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Please fix Endless Archive difficulty

  • Elsonso
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    thats why i compare arc 1 to normal maelstrom or normal vateshran, as both take roughly the same amount of time to complete as arc 1 (vateshran more than maelstrom because it is more mechanically intense than maelstrom)

    This, I am more in agreement with.
    Jaraal wrote: »
    Elsonso wrote: »
    ... and maybe the answer to Tho'at Arc 1 is to address those shards. Reduce the damage done, or make the channel damage increase slower, or increase the spawn time.

    One of the problems is that attacking Tho'at Replicanum while she is using her shield makes the blobs spawn faster. Players will have a much easier time if they do something else when she shields.... like looking for blobs to kill.

    Maybe the intent that ZOS has is that the Arc final boss is going to be mechanically challenging compared to the rest of the Arc. Tho'at is a big jump. I saw that jump on PTS, and that is one of the reasons that I talk about the wall that players are going to hit.

    My personal opinion is that Arc 1 does not need that sort of jump in boss mechanics.
    XBox EU/NA:@ElsonsoJannus
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  • Jaraal
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    Elsonso wrote: »
    Maybe the intent that ZOS has is that the Arc final boss is going to be mechanically challenging compared to the rest of the Arc. Tho'at is a big jump. I saw that jump on PTS, and that is one of the reasons that I talk about the wall that players are going to hit.

    My personal opinion is that Arc 1 does not need that sort of jump in boss mechanics.

    That hasn't been my experience as a solo player.

    For me, arc 1 Tho'at is no more difficult than arc 1 stage 4 bosses. The dragons and detuned trial bosses have a better chance of killing me with buggy mechanics or booting me off the platform than Tho'at does in a straight up battle. The final fight can take longer because of her HP and the shielding phases, but, I never feel like I'm in danger with her.

  • Necrotech_Master
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    Elsonso wrote: »
    Jaraal wrote: »
    Elsonso wrote: »
    ... and maybe the answer to Tho'at Arc 1 is to address those shards. Reduce the damage done, or make the channel damage increase slower, or increase the spawn time.

    One of the problems is that attacking Tho'at Replicanum while she is using her shield makes the blobs spawn faster. Players will have a much easier time if they do something else when she shields.... like looking for blobs to kill.

    Maybe the intent that ZOS has is that the Arc final boss is going to be mechanically challenging compared to the rest of the Arc. Tho'at is a big jump. I saw that jump on PTS, and that is one of the reasons that I talk about the wall that players are going to hit.

    My personal opinion is that Arc 1 does not need that sort of jump in boss mechanics.

    arc 1 tho'at is not that mechanically intense, 2 of the mechanics are basically just kiting (ice puddles and eye beams)

    theres like 4 mechanics in total
    • ice puddles on melee attacks: just kite them (move out of the ice patch when it spawns, you can take a hit or 2 before the dmg ramping starts to become a threat)
    • eye beams: only after tho'at throws her sword and you just keep moving to avoid it, its slow enough you dont need to sprint or anything
    • mirror shields: dont hit her with direct dmg while she is doing that and you wont break mirrors
    • blobs: can be killed with aoe, or just throw a dot on them, only need to focus when they are channeling and can use any interrupt to stop it (bash, crushing shock, shrouded dagger, or some kind of cc such as a warden crystallized slab, DK fossilize, etc)

    other than that her only real attacks are the basic melee without the sword (lower dmg but faster which applies ice puddles more frequently), and a melee with the sword (slower, a little more dmg and occasionally a very slow charging heavy attack that can be blocked or dodged)

    ground aoes are not the most effective because you have to keep kiting her with the ice puddles and eye beams so its usually easier to just use sticky dots + direct attacks to deal dmg

    something that would help people would be to change pet/companion interactions in the archive to be immune to most of the mechanics, because they have no concept of how to avoid that stuff
    Edited by Necrotech_Master on November 17, 2023 8:48PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Kendaric
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    thats why i compare arc 1 to normal maelstrom or normal vateshran, as both take roughly the same amount of time to complete as arc 1 (vateshran more than maelstrom because it is more mechanically intense than maelstrom)

    I'd wager though that Vateshran, even on normal, is no content for the majority of ESO players.

