AlterBlika wrote: »[
Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.
Sea serpent mitigation only works when you're at full hp and it doesn't work when you have damage buffs from it. So it's tricky to use it for defense, although it's the best damage mythic for solo, if you can manage speed.
Kinda interesting though, I've never really relied on that 40% mitigation but it really could help with some very hard hitting attacks sometimes if you time it perfectly
Yes of course, you'd need to be at full health when you catch the falling shards. But ZOS has given us a nice perk with the Extended Favor vision, where your Major and Minor buffs are extended by 50% per stack, so you can keep your buffs active as long as you avoid getting hit. Plus you can extend them with Jorvuld's, too. You can also run Daedric Trickery and have all five Major buffs active at all times if you work it right.
mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
Yes it does. Some kind of players preffer to change the rules instead of learn the game (and drag the rest of us to their mediocrity).
Yes it does. Some kind of players preffer to change the rules instead of learn the game (and drag the rest of us to their mediocrity).
Actually, the rules of chess have evolved over the centuries, and today's rules are pretty far removed from the original ones.
And while you are correct that knights have never been nerfed, several pieces have been buffed over time.
mercer_cap wrote: »Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Did you try to adjust your builds, how zos is expecting you to for EA?
Did you pay attention to mechanics?
Sirona_Starr wrote: »Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Did you try to adjust your builds, how zos is expecting you to for EA?
Did you pay attention to mechanics?
Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.
My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.
Sirona_Starr wrote: »Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Did you try to adjust your builds, how zos is expecting you to for EA?
Did you pay attention to mechanics?
Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.
My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.
I don't doubt, that Arc 1 isn't easier than FG1 overall.
It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.
Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?
Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.
spartaxoxo wrote: »People need to stop treating EA like another dungeon or arena where things can be easily burned through on a full DD setup. it's not that type of content. If You want to be succesfull there You need to chance Your mindset and stop following old comfortable rules. If You refuse to build properly You will be failing and it's completly Your fault.
Once again. Just build a tanky setup.
I did change my build to add some defense and it's not a full DD setup. But it shouldn't require a tank build for a single add that isn't even the boss of the arena. It should require more defense than one might usually use, but not a full tank setup.
If my build can handle tho'at, dragons, and lady thorn, it should be able to handle the marauder too.
There is a variety of verses and visions in the Endless Archive, that are designed to help a variety of build types complete it. If only one build type is able to perform because of an bonus loot add, then that add is overtuned and should be nerfed IMO.
Sirona_Starr wrote: »Sirona_Starr wrote: »Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Did you try to adjust your builds, how zos is expecting you to for EA?
Did you pay attention to mechanics?
Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.
My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.
I don't doubt, that Arc 1 isn't easier than FG1 overall.
It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.
Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?
Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.
What I find super boring is you don't have a chance to learn the mechanics adequately with three threads, so you have to start again. Fresh content is a different topic than level of difficulty of Arc I
Sirona_Starr wrote: »Sirona_Starr wrote: »Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Did you try to adjust your builds, how zos is expecting you to for EA?
Did you pay attention to mechanics?
Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.
My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.
I don't doubt, that Arc 1 isn't easier than FG1 overall.
It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.
Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?
Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.
What I find super boring is you don't have a chance to learn the mechanics adequately with three threads, so you have to start again. Fresh content is a different topic than level of difficulty of Arc I
Having limited threads at our hands is also a different topic than level of difficulty of Arc 1.
I agree regarding the amount of lives: There should be an option to do a run with infinite lives, so people have more time to learn the new mechanics. Also a customizable training mode would be a good addition.
But nerfing Arc 1 into the ground, so people don't have to bother learning anymore while farming their precious shinies is purely nonsensical.
Sirona_Starr wrote: »Sirona_Starr wrote: »Sirona_Starr wrote: »Sirona_Starr wrote: »mercer_cap wrote: »Sirona_Starr wrote: »mercer_cap wrote: »wolfie1.0. wrote: »mercer_cap wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
But it's still like that isn't it?
