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Please fix Endless Archive difficulty

  • Firstmep
    Firstmep
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    Imho if they balanced out visions so that they all give noticable power ups as opposed to only a select few, the overall difficulty would also decrease by default, and would fix the extreme reliance on rng.
  • mercer_cap
    mercer_cap
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    Jaraal wrote: »
    AlterBlika wrote: »
    Jaraal wrote: »
    [
    Try wearing Sea Serpent's Coil to mitigate 40% of that damage. The speed debuff is partially offset by the Archive speed upgrade you can buy, plus using gap closers to get around in most areas. And the extra damage you deal can cut your run times down a bit.

    Sea serpent mitigation only works when you're at full hp and it doesn't work when you have damage buffs from it. So it's tricky to use it for defense, although it's the best damage mythic for solo, if you can manage speed.
    Kinda interesting though, I've never really relied on that 40% mitigation but it really could help with some very hard hitting attacks sometimes if you time it perfectly

    Yes of course, you'd need to be at full health when you catch the falling shards. But ZOS has given us a nice perk with the Extended Favor vision, where your Major and Minor buffs are extended by 50% per stack, so you can keep your buffs active as long as you avoid getting hit. Plus you can extend them with Jorvuld's, too. You can also run Daedric Trickery and have all five Major buffs active at all times if you work it right.

    The extended favour can also be dangerous though. I once picked it on my magsorc, then only to discover later that I was not getting heals while crit surge was still running. Because the power buff was still active, the skill appeared to be still active, but the heal had fallen off already xD
  • Sirona_Starr
    Sirona_Starr
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    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.
  • mercer_cap
    mercer_cap
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    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever
  • loosej
    loosej
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    caperon wrote: »
    Yes it does. Some kind of players preffer to change the rules instead of learn the game (and drag the rest of us to their mediocrity).

    Actually, the rules of chess have evolved over the centuries, and today's rules are pretty far removed from the original ones.

    And while you are correct that knights have never been nerfed, several pieces have been buffed over time.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • caperon
    caperon
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    loosej wrote: »
    caperon wrote: »
    Yes it does. Some kind of players preffer to change the rules instead of learn the game (and drag the rest of us to their mediocrity).

    Actually, the rules of chess have evolved over the centuries, and today's rules are pretty far removed from the original ones.

    And while you are correct that knights have never been nerfed, several pieces have been buffed over time.

    Surely were changed because someone that just picked up the game found it too hard. And made the game easier too, right?

    Archive needs adjusting, sure, but it is not act 1 difficulty because it is just not difficult unless you skipped the game tutorial and never tried to learn the basics of combat and your class.
    Edited by caperon on November 17, 2023 2:35PM
  • Elsonso
    Elsonso
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    mercer_cap wrote: »
    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    It isn't about damage as much as it is about boss mechanics. The boss mechanics in normal Fungal Grotto I are pretty easy to understand and are similar to mechanics found elsewhere in the game. Don't stand in stupid will do most of it, and block and dodge will do the rest. I think that the worst boss for mechanics is Warchief Ozazai.

    With the appropriate player skill, both can be done solo, although I doubt the average player is doing that. The average player is in a group of four and probably skips two of the bosses on a lot of runs.

    For an Endless Archive run to be compared to an existing dungeon, the key is to equate the minimum player skill required and how likely the player knows the mechanics for the bosses they will encounter. If the bosses fight does not include anything special in terms of mechanics, it is possible to address them in a single run if the boss is unfamiliar or not remembered.

    So... no... Arc 1 is not going to always be as hard as Fungal Grotto I, but it should be.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Sirona_Starr
    Sirona_Starr
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    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.
    Edited by Sirona_Starr on November 17, 2023 1:37PM
  • Braffin
    Braffin
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    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    Did you try to adjust your builds, how zos is expecting you to for EA?
    Did you pay attention to mechanics?
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Sirona_Starr
    Sirona_Starr
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    Braffin wrote: »
    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    Did you try to adjust your builds, how zos is expecting you to for EA?
    Did you pay attention to mechanics?

    Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.

    My point is still valid. Arc I is not EASIER than FG I on normal. Not even close. I don't die AT ALL on my 20 toons in FG I, and the mechanics are always the same.
    Edited by Sirona_Starr on November 17, 2023 1:45PM
  • Braffin
    Braffin
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    ✭✭✭
    Braffin wrote: »
    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    Did you try to adjust your builds, how zos is expecting you to for EA?
    Did you pay attention to mechanics?

    Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.

    My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.

    I don't doubt, that Arc 1 isn't easier than FG1 overall.

    It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.

    Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?

    Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Sirona_Starr
    Sirona_Starr
    ✭✭✭✭✭
    Braffin wrote: »
    Braffin wrote: »
    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    Did you try to adjust your builds, how zos is expecting you to for EA?
    Did you pay attention to mechanics?

    Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.

    My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.

    I don't doubt, that Arc 1 isn't easier than FG1 overall.

    It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.

    Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?

    Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.

    What I find super boring is you don't have a chance to learn the mechanics adequately with three threads, so you have to start again. Fresh content is a different topic than level of difficulty of Arc I :) With more than 68 bosses you can get, uh...... let's be real. There is no valid difficulty comparison between Arc I and FG I, or to the rest of the game really. It is false and misleading to argue it is easier than FG. The end.
    Edited by Sirona_Starr on November 17, 2023 1:56PM
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Galeriano wrote: »
    People need to stop treating EA like another dungeon or arena where things can be easily burned through on a full DD setup. it's not that type of content. If You want to be succesfull there You need to chance Your mindset and stop following old comfortable rules. If You refuse to build properly You will be failing and it's completly Your fault.

    Once again. Just build a tanky setup.

    I did change my build to add some defense and it's not a full DD setup. But it shouldn't require a tank build for a single add that isn't even the boss of the arena. It should require more defense than one might usually use, but not a full tank setup.

    If my build can handle tho'at, dragons, and lady thorn, it should be able to handle the marauder too.

    There is a variety of verses and visions in the Endless Archive, that are designed to help a variety of build types complete it. If only one build type is able to perform because of an bonus loot add, then that add is overtuned and should be nerfed IMO.

    You did not change enough than. You are still trying to play and think the old way and that is what dooms You. Marauders are real bosses of the arena. You get a pop up message every time they spawn and boss health bar on top of Your screen. Like is there more obvious way for developer to inform You that You will now encounter a special boss fight? Marauders are special boss events that require special preparation.

    Fact that Your build can handle something else doesn't mean it should handle marauders. Like I already said EA is not like old content stop treating it as such. You are continously falling into the trap of thinking the old way. If You wont break from that You will be failing.

    Yes there is variety of visions and verses in EA but some will natuarally be better than others so it's kinda obvious to be succesfull You want to build around those. Do You expect to complete trials in any setup just because there is many setups possible to create?
    Edited by Galeriano on November 17, 2023 9:51PM
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Braffin wrote: »
    Braffin wrote: »
    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    Did you try to adjust your builds, how zos is expecting you to for EA?
    Did you pay attention to mechanics?

    Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.

    My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.

    I don't doubt, that Arc 1 isn't easier than FG1 overall.

    It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.

    Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?

    Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.

    What I find super boring is you don't have a chance to learn the mechanics adequately with three threads, so you have to start again. Fresh content is a different topic than level of difficulty of Arc I :)

    Having limited threads at our hands is also a different topic than level of difficulty of Arc 1.

    I agree regarding the amount of lives: There should be an option to do a run with infinite lives, so people have more time to learn the new mechanics. Also a customizable training mode would be a good addition.

    But nerfing Arc 1 into the ground, so people don't have to bother learning anymore while farming their precious shinies is purely nonsensical.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Sirona_Starr
    Sirona_Starr
    ✭✭✭✭✭
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    Did you try to adjust your builds, how zos is expecting you to for EA?
    Did you pay attention to mechanics?

    Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.

    My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.

    I don't doubt, that Arc 1 isn't easier than FG1 overall.

    It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.

    Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?

    Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.

    What I find super boring is you don't have a chance to learn the mechanics adequately with three threads, so you have to start again. Fresh content is a different topic than level of difficulty of Arc I :)

    Having limited threads at our hands is also a different topic than level of difficulty of Arc 1.

    I agree regarding the amount of lives: There should be an option to do a run with infinite lives, so people have more time to learn the new mechanics. Also a customizable training mode would be a good addition.

    But nerfing Arc 1 into the ground, so people don't have to bother learning anymore while farming their precious shinies is purely nonsensical.

    Would it be nerfing if they made the difficulty the same as FG I on normal? LOL ;)
    Edited by Sirona_Starr on November 17, 2023 2:00PM
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Braffin wrote: »
    Braffin wrote: »
    Braffin wrote: »
    mercer_cap wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    mercer_cap wrote: »
    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    But it's still like that isn't it?

    For the first two arcs you have to do absolutely nothing except burn the adds and bosses, get out of bad AoE and enter good AoE. In arc 3 you need to be a bit more tanky and conscious of your environment and only when in arc 4 you start to rely on your offensive vision gathered, of which you should have had 9 choices already. (EDIT: for example the 37% offensive penetration one + ferocious strikes (15% bleed), ferocious support (50k+ bleed), focused efforts (200% status effect damage), attuned enchantments (60% stronger glyphs) on a heavy attack build. You will bleed everything into oblivion by just even looking at it, and this example might not even be the strongest).

    Only at that point you really need to start thinking. Be aware of everything around you, kite, kite, kite, get out of bad AoE, get in good AoE, heal yourself, interrupt. But before you reach that point, it costs you two hours of cheesing through the archive already..

    My point is: playing two hours before anything challenging starts is perfectly withing reason in terms of difficulty scaling.

    Depends on the player. Some of us struggle to get past arc 1.

    If the scaling isn't changed then I suggest the threads change. 3 lives and your done.... is excessive with the current scale imo.

    At least give us a verse that grants an additional life.

    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    Of course, it is not fun to be stuck somewhere with the feeling you did everything what was in your power to complete it. Fortunately usually experience comes with time and some time later content considered to be to hard might be suddenly possible because the player has grown.

    Maybe a solution for this would be that you cannot be wiped in arc 1? Sure, lose your threads, but even with 0 threads you get the possibility to finish arc 1 and the daily quest?

    Edit: there is vision that gives you an additional thread, though you can only use it once in a run! Also you can buy an upgrade for an extra thread once you've completed one of the sidequest achievements. But the best of all (this one saved my life more than once): there is a verse that won't make you lose a thread once you die. Especially in later arcs when you only have 1 thread left it is available quite often.

    There are no trial bosses in FG I, there is no Tho'at in FG I there are no DLC bosses in FG I. This is a false compariosn. In no way is Arc I as easy as FG I.

    It is not a false comparison. The damage you get in FG1 is at least as high if not bigger. And also in FG1 you need to get out of stupid, or you die xD

    You realise that the trial bosses in arc 1 absolutely do not resemble the full trial boss? Damage has been toned down, mechanics have been changed or removed etc. For example with the serpent: you only have to get into the green AoE when is is about to explode and you will complete it. It's not a DPS race whatsoever

    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down. So what?
    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    Did you try to adjust your builds, how zos is expecting you to for EA?
    Did you pay attention to mechanics?

    Given I do trials and such, yes, I pay attention to mechanics. I did adjust my build (not on all 20 toons - geez). The mechanics keep changing because the bosses are random, and you only have three threads. They also changed mechanics for some bosses.

    My point is still valid. Arc I is not EASIER than FG I on normal. Not even close.

    I don't doubt, that Arc 1 isn't easier than FG1 overall.

