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Please fix Endless Archive difficulty

  • Quethrosar
    Quethrosar
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    Galeriano wrote: »
    Quethrosar wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    For anyone having troubles with finishing arc 1-4. Just create a tanky setup. Seriously that's really all there is to it. Build up around 40k HP and 30k+ resistances and You will not die to almost anything. Enchantments, status effects and offensive visions will carry the dmg. You don't need extra damage to complete endless archive You need survivability. It's basically what everyone who reached arc 7+ is doing already. It's also really usefull to buy upgrade that empower visions and optionally one that empowers versses. Your defense should come mainly from Your setup and offense from visions and verses.

    It may sound harsh but if someone is incapable of finishing even arc 1 the fault for that is completly on that person's side mainly because that person didn't create a suitable setup and is lacking skill to compensate for that.

    I can't speak to other classes, but I managed fine on my sorc (yes I used Oakensoul) with a damage shield running a lot. I also swapped out my Slimecraw monster helm for Mighty Chudan. The only thing that melted me too fast to reasonably react is the marauder. I don't think a single add that can spawn as early as arc 2 should be so extreme that it requires a tank. I feel like it would be unbearably slow if I had shed more damage, TBH. And honestly, being able to target prioritize adds I knew to be especially dangerous and get rid of them before they caused a ton of problems was important.

    That is the whole point of the marauders. They are put there to shake things up, otherwqise EA trash fights would be very boring and repeatable. Arc 2 marauders doesn't require yet a full tank it just requires some level of tankiness and learning how to deal with them although making a more sturdy character makes things way easier since You can make a setup that marauder won;t be able to even scratch.

    Also belive me it really won't be that slow if You go for a tank setup. I mean in later arcs it will become slower but that because even trash mobs will have close to 2M health but You will be still be doing relatively high numbers. Thing with EA is that offensive visions are way stronger than defensive ones which is why You want to build a tanky setup and gain offense through visions. Even in a full tank setup I was able to get 100-200k DPS on bosses. It's just a matter of proper setup and knowing the priorities when it comes to choosing visions.

    People need to stop treating EA like another dungeon or arena where things can be easily burned through on a full DD setup. it's not that type of content. If You want to be succesfull there You need to chance Your mindset and stop following old comfortable rules. If You refuse to build properly You will be failing and it's completly Your fault.

    wish people would say visions are the key. they are only good if you actually get good ones ! i rarely get the good ones.

    Sooner or later You will get good ones and before that properly built setup will carry You. It's also important to have upgrade to visions bought from vendor. When it comes to offensive visions there are like 4 OP ones but there is still plenty of good ones.

    Would buy it if it ever unlocked
  • Jaraal
    Jaraal
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    Jaraal wrote: »
    Jaraal wrote: »
    Jaraal wrote: »
    I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.

    That is a lot for Arc 1.

    What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)

    Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies. ;)

    If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.

    And I still say this boss is disproportionately difficulty for Arc 1.

    arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with

    kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack

    in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once

    I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.

    I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.

    Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow! :)

    Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.

    Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.

    Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough. :persevere: We’ll have to work on that…

    But we defeated Gothmau both times he came at us — no deaths to him this time! :smiley:

    Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.
  • HappyTheCamper
    HappyTheCamper
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    The marauders are my least favorite thing. I just wish they weren’t a thing at all. Just an annoying waste of time. And I’ve managed to kill them all on different levels too!
  • MoonPile
    MoonPile
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    Jaraal wrote: »
    Jaraal wrote: »
    Jaraal wrote: »
    Jaraal wrote: »
    I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.

    That is a lot for Arc 1.

    What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)

    Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies. ;)

    If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.

    And I still say this boss is disproportionately difficulty for Arc 1.

    arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with

    kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack

    in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once

    I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.

    I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.

    Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow! :)

    Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.

    Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.

    Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough. :persevere: We’ll have to work on that…

    But we defeated Gothmau both times he came at us — no deaths to him this time! :smiley:

    Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.

    Hey! I'm the dead partner xD

    I just looked up Sea Serpent's Coil, I don't have it. But it sounds like a bad idea... it says "after taking damage you snare yourself" -- snare would make me slower?

    It's hard to see everything and react in time. I'm too slow to roll out of the sky falling, sometimes because I'm overwhelmed by trying to dps blobs + boss while dodging everything, sometimes because I've used up stamina *to* dodge and tentacle (Arcanist). The AOE color is not an issue, it's that there are so many AOEs going off all at once.

    But if there is something I can easily get to help, or if I'm wrong about that snare, lmk! (I have most of the buff rewards except the one that needs Eye See You! for visions)

    I normally use Deadly + Order's Wrath + ROPO at this point. That's the best I have.
    Edited by MoonPile on November 17, 2023 6:29AM
  • wolfie1.0.
    wolfie1.0.
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    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
  • Jaraal
    Jaraal
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    MoonPile wrote: »
    Jaraal wrote: »
    Jaraal wrote: »
    Jaraal wrote: »
    Jaraal wrote: »
    I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.

