Just like politics, everyone has an opinion, but lacks the understanding to arrive at an informed conclusion. There is a lot confirmation bias and an overwhelming absence of fundamental understanding of how cloak functions in addition to cloak counters. [snip]
Yes. They can see people while they are using Bolt Escape. And Cloak does not teleport you 15 meters away + stun either. Both skills are different, and yet somehow people think that both should be treated in a same manner. That is my entire point. Those skills are different. They operate differently. The solutions that were used to balance out one skill, should not be used to balance out the other and vice-versa.Redguards_Revenge wrote: »Tommy_The_Gun wrote: »I think it is worth to clarify some things, as invisibility works differently than OP states. ZOS changes how invisibility works quite often . The way OP describes it makes me think that last time he/she played as a NB was around 3 or 2 years ago (if ever), because back then things were different than they are now:
- Cloak does not remove direct damage. If you cloak and you have incoming projectile, that was casted before you cloaked (example bow light attack), that projectile will still hit you and de-cloak you. Cloak only prevents you from being targeted (because you are invisible) by single target abilities.
- Any "direct damage" taken interrupts / breaks invisibility / cloak. So any aoe skill that does not require a target (example Arrow Spray & morphs) will hit cloaked nb / invisible vampire and remove invisibility effect. Sometimes it is even possible to LA even on melee range and if your stand close enough and if your attack animation started before NB hited cloak button - it will hit & remove invisibility.
- Cloak does not remove dots or aoe ground dots. You take that damage. If you are cloaked, enemy players can't see you, but you still take damage while being invisible.
Finally, Cloak does not have ramping cost for a couple of reasons. But most important one is the following situation:
- Imagine if it had ramping cost and one player would just be bow pew-pew-ing you. Every projectile casted before cloaking interrupts it. That is why players initially spam it. So Imagine if it had ramping cost. So that once you cast it 3 times over 2 - 3 seconds - your next 4th cast would cost 10K magicka.
- The other reason why cloak does not have ramping cost is directly connected to the 1st one. Cloak, if it gets interrupted even split second after being casted - you don't get your resources back that you have spent on casting it.
NBs if they want to actually stay invisible for longer, they have to cast it quite often (every 3 seconds). And if they are pressured they often tend to do a "cloak panic-spaming" to begin with. Only mag builds with huge mag sustain can actually use this for longer.
- Hard counters. The game has tons of them. For the most part those counters either cancel the skill or outright prevent the skill from being used (detection skills). Those "detection" skills are very often slotted just for a passive buff they offer (like major protection that flare gives).
- Buffed detection potions are also there, and while those are more a hard counter to crouch-sneak, will actually force a NB to run out of magicka as they will have to keep cloak UP for the entire duration of the potion that some one else used.
There is also one other thing. Streak vs Cloak. I really don't know why, but People very often wrongly compare cloak to streak, because both of those skill do something completely different, but those are iconic class skills.
Streak has ramping cost because you can not prevent someone from using it (only couter is to use a stationary sorc ulti - negate, but that is a poor counter), while cloak & invisibility can be blocked almost casually if you know what you are doing.
Fun fact from the past: I clearly remember "the old days" before streak had ramping cost. You know how places in between keeps in Cyrodill looked like back then ? Blue orbs hanging in the air every 8 - 10 meters. Everywhere. Why ? Because people were literally able to chain-cast streak and almost teleport between keeps.
Anyway, speaking about "same standards" - If Cloak would receive a ramping cost (just like streak has) - I would expect it so they would also put that in line and standardise it in a same manner as streak is - with no hard counters. They would have to remove all of the detection skills and detection potions... unless the goal is not to standardize skill, but just to nerf it so that people would not have to learn how to play.
Your last paragraph is not true. One can still target and see someone streaking. Hit the sorc harder next time. He'll die streaking. I've done it before. Removing detection has nothing to do with cloaking because people still crouch or run for 5 seconds as a vampire.
DrNukenstein wrote: »-Introduce a new class of slottable. Trinkets. One of these choices of trinket could be some form of stationary detection with a significant cool down that gives vision of targets entering its perimeter. This one works great in games with strong stealth classes that need to be kept in check. This would be one more part of your build where you could decide to counter stealth.
Revealing flare already does that and I sincerely doubt that they will add a new slotable anytime soon. It would be more logical to add a consumable that does the same like a throwing flask or something.
Basically this.'cause people have no idea how NB works
Tyrant_Tim wrote: »Cloak is the only ability in the game that requires you to use different potions or slot different abilities to counter, a ramping cost is more than fair.
Tyrant_Tim wrote: »You can't counter Streak. Two casts and they're well out of range of anything you can do to them.
Cloak. AoE's, Ability Detects, Detect Pots. Even the NB's own Dots they've placed brings them out whenever it ticks. Yes a gankblade is annoying bur this is a decayed Horse. Slot Magelight or Detect Pots and chase them down.
You can counter Streak with any gap closer in the game, which unlike Magelight or Camo Hunter have other uses than only appearing on your bar to counter one of the seven classes.
The passives are negligible.
Redguards_Revenge wrote: »No questions.
Tell me how does one hide in light?
You know what I hate the most? When one is crouching, and the NB can see you while stealthed but you can't see them. Just to use a detect skill and see nothing still. Then they attack like it was such a surprise. No, I knew you were there for a while. Detection mechanics in the game let's you really get close in for a whiff, but I can't see you. I know you're there but I don't know where. It's like I am an Oblivion NPC.
:ENDEDIT
Cloak should not get ramping costs... as cloak is used in PvE as well. Just do not allow re-cloaking when in combat(or only when in combat with another player). That also fixes the try and try and try again to kill someone playstyle. No re-cloaking during combat would add a risk to trying to gank someone from stealth.
