It's already 12mDrNukenstein wrote: »-Mage light, and hunter should give the user (only the user) the same detection that detect pots give while active and the reveal radius should be increased to 12m.
It's already 12mDrNukenstein wrote: »-Mage light, and hunter should give the user (only the user) the same detection that detect pots give while active and the reveal radius should be increased to 12m.
SandandStars wrote: »For what it’s worth, when I use Blinding Flare or Inner Light to pull an NB out of cloak, they immediately recloak at least 80% of the time.
I’m a PvPer for about 2.5 years, and I tend to do quite well. Often win 1st place on winning team in high mmr bgs, etc. (Xbox NA)
I really am confused by the sharp contrast between ppl who say the counters to cloak consistently work well for them and those who say they don’t prevent NBs from immediately recloaking.
I honestly don’t believe it’s a “Learn to Play” issue.
I’m trying to think of other factors that could account for such markedly different experiences using Blinding Flare or Inner Light…
Maybe there are tricks/exploits that are more widely known on different platforms?
It's only NB main's that claim Cloak isn't dependable and everything pulls them out of cloak, when in reality very few things short of a detect pot pulls them out of cloak reliably.
Turning invisible during combat is simply a mechanic that never should be introduced into a PvP environment. That was the mistake; letting people think it was normal and learning to crutch on invisibility as a skill. Maybe it would be ok as a potion with a 45 second cool down, but not as a skill.
Redguards_Revenge wrote: »No questions.
Cloak should ramp up in cost after being spammed within x seconds.(5 seconds)
Cloak is similar to roll dodge, block and streak! If not better!
Roll dodge removes direct damage for the duration of the roll AoE, DoT still affect them and they are visible.
Block lowers direct damage, AoE, DoT still affect them, and they are visible. (I finally see why DoT builds are powerful, block doesn't block DoT lol)
Cloak removes direct damage AND Suppresses DoT? (I am not sure about AoE, does it matter? most AoEs are small. Not only that 2 seconds per tick for the larger ones give ample time to walk out of them with the weak damage.) Then they have a guaranteed critical strike or critical heal?
EDIT:
Cloak removes channels like Templar Beam and suppresses Templar Light. roll dodge, block, streak etc. doesn't. That's a partial purge. RAMP UP THE COST!
Stack that with Vampire and there is no other class quite like NB...NB has the highest crit in the game...probably crit damage...and a guaranteed crit...and then vampire gives it even more weapon damage? Come on.
Tell me how does one hide in light?
You know what I hate the most? When one is crouching, and the NB can see you while stealthed but you can't see them. Just to use a detect skill and see nothing still. Then they attack like it was such a surprise. No, I knew you were there for a while. Detection mechanics in the game let's you really get close in for a whiff, but I can't see you. I know you're there but I don't know where. It's like I am an Oblivion NPC.
:ENDEDIT
I find it strange and disconnected.
Just like when I jumped off the ledge in BGs and an arcanist charmed me and instead of hitting the ground it made me walk back up on the ledge 2 stories high. But That's a different post.
NBs aren't squishy. They choose to be squishy. Sorcs do as well, and they have to streak with a ramping cost while being seen.
NB's aren't glass because they are NBs...They are glass because of cloak.
Identity? Ask a templar what that means and see their identity ripped through 3 classes.
I have a song and it goes like this.
When I go in bgs all I see is, NB, DK , NB,DK,
When I go into cyrodil, I swallow the red pill because everyone is still, NB, DK, NB, DK,
Arcanist might be here and there, but then they'll still die everywhere there is NB, DK , NB, DK
Chorus
NB, DK, NB, DK
NB, DK ,NB, DK
Is this really OK?
NB, DK, NB, DK
NB, DK ,NB, DK
Do I really want to fight? (I didn't know if you guys were going to pronounce Dee-Kay... or say it DragonKnight so I tossed in both)
It's already 12mDrNukenstein wrote: »-Mage light, and hunter should give the user (only the user) the same detection that detect pots give while active and the reveal radius should be increased to 12m.
Its 8m on camo hunter and inner light and 12m on radiating magelight and evil hunter
It's already 12mDrNukenstein wrote: »-Mage light, and hunter should give the user (only the user) the same detection that detect pots give while active and the reveal radius should be increased to 12m.
Its 8m on camo hunter and inner light and 12m on radiating magelight and evil hunter
Yes, and it's 12. And YES it's pvp morphs
It's already 12mDrNukenstein wrote: »-Mage light, and hunter should give the user (only the user) the same detection that detect pots give while active and the reveal radius should be increased to 12m.
Its 8m on camo hunter and inner light and 12m on radiating magelight and evil hunter
Yes, and it's 12. And YES it's pvp morphs
What? Nobody uses evil hunter or radiating magelight so no they arent the pvp morphs. People use camo hunter almost universally except you might catch a magsorc but even they use inner light. So uhh.. what are you talking about?
