you're probably assuming that only nightblades are responsible for your demise - other classes are more than capable of successfully ganking - stealthing, some gear sets and invisibilty potions are open to all !
and if you're getting hit as much as multiple times a day it'll have nothing to do with a specific skill or class...
Saint-Ange wrote: »The vast majority of the game is catered to the casual PvE player. What percentage of the game is PvE based vs. PvP based?
We're talking class balance not texture of the trees or kill ten rats.
The main focus of any type of player is gameplay first. A nice vivid world will never do for bad gameplay.
Everytime a skill is nerfed it's toward PvP class balance with zero consideration for PvE and it happens in all the games whom combat dev teams run after the Graal of balancing both PvE and PvP. I remember a meeting between game devs from different companies being organized by Massively-Joystick, before it became MassivelyOP. 100% of devs and journalists agreed it was impossible. All the tension come from this situation, it's a Gording knot that can only be solved by separating stuff for PvP and PvE.
Ways to reveal nb:
siege
aoe
pots
magelight
FG
pets
put a dot on the nb that will tick and reveal them -lots are 15 secs+
run anywhere near other people doing any of these
A 2 or 3 sec cloak isn't a threat against all of that.
There is even a mythic that prevents you being ganked to wear.
Good players also have a multitude of ways of bouncing that damage back in a nb's face.
and some players block
You can't counter Streak. Two casts and they're well out of range of anything you can do to them.
Cloak. AoE's, Ability Detects, Detect Pots. Even the NB's own Dots they've placed brings them out whenever it ticks. Yes a gankblade is annoying bur this is a decayed Horse. Slot Magelight or Detect Pots and chase them down.
StaticWave wrote: »If Cloak doesn’t have a ramping cost increase, then I want them to revert the change to make AoE DoTs pull them out of stealth, while also reducing the potency or stealth detection.
It’s not like Camo Hunter is working well in detecting NBs. The 8m range is simply not enough distance due to location desync from the server. Even 12m is not enough if the NB moves fast. I shouldn’t have to waste an entire potion either just to counter 1 ability. Streaking is easily countered by just running up to the sorc, and movement speed is easily sourced with very little opportunity cost for investing in it.
And this is not to mention NBs who also use Shade with Cloak. Even if you do get them out of stealth with detection, they would just shade away, wait for cloak cooldown and repeat the process.
If it gets a ramping cost then counters need to be removed from it. Make it suppress DOTs again.
If I use streak 4 times in a row there is basically a 90% chance that I will get away. If I use cloak 4 times in a row, I could still be dead even when using shade.
As it is now though, cloak has plenty of counters, slot one.
StaticWave wrote: »If Cloak doesn’t have a ramping cost increase, then I want them to revert the change to make AoE DoTs pull them out of stealth, while also reducing the potency or stealth detection.
It’s not like Camo Hunter is working well in detecting NBs. The 8m range is simply not enough distance due to location desync from the server. Even 12m is not enough if the NB moves fast. I shouldn’t have to waste an entire potion either just to counter 1 ability. Streaking is easily countered by just running up to the sorc, and movement speed is easily sourced with very little opportunity cost for investing in it.
And this is not to mention NBs who also use Shade with Cloak. Even if you do get them out of stealth with detection, they would just shade away, wait for cloak cooldown and repeat the process.
Dark_Lord_Kuro wrote: »Doenst a simple detect potion stop them from being invisible tough? If so, its a pretty big weakness roll dodge, block and streak doesnt have
WaywardArgonian wrote: »This is not an attack or provocation, but a genuine question, as I do wonder how many of the people who argue in favor of a ramping cloak cost have actually extensively played a Nightblade in PVP. As I found that having experienced cloak mechanics first-hand made me realize it's not as great as it might look, as well as enabling me to counter it pretty easily when I'm facing other NBs.
Usually, Nightblades who rely heavily on cloak aren't the cream of the crop, as the skill is too easily countered. If you're countered and you have no plan B, you're toast.
