SaffronCitrusflower wrote: »Cloak very much needs to have a ramping cost, just like streak and other OP skills.
People have been calling for this for years though, so don't expect it to happen.
Other ways to make Cloak fair have also been suggested, like a 10 second cool down or can't cloak in combat have also been suggested for a long time now. Any of these options would make sense to me. The gank then disappear mechanic is just not fair and it attracts people who aren't looking to engage in fair fights.
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Starbridge84 wrote: »Ramping cost is needed 100%!
Ist just useless to argue with someone who doesn't have the understandingStarbridge84 wrote: »Ramping cost is needed 100%!
No, it's not.
/script JumpToSpecificHouse("@Starbridge84", 71)
Starbridge84 wrote: »Ist just useless to argue with someone who doesn't have the understandingStarbridge84 wrote: »Ramping cost is needed 100%!
No, it's not.
The problem with NB cloak is that some builds have unlimited sustain.
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Starbridge84 wrote: »Because eventually that cost will drain your bar so much that you can't recover it fast enough to cast. It's unlimited sustain right now because the cost to cast is so cheap compared to rate at which those builds can recover their magicka.
It's simple math.
Starbridge84 wrote: »Because eventually that cost will drain your bar so much that you can't recover it fast enough to cast. It's unlimited sustain right now because the cost to cast is so cheap compared to rate at which those builds can recover their magicka.
It's simple math.
Cloak has a lot more restrictions and counter than roll dodge has, I don’t see why it should also be harder to keep active.
You can't counter Streak. Two casts and they're well out of range of anything you can do to them.
Cloak. AoE's, Ability Detects, Detect Pots. Even the NB's own Dots they've placed brings them out whenever it ticks. Yes a gankblade is annoying bur this is a decayed Horse. Slot Magelight or Detect Pots and chase them down.
Tommy_The_Gun wrote: »I think it is worth to clarify some things, as invisibility works differently than OP states. ZOS changes how invisibility works quite often . The way OP describes it makes me think that last time he/she played as a NB was around 3 or 2 years ago (if ever), because back then things were different than they are now:
- Cloak does not remove direct damage. If you cloak and you have incoming projectile, that was casted before you cloaked (example bow light attack), that projectile will still hit you and de-cloak you. Cloak only prevents you from being targeted (because you are invisible) by single target abilities.
- Any "direct damage" taken interrupts / breaks invisibility / cloak. So any aoe skill that does not require a target (example Arrow Spray & morphs) will hit cloaked nb / invisible vampire and remove invisibility effect. Sometimes it is even possible to LA even on melee range and if your stand close enough and if your attack animation started before NB hited cloak button - it will hit & remove invisibility.
- Cloak does not remove dots or aoe ground dots. You take that damage. If you are cloaked, enemy players can't see you, but you still take damage while being invisible.
Finally, Cloak does not have ramping cost for a couple of reasons. But most important one is the following situation:
- Imagine if it had ramping cost and one player would just be bow pew-pew-ing you. Every projectile casted before cloaking interrupts it. That is why players initially spam it. So Imagine if it had ramping cost. So that once you cast it 3 times over 2 - 3 seconds - your next 4th cast would cost 10K magicka.
- The other reason why cloak does not have ramping cost is directly connected to the 1st one. Cloak, if it gets interrupted even split second after being casted - you don't get your resources back that you have spent on casting it.
NBs if they want to actually stay invisible for longer, they have to cast it quite often (every 3 seconds). And if they are pressured they often tend to do a "cloak panic-spaming" to begin with. Only mag builds with huge mag sustain can actually use this for longer.
- Hard counters. The game has tons of them. For the most part those counters either cancel the skill or outright prevent the skill from being used (detection skills). Those "detection" skills are very often slotted just for a passive buff they offer (like major protection that flare gives).
- Buffed detection potions are also there, and while those are more a hard counter to crouch-sneak, will actually force a NB to run out of magicka as they will have to keep cloak UP for the entire duration of the potion that some one else used.
There is also one other thing. Streak vs Cloak. I really don't know why, but People very often wrongly compare cloak to streak, because both of those skill do something completely different, but those are iconic class skills.
Streak has ramping cost because you can not prevent someone from using it (only couter is to use a stationary sorc ulti - negate, but that is a poor counter), while cloak & invisibility can be blocked almost casually if you know what you are doing.
Fun fact from the past: I clearly remember "the old days" before streak had ramping cost. You know how places in between keeps in Cyrodill looked like back then ? Blue orbs hanging in the air every 8 - 10 meters. Everywhere. Why ? Because people were literally able to chain-cast streak and almost teleport between keeps.
Anyway, speaking about "same standards" - If Cloak would receive a ramping cost (just like streak has) - I would expect it so they would also put that in line and standardise it in a same manner as streak is - with no hard counters. They would have to remove all of the detection skills and detection potions... unless the goal is not to standardize skill, but just to nerf it so that people would not have to learn how to play.