Saint-Ange wrote: »[snip]
It's impossible to balance both PvP and PvE, so let's the great split happen.
We PvE players have had enough to always getting the short end of the stick [snip]
[edited for bashing and inappropriate content]
wolfie1.0. wrote: »One can easily hide in light. There are reasons armies used to use dawn and dusk to fight. Fighter pilots in WW2 would use to try to attack so to have the sun at there backs to avoid detection. The light obscures vision just as much as darkness if there is too much of it. I think that instead of nerfing cloak that changes should be made to other classes to give them such a maneuver. As far as I am aware only templars don't have such a mechanism. So how about changing a skill so that they have a flashbang instead?
Tyrant_Tim wrote: »Cloak is the only ability in the game that requires you to use different potions or slot different abilities to counter, a ramping cost is more than fair.Tyrant_Tim wrote: »You can't counter Streak. Two casts and they're well out of range of anything you can do to them.
Cloak. AoE's, Ability Detects, Detect Pots. Even the NB's own Dots they've placed brings them out whenever it ticks. Yes a gankblade is annoying bur this is a decayed Horse. Slot Magelight or Detect Pots and chase them down.
You can counter Streak with any gap closer in the game, which unlike Magelight or Camo Hunter have other uses than only appearing on your bar to counter one of the seven classes.
The passives are negligible.
I'd call gap closers to be a "different ability" for some, they're not required for all builds and sometimes they just don't weigh enough in value on people's crowded bars. Mage/Inner Light also is a very prominent passive ability for Magicka characters. Mine won't go into the world without it.
I'll add, that making Cloak more costly to use is more or less forcing Nightblades into different builds to compensate. Armor isn't our defense, Invisibility is. Everyone should admit these complaints against Nightblade Cloak are first and foremost born from frustration having to fight them. (I was one of you, once. Still am, a little bit) This isn't about what's fair, it's about righting a misplaced sense of feeling like you're at a disadvantage. There have been hard counters to Invisibility, I see MANY in Campaign using them in their builds to great success, whether it be Magelight, Camo Hunter, Detect Pots, Revealing Flare, or really just Heavy Armor/Crit Resist/Overheals. More and more are kitted out to negate NightBlades, and then we get bagged relentlessly. There's already a permanent stigma/prejudice against those playing Nightblades the way ZOS wanted us to and then people want them neutered because they're still annoying to deal with.
These complaints and suggested changes, in the name of "what's fair" is just pushing everyone to become a Two Handed Heavy armor Brawler build.
OP's lack of knowledge about how cloak works tells everything what needs to be said. It's typical case "I have no idea how it works but it's to strong".
JerBearESO wrote: »Yeah it needs ramping cost, but could also use some quality of life. Like why are we still needing to recast it all the time. Make it a toggle already. Toggle with ramping cost.
Also, why does EVERYTHING take NB out of stealth now. Its own DoT skill takes it out of stealth.... Need indirect damage to never pull it from stealth once it has ramping cost.
Zavijah_Arventi wrote: »As a former NB main that I only persevered with as had lal motifs, furniture etc. I can both agree with you that it's a pain in PVP, but also totally useless in PVE, and yet, is one of the classes defining hallmarks.
I am on board with gutting it provided the class is completely shifted away from stealth and given new mechanics to make up for its departure.
Alternatively, I'd love to see it as a toggle where the stealth is in place until broken, and then either incurs a 10 second cool down or something, or an increase in cost as you suggested.
If cloak wasn't grossly OP you wouldn't see all the PvP NB players flocking to these threads making every justification they can think of to keep cloak unchanged. The mere mention of something as rational as a ramping up cost for repeated use of the skill puts them on the defensive and causes them to, apparently, panic.
A ramping up cost for repeated back to back uses of cloak makes total, rational sense. There are many NB's in Cyrodiil that are invisible more than 80% of the time, even during fights. Their up time with cloak is far in excess of the up time for detect pots and other detect options. This is an imbalance that should have been addressed years ago. Hopefully the increased range for detect pots will help, but we'll see.