    It isn't much difference after you got accustomed to the new content tho. Trashpacks definitely are easier in Arc 1, while bosses are approximately at the same level, after you learned their respective mechanics.

    Yes, they changed mechanics of bosses (even Kra'gh from FG 1 got a new ability btw: pulling the player in melee range), that is to be expected from new content, isn't it?

    Would be quite boring to enter a fresh piece of content, only to learn that everything in there is well-know already.

    What I find super boring is you don't have a chance to learn the mechanics adequately with three threads, so you have to start again. Fresh content is a different topic than level of difficulty of Arc I :)

    Having limited threads at our hands is also a different topic than level of difficulty of Arc 1.

    I agree regarding the amount of lives: There should be an option to do a run with infinite lives, so people have more time to learn the new mechanics. Also a customizable training mode would be a good addition.

    But nerfing Arc 1 into the ground, so people don't have to bother learning anymore while farming their precious shinies is purely nonsensical.

    Would it be nerfing if they made the difficulty the same as FG I on normal? LOL ;)

    The difficulty is already exactly there.

    Difficulty is dependent of HP, incoming dmg, time windows given for reaction and that sort of things. All of that is very well comparable to FG 1.

    That you personally have done the latter a thousend times and are quite new to EA (as we all are) hasn't to do anything with it.
    Edited by Braffin on November 17, 2023 2:07PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • jaws343
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    I changed my heavy attack build up last night. Prior to that, I was getting to stage 1 on arc 4 before incoming damage outpaced my healing.

    Switched the normal heavy attack sets to Crimson and Leeching, all max health. At 40K health and 32K resistances, with oakensoul, the DPS is a bit tedious, but I was able to face tank the fire marauder in arc 2 no problem.

    ARC 3 I got a fire marauder and it randomly managed to get the better of me with only like 100K health left. Was very dissapointing.

    ARC 4 fire marauder was basically an instant thread removal.

    Made it to Thoat on ARC 4 solo and then finally died to the dragon at the end of that fight.

    I think if I would change 1 thing about Marauders, it would be to remove the randomness of them. You shouldn't get the same maruader boss 3 straight times. At least cycle through all of them before refreshing, but make the ARC in which they first appear random. 3 straight rounds of the fire one is pretty ridiculous.
  • Elsonso
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    How many players actually do trials? I do trials on normal, and yes, I know they have been tuned down.


    Again, I can easily solo FG I normal on all my toons. It remains a false comparison. I cannot easily solo Arc I on all my toons. In fact, I cannot solo it on any of my toons.

    I would be surprised if a quarter of the active players do trials at any difficulty level on any regular basis. It is probably considerably lower than that. This is going to be the hardest content to get into, simply because of the number of people required. Hopefully, the new group finder helps with this.

    I've been around for almost 10 years. I have done many 4-player dungeons, solo and in groups, but only one trial. This is not because trials are too hard for me. At least, from a sample size of One.
    My point is still valid. Arc I is not EASIER than FG I on normal. Not even close. I don't die AT ALL on my 20 toons in FG I, and the mechanics are always the same.

    That seems to be the recurring point. The variable nature of the boss mechanics in Arc 1 is what I think nukes a lot of players. Without a guide, either something on the internet or a friend with knowledge, learning the mechanics of the unknown bosses will be slow. It's not like the player can just try Endless Archive again and again until they master the mechanics.

    It also isn't necessarily true that the player has not encountered that boss in the wild. There are a lot of bosses, and a lot of mechanics. Even if they did that boss in the native dungeon or trial, maybe they don't remember the mechanics because the setting is different. That is assuming that they were actually paying attention to the boss mechanics in the first place. In some content, a group can overcome without mastering the boss mechanics. It might be more of an issue in the arena than in the dungeon content.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • vingarmo
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    I would be more sympathetic if the complaints about difficulty weren't voiced by the same people who opposed pretty much any viable suggestion to vet questing and vet overland. Sorry, but not every piece of content should be dumbed down to a degree every 10 level character could breeze through without a second thought. There are thousands of hours of content where you can do that already and I would be surprised if by that time you couldn't improve both your skills and your build to clear at least first ark. If anything, there should be more content like that where mechanics and combat matter and it doesn't resolve around 4 or 12 people.