When I look at my more competent friends who play Nightblade, none of them use cloak as their primary defensive tool. Some of them straight-up don't slot it. If this skill is so broken and problematic, how come it is not even a given on a Nightblade's skillbar? If you want to talk about what makes Nightblades hard to deal with defensively these days, it'd make much more sense to focus on their healing prowess. Just standing in Refreshing Path and spamming Healthy Offering even makes squishblades seem tanky. And purely from a hard-to-counter point of view, something like Teleport Shade is way more frustrating to deal with than cloak.
If it gets a ramping cost then counters need to be removed from it. Make it suppress DOTs again.
If I use streak 4 times in a row there is basically a 90% chance that I will get away. If I use cloak 4 times in a row, I could still be dead even when using shade.
As it is now though, cloak has plenty of counters, slot one.
TX12001rwb17_ESO wrote: »WaywardArgonian wrote: »This is not an attack or provocation, but a genuine question, as I do wonder how many of the people who argue in favor of a ramping cloak cost have actually extensively played a Nightblade in PVP. As I found that having experienced cloak mechanics first-hand made me realize it's not as great as it might look, as well as enabling me to counter it pretty easily when I'm facing other NBs.
Usually, Nightblades who rely heavily on cloak aren't the cream of the crop, as the skill is too easily countered. If you're countered and you have no plan B, you're toast.
When I look at my more competent friends who play Nightblade, none of them use cloak as their primary defensive tool. Some of them straight-up don't slot it. If this skill is so broken and problematic, how come it is not even a given on a Nightblade's skillbar? If you want to talk about what makes Nightblades hard to deal with defensively these days, it'd make much more sense to focus on their healing prowess. Just standing in Refreshing Path and spamming Healthy Offering even makes squishblades seem tanky. And purely from a hard-to-counter point of view, something like Teleport Shade is way more frustrating to deal with than cloak.
Also do not forget, every shadow ability grants them major resolve.
If cloak was to receive a ramping up cost, they would need to make a viable way to stop roll dodge and streak as well, and don't say "just stun them", as this grants CC immunity. NB can be reliably pulled out of cloak every 1 GCD, there is no way to reliably stop someone who can roll dodge 18 times in a row (which is pretty much standard in PvP, despite the ramping up cost).
Either that, or introduce a detection immunity cool down. Then it would be a fair game with ramping up costs.
Although ramping cost doesn't sound right from balance perspective, some form of drawback should be introduced to cloak.
It could for example block the ability to enter stealth with crouch afterwards for a certain period of time or it could extend duration of dodge roll fatigue or just add stacks to it. It could also go with the different approach and drastically lower healing recived while in cloak, something that some of the other games are doing.
This solution is already in the game. There are hard counters that prevent the immediate return to cloak or sneak. All we have to do is choose to use it. We often have someone who is running a hard counter.
fastolfv_ESO wrote: »if you look at cloak style abilitys in literally any mmo since the dawn of mmos you will see a massive cooldown or being done in ultimate style. The idea of spammable cloak is the most rediculous concept they cold have come up with, it needs to come with drawbacks to being used and easily accessible counters if its going to be spammable
Those games are not comparable. In those games, only specific classes could sneak around. In ESO everyone can sneak which is why we have a completely different design than those other games. We also have soft and hard counters to sneak and cloak whereas in many of those other games, any counter to stealth is usually limited to specific classes.
So not so ridiculous.
StaticWave wrote: »If cloak was to receive a ramping up cost, they would need to make a viable way to stop roll dodge and streak as well, and don't say "just stun them", as this grants CC immunity. NB can be reliably pulled out of cloak every 1 GCD, there is no way to reliably stop someone who can roll dodge 18 times in a row (which is pretty much standard in PvP, despite the ramping up cost).
Either that, or introduce a detection immunity cool down. Then it would be a fair game with ramping up costs.
It's called a gap closer. Have you ever been chased by someone with a gap closer as a sorc? I have, and it's pretty obnoxious.