The vast majority of the game is catered to the casual PvE player. What percentage of the game is PvE based vs. PvP based?
Redguards_Revenge wrote: »Just like politics, everyone has an opinion, but lacks the understanding to arrive at an informed conclusion. There is a lot confirmation bias and an overwhelming absence of fundamental understanding of how cloak functions in addition to cloak counters. [snip]
Can you, give me this understanding? Can you, help resolve the problem?
Regardless of how anything works it comes down to this.
Problem: Cloak is too OP.
Solution: Ramp up the cost.
I am willing to listen to any other solutions to the problem other than complaints about my solution.
I could have experimented and gotten data from unbiased sources and still, people wouldn't agree.
Day one I said proc sets were OP. Many disagreed.
Day one I said certain sets were OP. Many disagreed.
Day one I said Mythics were OP. Many disagreed.
Day one I said "OakenSoul OP." many disagreed. (Oakensoul was not a mythic it was the utter destruction of the fabric of the game day one.)
NB and DK is not right of course...many disagree. Nobody wants to fix an exploit. Nobody wants to fix an advantage. Nobody wants to own up to having an advantage, because they want to feel superior.
Just like I said with oaken soul when it came out day one. If one can admit that they have a broken advantage over others, I will allow it. It's when one sits there and acts like they don't that rubs me wrong.
NB DK have a clear advantage over others. Every time I use the same build on them, I get multi kills. ZoS can fix this easily by strengthening other classes. Yet they don't.
Arcanist is a JOKE in pvp. The only reason why people are dying in PVP to arcanist is because they don't know all of their skills and how they work yet.
[edited to remove quote]
Redguards_Revenge wrote: »Just like politics, everyone has an opinion, but lacks the understanding to arrive at an informed conclusion. There is a lot confirmation bias and an overwhelming absence of fundamental understanding of how cloak functions in addition to cloak counters. [snip]
Can you, give me this understanding? Can you, help resolve the problem?
Regardless of how anything works it comes down to this.
Problem: Cloak is too OP.
Solution: Ramp up the cost.
I am willing to listen to any other solutions to the problem other than complaints about my solution.
I could have experimented and gotten data from unbiased sources and still, people wouldn't agree.
Day one I said proc sets were OP. Many disagreed.
Day one I said certain sets were OP. Many disagreed.
Day one I said Mythics were OP. Many disagreed.
Day one I said "OakenSoul OP." many disagreed. (Oakensoul was not a mythic it was the utter destruction of the fabric of the game day one.)
NB and DK is not right of course...many disagree. Nobody wants to fix an exploit. Nobody wants to fix an advantage. Nobody wants to own up to having an advantage, because they want to feel superior.
Just like I said with oaken soul when it came out day one. If one can admit that they have a broken advantage over others, I will allow it. It's when one sits there and acts like they don't that rubs me wrong.
NB DK have a clear advantage over others. Every time I use the same build on them, I get multi kills. ZoS can fix this easily by strengthening other classes. Yet they don't.
Arcanist is a JOKE in pvp. The only reason why people are dying in PVP to arcanist is because they don't know all of their skills and how they work yet.
[edited to remove quote]
We have already provided information on the subject. We have already noted the solution is and has been in the game. It is the numerous counters to cloak that have been proven time and time again to work very well.
So the suggestion is to start using the counters and find what works best for you.
Nightblade cloak is already held to much higher standards. We have many skills that pull NBs out of cloak with several of them preventing the use of cloak for a short duration. These skills have been proven to work well.
If cloak wasn't grossly OP you wouldn't see all the PvP NB players flocking to these threads making every justification they can think of to keep cloak unchanged. The mere mention of something as rational as a ramping up cost for repeated use of the skill puts them on the defensive and causes them to, apparently, panic.