It's already 12mDrNukenstein wrote: »-Mage light, and hunter should give the user (only the user) the same detection that detect pots give while active and the reveal radius should be increased to 12m.
Its 8m on camo hunter and inner light and 12m on radiating magelight and evil hunter
Yes, and it's 12. And YES it's pvp morphs
What? Nobody uses evil hunter or radiating magelight so no they arent the pvp morphs. People use camo hunter almost universally except you might catch a magsorc but even they use inner light. So uhh.. what are you talking about?
Yeah nobody uses evil hunter for 25% buff for shards ofc...
And anyways if u prefer pve/damage morf in pve it's your own fault
The forums is known for people willing to say anything to defend their class from getting nerfed, .
And the forum is known for people willing to say anything to defend a nerf because they do not want to figure out how to deal with something that many other players handle every day.
Seems more like NB's coming out of the woodwork to defend an over performing "skill" to me.
Or that have taken the time to learn to use the counters effectively merely pointing out the facts of the matter.
The only thing that works reliably is a detect pot, and thats only been for the last couple weeks since they increased the range for them.
More than that works reliably. However, you bring up a good point as what one may consider working reliably is that it is easy for them to use.
I have stated that the use of the counters to cloak took me time to figure out how to use them effectively and which ones I liked the most. So yes, with the detect pot being made easier to use will help those who have not taken the time as I have.
It's simply not true that most of the skills and other methods of revealing NB's work reliably. The only thing that works reliably are detect pots, and that's only just recently.
It's not a learn to play issue. It's an NB's crutching on a broken, OP skill issue.
Just NO! The ONLY reason I ever played a NB in ESO was because I could continuously cloak past enemies so I wouldn't be forced into combat when I just had to pick up quest items. Adding a ramping cost would all but gut the NB in PVE for those who use it mostly for making questing easier.
I know if this were to ever change, I would just delete my NB and never, ever create another one. Sorry, but NB has had this ability since the very beginning, if you as a player cannot figure out, like others have, how to counter it, then that's on you and not the game.
You've got people who main classes that have HoTs, cleanse, AoE burst damage etc moaning about cloak.
The pretty much whole NB kit is single target. I'd argue its the most outdated class of them all. The comparison between NB and Arcanist is actually hiliarious.
The ONLY unique thing NBs have going for them is cloak and even that has been butchered because you can take DoT damage in it now and even die to that. If you try to heal through it, it takes you out of cloak.
The other morph? You have to stand STILL to get a below average HoT.
I dont mind a ramping cost but the no DoT damage in it has to return or what on Earth is the point of a ramping cost, taking damage within it AND not being able to heal or it will break the cloak?
Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/638012/pts-patch-notes-v9-1-0#latest
It seems like ZOS disagrees with the OP:
- Shadow Cloak: This ability and the Shadowy Disguise morph now also grant Major Savagery and Prophecy for slotting on either bar, to help them offer more functionality outside of PvP and to ensure the abilities still offer something when they are being countered.
- Dark Cloak (morph): This morph now swaps the Major Savagery and Prophecy to Minor Protection for slotting on either bar, rather than granting it for 10 seconds after casting the ability.
LOL
Edit: I mean those buffs... it is kinda hilarious
The forums is known for people willing to say anything to defend their class from getting nerfed, .
And the forum is known for people willing to say anything to defend a nerf because they do not want to figure out how to deal with something that many other players handle every day. Tooltip also looks cleaner without major savagery. A skill like cloak or dark deal should be used for its main effekt and not for additional buffs.
Seems more like NB's coming out of the woodwork to defend an over performing "skill" to me.
Or that have taken the time to learn to use the counters effectively merely pointing out the facts of the matter.
The only thing that works reliably is a detect pot, and thats only been for the last couple weeks since they increased the range for them.
More than that works reliably. However, you bring up a good point as what one may consider working reliably is that it is easy for them to use.
I have stated that the use of the counters to cloak took me time to figure out how to use them effectively and which ones I liked the most. So yes, with the detect pot being made easier to use will help those who have not taken the time as I have.
It's simply not true that most of the skills and other methods of revealing NB's work reliably. The only thing that works reliably are detect pots, and that's only just recently.
It's not a learn to play issue. It's an NB's crutching on a broken, OP skill issue.
Then you arent using the skills correctly or while in range. And youre right it is broken. The video i posted prove how broken it was. If you crutch on cloak for defense you will die because it is not a reliable skill. Theres a reason most NBs dont even slot it anymore.
Every NB in cyrodiil spams cloak. That's just a fact.
Congratulation for escaping these tryhards despite all their effort!Heres a teaser video finally showcasing why NBs need nerfing. Send me clips of you asserting your dominance if you have any to add to the finished version
https://youtu.be/rTGlpUvj3Uc