    I'd love to see how many people have actually completed it. But unfortunately we'll never get those numbers.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Necrotech_Master
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      Kendaric wrote: »
      thats why i compare arc 1 to normal maelstrom or normal vateshran, as both take roughly the same amount of time to complete as arc 1 (vateshran more than maelstrom because it is more mechanically intense than maelstrom)

      I'd wager though that Vateshran, even on normal, is no content for the majority of ESO players.

      I'd love to see how many people have actually completed it. But unfortunately we'll never get those numbers.

      we dont see anyone complaining about that because it doesnt drop anything that the players who think its too difficult on normal want, while the archive has stuff such as furnishing plans and furnishing antiquity leads
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Jaraal
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      • blobs: can be killed with aoe, or just throw a dot on them, only need to focus when they are channeling and can use any interrupt to stop it (bash, crushing shock, shrouded dagger, or some kind of cc such as a warden crystallized slab, DK fossilize, etc)

      Every class also has access to a PBAoE fear (Turn Evil) that will interrupt them, as well as give you Minor Protection and Minor Endurance while standing in the circle.


      Edited by Jaraal on November 17, 2023 9:02PM
    • Araneae6537
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      Jaraal wrote: »
      Elsonso wrote: »
      Maybe the intent that ZOS has is that the Arc final boss is going to be mechanically challenging compared to the rest of the Arc. Tho'at is a big jump. I saw that jump on PTS, and that is one of the reasons that I talk about the wall that players are going to hit.

      My personal opinion is that Arc 1 does not need that sort of jump in boss mechanics.

      That hasn't been my experience as a solo player.

      For me, arc 1 Tho'at is no more difficult than arc 1 stage 4 bosses. The dragons and detuned trial bosses have a better chance of killing me with buggy mechanics or booting me off the platform than Tho'at does in a straight up battle. The final fight can take longer because of her HP and the shielding phases, but, I never feel like I'm in danger with her.

      Agreed. Granted, the FIRST time I faced her, it seemed overwhelming and I made a mess of it because I was trying so hard to get away from her. When I realized that was futile, but that I could block or interrupt her attacks, and not just with tanky characters, then I just move out of the aoe, keep up my defenses, and, with my oakensorc, apply DoTs and heavy attacks when I can, resummon my twilight matriarch when Tho’at goes into mirror phase, and no problem. :)
    • Elsonso
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      Kendaric wrote: »
      thats why i compare arc 1 to normal maelstrom or normal vateshran, as both take roughly the same amount of time to complete as arc 1 (vateshran more than maelstrom because it is more mechanically intense than maelstrom)

      I'd wager though that Vateshran, even on normal, is no content for the majority of ESO players.

      I'd love to see how many people have actually completed it. But unfortunately we'll never get those numbers.

      For what it is worth, the PS5 achievement aggregate site says ~8% have Maelstrom Arena Champion and ~4% for Vateshran Hollows Vanquisher. Compare this to ~24% that have reached Level 50 and call them "active" at one time, and that puts us in the ballpark of about 1/3rd have completed Maelstrom (normal) and about half of that Vateshran. Lots of room for inaccuracies in that, but it is one source of such numbers.
      XBox EU/NA:@ElsonsoJannus
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    • Necrotech_Master
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      Jaraal wrote: »
      Elsonso wrote: »
      Maybe the intent that ZOS has is that the Arc final boss is going to be mechanically challenging compared to the rest of the Arc. Tho'at is a big jump. I saw that jump on PTS, and that is one of the reasons that I talk about the wall that players are going to hit.

      My personal opinion is that Arc 1 does not need that sort of jump in boss mechanics.

      That hasn't been my experience as a solo player.

      For me, arc 1 Tho'at is no more difficult than arc 1 stage 4 bosses. The dragons and detuned trial bosses have a better chance of killing me with buggy mechanics or booting me off the platform than Tho'at does in a straight up battle. The final fight can take longer because of her HP and the shielding phases, but, I never feel like I'm in danger with her.

