SaffronCitrusflower wrote: »A cloaked NB not only is not revealed when hit with player skills, they don't even take damage. As it is now a cloaked NB can stand right in front of a player using an AOE and nothing what so ever happens to them, they are not revealed and they don't take damage.
It's a broken system as it is now.
SaffronCitrusflower wrote: »A cloaked NB not only is not revealed when hit with player skills, they don't even take damage. As it is now a cloaked NB can stand right in front of a player using an AOE and nothing what so ever happens to them, they are not revealed and they don't take damage.
It's a broken system as it is now.
This is a flat out lie lol good try though. Its actually hilarious tbh i almost want to respect the audacity it takes to say something so silly
Cloak or invisibility does not prevent taking damage. It only prevents you from being targeted by single target skills. DOTs do not interrupt cloak, but you take all of the DOT damage (including AOE DOT). Direct damage does break the cloak.SaffronCitrusflower wrote: »A cloaked NB not only is not revealed when hit with player skills, they don't even take damage. As it is now a cloaked NB can stand right in front of a player using an AOE and nothing what so ever happens to them, they are not revealed and they don't take damage.
It's a broken system as it is now.
Well, as some one who is often at "the receiving end" I will say that Arrow Spray & morphs do interrupt cloak & invisibility and it needs to be re-casted. But the thing is that Arrow Spray & morphs only has around 20 meters range and as far as I am aware is not increased by any passive that normally would increase ranged abilities in Cyro. It is also a Cone, so more experienced NBs after being de-clokaed will use a speed buff (like RAT), then cloak and either move away so that the "cone" would not hit them, or would run away from the range altogether using CC immunity (after breaking free) - since nowadays reaching a speed cap on any class is not that hard.I see what Saffron is saying happen every day. A cloaked NB can stand right in front of someone who uses a skill like "bombard", and nothing happens to the NB. The NB doesn't get revealed and they don't take damage.
SaffronCitrusflower wrote: »A cloaked NB not only is not revealed when hit with player skills, they don't even take damage. As it is now a cloaked NB can stand right in front of a player using an AOE and nothing what so ever happens to them, they are not revealed and they don't take damage.
It's a broken system as it is now.
This is a flat out lie lol good try though. Its actually hilarious tbh i almost want to respect the audacity it takes to say something so silly
I see what Saffron is saying happen every day. A cloaked NB can stand right in front of someone who uses a skill like "bombard", and nothing happens to the NB. The NB doesn't get revealed and they don't take damage.
SaffronCitrusflower wrote: »A cloaked NB not only is not revealed when hit with player skills, they don't even take damage. As it is now a cloaked NB can stand right in front of a player using an AOE and nothing what so ever happens to them, they are not revealed and they don't take damage.
It's a broken system as it is now.
This is a flat out lie lol good try though. Its actually hilarious tbh i almost want to respect the audacity it takes to say something so silly
I see what Saffron is saying happen every day. A cloaked NB can stand right in front of someone who uses a skill like "bombard", and nothing happens to the NB. The NB doesn't get revealed and they don't take damage.
Just NO! The ONLY reason I ever played a NB in ESO was because I could continuously cloak past enemies so I wouldn't be forced into combat when I just had to pick up quest items. Adding a ramping cost would all but gut the NB in PVE for those who use it mostly for making questing easier.
I know if this were to ever change, I would just delete my NB and never, ever create another one. Sorry, but NB has had this ability since the very beginning, if you as a player cannot figure out, like others have, how to counter it, then that's on you and not the game.
Although ramping cost doesn't sound right from balance perspective, some form of drawback should be introduced to cloak.
It could for example block the ability to enter stealth with crouch afterwards for a certain period of time or it could extend duration of dodge roll fatigue or just add stacks to it. It could also go with the different approach and drastically lower healing recived while in cloak, something that some of the other games are doing.
This solution is already in the game. There are hard counters that prevent the immediate return to cloak or sneak. All we have to do is choose to use it. We often have someone who is running a hard counter.
If this would be reliable solution the same debate about cloak wouldn't go for almost 10 years.
Problem with solutions You are talking about is that they are often unreliable and they are not on the user's side forcing attackers to make sacrifices when cloak user makes none. Nightblade can even counter these solutions, often pretty easily, still without the need to slot any additional skills over what he would be normally using. They are not hard counters and in all honestly they shouldn't be. Stealth playstyle deserves to have a place in the game but cloak itself should have a drawback built in, same like abilities like streak or mist form have.
While bugs do occur in the game, this has been a reliable solution. I know because I have used it when playing solo and our group has at least one person with a hard counter slotted. And yes, there are hard counters to sneak and stealth in the game.
As far as an NB being able to counter being pulled out of stealth, well, an experienced NB will not be a one-button wonder. Just like any other skilled and experienced, they will utilize the tools they have available. It is what makes much of the difference between an experienced player and one that is less experienced.
