Quethrosar wrote: »spartaxoxo wrote: »For anyone having troubles with finishing arc 1-4. Just create a tanky setup. Seriously that's really all there is to it. Build up around 40k HP and 30k+ resistances and You will not die to almost anything. Enchantments, status effects and offensive visions will carry the dmg. You don't need extra damage to complete endless archive You need survivability. It's basically what everyone who reached arc 7+ is doing already. It's also really usefull to buy upgrade that empower visions and optionally one that empowers versses. Your defense should come mainly from Your setup and offense from visions and verses.
It may sound harsh but if someone is incapable of finishing even arc 1 the fault for that is completly on that person's side mainly because that person didn't create a suitable setup and is lacking skill to compensate for that.
I can't speak to other classes, but I managed fine on my sorc (yes I used Oakensoul) with a damage shield running a lot. I also swapped out my Slimecraw monster helm for Mighty Chudan. The only thing that melted me too fast to reasonably react is the marauder. I don't think a single add that can spawn as early as arc 2 should be so extreme that it requires a tank. I feel like it would be unbearably slow if I had shed more damage, TBH. And honestly, being able to target prioritize adds I knew to be especially dangerous and get rid of them before they caused a ton of problems was important.
That is the whole point of the marauders. They are put there to shake things up, otherwqise EA trash fights would be very boring and repeatable. Arc 2 marauders doesn't require yet a full tank it just requires some level of tankiness and learning how to deal with them although making a more sturdy character makes things way easier since You can make a setup that marauder won;t be able to even scratch.
Also belive me it really won't be that slow if You go for a tank setup. I mean in later arcs it will become slower but that because even trash mobs will have close to 2M health but You will be still be doing relatively high numbers. Thing with EA is that offensive visions are way stronger than defensive ones which is why You want to build a tanky setup and gain offense through visions. Even in a full tank setup I was able to get 100-200k DPS on bosses. It's just a matter of proper setup and knowing the priorities when it comes to choosing visions.
People need to stop treating EA like another dungeon or arena where things can be easily burned through on a full DD setup. it's not that type of content. If You want to be succesfull there You need to chance Your mindset and stop following old comfortable rules. If You refuse to build properly You will be failing and it's completly Your fault.
wish people would say visions are the key. they are only good if you actually get good ones ! i rarely get the good ones.
Sooner or later You will get good ones and before that properly built setup will carry You. It's also important to have upgrade to visions bought from vendor. When it comes to offensive visions there are like 4 OP ones but there is still plenty of good ones.
Araneae6537 wrote: »Araneae6537 wrote: »Necrotech_Master wrote: »SilverBride wrote: »SilverBride wrote: »I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.
That is a lot for Arc 1.
What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)
Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies.
If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.
And I still say this boss is disproportionately difficulty for Arc 1.
arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with
kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack
in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once
I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.
I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.
Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow!
Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.
Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.
Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough.We’ll have to work on that…
But we defeated Gothmau both times he came at us — no deaths to him this time!
Araneae6537 wrote: »Araneae6537 wrote: »Necrotech_Master wrote: »SilverBride wrote: »SilverBride wrote: »I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.
That is a lot for Arc 1.
What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)
Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies.
If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.
And I still say this boss is disproportionately difficulty for Arc 1.
arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with
kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack
in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once
I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.
I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.
Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow!
Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.
Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.
Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough.We’ll have to work on that…
But we defeated Gothmau both times he came at us — no deaths to him this time!
Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.
SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
Araneae6537 wrote: »Araneae6537 wrote: »Necrotech_Master wrote: »SilverBride wrote: »SilverBride wrote: »I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.
That is a lot for Arc 1.
What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)
Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies.
If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.
And I still say this boss is disproportionately difficulty for Arc 1.
arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with
kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack
in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once
I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.
I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.
Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow!
Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.
Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.
Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough.We’ll have to work on that…
But we defeated Gothmau both times he came at us — no deaths to him this time!
Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.
Hey! I'm the dead partner xD
I just looked up Sea Serpent's Coil, I don't have it. But it sounds like a bad idea... it says "after taking damage you snare yourself" -- snare would make me slower?
It's hard to see everything and react in time. I'm too slow to roll out of the sky falling, sometimes because I'm overwhelmed by trying to dps blobs + boss while dodging everything, sometimes because I've used up stamina *to* dodge and tentacle (Arcanist). The AOE color is not an issue, it's that there are so many AOEs going off all at once.
But if there is something I can easily get to help, or if I'm wrong about that snare, lmk! (I have most of the buff rewards except the one that needs Eye See You! for visions)
I normally use Deadly + Order's Wrath + ROPO at this point. That's the best I have.
Necrotech_Master wrote: »
that marauder your talking about (i call him the lightning one), i agree that the tornados should expire instead of lasting forever
[
Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.
wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
AlterBlika wrote: »
mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
AlterBlika wrote: »[
Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.
Sea serpent mitigation only works when you're at full hp and it doesn't work when you have damage buffs from it. So it's tricky to use it for defense, although it's the best damage mythic for solo, if you can manage speed.
Kinda interesting though, I've never really relied on that 40% mitigation but it really could help with some very hard hitting attacks sometimes if you time it perfectly
AlterBlika wrote: »
AlterBlika wrote: »
That's the whole point of this post. + I don't want to sacrifice damage and make it take longer. If you want too. That's your choice.
Depends on your definition of squishy. But why forced to make a semi tank?
AlterBlika wrote: »
That's the whole point of this post. + I don't want to sacrifice damage and make it take longer. If you want too. That's your choice.
wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Shara_Wynn wrote: »
wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
There is a vision that grants an extra life and a verse that grant you a rebirth if you die once in a stage.