      Agreed. Granted, the FIRST time I faced her, it seemed overwhelming and I made a mess of it because I was trying so hard to get away from her. When I realized that was futile, but that I could block or interrupt her attacks, and not just with tanky characters, then I just move out of the aoe, keep up my defenses, and, with my oakensorc, apply DoTs and heavy attacks when I can, resummon my twilight matriarch when Tho’at goes into mirror phase, and no problem. :)

      funny enough, if you get far enough into the archive, the tho'at fights actually become easier than even the add stages lol

      arc 7 tho'at is far easier than some cycle bosses in arc 7, or even some of the elite mobs in add stages

      the single most dangerous enemies in the entire archive are actually the marauders
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Galeriano
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      spartaxoxo wrote: »
      Galeriano wrote: »
      spartaxoxo wrote: »
      Galeriano wrote: »
      People need to stop treating EA like another dungeon or arena where things can be easily burned through on a full DD setup. it's not that type of content. If You want to be succesfull there You need to chance Your mindset and stop following old comfortable rules. If You refuse to build properly You will be failing and it's completly Your fault.

      Once again. Just build a tanky setup.

      I did change my build to add some defense and it's not a full DD setup. But it shouldn't require a tank build for a single add that isn't even the boss of the arena. It should require more defense than one might usually use, but not a full tank setup.

      If my build can handle tho'at, dragons, and lady thorn, it should be able to handle the marauder too.

      There is a variety of verses and visions in the Endless Archive, that are designed to help a variety of build types complete it. If only one build type is able to perform because of an bonus loot add, then that add is overtuned and should be nerfed IMO.

      You did not change enough than. You are still trying to play and think the old way at that is what dooms You. Marauders are real bosses of the arena. You get a pop up message every time they spawn and boss health bar on top of Your screen shows. Like is there more obvious way for developer to inform You that You will now encounter a special boss fight? Marauders are special boss events that require special preparation.

      Fact that Your build can handle something else doesn't mean it should handle marauders. Like I already said EA is not like old content stop treating it as such. You are continously falling into the trap of thinking the old way. If You wont break from that You will be failing.

      Yes there is variety of visions and verses in EA but some will natuarally be better than others so it's kinda obvious to be succesfull You want to build around those. Do You expect to complete trials in any setup just because there is many setups possible?

      Any setup? No. A DPS setup, a tank setup, or a healer setup? Yes. I expect all 3 roles to function in a trial. Because I expect some build diversity.

      If there is only 1 proper way to build for EA, due a single BONUS enemy (if you lose to him he despawns, he's a bonus not a regular boss) then it's obvious it's the enemy that needs a nerf.

      And considering that I am on the leaderboard for EA, no, I don't fail EA in general. My build is fine for EA, it is a singular enemy that it doesn't work on. And it isn't even all variants of that enemy. The one that just wants to spam oceans all the time is fine for me.

      You did not understand my question. I was not asking about roles but setups specifically. You are kinda missing the point here. Build diversity is one thing optimised setup is the other. You have a meta in almost every PvE content in the game. Even off meta setups still need to follow certain rules and patterns to be viable. I havn't seen anyone in spelunker set doing great in trials. If I would ask You what You are wearing on Your DD when You go into trial, dungeon or arena it would be most likely a list of current sets that are considered as viable yet You are refusing to use viable setup in EA.

      Or maybe that means that this specific content was designed around the idea of shaking things up through random spawns of said bonus boss enemies and it's a intended design, that You need to adjust to instead of asking to nerf those bonus bosses only because You refuse to adapt?

      Leaderboard means close to nothing considering how buggy it is and that it's been only two weeks since content was released. It's easy to get into leaderboard because there is lot of people who thinks similarly to You and don't adjust their setups properly which causes them to fail early on making average score pretty low. If You fail at killing any of marauders in earlier arcs that means You are not fully prepared for the arena. It's as simple as that. Somehow people are taking down marauders solo even in higher arcs, it's not like these marauders are unbeatable so fact You are struggling in earlier arcs means something is not fully correct on Your side.

      If Your build doesn't work even against one enemy in any type of content and You are failing because of that, it means Your setup is not ready for that content.
    • Sirona_Starr
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      the difficulty of arc 1 is already roughly equivalent to normal vateshran

      it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)

      right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)

      Difficulty is subjective and many of us find the final boss of Arc 1 too difficult for a beginning Arc.