You can't just rely on only Streak to get away. You have to combine Streak and fast movement speed. Streak only serves to create enough distance so that you can run away. Streaking 3x in a row without movement speed to back it up doesn't do anything but waste your magicka, while the other dude with a faster movement speed can just sprint up to you for barely 1k stam cost.
You need movement speed to get away fast enough while in cloak, or you'll be within range of detect skills. I see nothing wrong with cloak having a ramping cost at all.
StaticWave wrote: »If cloak was to receive a ramping up cost, they would need to make a viable way to stop roll dodge and streak as well, and don't say "just stun them", as this grants CC immunity. NB can be reliably pulled out of cloak every 1 GCD, there is no way to reliably stop someone who can roll dodge 18 times in a row (which is pretty much standard in PvP, despite the ramping up cost).
Either that, or introduce a detection immunity cool down. Then it would be a fair game with ramping up costs.
It's called a gap closer. Have you ever been chased by someone with a gap closer as a sorc? I have, and it's pretty obnoxious.
You can't just rely on only Streak to get away. You have to combine Streak and fast movement speed. Streak only serves to create enough distance so that you can run away. Streaking 3x in a row without movement speed to back it up doesn't do anything but waste your magicka, while the other dude with a faster movement speed can just sprint up to you for barely 1k stam cost.
You need movement speed to get away fast enough while in cloak, or you'll be within range of detect skills. I see nothing wrong with cloak having a ramping cost at all.
Ball of Lightning really should have major expedition tbh
Id be all for counters to cloak though as long as they came with fixes to cloaks to reliability. I get annoyed with gankers just as much as the next guy.
Ramping cost could work but personally I think id rather detect skills become a toggle with the cost be the same as now just split over the time its used for. Maybe up the radius to 7 meters to fit the new melee range so pretty much if you can hit them you can see them.
Although ramping cost doesn't sound right from balance perspective, some form of drawback should be introduced to cloak.
It could for example block the ability to enter stealth with crouch afterwards for a certain period of time or it could extend duration of dodge roll fatigue or just add stacks to it. It could also go with the different approach and drastically lower healing recived while in cloak, something that some of the other games are doing.
This solution is already in the game. There are hard counters that prevent the immediate return to cloak or sneak. All we have to do is choose to use it. We often have someone who is running a hard counter.
If this would be reliable solution the same debate about cloak wouldn't go for almost 10 years.
Problem with solutions You are talking about is that they are often unreliable and they are not on the user's side forcing attackers to make sacrifices when cloak user makes none. Nightblade can even counter these solutions, often pretty easily, still without the need to slot any additional skills over what he would be normally using. They are not hard counters and in all honestly they shouldn't be. Stealth playstyle deserves to have a place in the game but cloak itself should have a drawback built in, same like abilities like streak or mist form have.
HidesInPlainSight wrote: »StaticWave wrote: »If cloak was to receive a ramping up cost, they would need to make a viable way to stop roll dodge and streak as well, and don't say "just stun them", as this grants CC immunity. NB can be reliably pulled out of cloak every 1 GCD, there is no way to reliably stop someone who can roll dodge 18 times in a row (which is pretty much standard in PvP, despite the ramping up cost).
Either that, or introduce a detection immunity cool down. Then it would be a fair game with ramping up costs.
It's called a gap closer. Have you ever been chased by someone with a gap closer as a sorc? I have, and it's pretty obnoxious.
You can't just rely on only Streak to get away. You have to combine Streak and fast movement speed. Streak only serves to create enough distance so that you can run away. Streaking 3x in a row without movement speed to back it up doesn't do anything but waste your magicka, while the other dude with a faster movement speed can just sprint up to you for barely 1k stam cost.
You need movement speed to get away fast enough while in cloak, or you'll be within range of detect skills. I see nothing wrong with cloak having a ramping cost at all.
Ball of Lightning really should have major expedition tbh
Id be all for counters to cloak though as long as they came with fixes to cloaks to reliability. I get annoyed with gankers just as much as the next guy.