Starbridge84 wrote: »Ist just useless to argue with someone who doesn't have the understandingStarbridge84 wrote: »Ramping cost is needed 100%!
No, it's not.
I can see that you are in defense of NB and that's ok. The problem with NB cloak is that some builds have unlimited sustain which means they can be invisible all the time even while attacking because a rotation where you can attack/cloak/attack/cloak doesn't seem a little broken to you? And yes, I have seen this tactic first hand as well as watched it done on streams. You can't streak or dodge roll unlimitedly, so why is cloak getting a pass?
Every damage tick a NB takes pulls them out of stealth, but it doesn't matter if you can just spam cloak. That needs to change and a ramping cost would balance it.
Starbridge84 wrote: »Because eventually that cost will drain your bar so much that you can't recover it fast enough to cast. It's unlimited sustain right now because the cost to cast is so cheap compared to rate at which those builds can recover their magicka.
It's simple math.
They would simply pull back for a couple seconds longer to get some more regen ticks in and come back at you right after. Unless you're a very experienced player that can take those couple seconds to its advantage it's doing nothing for you. Also gankers don't spam Cloak for the most part but only when they retreat or maybe 1-2 times on engaging in battle.
It would hardly make any difference on you as their target, you would be dead before the ramping costs kick in.
Saint-Ange wrote: »[snip]
It's impossible to balance both PvP and PvE, so let's the great split happen.
We PvE players have had enough to always getting the short end of the stick [snip]
[edited for bashing and inappropriate content]
Starbridge84 wrote: »Ist just useless to argue with someone who doesn't have the understandingStarbridge84 wrote: »Ramping cost is needed 100%!
No, it's not.
I can see that you are in defense of NB and that's ok. The problem with NB cloak is that some builds have unlimited sustain which means they can be invisible all the time even while attacking because a rotation where you can attack/cloak/attack/cloak doesn't seem a little broken to you? And yes, I have seen this tactic first hand as well as watched it done on streams. You can't streak or dodge roll unlimitedly, so why is cloak getting a pass?
Every damage tick a NB takes pulls them out of stealth, but it doesn't matter if you can just spam cloak. That needs to change and a ramping cost would balance it.
If a nb is cloaking every other attack and you are dying to that its not a cloak problem its a skill issue. Having a full second to heal every other gcd is enough to easily keep you alive and still kill them at the same time
And i say all of this to agree though. I think cloak should have a ramping cost but only if they actually fix it and make it workRedguards_Revenge wrote: »No questions.
Tell me how does one hide in light?
You know what I hate the most? When one is crouching, and the NB can see you while stealthed but you can't see them. Just to use a detect skill and see nothing still. Then they attack like it was such a surprise. No, I knew you were there for a while. Detection mechanics in the game let's you really get close in for a whiff, but I can't see you. I know you're there but I don't know where. It's like I am an Oblivion NPC.
:ENDEDIT
colossalvoids wrote: »Starbridge84 wrote: »Ist just useless to argue with someone who doesn't have the understandingStarbridge84 wrote: »Ramping cost is needed 100%!
No, it's not.
I can see that you are in defense of NB and that's ok. The problem with NB cloak is that some builds have unlimited sustain which means they can be invisible all the time even while attacking because a rotation where you can attack/cloak/attack/cloak doesn't seem a little broken to you? And yes, I have seen this tactic first hand as well as watched it done on streams. You can't streak or dodge roll unlimitedly, so why is cloak getting a pass?
Every damage tick a NB takes pulls them out of stealth, but it doesn't matter if you can just spam cloak. That needs to change and a ramping cost would balance it.
If a nb is cloaking every other attack and you are dying to that its not a cloak problem its a skill issue. Having a full second to heal every other gcd is enough to easily keep you alive and still kill them at the same time
I'd love fighting those cloak spam nb's giving me breathing room every second gcd while wasting theirs.
And i say all of this to agree though. I think cloak should have a ramping cost but only if they actually fix it and make it workRedguards_Revenge wrote: »No questions.
Tell me how does one hide in light?
You know what I hate the most? When one is crouching, and the NB can see you while stealthed but you can't see them. Just to use a detect skill and see nothing still. Then they attack like it was such a surprise. No, I knew you were there for a while. Detection mechanics in the game let's you really get close in for a whiff, but I can't see you. I know you're there but I don't know where. It's like I am an Oblivion NPC.
:ENDEDIT
Dunno how much of that was sarcasm but if anything they need to fix Cloak first and THEN we can talk about ramping cost and what we get in return.
Cloak should not get ramping costs... as cloak is used in PvE as well. Just do not allow re-cloaking when in combat(or only when in combat with another player). That also fixes the try and try and try again to kill someone playstyle. No re-cloaking during combat would add a risk to trying to gank someone from stealth.
No this is a horrible idea and no it's not used in pve its a pvp skill don't try and steal it and make it worthless for its intended use. Seriously if you couldn't use it in combat then literally what is the point of the skill when you can just sneak at that point
Cloak should not get ramping costs... as cloak is used in PvE as well. Just do not allow re-cloaking when in combat(or only when in combat with another player). That also fixes the try and try and try again to kill someone playstyle. No re-cloaking during combat would add a risk to trying to gank someone from stealth.
No this is a horrible idea and no it's not used in pve its a pvp skill don't try and steal it and make it worthless for its intended use. Seriously if you couldn't use it in combat then literally what is the point of the skill when you can just sneak at that point
Wut??!!
My vampire nb assassin would beg to differ. As would my kahjiit nb thief.
I use it in pve all the time. It goes beyond class identity, it’s fundamentally useful for pve dailies and making lots of gold.
Pvp players should not steal and wreck it. Cloak has a ton of counters in pvp, you can put a lot less effort into fixing your issues by just utilizing one of them.