have so much trouble something is wrong on Your side. It's either huge lack of experience or completly unprepared setup.
If I might offer a suggestion. If you're moving so much that you can't stop to do damage, you're moving too much. The important idea is to move only just enough to get out of the AOE. Only move when the AOE lands at your feet, just a step to the side so you're barely outside of the AOE, then stay still and continue attacking.SilverBride wrote: »So much moving around in fact that it is difficult to stop long enough to do damage to them.
If I might offer a suggestion. If you're moving so much that you can't stop to do damage, you're moving too much. The important idea is to move only just enough to get out of the AOE. Only move when the AOE lands at your feet, just a step to the side so you're barely outside of the AOE, then stay still and continue attacking.SilverBride wrote: »So much moving around in fact that it is difficult to stop long enough to do damage to them.
My preferred method is to put myself against the wall directly to the right of Tho'at's spawn point. Then I move around in a semi-circle around the boss so I'm moving out of AOEs while the boss moves as little as possible. Once I run out of room, I slowly back away so I can still do damage while moving and just continue that way.
The boss is melee, so they're going to continue coming at you no matter how much (or how little) you move. Mind your survival, and move as little as possible.
In earnest, if you don't like what this is at its core (a grind-fest for grind-lovers) why would you want to do more?
if an aoe is getting placed on you no matter what, know that essentially you are deciding where the aoe will land. this opens up the mechanic known as stutter step. its basically moving barely enough to leave the aoe, then you "place" the next aoe right next to it. i think changing the way you think about those mechanics might help you counter them more effectively.