A ramping up cost for repeated back to back uses of cloak makes total, rational sense. There are many NB's in Cyrodiil that are invisible more than 80% of the time, even during fights. Their up time with cloak is far in excess of the up time for detect pots and other detect options. This is an imbalance that should have been addressed years ago. Hopefully the increased range for detect pots will help, but we'll see.
Redguards_Revenge wrote: »Just like politics, everyone has an opinion, but lacks the understanding to arrive at an informed conclusion. There is a lot confirmation bias and an overwhelming absence of fundamental understanding of how cloak functions in addition to cloak counters. [snip]
Can you, give me this understanding? Can you, help resolve the problem?
Regardless of how anything works it comes down to this.
Problem: Cloak is too OP.
Solution: Ramp up the cost.
I am willing to listen to any other solutions to the problem other than complaints about my solution.
I could have experimented and gotten data from unbiased sources and still, people wouldn't agree.
Day one I said proc sets were OP. Many disagreed.
Day one I said certain sets were OP. Many disagreed.
Day one I said Mythics were OP. Many disagreed.
Day one I said "OakenSoul OP." many disagreed. (Oakensoul was not a mythic it was the utter destruction of the fabric of the game day one.)
NB and DK is not right of course...many disagree. Nobody wants to fix an exploit. Nobody wants to fix an advantage. Nobody wants to own up to having an advantage, because they want to feel superior.
Just like I said with oaken soul when it came out day one. If one can admit that they have a broken advantage over others, I will allow it. It's when one sits there and acts like they don't that rubs me wrong.
NB DK have a clear advantage over others. Every time I use the same build on them, I get multi kills. ZoS can fix this easily by strengthening other classes. Yet they don't.
Arcanist is a JOKE in pvp. The only reason why people are dying in PVP to arcanist is because they don't know all of their skills and how they work yet.
[edited to remove quote]
We have already provided information on the subject. We have already noted the solution is and has been in the game. It is the numerous counters to cloak that have been proven time and time again to work very well.
So the suggestion is to start using the counters and find what works best for you.
SandandStars wrote: »Nightblade cloak is already held to much higher standards. We have many skills that pull NBs out of cloak with several of them preventing the use of cloak for a short duration. These skills have been proven to work well.
Hi @Amottica , based on your insightful and helpful comments I see, I think you know the game very well; however, the 2 skills ppl use the most to pull NBs out of Cloak, Flare & Inner Light, do not prevent NBs from immediately recloaking. I’ve carefully observed/documented this multiple times.
There is either a trick some NBs know, or a straight up bug. I am on Xbox NA, and at least 80% of the time I use these skills (typically Lingering Flare), the NB is revealed then immediately recloaks.
I’ve seen this in Bug Reports but there has been no developer/ZOS response.
It makes cloak a great deal more powerful & effective in PvP.
Although ramping cost doesn't sound right from balance perspective, some form of drawback should be introduced to cloak.
It could for example block the ability to enter stealth with crouch afterwards for a certain period of time or it could extend duration of dodge roll fatigue or just add stacks to it. It could also go with the different approach and drastically lower healing recived while in cloak, something that some of the other games are doing.
fastolfv_ESO wrote: »if you look at cloak style abilitys in literally any mmo since the dawn of mmos you will see a massive cooldown or being done in ultimate style. The idea of spammable cloak is the most rediculous concept they cold have come up with, it needs to come with drawbacks to being used and easily accessible counters if its going to be spammable
Ways to reveal nb:
siege
aoe
pots
magelight
FG
pets
put a dot on the nb that will tick and reveal them -lots are 15 secs+
run anywhere near other people doing any of these
A 2 or 3 sec cloak isn't a threat against all of that.
There is even a mythic that prevents you being ganked to wear.
Good players also have a multitude of ways of bouncing that damage back in a nb's face.
and some players block