It wasn't and still isn't a reliable solution unless by reliable You mean capable to work fine against unexperienced solo wondering players relying too heavily on cloak alone, panicking if cloak fails even once. Bugs have nothing to do with these solutions being unreliable in their core. There really isn't a true hard counter to the invisibility part of the nightblade's stealth playstyle.
The fact that it doesnt have a ramping cost increase and any refusal to acknowledge why it doesnt by the developers after this long would only show that there is a bias toward the ability and the class.
Put the ramping cost on the ability. It's the right thing to do.
It will be a fight or flight choice instead of using cloak as a battle move..
It's not like Nb are low in damage.. they can kill a person in 3 sec if they are set up right.. so adding on a cloak to be used constantly in battle is OP and not necessary..
Or pull the other more pvp related skills up the the level of cloak..
Sorcerer's streak will not only do damage and stun but leave a debuff on any target so they cannot cloak for 5 sec.
The Templar's Jezus beam prevents NB from cloaking as long as the beam is on them..
The Shield stomp of the DK will uncloak any NB in a 10 meter proximity and stun them for 3 seconds when they are pulled out of stealth. etc.
I do not think it should be a cost/sec thing.. I do not play NBs but I have played against A LOT of them in pvp.. To me they are cowards. When they cannot make it in battle they cloak and scurry off to try again next time.. See to many enemies coming, cloak and move.. I know it makes me sound like I'm crying here but not being able to see or target your enemy is really OP.. and sure we can use detection potions but why should we use a consumable to be able to fight.. do NB or other classes need consumable to be able to counter other OP skills from other classes? I think not..
So... no cost/sec thing but a HYBRID cost...
Make it cost both stamina AND magicka to cloak. 55% procent of the current cost in magicka and stamina..
If they spam to stay in stealth at least its going from their damage resource..
this makes it much more fair in pvp imho.
Although ramping cost doesn't sound right from balance perspective, some form of drawback should be introduced to cloak.
It could for example block the ability to enter stealth with crouch afterwards for a certain period of time or it could extend duration of dodge roll fatigue or just add stacks to it. It could also go with the different approach and drastically lower healing recived while in cloak, something that some of the other games are doing.
This solution is already in the game. There are hard counters that prevent the immediate return to cloak or sneak. All we have to do is choose to use it. We often have someone who is running a hard counter.
If this would be reliable solution the same debate about cloak wouldn't go for almost 10 years.
Problem with solutions You are talking about is that they are often unreliable and they are not on the user's side forcing attackers to make sacrifices when cloak user makes none. Nightblade can even counter these solutions, often pretty easily, still without the need to slot any additional skills over what he would be normally using. They are not hard counters and in all honestly they shouldn't be. Stealth playstyle deserves to have a place in the game but cloak itself should have a drawback built in, same like abilities like streak or mist form have.
While bugs do occur in the game, this has been a reliable solution. I know because I have used it when playing solo and our group has at least one person with a hard counter slotted. And yes, there are hard counters to sneak and stealth in the game.
As far as an NB being able to counter being pulled out of stealth, well, an experienced NB will not be a one-button wonder. Just like any other skilled and experienced, they will utilize the tools they have available. It is what makes much of the difference between an experienced player and one that is less experienced.
It wasn't and still isn't a reliable solution unless by reliable You mean capable to work fine against unexperienced solo wondering players relying too heavily on cloak alone, panicking if cloak fails even once. Bugs have nothing to do with these solutions being unreliable in their core. There really isn't a true hard counter to the invisibility part of the nightblade's stealth playstyle.
Of course, the counter to cloak is more effective against the less experienced NB as the more experienced one utilizes more tools than just a cloak. So I fail to see the point in bringing that up. But the fact remains there are both hard and soft counters to cloak. The hard ones do in fact put a debuff on the NB (or any player sneaking) that prevents them from entering stealth for a few seconds, enough to do some real damage and then refresh the counter. It works and works very well against NBs that rely on cloak. I know they are reliable in their core because I use them.
It will be a fight or flight choice instead of using cloak as a battle move..
It's not like Nb are low in damage.. they can kill a person in 3 sec if they are set up right.. so adding on a cloak to be used constantly in battle is OP and not necessary..
Or pull the other more pvp related skills up the the level of cloak..
Sorcerer's streak will not only do damage and stun but leave a debuff on any target so they cannot cloak for 5 sec.
The Templar's Jezus beam prevents NB from cloaking as long as the beam is on them..
The Shield stomp of the DK will uncloak any NB in a 10 meter proximity and stun them for 3 seconds when they are pulled out of stealth. etc.
True, NB are not low on damage, but they are low in survivability. Cloak is not an offensive skill, it is defensive, so why is it being compared to offensive skills to "other more pvp related skills up the the level of cloak"?
We've had enough changes to balance the game with the casual and unskilled player in mind. It's time to break that bad habit and shut down changes like these and balance the game with healthy competitive play in mind. [snip]
[edited for baiting]