Araneae6537 wrote: »So if Tho’at 1.0 was nerfed, so would the subsequent versions to not have a HUGE jump in difficulty, and then maybe you delay the marauders by an arc, and then has too much be made trivial for more advanced players?
Some players saying it's too easy.
Some players saying it's too hard.
Some players saying it's just right.
I think it might make things easier to understand if people would also state which bosses they fought during their time, and whether they have any prior experience fighting those bosses. Given that the Archive is randomized, it's possible that some of the bosses need to be tuned a bit for a better player experience.
In other words, it's possible that it's the bosses that are the problem (or at least some of the bosses).
SilverBride wrote: »Araneae6537 wrote: »So if Tho’at 1.0 was nerfed, so would the subsequent versions to not have a HUGE jump in difficulty, and then maybe you delay the marauders by an arc, and then has too much be made trivial for more advanced players?
Subsequent versions should increase in difficulty along with and comparable to the rest of the Arc's mobs and bosses.
spartaxoxo wrote: »Also here's the PlayStation leaderboard information for those curious. I wouldn't mind seeing XBOX or PC either.
spartaxoxo wrote: »Also here's the PlayStation leaderboard information for those curious. I wouldn't mind seeing XBOX or PC either.
PC Templar solo was up to arc 11 and duo is up to arc 15
Necrotech_Master wrote: »
in a 2 person dps group with the right verses, ive killed arc 1 tho'at in 13 seconds
even solo it takes me under a minute to kill arc 1 tho'at (or faster again depending on verses)
On a sidenote: The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying. (Yes, I use the same source as you for this statement. Personal belief.)
Shara_Wynn wrote: »
On a sidenote: The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying. (Yes, I use the same source as you for this statement. Personal belief.)
You cannot possibly know that, no one can unless you work for ZOS and they have chosen to log that information. So it's not very helpful to make such statements.
spartaxoxo wrote: »Nah not all levels of players are reporting the same issues with them.
Yeah they are. It's the number one piece of feedback. I already adjusted my build to add more defense. I am not a squishy dps. Thus far your advice has been "be a tank with 40k hp and let the random bonuses carry your damage.". That is not diverse. That eliminates two of three classes.
An Oakensoul sorc running hardened ward is already a pretty tanky for a DPS build. It's not running around with LOW HP and low resistance.
It's a problem for a bonus add to make the last boss look like a joke.
It's a problem that there is no caliber of player that doesn't attribute how far they go in part to marauder RNG. I'm seeing players that are also high level and high quality players reporting the same exact issue.
It's a problem for build diversity that the general build recommendation is "don't be a DPS".
If the marauder doesn't deserve a nerf based off the way it warps the entire arena around it all levels of skill, eliminating entire types of builds from it, and causing nearly universal negative feedback at all skill levels of play, what on earth could possibly be a good reason for a player to feel a piece of content deserves a nerf? Because I can't think of any better reason than that.
Shara_Wynn wrote: »
On a sidenote: The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying. (Yes, I use the same source as you for this statement. Personal belief.)
You cannot possibly know that, no one can unless you work for ZOS and they have chosen to log that information. So it's not very helpful to make such statements.
@AzuraFan
I really hope zos is implementing some sort of training area for EA someday, so people can reliably train a specific encounter.
Some people play for rewards, others play for a place at the top of the leaderboards, and others just play for the sake of playing. None of the reasons to play is better than the other.
I went in today to do the endeavor, and I got a boss I'd never seen before. I tried to pay attention to the mechanics, but was too busy dodging AoEs, which were constant. Not sure how I'm supposed to learn mechanics when I'm too busy dodge-rolling and so can't observe anything the boss is doing. Anyway, this boss eventually leaps into the air. No indication that this is going to happen. I observed carefully on my last life since I knew I was toast anyway. When he lands, he insta-kills me. I have no idea how to stop him from doing that. No indicators, no nothing.
Some people play for rewards, others play for a place at the top of the leaderboards, and others just play for the sake of playing. None of the reasons to play is better than the other.
Sure, people may play for whatever they want, as long they don't become entitled enough to wrongly believe every piece of content has to cater to their personal preferences.
If some players think, EA is a "waste of their time", they should stay out of it. If they are interested in the rewards enough to play it, even better.
But "Gimme my rewards without bothering me with the content, because I deserve." isn't going to happen.
I found a posting online about some guy who reached arc 19, taking him 13 hours. How many does reaching arc 31 take? Probably around 20, if not more?
Even if someone has that much time to play on a free day, how is that healthy? You know how many hours of screen time per day doctors find reasonable? 2 hours. Yeah, I know, that's hard to manage for people who use computers for their work, and I'm personally also exceeding that limit by far. Still doesn't make it less unhealthy.
Being able to save progress would be an easy solution.