      I breeze through Arc 1 very easily until I get to this boss where I hit a brick wall and cannot progress. The difficulty of this boss is way out of proportion with the rest of the Arc. It needs to be brought down to a level that fits an entry level Arc.

      i dont know what i would suggest then

      in a 2 person dps group with the right verses, ive killed arc 1 tho'at in 13 seconds

      even solo it takes me under a minute to kill arc 1 tho'at (or faster again depending on verses)

      tho'at does have more armor than the other mobs in the archive (the mobs have 9100 armor, which you can basically negate with major+minor breach, while tho'at has 18200 armor major/minor breach would only negate about half of that still giving it a good bit of resistance)

      edit: if you want tho'at to be a public dungeon boss, and this content is supposed to be an arena style like maelstrom or vateshran, you already said you dont like vateshran and dont do that content, this isnt any different

      [snip] Given we are talking about Arc I what is the problem for you if they tone it down? You get through it quicker to get on to be awesome you in higher level arcs, and at least the bulk of players can complete the daily. Is it a problem for you for the bulk of player being able to do that? Geezuz.

      [edited for baiting]
      Edited by ZOS_Icy on November 18, 2023 1:29PM
    • Sirona_Starr
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      i dont understand why tho'at needs to be nerfed any more than it already is

      normal maelstrom was nerfed once already a long time ago, normal vateshran is about the same as arc 1 in the archive

      but i dont see anyone asking for more nerfs of maelstrom/vateshran, all of the comments about those are "i dont like the content/difficulty so i dont do it"

      to me arc 1 of the archive is basically equivalent of normal maelstrom/vateshran except it can be done with a companion or another player

      [snip] You should be able to crush Arc 1 in 5 minutes. How does the fact that the bulk of players can't pose a problem for you? [snip] How does it negatively impact you if they tone it down? You win, you can crush it in 3 minutes, less waste of time for you to work toward Arc 81 or whatever. The general populance of game players can maybe complete the daily if they tone it down. [snip]

      [edited for baiting]
      Edited by ZOS_Icy on November 18, 2023 1:31PM
    • spartaxoxo
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      Galeriano wrote: »
      If Your build doesn't work even against one enemy in any type of content and You are failing because of that, it means Your setup is not ready for that content.

      You can't argue that a piece of content allows for build diversity if there is only a single way to build. When evaluating whether or not an enemy is overtuned, there are some factors to consider.

      What that enemy is supposed to be?

      How much that enemy is limiting gameplay?

      What level of players are having difficulty?

      You can only play single type of character is extreme limitations. That isn't DPS should use specific sets. That is DPS should not exist and people should only roll tanks and then hope for good RNG damage bonuses.

      A bonus enemy is not supposed to be massively harder than the final boss. A bit harder is fine but if the bonus enemy makes the last boss look like a joke, that's an issue.

      And even leaderboard level players are having issues (which means skill is not the factor).

      Marauders are overtuned.

      They discourage the advertised functionality of the game mode. They are way out of sync with the last boss. They limit builds to way more extreme levels than just meta specs for different class types. All levels of players are reporting the same issues with them.

      And I suspect they will be first thing nerfed when ever this content gets balance passes.
      Edited by spartaxoxo on November 18, 2023 2:42AM
    • DUTCH_REAPER
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      We have made it to ARC 7-4-3

      Mini boss that spawns are overturned. Depending on the one you get, it is more difficult than a pedestal boss.


      By arc 6 I am in full tank spec and she is in off tank spec. It is just hard content in later arc stages lol I’m such a glutton for pain.
    • Araneae6537
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      the difficulty of arc 1 is already roughly equivalent to normal vateshran

      it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)

      right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)

      Difficulty is subjective and many of us find the final boss of Arc 1 too difficult for a beginning Arc.