    As it stands now one group gets 2 huge zones with tons of achievements, quests and tons of stuff to explore, while the other gets 2 dungeons, 1 trial and one arena, quite fair if you ask me. And if someone who wants harder experience need to go to their own corner and stop complaining about easy questing, then so do you when suddenly not 90% of the game catered towards new and casual players.
  • Necrotech_Master
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    Jaraal wrote: »
    Jaraal wrote: »
    Jaraal wrote: »
    I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.

    That is a lot for Arc 1.

    What class are you? If DK, try using Flames of Oblivion, and run multiple shields with Infernal Guardian for guided missile type damage that you can inflict while running/retreating if your DPS is low. IG is also a ranged AOE, and good for taking out those pesky range casters in the trash packs. Any class can also run Spiked Bone Shield, which gives you a 14k shield that returns 100% of melee damage to the attackers (and procs IG.)

    Jorvuld's Guidance is great for extending the duration of your damage shields, as well as Major buffs. If you run Jorvuld's with Daedric Trickery, you will have 3 of the set's Major buffs up at all times overlapping. Also, certain werewolf builds are highly effective in the EA. Consider what sets might scale well with the layout of the Archive, and if you get the World skill buff verse, it's all over for the enemies. ;)

    If I have to micromanage as though I am going into a veteran trial for an Arc 1 boss then I give up trying to solo it.

    And I still say this boss is disproportionately difficulty for Arc 1.

    arc 1 tho'at isnt too much to manage, theres only like 4 mechanics you have to deal with

    kite ice patches, dont do direct dmg to the mirror shield, kite the eye beam after she throws the sword, and block the heavy attack

    in later tho'at fights you have to also deal with the additional bosses showing up in the fights, and managing to focus them down 1 at a time so your not dealing with more than 2 bosses at once

    I honestly breathe a sigh of relief when I get to the Tho'ats, because the fights are pretty straightforward, and they give you plenty of room to work with... unlike the platforms. Just last night I pulled High Kinlord Rilis, which is usually a cakewalk, but at one point he put me in a blue bubble and literally chucked me off the platform to my death.

    I'm not a fan of situations over which I have no control. The Tho'at fight is easy to control, once you understand exactly what is happening, and how to prioritize what's going on.

    Any advice for facing Tho’at at the end of arc 3? Going to try again with a guildmate tomorrow! :)

    Interrupt and kill the blobs first, don't stand in the silver puddles outlined in red, block her extremely telegraphed heavy attack, stay away from the laser beam, and stop damaging her when she uses the shield, as that spawns more blobs. While doing those things, focus on burning her down and ignore the shard atronach that spawns until she is dead. Then focus the atro, and ignore the manticora until the atro is dead, then kill the manticora, and collect your reward.

    Be aware that the atro and manticora can spawn the blobs, just like Tho'at does. That is why it's important to focus one boss at a time, to avoid being overwhelmed by blob spawns that will one shot you if you leave them alone long enough. You need to be scanning the whole field for the blobs at all times. Master Malkhest will always be on one, but he can't kill one by himself. Adjust your area of affect color cue to something that stands out better in the black and silver than dark red does. Change it to pink or yellow for better visibilty. Also, when the manticora spawns shards in the sky, you have to roll dodge that the moment it falls or take heavy damage... a one shot if you aren't super tanky.

    Well, we got to Tho’at 3.0 again — no problem with blobs and the human form goes down easy enough and then it’s chasing the ice atronachs all over, until the skyfall — got us multiple times! Well, as the tank I survived, but it took a huge chunk and I wasn’t able to get my partner back up fast enough. :persevere: We’ll have to work on that…

    But we defeated Gothmau both times he came at us — no deaths to him this time! :smiley:

    you can dodge the glass ceiling, but it takes a little practice to learn the timing (right about when you see the telegraph appear under you)

    if you are on a tank you can just block it and basically doesnt hurt, unblocked it will hurt but usually wont kill a tank build

    that attack is one of the deadlier ones that tho'at itself has
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
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    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    The "upper echelons" don't speak for the majority. Are they the only ones that were testing this on the PTS?