    That is a lot for Arc 1.

    What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)

    Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies. ;)

    If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.

    And I still say this boss is disproportionately difficulty for Arc 1.

    arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with

    kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack

    in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once

    I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.

    I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.

    Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow! :)

    Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.

    Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.

    Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough. :persevere: We’ll have to work on that…

    But we defeated Gothmau both times he came at us — no deaths to him this time! :smiley:

    Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.

    Hey! I'm the dead partner xD

    I just looked up Sea Serpent's Coil, I don't have it. But it sounds like a bad idea... it says "after taking damage you snare yourself" -- snare would make me slower?

    It's hard to see everything and react in time. I'm too slow to roll out of the sky falling, sometimes because I'm overwhelmed by trying to dps blobs + boss while dodging everything, sometimes because I've used up stamina *to* dodge and tentacle (Arcanist). The AOE color is not an issue, it's that there are so many AOEs going off all at once.

    But if there is something I can easily get to help, or if I'm wrong about that snare, lmk! (I have most of the buff rewards except the one that needs Eye See You! for visions)

    I normally use Deadly + Order's Wrath + ROPO at this point. That's the best I have.

    There are many ways to offset the speed debuff. And I suppose it depends on your playstyle... if you kite and try to outrun a lot it could be problematic. I run it when I'm on my werewolf, so werewolf speed passives, medium armor speed passives, Steed's Blessing CP, Celerity CP, sprint, and my account has the Tentacular Motivation upgrade purchased in the Archive that boosts speed. I never notice any slowdown, personally. Plus he leaps from target to target, so I don't do much running with him.

    I was thinking mainly about the 40% damage reduction for you if you're having problems dodging the sky drop. It could mitigate enough for you to continue. Shields will help, too. My non-ww characters stack shields and can survive a lot of big hits that would normally take them out. I'm not good enough to be one of the elite glass cannon types that can avoid most damage. So I rely a lot on mitigation.
  • LouisaB75
    LouisaB75
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    that marauder your talking about (i call him the lightning one), i agree that the tornados should expire instead of lasting forever

    They do despawn... eventually.

    I pulled him the other day and it took what seemed like an eternity to kill him, and during that time I could see that the earlier ones did eventually despawn. Unfortunately in the smaller areas they can quickly fill up the place as they last so long.

    Edited by LouisaB75 on November 17, 2023 9:07AM
  • Anne13
    Anne13
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    Yeah 19k quick strikes in quick concession to a squishy dd is ridiculous. Keep the damage as it is for duo but decrease it slightly for solo players 👍
  • AlterBlika
    AlterBlika
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    Jaraal wrote: »
    [
    Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.

    Sea serpent mitigation only works when you're at full hp and it doesn't work when you have damage buffs from it. So it's tricky to use it for defense, although it's the best damage mythic for solo, if you can manage speed.
    Kinda interesting though, I've never really relied on that 40% mitigation but it really could help with some very hard hitting attacks sometimes if you time it perfectly
  • AlterBlika
    AlterBlika
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    Anne13 wrote: »
    Yeah 19k quick strikes in quick concession to a squishy dd is ridiculous. Keep the damage as it is for duo but decrease it slightly for solo players 👍

    Why go solo as a squishy dd?
  • mercer_cap
    mercer_cap
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    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
    Edited by mercer_cap on November 17, 2023 9:34AM
  • Anne13
    Anne13
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    AlterBlika wrote: »
    Anne13 wrote: »
    Yeah 19k quick strikes in quick concession to a squishy dd is ridiculous. Keep the damage as it is for duo but decrease it slightly for solo players 👍

    Why go solo as a squishy dd?

    Depends on your definition of squishy. But why forced to make a semi tank?
  • wolfie1.0.
    wolfie1.0.
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    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.
  • Ardriel
    Ardriel
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    I wouldn't have a problem with the difficulty level if only we were given the option to save and get more lives. In return, no leaderboard score of course. I like practicing difficult things. But if I have to start all over again every time, I lose motivation. It's too frustrating and far too exhausting for me. After a couple of hours I have problems to concentrate and my eyes hurt because of all those effects. Apart from that, I don't have that much time. I would be in favor of leaving the difficulty level as it is but introducing a "leaderboard score, no save, 3 threads of life" option or a "no score but save and more life threads" option.
  • AlterBlika
    AlterBlika
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    Anne13 wrote: »
    Depends on your definition of squishy. But why forced to make a semi tank?

    Because there are bosses and mobs that hit hard otherwise?
  • bobsontpm
    bobsontpm
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    Can read through the whole discussion, but I would like also to have two versions of Endless Archive:
    1) "veteran" with leader boards and mail rewards and everything as is now, with 3 lives
    2) "normal" without leaderboards, infinite lives, to test and to learn, to hunt lore, quests, achivements, scamps. etc.