      I breeze through Arc 1 very easily until I get to this boss where I hit a brick wall and cannot progress. The difficulty of this boss is way out of proportion with the rest of the Arc. It needs to be brought down to a level that fits an entry level Arc.

      i dont know what i would suggest then

      in a 2 person dps group with the right verses, ive killed arc 1 tho'at in 13 seconds

      even solo it takes me under a minute to kill arc 1 tho'at (or faster again depending on verses)

      tho'at does have more armor than the other mobs in the archive (the mobs have 9100 armor, which you can basically negate with major+minor breach, while tho'at has 18200 armor major/minor breach would only negate about half of that still giving it a good bit of resistance)

      edit: if you want tho'at to be a public dungeon boss, and this content is supposed to be an arena style like maelstrom or vateshran, you already said you dont like vateshran and dont do that content, this isnt any different

      [snip] Given we are talking about Arc I what is the problem for you if they tone it down? You get through it quicker to get on to be awesome you in higher level arcs, and at least the bulk of players can complete the daily. Is it a problem for you for the bulk of player being able to do that? Geezuz.

      I guarantee you can get through the first arc if you work at it just a bit, adjusting your build if you’re very squishy, or even go full on tank, although it will take longer. Yes, you could get unlucky and get a tougher boss at the fourth stage, in which case you can look up the simplified mechs or try again. Or you could go with two people, in which case arc 1 will already feel nearly overland easy, and you’ll be able to burn through most bosses without any worry about mechanics. I am not a top tier player, but I am enjoying the new content and ramping challenge to work toward being better. As far as I can see, the only thing that needs to change is that pets should work as they do in any dungeon, arena, or trial.

      [edited to remove quote]
      Edited by ZOS_Icy on November 18, 2023 1:33PM
    • Braffin
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      the difficulty of arc 1 is already roughly equivalent to normal vateshran

      it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)

      right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)

      Difficulty is subjective and many of us find the final boss of Arc 1 too difficult for a beginning Arc.

      I breeze through Arc 1 very easily until I get to this boss where I hit a brick wall and cannot progress. The difficulty of this boss is way out of proportion with the rest of the Arc. It needs to be brought down to a level that fits an entry level Arc.

      i dont know what i would suggest then

      in a 2 person dps group with the right verses, ive killed arc 1 tho'at in 13 seconds

      even solo it takes me under a minute to kill arc 1 tho'at (or faster again depending on verses)

      tho'at does have more armor than the other mobs in the archive (the mobs have 9100 armor, which you can basically negate with major+minor breach, while tho'at has 18200 armor major/minor breach would only negate about half of that still giving it a good bit of resistance)

      edit: if you want tho'at to be a public dungeon boss, and this content is supposed to be an arena style like maelstrom or vateshran, you already said you dont like vateshran and dont do that content, this isnt any different

      [snip] Given we are talking about Arc I what is the problem for you if they tone it down? You get through it quicker to get on to be awesome you in higher level arcs, and at least the bulk of players can complete the daily. Is it a problem for you for the bulk of player being able to do that? Geezuz.

      Insulting others won't change the fact, that EA is meant as challenging content for everyone instead of a braindead farming simulator.

      You want your daily and those precious shinies?

      Then go and play EA instead of the forum.

      On a sidenote: The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying. (Yes, I use the same source as you for this statement. Personal belief.)

      [edited to remove quote]
      Edited by ZOS_Icy on November 18, 2023 1:33PM
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • SilverBride
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      Braffin wrote: »
      The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying.

      A lot of players have trouble getting past the final boss of Arc 1, especially solo. This boss is way too difficult for what is supposed to be the easiest level and should be brought into balance with the rest of the Arc.

      And I don't have trouble because I refuse to improve. I have absolutely no trouble with the rest of the bosses in the Arc because they are appropriate difficulty for what is supposed to be the easiest Arc.

      The EA is supposed to increase in difficulty as we progress, not start off at a level that many are never able to complete. It does not hurt all the players that have no problem if this boss is nerfed so that other players are able to progress and enjoy a new feature that is meant for everyone, not just the elite.
      Edited by SilverBride on November 18, 2023 4:06AM
      PCNA
    • Galeriano
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      spartaxoxo wrote: »
      Galeriano wrote: »
      If Your build doesn't work even against one enemy in any type of content and You are failing because of that, it means Your setup is not ready for that content.

