I will also say, in my opinion Zenimax has once again "sold" a product as something it was not. They made Endless Archives out to be a "something for everyone" feature and it is anything but that. Even their focus on saying you could do it solo or with a companion as they were announcing it; I cannot even begin to imagine what sort of terrible experience that would be. I would never touch EA without a second player. What thoughts this leaves me with is.... is Zenimax just constantly not being forward with us about what it is that they are actually creating or are they that out of touch with their own content? I truly don't know anymore.The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.
OP says "bosses with 12m hit points in the FIRST arc"
Now let's get a handle on that number.
BASE GAME world bosses are 1.8 million. The vast majority of players can't even solo those.
BASE GAME dungeon bosses are maybe 1.2-1.8 million on normal.
DLC world bosses have been recently getting up as far as 4-5 million, sometimes with adds, and in most cases aren't soloable by anybody except absolutely elite players.
The Deadlands Havocrels, and the Preserver of Galen, have 10 million HP each. These are not regarded as soloable by the average player.
"Average" players do not have complete sets of, say, Nirn (a DLC dungeon thing) and Deadly (a PVP outfit) all in correct traits. They might have, say, a base game dungeon outfit or a crafted. "Average" players are the ones still using things like Hundings, Julianos, Briarheart, Mothers Sorrow. If you're lucky. Certainly won't have a DLC monster helm, though they might just have a base-game monster helm and shoulders.
The "average" is not where you think it is.
An "Arc 1" boss, even a final one in a part of the game meant to be soloed, should not be throwing you right in at "Preserver of Galen" level.
The first Arc alone ramps up from veteran mode maelstrom arena to veteran Vastran by the end of the first arc
OP says "bosses with 12m hit points in the FIRST arc"
Now let's get a handle on that number.
OP says "bosses with 12m hit points in the FIRST arc"
Now let's get a handle on that number.
BASE GAME world bosses are 1.8 million. The vast majority of players can't even solo those.
BASE GAME dungeon bosses are maybe 1.2-1.8 million on normal.
DLC world bosses have been recently getting up as far as 4-5 million, sometimes with adds, and in most cases aren't soloable by anybody except absolutely elite players.
The Deadlands Havocrels, and the Preserver of Galen, have 10 million HP each. These are not regarded as soloable by the average player.
"Average" players do not have complete sets of, say, Nirn (a DLC dungeon thing) and Deadly (a PVP outfit) all in correct traits. They might have, say, a base game dungeon outfit or a crafted. "Average" players are the ones still using things like Hundings, Julianos, Briarheart, Mothers Sorrow. If you're lucky. Certainly won't have a DLC monster helm, though they might just have a base-game monster helm and shoulders.
The "average" is not where you think it is.
An "Arc 1" boss, even a final one in a part of the game meant to be soloed, should not be throwing you right in at "Preserver of Galen" level.
OP says "bosses with 12m hit points in the FIRST arc"
Now let's get a handle on that number.
BASE GAME world bosses are 1.8 million. The vast majority of players can't even solo those.
BASE GAME dungeon bosses are maybe 1.2-1.8 million on normal.
DLC world bosses have been recently getting up as far as 4-5 million, sometimes with adds, and in most cases aren't soloable by anybody except absolutely elite players.
The Deadlands Havocrels, and the Preserver of Galen, have 10 million HP each. These are not regarded as soloable by the average player.
"Average" players do not have complete sets of, say, Nirn (a DLC dungeon thing) and Deadly (a PVP outfit) all in correct traits. They might have, say, a base game dungeon outfit or a crafted. "Average" players are the ones still using things like Hundings, Julianos, Briarheart, Mothers Sorrow. If you're lucky. Certainly won't have a DLC monster helm, though they might just have a base-game monster helm and shoulders.
The "average" is not where you think it is.
An "Arc 1" boss, even a final one in a part of the game meant to be soloed, should not be throwing you right in at "Preserver of Galen" level.
OP says "bosses with 12m hit points in the FIRST arc"
Now let's get a handle on that number.
BASE GAME world bosses are 1.8 million. The vast majority of players can't even solo those.
BASE GAME dungeon bosses are maybe 1.2-1.8 million on normal.
DLC world bosses have been recently getting up as far as 4-5 million, sometimes with adds, and in most cases aren't soloable by anybody except absolutely elite players.
The Deadlands Havocrels, and the Preserver of Galen, have 10 million HP each. These are not regarded as soloable by the average player.
"Average" players do not have complete sets of, say, Nirn (a DLC dungeon thing) and Deadly (a PVP outfit) all in correct traits. They might have, say, a base game dungeon outfit or a crafted. "Average" players are the ones still using things like Hundings, Julianos, Briarheart, Mothers Sorrow. If you're lucky. Certainly won't have a DLC monster helm, though they might just have a base-game monster helm and shoulders.
The "average" is not where you think it is.
An "Arc 1" boss, even a final one in a part of the game meant to be soloed, should not be throwing you right in at "Preserver of Galen" level.
My suggestion would be to keep the difficulty as it is, but draw only bosses from base game content during the first arc. This would make it a lot more accessible for players who are new, don't have a lot of PvE experience, don't have access to the dlc dungeons, ... The final arc boss is always the same, so those are mechanics you can learn as you go. But at least this would reduce the amount of one-shot mechanics people possibly have to deal with on cycle bosses. If implemented like this, maybe allow people to skip arc 1 and start immediately on arc 2 if they want more of a challenge (this could be the distinction between normal/veteran).
I also think that the progression is completely unbalanced. I may not necessarily do the most damage, but I have 42k life and even with that I can't even get to the end of arc 1 because bosses with one-shot mechanics already appear in 1.3.3 (or in arc 1 at all) and If you only have 3 attempts to learn this mechanic, then that's excessive difficulty.
Difficulty wise it felt somewhat okay to me. It definitely needs a bit more balancing though.I also think that the progression is completely unbalanced. I may not necessarily do the most damage, but I have 42k life and even with that I can't even get to the end of arc 1 because bosses with one-shot mechanics already appear in 1.3.3 (or in arc 1 at all) and If you only have 3 attempts to learn this mechanic, then that's excessive difficulty.
The first Marauder is a bit of a steep increase, for something you can't skip, but so far for me the worst offender (by a long way) was Ghemvas the Harbinger. I think I even had him in first arc yesterday, first time, and instantly lost two threads since I absolutely didn't expect to getting nailed with a 3500 damage ticking bleed that early. That felt way out of whack.
Any chance it was Ghemvas in your case, too?
The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.