    EA gets more difficult as the player progresses, so these "upper echelons" should be able to quickly breeze through the first few Arcs to reach the more difficult ones. But expecting increased difficulty from the first Arc leaves a lot of average players out, and we'd like to enjoy this new feature, also.
    PCNA
  • Lugaldu
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    mercer_cap wrote: »
    Well to be honest, arc 1 is as hard as normal Fungal Grotto 1. That is really the beginning of the game in terms of instanced content. Heck, the gathering of all the adds at the first boss inf nFG1 does more damage on you than anything in arc 1 in EA.

    I keep wondering what these comparisons with Fungal Grotto 1 are about... Apart from the fact that in EA's arc 1 there are still bosses whose mechanics kill you in one hit because they throw you off the platform (something what doesn't exist in Fungal 1, there you never run the risk of being killed in one shot), and also the fight against Tho´at can't be compared in any way to the fight against Kra'gh or any other boss in FG1, where you just stand comfortably in one place and hit him until he's dead...

  • Necrotech_Master
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    wolfie1.0. wrote: »
    ajkb78 wrote: »
    I think the ideal solution would be to have the difficulty ramp up more slowly, so new players or players who want to solo or play with companions without feeling like the companion is a complete joke, or players with dexterity issues can play through multiple arcs. At present they pretty much get arc 1 and that's it.

    This is exactly what the problem is and what should happen. Thank you.

    @ZOS_GinaBruno @ZOS_Kevin Please take this into consideration. I would love to be able to enjoy more of this new feature.

    ironically that is kindof how it was on the PTS before all of the changes and complaints that it was "too easy" and "boring" by the upper echelons of the PVE community.

    I am perfectly fine if the content scales as time goes on, just that it scales within reason.

    Endless Archive was sold to us as a progressive endurance test, not an opportunity for all of the ESO bosses to take revenge for all of the times they died to players.

    The "upper echelons" don't speak for the majority. Are they the only ones that were testing this on the PTS?

    EA gets more difficult as the player progresses, so these "upper echelons" should be able to quickly breeze through the first few Arcs to reach the more difficult ones. But expecting increased difficulty from the first Arc leaves a lot of average players out, and we'd like to enjoy this new feature, also.

    on a toon i tweaked as a build for the archive, i dont even feel like it starts to get noticeable in difficulty until at least arc 3-4 (3 is where it starts as in "i cant completely ignore the elite enemies anymore" and 4 is "starts to get real"), it doesnt start feeling noticeably difficult for me until at least arc 5-6 (usually arc 6 marauder is when i have my first death especially if its the fire one)

    arc 1 and 2 are the "run around and have fun 1 shotting everything with offense verses" while im building my visions up

    and no, i dont think im some kind of elite player, part of the fun for me is optimizing my build (not following some kind of guide) and understanding of game mechanics, and im perfectly willing to help people progress through content
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
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    ...i dont think im some kind of elite player, part of the fun for me is optimizing my build (not following some kind of guide) and understanding of game mechanics, and im perfectly willing to help people progress through content

    A lot of players enjoy those things but we need to be given a fair chance to do these things before being thrown into a very difficult final boss right from the start.

    Some players may not find this boss too difficult but many of us do, and this prevents us from being able to enjoy the content, too. I don't want to be stuck in Arc 1 forever.

    If the Endless Archive difficulty is meant to increase as we progress then that's all fine. But start it at a level that the normal player can enjoy and succeed at.
    PCNA
  • Shara_Wynn
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    If certain players are stating that Arc 1 it is too difficult for them, then it is too difficult for them. Why is it so hard for some players to just accept that?