      You can't argue that a piece of content allows for build diversity if there is only a single way to build. When evaluating whether or not an enemy is overtuned, there are some factors to consider.

      What that enemy is supposed to be?

      How much that enemy is limiting gameplay?

      What level of players are having difficulty?

      You can only play single type of character is extreme limitations. That isn't DPS should use specific sets. That is DPS should not exist and people should only roll tanks and then hope for good RNG damage bonuses.

      A bonus enemy is not supposed to be massively harder than the final boss. A bit harder is fine but if the bonus enemy makes the last boss look like a joke, that's an issue.

      And even leaderboard level players are having issues (which means skill is not the factor).

      Marauders are overtuned.

      They discourage the advertised functionality of the game mode. They are way out of sync with the last boss. They limit builds to way more extreme levels than just meta specs for different class types. All levels of players are reporting the same issues with them.

      And I suspect they will be first thing nerfed when ever this content gets balance passes.

      It's like You really don't want to understand what I am saying. There is multiple ways to build. It's not like there is only one specific setup that allows You to clear later arcs or to fight marauders. I would say EA atm have one the biggest freedom of the setup choices but the patterns to build said setups are just different than in other types of content. You can achieve decent mix of survivability dmg and sustain in many different ways.

      You can play many different types of characters. You just need to adjust them accordingly which You seem to refuse to do which is why You are failing at fights with marauders.

      Please stop with that "leaderboard players" argument. It's just silly.

      Yes marauders are overtuned and it's part of their design. They are supposed to be overtuned that is their whole point of existance.

      They don't discourage anything. There is no rule saying they cannot be tougher than the last boss. quite frankly there are trash packs tougher than the last boss. They don't limit build any more than any other boss in any other content. You need to prepare for every other piece of content if You want to be succesfull in it and same goes for EA. Nah not all levels of players are reporting the same issues with them.
    • Galeriano
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      i dont understand why tho'at needs to be nerfed any more than it already is

      normal maelstrom was nerfed once already a long time ago, normal vateshran is about the same as arc 1 in the archive

      but i dont see anyone asking for more nerfs of maelstrom/vateshran, all of the comments about those are "i dont like the content/difficulty so i dont do it"

      to me arc 1 of the archive is basically equivalent of normal maelstrom/vateshran except it can be done with a companion or another player

      [snip] You should be able to crush Arc 1 in 5 minutes. How does the fact that the bulk of players can't pose a problem for you? [snip] How does it negatively impact you if they tone it down? You win, you can crush it in 3 minutes, less waste of time for you to work toward Arc 81 or whatever. The general populance of game players can maybe complete the daily if they tone it down. [snip]

      How about the same general populance will just adjust their setups instead of expecting everything to be handled to them on a silver platter? Arc 1 is more than doable for basically anyone who took a bit of time to prepare setup for it and learned a bit about arena itself. Don't expect rewards for nothing.

      [edited to remove quote]
      Edited by ZOS_Icy on November 18, 2023 1:35PM
    • spartaxoxo
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      Galeriano wrote: »
      Nah not all levels of players are reporting the same issues with them.

      Yeah they are. It's the number one piece of feedback. I already adjusted my build to add more defense. I am not a squishy dps. Thus far your advice has been "be a tank with 40k hp and let the random bonuses carry your damage.". That is not diverse. That eliminates two of three classes.

      An Oakensoul sorc running hardened ward is already a pretty tanky for a DPS build. It's not running around with LOW HP and low resistance.

      It's a problem for a bonus add to make the last boss look like a joke.

      It's a problem that there is no caliber of player that doesn't attribute how far they go in part to marauder RNG. I'm seeing players that are also high level and high quality players reporting the same exact issue.

      It's a problem for build diversity that the general build recommendation is "don't be a DPS".

      If the marauder doesn't deserve a nerf based off the way it warps the entire arena around it all levels of skill, eliminating entire types of builds from it, and causing nearly universal negative feedback at all skill levels of play, what on earth could possibly be a good reason for a player to feel a piece of content deserves a nerf? Because I can't think of any better reason than that.
    • spartaxoxo
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      Braffin wrote: »
      .On a sidenote: The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying. (Yes, I use the same source as you for this statement. Personal belief.)