    Ok, I know that there are guides now on the Internet, so you can read boss mechanics, but before that it was nightmare. Also, small boss area that you can be thrown away (it sometimes result in death, not portal back to arena) does not help.

    And please, make at least mode 2 "normal" with saves like Maelstrom Arena, so you can return to your n-th arc the other day. Players spending 13h in game right now, that is insane and not very healthy...

    With my character I can go up to 2nd arc last boss, but get wrecked by the sheer amount of DoTs, AoEs, stuns, and HA that I cannot handle at the same time - sorry, not all players are dexterity demigods...
  • TwiceBornStar
    TwiceBornStar
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    On my first attempt with a buddy I went in blind, and reached the end of Arc 3. Then I died three times. That wasn't exactly my greatest character.

    It's fine!
  • caperon
    caperon
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    Imagine playing chess and asking to nerf horses because too hard.
  • Jaraal
    Jaraal
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    AlterBlika wrote: »
    Jaraal wrote: »
    [
    Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.

    Sea serpent mitigation only works when you're at full hp and it doesn't work when you have damage buffs from it. So it's tricky to use it for defense, although it's the best damage mythic for solo, if you can manage speed.
    Kinda interesting though, I've never really relied on that 40% mitigation but it really could help with some very hard hitting attacks sometimes if you time it perfectly

    Yes of course, you'd need to be at full health when you catch the falling shards. But ZOS has given us a nice perk with the Extended Favor vision, where your Major and Minor buffs are extended by 50% per stack, so you can keep your buffs active as long as you avoid getting hit. Plus you can extend them with Jorvuld's, too. You can also run Daedric Trickery and have all five Major buffs active at all times if you work it right.
  • Shara_Wynn
    Shara_Wynn
    ✭✭✭✭✭

    caperon wrote: »
    Imagine playing chess and asking to nerf horses because too hard.

    That statement makes no sense what so ever.

    A game of chess bears no resemblance to the Endless Archive.

    Alchemy says "Hi".
  • Anne13
    Anne13
    ✭✭✭✭
    AlterBlika wrote: »
    Anne13 wrote: »
    Depends on your definition of squishy. But why forced to make a semi tank?

    Because there are bosses and mobs that hit hard otherwise?

    That's the whole point of this post. + I don't want to sacrifice damage and make it take longer. If you want too. That's your choice.
  • DinoZavr
    DinoZavr
    ✭✭✭✭✭
    Inability to save is the worst. Players are just humans, after all... :(
    PC EU
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    Anne13 wrote: »
    AlterBlika wrote: »
    Anne13 wrote: »
    Depends on your definition of squishy. But why forced to make a semi tank?

    Because there are bosses and mobs that hit hard otherwise?

    That's the whole point of this post. + I don't want to sacrifice damage and make it take longer. If you want too. That's your choice.

    And that is the entire point of a lot of people saying that it doesnt need to be made easier.

    If you are not willing to adjust your build to the content youre doing, dont expect to do well in it
    Edited by Jierdanit on November 17, 2023 11:35AM
    PC/EU, StamSorc Main
  • Ph1p
    Ph1p
    ✭✭✭✭✭
    Anne13 wrote: »
    Depends on your definition of squishy. But why forced to make a semi tank?

    Because that's how the developers designed it, to make this new content a bit different from other PVE activities, where DDs can mostly focus on pure damage. It's also the first recommendation they shared about being more successful in EA, especially when going solo:

    zl0upqs2rd1i.png

    Source link
  • mercer_cap
    mercer_cap
    ✭✭✭
    Anne13 wrote: »
    AlterBlika wrote: »
    Anne13 wrote: »
    Depends on your definition of squishy. But why forced to make a semi tank?

    Because there are bosses and mobs that hit hard otherwise?

    That's the whole point of this post. + I don't want to sacrifice damage and make it take longer. If you want too. That's your choice.

    You don't need to sacrifice damage when you rely on verses and visions for most of the damage ;)
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    There is a vision that grants an extra life and a verse that grant you a rebirth if you die once in a stage.
    PC/EU, StamSorc Main
  • mercer_cap
    mercer_cap
    ✭✭✭
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
    Edited by mercer_cap on November 17, 2023 11:47AM
  • caperon
    caperon
    ✭✭✭✭
    Shara_Wynn wrote: »
    caperon wrote: »
    Imagine playing chess and asking to nerf horses because too hard.

    That statement makes no sense what so ever.

    A game of chess bears no resemblance to the Endless Archive.

    Yes it does. Some kind of players preffer to change the rules instead of learn the game (and drag the rest of us to their mediocrity).
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Anne13 wrote: »
    That's the whole point of this post. + I don't want to sacrifice damage and make it take longer. If you want too. That's your choice.

    Let's then make all enemies in the game hit like an overland mob so nobody has to sacrifice damage
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jierdanit wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    There is a vision that grants an extra life and a verse that grant you a rebirth if you die once in a stage.

    Plus you can earn a permanent account wide fourth thread (life) simply by picking things up off the ground. Zero fighting.
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