For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).
Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..
My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.
Depends on the player. Some of us struggle to get past arc 1.
If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.
At least give us a verse that grants an additional life.
Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.
Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?
Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.
There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD
You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Did you try to adjust your builds, how zos is expecting you to for EA?
Did you pay attention to mechanics?
Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.
My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.
I don't doubt, that Arc 1 isn't easier than FG1 overall.
It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.
Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?
Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.
What I find super boring is you don't have a chance to learn the mechanics adequately with three threads, so you have to start again. Fresh content is a different topic than level of difficulty of Arc I
Having limited threads at our hands is also a different topic than level of difficulty of Arc 1.
I agree regarding the amount of lives: There should be an option to do a run with infinite lives, so people have more time to learn the new mechanics. Also a customizable training mode would be a good addition.
But nerfing Arc 1 into the ground, so people don't have to bother learning anymore while farming their precious shinies is purely nonsensical.
Would it be nerfing if they made the difficulty the same as FG I on normal? LOL
Sirona_Starr wrote: »How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down.
Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
Sirona_Starr wrote: »My point is still valid. Arc I is not EASIER than FG I on normal. Not even close. I don't die AT ALL on my 20 toons in FG I, and the mechanics are always the same.
Araneae6537 wrote: »Araneae6537 wrote: »Necrotech_Master wrote: »SilverBride wrote: »SilverBride wrote: »I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.
That is a lot for Arc 1.
What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)
Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies.
If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.
And I still say this boss is disproportionately difficulty for Arc 1.
arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with
kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack
in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once
I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.
I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.
Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow!
Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.
Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.
Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough.We’ll have to work on that…
But we defeated Gothmau both times he came at us — no deaths to him this time!
wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
mercer_cap wrote: »Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.
SilverBride wrote: »wolfie1.0. wrote: »SilverBride wrote: »I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.
This is exactly what the problem is and what should happen. Thank you.
@ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.
ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.
I am perfectly fine if the content scales as time goes on, just that it scales within reason.
Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.
The "upper echelons" don't speak for the majority. Are they the only ones that were testing this on the PTS?
EA gets more difficult as the player progresses, so these "upper echelons" should be able to quickly breeze through the first few Arcs to reach the more difficult ones. But expecting increased difficulty from the first Arc leaves a lot of average players out, and we'd like to enjoy this new feature, also.
Necrotech_Master wrote: »...i dont think im some kind of elite player, part of the fun for me is optimizing my build (not following some kind of guide) and understanding of game mechanics, and im perfectly willing to help people progress through content
Shara_Wynn wrote: »If certain players are stating that Arc 1 it is too difficult for them, then it is too difficult for them. Why is it so hard for some players to just accept that?
Also what difference would it make to those players who find Arc 1 too easy, to make it more accessible (easier) for those players who still find it too difficult? Other than making it even faster for them to get past the boring easy content they already seem vexed with. Surely then that is a win win situation?
Necrotech_Master wrote: »the difficulty of arc 1 is already roughly equivalent to normal vateshran
it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)
right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)
SilverBride wrote: »Necrotech_Master wrote: »the difficulty of arc 1 is already roughly equivalent to normal vateshran
it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)
right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)
Difficulty is subjective and many of us find the final boss of Arc 1 too difficult for a beginning Arc.
I breeze through Arc 1 very easily until I get to this boss where I hit a brick wall and cannot progress. The difficulty of this boss is way out of proportion with the rest of the Arc. It needs to be brought down to a level that fits an entry level Arc.
Necrotech_Master wrote: »i don't know what i would suggest then
Necrotech_Master wrote: »in a 2 person dps group with the right verses, ive killed arc 1 tho'at in 13 seconds
even solo it takes me under a minute to kill arc 1 tho'at (or faster again depending on verses)