      Currently on PlayStation there are players on the leaderboard who didn't clear Arc 1. The leaderboard is fixed now. So, at least on PlayStation I can objectively say that most players can't beat arc 1. Otherwise, arc 1 would not be good enough to get on the leaderboard. Now, that's for solo necromancers, so perhaps that can also indicate that particular class is just in much worse shape than I realized. It's one of the two though.
    • Braffin
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      Braffin wrote: »
      The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying.

      A lot of players have trouble getting past the final boss of Arc 1, especially solo. This boss is way too difficult for what is supposed to be the easiest level and should be brought into balance with the rest of the Arc.

      And I don't have trouble because I refuse to improve. I have absolutely no trouble with the rest of the bosses in the Arc because they are appropriate difficulty for what is supposed to be the easiest Arc.

      The EA is supposed to increase in difficulty as we progress, not start off at a level that many are never able to complete. It does not hurt all the players that have no problem if this boss is nerfed so that other players are able to progress and enjoy a new feature that is meant for everyone, not just the elite.

      Yeah, I get that.

      Don't worry, I didn't meant you and all others, which are honestly trying.

      There are those tho, which wanna have easy rewards handed out to them, while they despise the content itself.
      Edited by Braffin on November 18, 2023 4:34AM
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • woe
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      The only thing that needs to be changed in EA is the higher difficulty scaling insanely high too fast and the current abuse of visons and verses that let one build shine above everything else.
      uwu
    • SilverBride
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      Braffin wrote: »
      There are those tho, which wanna have easy rewards handed out to them, while they despise the content itself.

      I'm sure there are some, but we shouldn't keep those that are really trying and want to experience more than just Arc 1 from being able to because of those few.

      I am not asking that the first 10 Arcs remain easy enough for the average player, or even the first 5. Right now it takes me about half an hour to get to the final boss of an Arc, and since I'll probably never sit for more than 2 hours at a time Arc 4 would be the farthest I'd go. I'd just like a fighting chance to try to get that far but I have to get past Arc 1 first, which I've only done solo 1 time because I got lucky with a verse that kept aggo off me.
      PCNA
    • Braffin
      Braffin
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      Braffin wrote: »
      There are those tho, which wanna have easy rewards handed out to them, while they despise the content itself.

      I'm sure there are some, but we shouldn't keep those that are really trying and want to experience more than just Arc 1 from being able to because of those few.

      I am not asking that the first 10 Arcs remain easy enough for the average player, or even the first 5. Right now it takes me about half an hour to get to the final boss of an Arc, and since I'll probably never sit for more than 2 hours at a time Arc 4 would be the farthest I'd go. I'd just like a fighting chance to try to get that far but I have to get past Arc 1 first, which I've only done solo 1 time because I got lucky with a verse that kept aggo off me.

      I don't see any disagreement, as I'm not opposing adjustments to the final boss of Arc 1.

      But those, which aren't interested in the content, but only the rewards, those entitlelists, must not be allowed to destroy content enjoyed by many. They already have done so far too often.

      Nerfing Arc 1 down to overland difficulty would literally delete the whole concept of EA and will not happen.
      Edited by Braffin on November 18, 2023 5:16AM
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Braffin
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      spartaxoxo wrote: »
      Braffin wrote: »
      .On a sidenote: The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying. (Yes, I use the same source as you for this statement. Personal belief.)

      Currently on PlayStation there are players on the leaderboard who didn't clear Arc 1. The leaderboard is fixed now. So, at least on PlayStation I can objectively say that most players can't beat arc 1. Otherwise, arc 1 would not be good enough to get on the leaderboard. Now, that's for solo necromancers, so perhaps that can also indicate that particular class is just in much worse shape than I realized. It's one of the two though.

      I already told you, that solo leaderboards only count runs without a companion. What percentage of the playerbase is trying to do so? Especially of those, which aren't after leaderboards?

      Besides that: Is necro an outlier or do other classes have similar issues during the first week? Could you please provide this data?
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • SilverBride
      SilverBride
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      Braffin wrote: »
      Nerfing Arc 1 down to overland difficulty would literally delete the whole concept of EA and will not happen.