    Also what difference would it make to those players who find Arc 1 too easy, to make it more accessible (easier) for those players who still find it too difficult? Other than making it even faster for them to get past the boring easy content they already seem vexed with. Surely then that is a win win situation?


    Alchemy says "Hi".
  • Necrotech_Master
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    Shara_Wynn wrote: »
    If certain players are stating that Arc 1 it is too difficult for them, then it is too difficult for them. Why is it so hard for some players to just accept that?

    Also what difference would it make to those players who find Arc 1 too easy, to make it more accessible (easier) for those players who still find it too difficult? Other than making it even faster for them to get past the boring easy content they already seem vexed with. Surely then that is a win win situation?


    the difficulty of arc 1 is already roughly equivalent to normal vateshran

    it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)

    right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
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    the difficulty of arc 1 is already roughly equivalent to normal vateshran

    it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)

    right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)

    Difficulty is subjective and many of us find the final boss of Arc 1 too difficult for a beginning Arc.

    I breeze through Arc 1 very easily until I get to this boss where I hit a brick wall and cannot progress. The difficulty of this boss is way out of proportion with the rest of the Arc. It needs to be brought down to a level that fits an entry level Arc.

    And yes, I do expect the Arc 1 boss to be no more difficult than a Public Dungeon or base game World Boss. Arc 1 is the entry level and it should feel that way.
    Edited by SilverBride on November 17, 2023 6:09PM
    PCNA
  • Necrotech_Master
    Necrotech_Master
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    the difficulty of arc 1 is already roughly equivalent to normal vateshran

    it feels like though that many people are expecting arc 1 to be like no more difficult than a straight up delve with arc 1 tho'at having like 350k hp (public dungeon boss hp)

    right now arc 1 tho'at having like around 1.5 mil hp is about the same as a world boss (and i would say the dmg output is similar to a world boss)

    Difficulty is subjective and many of us find the final boss of Arc 1 too difficult for a beginning Arc.

    I breeze through Arc 1 very easily until I get to this boss where I hit a brick wall and cannot progress. The difficulty of this boss is way out of proportion with the rest of the Arc. It needs to be brought down to a level that fits an entry level Arc.

    i dont know what i would suggest then

    in a 2 person dps group with the right verses, ive killed arc 1 tho'at in 13 seconds

    even solo it takes me under a minute to kill arc 1 tho'at (or faster again depending on verses)

    tho'at does have more armor than the other mobs in the archive (the mobs have 9100 armor, which you can basically negate with major+minor breach, while tho'at has 18200 armor major/minor breach would only negate about half of that still giving it a good bit of resistance)

    edit: if you want tho'at to be a public dungeon boss, and this content is supposed to be an arena style like maelstrom or vateshran, you already said you dont like vateshran and dont do that content, this isnt any different
    Edited by Necrotech_Master on November 17, 2023 6:11PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
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    i don't know what i would suggest then

    I do. I suggest that they make this boss's difficulty comparable to the rest of the Arc and more appropriate for an Arc 1 boss so average players can progress beyond Arc 1.

    in a 2 person dps group with the right verses, ive killed arc 1 tho'at in 13 seconds

    even solo it takes me under a minute to kill arc 1 tho'at (or faster again depending on verses)

    That is far from everyone's experience. The fact that some players have no problem with it doesn't change that fact that many do.

    This is a new feature that the majority of players should be able to experience, not just those who want difficulty from the start. This needs to be looked at and some balancing done.
    PCNA
  • Necrotech_Master
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    i dont understand why tho'at needs to be nerfed any more than it already is

    normal maelstrom was nerfed once already a long time ago, normal vateshran is about the same as arc 1 in the archive

    but i dont see anyone asking for more nerfs of maelstrom/vateshran, all of the comments about those are "i dont like the content/difficulty so i dont do it"

    to me arc 1 of the archive is basically equivalent of normal maelstrom/vateshran except it can be done with a companion or another player
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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