Ramping cost could work but personally I think id rather detect skills become a toggle with the cost be the same as now just split over the time its used for. Maybe up the radius to 7 meters to fit the new melee range so pretty much if you can hit them you can see them.
Lol no it shouldn't. Sorcs do not need any more mobility. They are already the highest mobility class in the game and that is coming from a player with 6 sorcs,
All they need to do is make skills that reveal stealthed players not trash. You have better luck spamming Vigor or whatever area of effect skill with a direct "dmg" aspect then to use Hunter / Light / Flare to reveal after a failed gank.
Half the time you reveal the player with a skill that says they can't stealth again for a period of time, they can stealth immediately again.
HidesInPlainSight wrote: »StaticWave wrote: »If cloak was to receive a ramping up cost, they would need to make a viable way to stop roll dodge and streak as well, and don't say "just stun them", as this grants CC immunity. NB can be reliably pulled out of cloak every 1 GCD, there is no way to reliably stop someone who can roll dodge 18 times in a row (which is pretty much standard in PvP, despite the ramping up cost).
Either that, or introduce a detection immunity cool down. Then it would be a fair game with ramping up costs.
It's called a gap closer. Have you ever been chased by someone with a gap closer as a sorc? I have, and it's pretty obnoxious.
You can't just rely on only Streak to get away. You have to combine Streak and fast movement speed. Streak only serves to create enough distance so that you can run away. Streaking 3x in a row without movement speed to back it up doesn't do anything but waste your magicka, while the other dude with a faster movement speed can just sprint up to you for barely 1k stam cost.
You need movement speed to get away fast enough while in cloak, or you'll be within range of detect skills. I see nothing wrong with cloak having a ramping cost at all.
Ball of Lightning really should have major expedition tbh
Id be all for counters to cloak though as long as they came with fixes to cloaks to reliability. I get annoyed with gankers just as much as the next guy.
Ramping cost could work but personally I think id rather detect skills become a toggle with the cost be the same as now just split over the time its used for. Maybe up the radius to 7 meters to fit the new melee range so pretty much if you can hit them you can see them.
Lol no it shouldn't. Sorcs do not need any more mobility. They are already the highest mobility class in the game and that is coming from a player with 6 sorcs,
All they need to do is make skills that reveal stealthed players not trash. You have better luck spamming Vigor or whatever area of effect skill with a direct "dmg" aspect then to use Hunter / Light / Flare to reveal after a failed gank.
Half the time you reveal the player with a skill that says they can't stealth again for a period of time, they can stealth immediately again.
Although ramping cost doesn't sound right from balance perspective, some form of drawback should be introduced to cloak.
It could for example block the ability to enter stealth with crouch afterwards for a certain period of time or it could extend duration of dodge roll fatigue or just add stacks to it. It could also go with the different approach and drastically lower healing recived while in cloak, something that some of the other games are doing.
This solution is already in the game. There are hard counters that prevent the immediate return to cloak or sneak. All we have to do is choose to use it. We often have someone who is running a hard counter.
If this would be reliable solution the same debate about cloak wouldn't go for almost 10 years.
Problem with solutions You are talking about is that they are often unreliable and they are not on the user's side forcing attackers to make sacrifices when cloak user makes none. Nightblade can even counter these solutions, often pretty easily, still without the need to slot any additional skills over what he would be normally using. They are not hard counters and in all honestly they shouldn't be. Stealth playstyle deserves to have a place in the game but cloak itself should have a drawback built in, same like abilities like streak or mist form have.
While bugs do occur in the game, this has been a reliable solution. I know because I have used it when playing solo and our group has at least one person with a hard counter slotted. And yes, there are hard counters to sneak and stealth in the game.
As far as an NB being able to counter being pulled out of stealth, well, an experienced NB will not be a one-button wonder. Just like any other skilled and experienced, they will utilize the tools they have available. It is what makes much of the difference between an experienced player and one that is less experienced.