      What is the concept of EA? From what I have read it will increase in difficulty the further the player advances, not start off like a veteran dungeon.

      The trash mobs I have encountered so far have been comparable in number and difficulty to base game Public Dungeons trash mobs, and the first 4 stages of bosses have been similar. I am not asking that these be made any less difficult because they are already at what I would consider a basic starting Arc. It is only the final boss of the Arc that I feel is way out of balance with the rest of the bosses and the only change I would like to see is these bosses tuned down to a more reasonable difficulty for the low level Arcs.
      Edited by SilverBride on November 18, 2023 5:37AM
      PCNA
    • Araneae6537
      Araneae6537
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      Braffin wrote: »
      The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying.

      A lot of players have trouble getting past the final boss of Arc 1, especially solo. This boss is way too difficult for what is supposed to be the easiest level and should be brought into balance with the rest of the Arc.

      And I don't have trouble because I refuse to improve. I have absolutely no trouble with the rest of the bosses in the Arc because they are appropriate difficulty for what is supposed to be the easiest Arc.

      The EA is supposed to increase in difficulty as we progress, not start off at a level that many are never able to complete. It does not hurt all the players that have no problem if this boss is nerfed so that other players are able to progress and enjoy a new feature that is meant for everyone, not just the elite.

      I do think that it would hurt middling players like myself, because the next arc is more difficult, and Tho’at has more mechanics and is generally more difficult the second go around. I haven’t even beat Tho’at 2.0 solo yet and am working on beating 3.0 with a guildmate.

      So if Tho’at 1.0 was nerfed, so would the subsequent versions to not have a HUGE jump in difficulty, and then maybe you delay the marauders by an arc, and then has too much be made trivial for more advanced players?

      I’m not saying what the right level of everything overall should be, only that there would be consequences and other things to consider in nerfing the first level.
    • Amottica
      Amottica
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      Wolf_Eye wrote: »
      Some players saying it's too easy.

      Some players saying it's too hard.

      Some players saying it's just right.

      I think it might make things easier to understand if people would also state which bosses they fought during their time, and whether they have any prior experience fighting those bosses. Given that the Archive is randomized, it's possible that some of the bosses need to be tuned a bit for a better player experience.

      In other words, it's possible that it's the bosses that are the problem (or at least some of the bosses).

      Some players are more experienced which helps them adapt to new fights. They are better at recognizing the mechanics and how to deal with them. Even then, adjusting one's build is also important.

      I remember when I thought vMA was tough. Once I cleared it, which took effort and time, it quickly became a cake walk. It had to do with figuring out how to handle the mechanics and adjusting my build to one that worked in challenging fights when solo.

    • spartaxoxo
      spartaxoxo
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      Braffin wrote: »
      spartaxoxo wrote: »
      Braffin wrote: »
      .On a sidenote: The bulk of players is already very much able to complete Arc 1 and only a very few people, which refuse to improve fail trying. (Yes, I use the same source as you for this statement. Personal belief.)

      Currently on PlayStation there are players on the leaderboard who didn't clear Arc 1. The leaderboard is fixed now. So, at least on PlayStation I can objectively say that most players can't beat arc 1. Otherwise, arc 1 would not be good enough to get on the leaderboard. Now, that's for solo necromancers, so perhaps that can also indicate that particular class is just in much worse shape than I realized. It's one of the two though.

      I already told you, that solo leaderboards only count runs without a companion. What percentage of the playerbase is trying to do so? Especially of those, which aren't after leaderboards?

      Besides that: Is necro an outlier or do other classes have similar issues during the first week? Could you please provide this data?

      I was saying it's only Necromancer, so it could also be an issue with the class. Regardless, it shouldn't matter which leaderboard because leaderboards represent only a small amount of players. There shouldn't be any that have players that didn't make it to at least arc 2. That's an indication of 1 or 2 things. Either Arc 1 is as hard as all the casual users on this thread are saying OR necromancers especially suck at it. It could also be both.

      Edited by spartaxoxo on November 18, 2023 6:14AM
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